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  /prebuilts/ndk/9/platforms/android-21/arch-x86/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/9/platforms/android-21/arch-x86_64/usr/include/GLES2/
gl2ext.h     [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
entries.in 8 void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program
25 void, glBindProgramPipelineEXT, GLuint pipeline
251 void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog
252 void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint* params
304 GLboolean, glIsProgramPipelineEXT, GLuint pipeline
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES31.cpp 868 /* void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program ) */
871 (JNIEnv *_env, jobject _this, jint pipeline, jint stages, jint program) {
873 (GLuint)pipeline,
879 /* void glActiveShaderProgram ( GLuint pipeline, GLuint program ) */
882 (JNIEnv *_env, jobject _this, jint pipeline, jint program) {
884 (GLuint)pipeline,
897 /* void glBindProgramPipeline ( GLuint pipeline ) */
900 (JNIEnv *_env, jobject _this, jint pipeline) {
902 (GLuint)pipeline
    [all...]
  /frameworks/base/docs/html/guide/topics/graphics/
opengl.jd 67 pipeline provided by the device manufacturer. A device running Android 4.3 or higher <em>may
276 matrix and apply them to the OpenGL rendering pipeline. The projection matrix recalculates the
456 environment which allows the rendering pipeline to ignore (not calculate or draw) the back face of a
488 pipeline, while the OpenGL ES 2.0 and 3.0 APIs provide more direct control of the pipeline through
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/tools/
SaveImage.java 41 import com.android.gallery3d.filtershow.pipeline.CachingPipeline;
42 import com.android.gallery3d.filtershow.pipeline.ImagePreset;
43 import com.android.gallery3d.filtershow.pipeline.ProcessingService;
412 CachingPipeline pipeline = new CachingPipeline(FiltersManager.getManager(), local
415 bitmap = pipeline.renderFinalImage(bitmap, preset);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c 348 /* Render pipeline stage */
364 /* TODO: separate this from the swtnl pipeline
443 /* Validate state at pipeline start */
  /external/mksh/src/
syn.c 43 static struct op *pipeline(int);
100 pipeline(int cf) function
125 t = pipeline(0);
128 if ((p = pipeline(CONTIN)) == NULL)
464 t = pipeline(0);
472 t = pipeline(0);
  /docs/source.android.com/src/devices/camera/
camera3_error_stream.jd 55 <p>Reset the HAL camera device processing pipeline and set up new input and output
106 image sensor and the camera processing pipeline. Nevertheless, the HAL device
  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/
DFAOptimizer.java 44 * In general, ANTLR's NFA->DFA->codegen pipeline seems very robust
50 * it a spagetti factory (uh oh, now I'm hungry!). The pipeline is
  /external/libdrm/freedreno/kgsl/
msm_kgsl.h 113 KGSL_TIMESTAMP_CONSUMED = 0x00000001, /* start-of-pipeline timestamp */
114 KGSL_TIMESTAMP_RETIRED = 0x00000002, /* end-of-pipeline timestamp*/
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_wide_point.c 218 if ((rast->point_size > draw->pipeline.wide_point_threshold) ||
219 (rast->point_quad_rasterization && draw->pipeline.point_sprite)) {
draw_pt_fetch_emit.c 53 * - if necessary, run the primitive pipeline, passing it:
62 * backend given similar inputs to those required to run the pipeline.
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_rss.c 211 /* Don't do culling while the software pipeline is active. It
239 * pipeline is active.
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.h 215 * each of the elements of the shader pipeline, ie vertex, fragment, geometry, etc, lives in those
281 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } function in class:GrGLProgramBuilder
  /external/v8/src/compiler/
ast-graph-builder.h 60 // TODO(mstarzinger): The pipeline only needs to be a friend to access the
62 friend class Pipeline;
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
omxVCM4P10_DequantTransformResidualFromPairAndAdd_s.s 123 ;// Here we interleave the PKHBT operations for various rows to avoide pipeline stalls
266 ;// Here we interleave the PKHBT operations for various rows to avoide pipeline stalls
  /frameworks/base/core/java/android/view/
InputFilter.java 200 * Called when the filter is installed into the dispatch pipeline.
210 * Called when the filter is uninstalled from the dispatch pipeline.
  /hardware/libhardware/include/hardware/
gralloc.h 115 /* buffer will be written by the HW camera pipeline */
117 /* buffer will be read by the HW camera pipeline */
  /hardware/qcom/msm8x27/original-kernel-headers/linux/
msm_kgsl.h 149 KGSL_TIMESTAMP_CONSUMED = 0x00000001, /* start-of-pipeline timestamp */
150 KGSL_TIMESTAMP_RETIRED = 0x00000002, /* end-of-pipeline timestamp*/
  /device/asus/fugu/
BoardConfig.mk 150 # enabled to carry out all drawing operations performed on a View's canvas with GPU for 2D rendering pipeline.
  /external/antlr/antlr-3.4/runtime/Python/antlr3/
__init__.py 32 A character stream is usually the first element in the pipeline of a typical
  /external/libnfc-nci/halimpl/pn54x/dnld/
phDnldNfc_Internal.h 167 phDnldNfc_FrameInfo_t tCmdRspFrameInfo; /* Buffer to hold the cmd/resp frame except pipeline write */
  /external/llvm/docs/HistoricalNotes/
2001-02-09-AdveComments.txt 85 o Other classes of instructions that are valuable for pipeline performance:
  /external/llvm/include/llvm/CodeGen/
TargetSchedule.h 72 /// This models scheduling at each stage in the processor pipeline.

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