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  /packages/apps/Launcher3/src/com/android/launcher3/
CellLayout.java 133 // When a drag operation is in progress, holds the nearest cell to the touch point
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFramebufferBlitTests.cpp 208 << "Verifying consistency of NEAREST filtering. Verifying rect " << m_dstRect << ".\n"
209 << "Rounding direction of the NEAREST filter at the horisontal texel edge (x = n + 0.5) should not depend on the y-coordinate.\n"
210 << "Rounding direction of the NEAREST filter at the vertical texel edge (y = n + 0.5) should not depend on the x-coordinate.\n"
290 << "Image verification failed, nearest filter is not consistent."
    [all...]
  /external/aac/libSBRdec/src/
sbrdec_drc.cpp 399 /* startSample is truncated to the nearest corresponding start subsample in
403 /* stopSample is rounded upwards to the nearest corresponding stop subsample
  /external/clang/lib/CodeGen/
CGCleanup.h 217 /// The nearest normal cleanup scope enclosing this one.
220 /// The nearest EH scope enclosing this one.
  /external/freetype/src/cff/
cf2blues.c 275 /* Search for the nearest flat edge in `FamilyBlues' or */
461 * edge at the nearest device pixel.
  /external/libvpx/libvpx/vp9/encoder/
vp9_mbgraph.c 85 // FIXME should really use something like near/nearest MV and/or MV prediction
121 // FIXME should really use something like near/nearest MV and/or MV prediction
  /external/llvm/include/llvm/CodeGen/
ValueTypes.h 256 /// to the nearest power of two (and at least to eight), and returns the
297 /// the nearest power of 2 and returns that type.
  /external/llvm/include/llvm/Support/
TimeValue.h 215 /// nearest microsecond (divide by one thousand).
222 /// nearest millisecond (divide by one million).
  /external/llvm/lib/Analysis/
IVUsers.cpp 102 // header nearest to BB. The nearest loop may not contain BB.
  /external/mesa3d/src/gallium/drivers/svga/
svga_resource_buffer_upload.c 364 * Discontiguous ranges -- keep track of the nearest range.
395 * Everything else failed, so just extend the nearest range.
  /external/pdfium/core/src/fxcodec/libjpeg/
fpdfapi_jdcolor.c 94 /* Cr=>R value is nearest int to 1.40200 * x */
97 /* Cb=>B value is nearest int to 1.77200 * x */
fpdfapi_jdmerge.c 110 /* Cr=>R value is nearest int to 1.40200 * x */
113 /* Cb=>B value is nearest int to 1.77200 * x */
  /external/pdfium/third_party/freetype/src/cff/
cf2blues.c 275 /* Search for the nearest flat edge in `FamilyBlues' or */
461 * edge at the nearest device pixel.
  /external/skia/src/core/
SkDistanceFieldGen.cpp 13 float fDistSq; // distance squared to nearest (so far) edge texel
14 SkPoint fDistVector; // distance vector to nearest (so far) edge texel
  /external/valgrind/VEX/priv/
host_generic_maddf.c 124 /* And finally truncation with round to nearest. */
297 bit. In round-to-nearest 001 rounds down like 00,
  /frameworks/av/media/libeffects/lvm/lib/Reverb/src/
LVREV_ApplyNewSettings.c 403 /* Find the nearest room size in table */
426 /* Interpolate the gain between nearest room sizes */
  /frameworks/base/core/java/com/android/internal/content/
PackageHelper.java 86 // Round up to nearest MB, plus another MB for filesystem overhead
111 // Round up to nearest MB, plus another MB for filesystem overhead
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/encoder/
vp9_mbgraph.c 88 // FIXME should really use something like near/nearest MV and/or MV prediction
127 // FIXME should really use something like near/nearest MV and/or MV prediction
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/idlelib/
AutoCompleteWindow.py 321 jump = self.listbox.nearest(self.listbox.winfo_height()) - \
322 self.listbox.nearest(0)
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/idlelib/
AutoCompleteWindow.py 321 jump = self.listbox.nearest(self.listbox.winfo_height()) - \
322 self.listbox.nearest(0)
  /bionic/libm/upstream-freebsd/lib/msun/src/
e_rem_pio2.c 130 /* Use a specialized rint() to get fn. Assume round-to-nearest. */
s_remquol.c 56 * quotient, rounded to the nearest integer. We choose n=31 because
  /bionic/linker/
linker_allocator.cpp 37 // rounded up to the nearest power of two.
  /cts/tests/tests/hardware/src/android/hardware/cts/helpers/
SensorCtsHelper.java 41 * Get the value of the 95th percentile using nearest rank algorithm.
  /development/perftests/panorama/feature_stab/db_vlvm/
db_feature_matching.h 230 1 means nearest neighbor, 2 means bilinear warping.

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