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  /external/mesa3d/src/mesa/main/
state.c 106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
107 const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
125 * Note: it's possible for a vertex shader to get used with a fragment
132 /* Use GLSL fragment shader */
134 &ctx->Shader._CurrentFragmentProgram,
144 &ctx->Shader._CurrentFragmentProgram,
156 &ctx->Shader._CurrentFragmentProgram,
172 /* Use GLSL geometry shader */
186 /* Use GLSL vertex shader */
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  /external/skia/include/core/
SkColorFilter.h 64 /** Called with a scanline of colors, as if there was a shader installed.
66 Note: shader and result may be the same buffer.
67 @param src array of colors, possibly generated by a shader
  /external/skia/include/gpu/
GrFragmentProcessor.h 18 /** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and
40 in generated shader code. */
64 generate the same shader code. To test for identical code generation use getGLProcessorKey*/
GrProcessor.h 23 * shader key.
51 /** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
65 in generated shader code. */
GrTypesPriv.h 16 * Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars,
17 * but should be applicable to other shader languages.)
43 * Precisions of shader language variables. Not all shading languages support precisions or actually
  /external/skia/samplecode/
SampleGradients.cpp 149 SkShader* shader; local
150 shader = gGradMakers[j](pts, gGradData[i], (SkShader::TileMode)tm);
151 paint.setShader(shader)->unref();
  /external/skia/src/core/
SkBitmapProcState.h 97 safe to call this inside the shader's shadeSpan() method.
101 // If a shader proc is present, then the corresponding matrix/sample procs
138 // means we have to abort the shader.
  /external/skia/src/gpu/gl/
GrGLProgram.h 161 * The default GrGL programs consist of at the very least a vertex and fragment shader.
162 * Legacy Nvpr only has a fragment shader, 1.3+ Nvpr ignores the vertex shader, but both require
GrGLProgramDesc.cpp 19 * shader swizzle.
25 // Any remapping is handled using texture swizzling not shader modifications.
57 * A function which emits a meta key into the key builder. This is required because shader code may
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 43 GrShaderObj *shader = GR_FIND(shaderID, local
46 GrAlwaysAssert(shader);
48 program->AttachShader(shader);
475 GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes); local
476 shader->setType(type);
478 return shader->getID();
498 GrShaderObj *shader = GR_FIND(shaderID, local
501 GrAlwaysAssert(shader);
503 if (shader->getRefCount()) {
504 // someone is still using this shader so we can't delete it her
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  /frameworks/base/libs/hwui/
GammaFontRenderer.cpp 46 } else if (!strcasecmp(property, "shader")) {
94 // Shader-based renderer
99 INIT_LOGD("Creating shader gamma font renderer");
GlopBuilder.cpp 224 const SkShader* shader, const SkColorFilter* colorFilter) {
227 if (!shader) {
247 || PaintUtils::isBlendedShader(shader)
255 // to be implemented using shaders. Since the shader will perform
262 // blending in shader, don't enable
270 mShader = shader; // shader resolved in ::build()
324 SkShader* shader = paint->getShader(); local
329 shader = nullptr;
333 shader, paint->getColorFilter())
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
UserAvatarView.java 28 import android.graphics.Shader;
99 bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 195 Slog.e(TAG, "Unrecognized shader " + Integer.toString(resourceId));
203 int shader = GLES20.glCreateShader(type); local
205 GLES20.glShaderSource(shader, source);
206 GLES20.glCompileShader(shader);
209 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
211 Slog.e(TAG, "Could not compile shader " + shader + ", " + type + ":");
212 Slog.e(TAG, GLES20.glGetShaderSource(shader));
213 Slog.e(TAG, GLES20.glGetShaderInfoLog(shader));
214 GLES20.glDeleteShader(shader);
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  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Gradient_Delegate.java 19 import android.graphics.Shader.TileMode;
22 * Base class for true Gradient shader delegate.
42 * Creates the base shader and do some basic test on the parameters.
  /frameworks/support/design/base/android/support/design/widget/
CircularBorderDrawable.java 26 import android.graphics.Shader;
144 private Shader createGradientShader() {
172 Shader.TileMode.CLAMP);
  /frameworks/support/v7/appcompat/src/android/support/v7/widget/
AppCompatRatingBar.java 22 import android.graphics.Shader;
121 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/
ColorCompareView.java 27 import android.graphics.Shader;
83 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9effect.h 108 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
155 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
156 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
184 STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE;
188 STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE;
212 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
259 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
260 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
305 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
352 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE
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  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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