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  /cts/tests/tests/opengl/libopengltest/
attach_shader_ten.cpp 22 #include "shader.h"
38 LOGI("Attached Shader First element : %d\n", *shaders);
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 138 //Create parameter dictionary for shader patch
148 //Load shader
195 LOGI( "Shader compilation failed!! Falls back to ES2.0 pass" );
198 //Load shader for GLES2.0
204 //Load shader for GLES2.0
380 //Shader load for GLES2
381 //In GLES2.0, shader attribute locations need to be explicitly specified before linking
387 // Create shader program
389 LOGI( "Created Shader %d", program );
391 // Create and compile vertex shader
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  /development/ndk/sources/android/ndk_helper/
NDKHelper.h 32 #include "shader.h" //Shader compiler support
  /external/deqp/data/gles31/shaders/
linkage_io_block.test 3 desc "Shader io block mismatch: different number of declarations"
39 desc "Shader io block mismatch: different member declaration order"
76 desc "Shader io block mismatch: different member type"
112 desc "Shader io block mismatch: different member name"
147 desc "Shader io block mismatch: different member array size"
182 desc "Shader io block: with and without instance name"
222 desc "Shader io block mismatch: different array size"
257 desc "Shader io block mismatch: missing output block"
  /external/mesa3d/doxygen/
header.html 13 <a class="qindex" href="../shader/index.html">shader</a> |
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.h 163 * Vertex shader functions
168 const struct pipe_shader_state *shader);
176 * Fragment shader functions
180 const struct pipe_shader_state *shader);
187 * Geometry shader functions
191 const struct pipe_shader_state *shader);
280 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
283 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
  /external/skia/bench/
PerlinNoiseBench.cpp 44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? local
50 paint.setShader(shader)->unref();
  /external/skia/include/effects/
SkRectShaderImageFilter.h 22 * @param s Shader to call for processing. Cannot be NULL. Will be
24 * @param rect Rectangle of output pixels in which to apply the shader.
  /external/skia/tests/
PipeTest.cpp 35 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, local
38 paint.setShader(shader)->unref();
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
BigGradientActivity.java 24 import android.graphics.Shader;
45 0xff333333, Shader.TileMode.CLAMP));
Alpha8BitmapActivity.java 29 import android.graphics.Shader;
56 BitmapShader shader = new BitmapShader(texture, local
57 Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
71 mBitmapPaint.setShader(shader);
  /external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst 16 the execution of the vertex shader, before being passed to the geometry
17 shader or fragment shader.
31 Controls whether TGSI_SEMANTIC_COLOR outputs of the fragment shader
58 This is separate from the fragment shader input attributes
94 The frontface vertex shader color output is marked with TGSI semantic
166 input k to the fragment shader will get an automatically computed
179 implemented natively by GPUs or implemented with a geometry shader.
185 Specifies how the value for each shader output should be computed when drawing
219 Whether the vertex shader is expected to have a point size output
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  /external/mesa3d/src/glsl/
link_functions.cpp 66 * shader callee will point to an ir_function_signature in the original
67 * shader. In this case the function signature MUST NOT BE MODIFIED.
68 * Doing so will modify the original shader. This may prevent that
69 * shader from being linkable in other programs.
76 * final linked shader. If it does, use it as the target of the call.
100 /* Find the prototype information in the linked shader. Generate any
180 * variable in the shader's symbol table. If the variable is not
182 * shader.
187 * it to the linked shader.
195 * maximal access to it in *any* shader. Because of this, w
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  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 31 // the coordinates of the objects that use this vertex shader
92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
108 // get handle to vertex shader's vPosition member
120 // get handle to fragment shader's vColor member
  /external/androidplot/Examples/DemoApp/src/com/androidplot/demos/
XYPlotWithBgImgActivity.java 17 private Shader WHITE_SHADER = new LinearGradient(1, 1, 1, 1, Color.WHITE, Color.WHITE, Shader.TileMode.REPEAT);
104 Shader.TileMode.REPEAT
117 Shader.TileMode.REPEAT,
118 Shader.TileMode.REPEAT);
  /external/deqp/doc/testspecs/GLES2/
functional.vertex_arrays.multiple_attributes.txt 41 user pointer while rendering. Rendering uses simple shader that takes first
50 shader.
53 float data is used as vec2 in shader.
56 data is used as vec2 in shader. Strides test uses npot stride, pot stride and types
60 are used as vec2 in shader.
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.matrix.txt 32 - Constant, uniform and shader in inputs
46 Matrix arithmetic tests operate like other shader rendering tests.
47 Input matrices and vectors are read from uniforms, shader inputs
48 or constructed as constant values. Operation is performed in shader
54 pre-computed reference value in fragment shader. Fragment color
functional.vertex_arrays.multiple_attributes.txt 41 user pointer while rendering. Rendering uses simple shader that takes first
50 shader.
53 float data is used as vec2 in shader.
56 data is used as vec2 in shader. Strides test uses npot stride, pot stride and types
60 are used as vec2 in shader.
  /external/deqp/doc/testspecs/GLES31/
functional.android_extension_pack.txt 27 + Shader extension macro test
28 + Shader compilation tests using android extension pack extension
30 + Shader compilation tests using extended implementation limits
45 that shader preprocessor macros defined by android_extension_pack
49 that shader extension directive of an extension required by
functional.fbo.no_attachments.txt 34 - Atomic counter use (none guaranteed in fragment shader)
35 - Image read/write (no image units guaranteed in fragment shader)
44 ways of outputting data from a fragment shader without a color/depth/stencil
46 buffers, shader storage blocks and image uniforms) are zero.
50 is verified by running a shader that discard all fragments that are not within
  /external/deqp/framework/randomshaders/
rsgShader.hpp 4 * drawElements Quality Program Random Shader Generator
23 * \brief Shader Class.
80 class Shader
91 Shader (Type type);
92 ~Shader (void);
rsgVariable.cpp 2 * drawElements Quality Program Random Shader Generator
72 if (state.getShader().getType() == Shader::TYPE_FRAGMENT)
81 case Shader::TYPE_VERTEX: str << Token::ATTRIBUTE; break;
82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break;
102 if (state.getShader().getType() == Shader::TYPE_VERTEX)
  /external/mesa3d/src/mesa/main/
shaderapi.h 145 _mesa_AttachShader(GLuint program, GLuint shader);
157 _mesa_DeleteShader(GLuint shader);
160 _mesa_DetachShader(GLuint program, GLuint shader);
174 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
177 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
  /external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
BitmapDrawableTest.java 7 import android.graphics.Shader;
99 drawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.MIRROR);
100 assertEquals(Shader.TileMode.REPEAT, drawable.getTileModeX());
101 assertEquals(Shader.TileMode.MIRROR, drawable.getTileModeY());
  /external/skia/gm/
clippedbitmapshaders.cpp 17 // filled with a bitmap shader. The bitmap shader is transformed so that the
20 // In Repeat and Mirror mode, this tests that the bitmap shader still draws
85 SkShader* shader = SkShader::CreateBitmapShader( local
89 paint.setShader(shader)->unref();

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