/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_state_fs.c | 31 * Code generate the whole fragment pipeline. 33 * The fragment pipeline consists of the following stages: 40 * This file has only the glue to assemble the fragment pipeline. The actual 755 * Generate the runtime callable function for the whole fragment pipeline. [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwApi.inl | [all...] |
glwFunctionTypes.inl | 6 typedef GLW_APICALL void (GLW_APIENTRY* glActiveShaderProgramFunc) (GLuint pipeline, GLuint program); 24 typedef GLW_APICALL void (GLW_APIENTRY* glBindProgramPipelineFunc) (GLuint pipeline); 243 typedef GLW_APICALL void (GLW_APIENTRY* glGetProgramPipelineInfoLogFunc) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 244 typedef GLW_APICALL void (GLW_APIENTRY* glGetProgramPipelineivFunc) (GLuint pipeline, GLenum pname, GLint *params); [all...] |
glwImpl.inl | 7 void glwActiveShaderProgram (GLuint pipeline, GLuint program) 12 gl->activeShaderProgram(pipeline, program); 151 void glwBindProgramPipeline (GLuint pipeline) 156 gl->bindProgramPipeline(pipeline); [all...] |
/external/mksh/src/ |
mksh.1 | 538 The exit status of a pipeline is that of its last command, unless the 541 All commands of a pipeline are executed in separate subshells; 548 A pipeline may be prefixed by the 550 reserved word which causes the exit status of the pipeline to be logically 901 .Op Ar pipeline [all...] |
/external/skia/src/gpu/gl/ |
GrGLGpu.cpp | 1413 const GrPipeline& pipeline = *args.fPipeline; local [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_context.h | 160 // pipeline state [all...] |
/external/llvm/docs/ |
TestingGuide.rst | 196 keyword ``RUN`` followed by a colon, and lastly the command (pipeline) 216 execution. :program:`lit` will substitute variables and arrange for the pipeline 217 to be executed. If any process in the pipeline fails, the entire line (and
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_aaline.c | 836 return aaline_stage(draw->pipeline.aaline); 933 * into the draw module's pipeline. This will not be used if the 975 draw->pipeline.aaline = &aaline->stage;
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draw_pipe_aapoint.c | 820 return aapoint_stage(draw->pipeline.aapoint); 879 * into the draw module's pipeline. This will not be used if the 907 draw->pipeline.aapoint = &aapoint->stage;
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draw_pipe_vbuf.c | 220 /* Translate from pipeline vertices to hw vertices.
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/external/pdfium/core/src/fxcodec/lcms2/lcms2-2.6/src/ |
cmsxform.c | 598 // Store the proposed pipeline 631 // Not suitable for the transform plug-in, let's check the pipeline plug-in 850 // Create a pipeline with all transformations [all...] |
/cts/tests/tests/hardware/src/android/hardware/camera2/cts/ |
BurstCaptureTest.java | 90 // Find max pipeline depth and sync latency
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/docs/source.android.com/src/devices/audio/ |
latency_contrib.jd | 38 <li>Total number of buffers in pipeline</li>
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/docs/source.android.com/src/devices/camera/ |
index.jd | 30 camera framework APIs in <a href="http://developer.android.com/reference/android/hardware/package-summary.html">android.hardware</a> to your underlying camera driver and hardware. The camera subsystem includes implementations for camera pipeline components while the camera HAL provides interfaces for use in implementing your version of these components.</p>
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/docs/source.android.com/src/devices/tech/debug/ |
tuning.jd | 24 Android?s 2D hardware accelerated rendering pipeline. Set these properties
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/external/deqp/scripts/opengl/ |
gen_str_util.py | 921 # Pipeline query
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/external/kernel-headers/original/uapi/linux/ |
elf.h | 401 #define NT_METAG_RPIPE 0x501 /* Metag read pipeline state */
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/external/llvm/docs/CommandGuide/ |
llvm-bcanalyzer.rst | 22 pipeline. Output is written to the standard output.
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/external/llvm/docs/HistoricalNotes/ |
2001-02-09-AdveCommentsResponse.txt | 145 > Other classes of instructions that are valuable for pipeline
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/external/llvm/include/llvm/Target/ |
TargetMachine.h | 254 /// for generating a pipeline of CodeGen passes.
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/external/llvm/lib/Target/ARM/ |
ARMScheduleA9.td | 26 def A9_ALU0 : FuncUnit; // ALU / MUL pipeline 0 27 def A9_ALU1 : FuncUnit; // ALU pipeline 1 29 def A9_NPipe : FuncUnit; // NEON pipeline 172 // Integer multiply pipeline 189 // Integer load pipeline 336 // Integer store pipeline 455 // Issue through integer pipeline, and execute in NEON unit. [all...] |
/external/llvm/lib/Target/Hexagon/ |
HexagonScheduleV4.td | 15 // | PIPELINE | Instruction Classes |
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/external/llvm/lib/Target/X86/ |
X86TargetMachine.cpp | 171 // Pass Pipeline Configuration
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/external/mesa3d/src/gallium/state_trackers/vega/ |
shaders_cache.c | 52 * of the pipeline. The stages are:
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