OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:vertex
(Results
1201 - 1225
of
1338
) sorted by null
<<
41
42
43
44
45
46
47
48
49
50
>>
/external/mesa3d/src/mesa/drivers/dri/i965/
gen7_blorp.cpp
716
OUT_BATCH(3); /*
vertex
count per instance */
gen7_wm_surface_state.c
400
* Create the constant buffer surface.
Vertex
/fragment shader constants will
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_buffer_objects.c
83
* Deallocate/free a
vertex
/pixel buffer object.
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c
815
/* Update
vertex
/render formats
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_sanity.c
666
"
vertex
format",
[
all
...]
/external/mesa3d/src/mesa/main/
framebuffer.c
57
* good values for DepthMax for Z
vertex
transformation purposes
uniforms.c
49
* Update the
vertex
/fragment program's TexturesUsed array.
/external/mesa3d/src/mesa/swrast/
s_context.c
281
* add per
vertex
instead of per-fragment.
s_depth.c
188
*
vertex
Z values come out as large fragment Z uints.
/external/opencv/cv/src/
cvgeometry.cpp
98
CV_ERROR( CV_StsNullPtr, "NULL
vertex
array pointer" );
/external/skia/src/gpu/
GrDefaultPathRenderer.cpp
317
// allocate
vertex
/ index buffers
GrDrawTarget.cpp
564
return "
vertex
";
/frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp
242
SCOPED_TRACE("compiling
vertex
shader");
[
all
...]
/frameworks/base/core/java/android/hardware/camera2/legacy/
SurfaceTextureRenderer.java
133
* As used in this file, this
vertex
shader maps a unit square to the view, and
/frameworks/base/libs/hwui/
GlopBuilder.cpp
126
GlopBuilder& GlopBuilder::setMeshIndexedQuads(
Vertex
* vertexData, int quadCount) {
/frameworks/native/opengl/libagl/
state.cpp
25
#include "
vertex
.h"
/frameworks/native/opengl/tools/glgen2/registry/
genheaders.py
205
'** fixed-function
vertex
and fragment processing.',
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
i915_drm.h
517
/**
Vertex
address cache */
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/
i915_drm.h
525
/**
Vertex
address cache */
/external/deqp/data/gles2/shaders/
preprocessor.test
[
all
...]
/external/deqp/data/gles3/shaders/
preprocessor.test
[
all
...]
/external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTests.cpp
2898
ProgramInterfaceDefinition::Shader*
vertex
= m_program->addShader(glu::SHADERTYPE_VERTEX, glu::GLSL_VERSION_310_ES);
variable
[
all
...]
/external/deqp/modules/glshared/
glsShaderExecUtil.cpp
416
// VertexProcessorExecutor (base class for
vertex
and geometry executors)
733
//
Vertex
inputs.
[
all
...]
/external/mesa3d/include/GL/
gl.h
200
/*
Vertex
Arrays */
[
all
...]
/external/mesa3d/src/gallium/drivers/radeonsi/
si_state.c
441
/* Force the point size to be as if the
vertex
output was disabled. */
[
all
...]
Completed in 990 milliseconds
<<
41
42
43
44
45
46
47
48
49
50
>>