/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
Unshaded.j3md | 44 RenderState {
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
UnshadedArray.j3md | 44 RenderState {
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/frameworks/base/libs/hwui/renderstate/ |
PixelBufferState.cpp | 16 #include "renderstate/PixelBufferState.h"
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PixelBufferState.h | 25 friend class Caches; // TODO: move to RenderState
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Blend.h | 30 friend class RenderState;
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Scissor.h | 26 friend class RenderState;
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/frameworks/base/libs/hwui/renderthread/ |
RenderThread.h | 41 class RenderState; 91 RenderState& renderState() { return *mRenderState; } 140 RenderState* mRenderState;
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CanvasContext.cpp | 27 #include "renderstate/RenderState.h" 28 #include "renderstate/Stencil.h" 51 mRenderThread.renderState().registerCanvasContext(this); 57 mRenderThread.renderState().unregisterCanvasContext(this); 116 mCanvas = new OpenGLRenderer(mRenderThread.renderState()); 298 TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState()); 312 thread.renderState().invokeFunctor(functor, mode, nullptr); 342 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState()); 362 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap) [all...] |
EglManager.cpp | 22 #include "renderstate/RenderState.h" 105 mRenderThread.renderState().onGLContextCreated(); 171 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, 207 mRenderThread.renderState().onGLContextDestroyed();
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CanvasContext.h | 47 class RenderState; 119 friend class android::uirenderer::RenderState;
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/frameworks/base/libs/hwui/ |
LayerCache.h | 27 class RenderState; 59 Layer* get(RenderState& renderState, const uint32_t width, const uint32_t height);
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PatchCache.h | 54 PatchCache(RenderState& renderState); 171 RenderState& mRenderState;
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Caches.cpp | 24 #include "renderstate/RenderState.h" 50 Caches::Caches(RenderState& renderState) 52 , patchCache(renderState) 55 , mRenderState(&renderState)
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Layer.h | 49 class RenderState; 75 Layer(Type type, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight); 347 RenderState& renderState;
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PatchCache.cpp | 26 #include "renderstate/RenderState.h" 35 PatchCache::PatchCache(RenderState& renderState) 36 : mRenderState(renderState)
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PixelBuffer.cpp | 24 #include "renderstate/RenderState.h"
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
SimpleAppRS.java | 99 RenderState colorRS = new RenderState(genericV, colorF, null, null); 117 RenderState texRS = new RenderState(genericV, textureF, alphaBlend, null); 155 RenderState diffuseRS = new RenderState(genericV, diffuseF, null, null);
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticleMesh.java | 35 import com.jme3.material.RenderState; 54 * This can be used in conjuction with {@link RenderState#setPointSprite(boolean) point sprites}
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Renderable.java | 48 RenderState mRenderState; 68 public void setRenderState(RenderState renderState) { 69 mRenderState = renderState;
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Scene.java | 199 public void assignRenderStateToMaterial(RenderState renderState, String regex) { 206 shape.setRenderState(renderState); 211 public void assignRenderState(RenderState renderState) { 215 shape.setRenderState(renderState);
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
RenderDeviceJme.java | 36 import com.jme3.material.RenderState;
165 private RenderState.BlendMode convertBlend() {
167 return RenderState.BlendMode.Off;
169 return RenderState.BlendMode.Alpha;
171 return RenderState.BlendMode.Modulate;
241 niftyMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
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/external/deqp/framework/referencerenderer/ |
rrRenderer.hpp | 110 DrawCommand (const RenderState& state_, const RenderTarget& renderTarget_, const Program& program_, int numVertexAttribs_, const VertexAttrib* vertexAttribs_, const PrimitiveList& primitives_) 120 const RenderState& state;
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/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
NullRenderer.java | 36 import com.jme3.material.RenderState; 74 public void applyRenderState(RenderState state) {
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Lighting.j3md | 162 RenderState {
187 RenderState {
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
TerrainLighting.j3md | 180 RenderState {
205 RenderState {
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