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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_fs.c 31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
40 * This file has only the glue to assemble the fragment pipeline. The actual
755 * Generate the runtime callable function for the whole fragment pipeline.
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  /external/deqp/framework/opengl/wrapper/
glwApi.inl     [all...]
glwFunctionTypes.inl 6 typedef GLW_APICALL void (GLW_APIENTRY* glActiveShaderProgramFunc) (GLuint pipeline, GLuint program);
24 typedef GLW_APICALL void (GLW_APIENTRY* glBindProgramPipelineFunc) (GLuint pipeline);
243 typedef GLW_APICALL void (GLW_APIENTRY* glGetProgramPipelineInfoLogFunc) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
244 typedef GLW_APICALL void (GLW_APIENTRY* glGetProgramPipelineivFunc) (GLuint pipeline, GLenum pname, GLint *params);
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glwImpl.inl 7 void glwActiveShaderProgram (GLuint pipeline, GLuint program)
12 gl->activeShaderProgram(pipeline, program);
151 void glwBindProgramPipeline (GLuint pipeline)
156 gl->bindProgramPipeline(pipeline);
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  /external/mksh/src/
mksh.1 538 The exit status of a pipeline is that of its last command, unless the
541 All commands of a pipeline are executed in separate subshells;
548 A pipeline may be prefixed by the
550 reserved word which causes the exit status of the pipeline to be logically
901 .Op Ar pipeline
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  /external/skia/src/gpu/gl/
GrGLGpu.cpp 1413 const GrPipeline& pipeline = *args.fPipeline; local
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_context.h 160 // pipeline state
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  /external/llvm/docs/
TestingGuide.rst 196 keyword ``RUN`` followed by a colon, and lastly the command (pipeline)
216 execution. :program:`lit` will substitute variables and arrange for the pipeline
217 to be executed. If any process in the pipeline fails, the entire line (and
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_aaline.c 836 return aaline_stage(draw->pipeline.aaline);
933 * into the draw module's pipeline. This will not be used if the
975 draw->pipeline.aaline = &aaline->stage;
draw_pipe_aapoint.c 820 return aapoint_stage(draw->pipeline.aapoint);
879 * into the draw module's pipeline. This will not be used if the
907 draw->pipeline.aapoint = &aapoint->stage;
draw_pipe_vbuf.c 220 /* Translate from pipeline vertices to hw vertices.
  /external/pdfium/core/src/fxcodec/lcms2/lcms2-2.6/src/
cmsxform.c 598 // Store the proposed pipeline
631 // Not suitable for the transform plug-in, let's check the pipeline plug-in
850 // Create a pipeline with all transformations
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  /cts/tests/tests/hardware/src/android/hardware/camera2/cts/
BurstCaptureTest.java 90 // Find max pipeline depth and sync latency
  /docs/source.android.com/src/devices/audio/
latency_contrib.jd 38 <li>Total number of buffers in pipeline</li>
  /docs/source.android.com/src/devices/camera/
index.jd 30 camera framework APIs in <a href="http://developer.android.com/reference/android/hardware/package-summary.html">android.hardware</a> to your underlying camera driver and hardware. The camera subsystem includes implementations for camera pipeline components while the camera HAL provides interfaces for use in implementing your version of these components.</p>
  /docs/source.android.com/src/devices/tech/debug/
tuning.jd 24 Android?s 2D hardware accelerated rendering pipeline. Set these properties
  /external/deqp/scripts/opengl/
gen_str_util.py 921 # Pipeline query
  /external/kernel-headers/original/uapi/linux/
elf.h 401 #define NT_METAG_RPIPE 0x501 /* Metag read pipeline state */
  /external/llvm/docs/CommandGuide/
llvm-bcanalyzer.rst 22 pipeline. Output is written to the standard output.
  /external/llvm/docs/HistoricalNotes/
2001-02-09-AdveCommentsResponse.txt 145 > Other classes of instructions that are valuable for pipeline
  /external/llvm/include/llvm/Target/
TargetMachine.h 254 /// for generating a pipeline of CodeGen passes.
  /external/llvm/lib/Target/ARM/
ARMScheduleA9.td 26 def A9_ALU0 : FuncUnit; // ALU / MUL pipeline 0
27 def A9_ALU1 : FuncUnit; // ALU pipeline 1
29 def A9_NPipe : FuncUnit; // NEON pipeline
172 // Integer multiply pipeline
189 // Integer load pipeline
336 // Integer store pipeline
455 // Issue through integer pipeline, and execute in NEON unit.
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  /external/llvm/lib/Target/Hexagon/
HexagonScheduleV4.td 15 // | PIPELINE | Instruction Classes |
  /external/llvm/lib/Target/X86/
X86TargetMachine.cpp 171 // Pass Pipeline Configuration
  /external/mesa3d/src/gallium/state_trackers/vega/
shaders_cache.c 52 * of the pipeline. The stages are:

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