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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_blorp.cpp 716 OUT_BATCH(3); /* vertex count per instance */
gen7_wm_surface_state.c 400 * Create the constant buffer surface. Vertex/fragment shader constants will
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_buffer_objects.c 83 * Deallocate/free a vertex/pixel buffer object.
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c 815 /* Update vertex/render formats
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_sanity.c 666 "vertex format",
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  /external/mesa3d/src/mesa/main/
framebuffer.c 57 * good values for DepthMax for Z vertex transformation purposes
uniforms.c 49 * Update the vertex/fragment program's TexturesUsed array.
  /external/mesa3d/src/mesa/swrast/
s_context.c 281 * add per vertex instead of per-fragment.
s_depth.c 188 * vertex Z values come out as large fragment Z uints.
  /external/opencv/cv/src/
cvgeometry.cpp 98 CV_ERROR( CV_StsNullPtr, "NULL vertex array pointer" );
  /external/skia/src/gpu/
GrDefaultPathRenderer.cpp 317 // allocate vertex / index buffers
GrDrawTarget.cpp 564 return "vertex";
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 242 SCOPED_TRACE("compiling vertex shader");
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  /frameworks/base/core/java/android/hardware/camera2/legacy/
SurfaceTextureRenderer.java 133 * As used in this file, this vertex shader maps a unit square to the view, and
  /frameworks/base/libs/hwui/
GlopBuilder.cpp 126 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) {
  /frameworks/native/opengl/libagl/
state.cpp 25 #include "vertex.h"
  /frameworks/native/opengl/tools/glgen2/registry/
genheaders.py 205 '** fixed-function vertex and fragment processing.',
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
i915_drm.h 517 /** Vertex address cache */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/
i915_drm.h 525 /** Vertex address cache */
  /external/deqp/data/gles2/shaders/
preprocessor.test     [all...]
  /external/deqp/data/gles3/shaders/
preprocessor.test     [all...]
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTests.cpp 2898 ProgramInterfaceDefinition::Shader* vertex = m_program->addShader(glu::SHADERTYPE_VERTEX, glu::GLSL_VERSION_310_ES); variable
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  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 416 // VertexProcessorExecutor (base class for vertex and geometry executors)
733 // Vertex inputs.
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  /external/mesa3d/include/GL/
gl.h 200 /* Vertex Arrays */
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  /external/mesa3d/src/gallium/drivers/radeonsi/
si_state.c 441 /* Force the point size to be as if the vertex output was disabled. */
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