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full:vertex
(Results
1251 - 1275
of
1338
) sorted by null
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/external/opencv/cv/src/
cvstereogc.cpp
215
// exclude the
vertex
from the active list
/external/skia/src/gpu/
GrClipMaskManager.cpp
31
// stage matrix this also alters the
vertex
layout
[
all
...]
/frameworks/base/libs/hwui/
OpenGLRenderer.h
28
#include "
Vertex
.h"
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all
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SkiaCanvas.cpp
576
optionally
vertex
points [ptCount * sizeof(SkPoint)] if we need a
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
332
// create a
vertex
shader type (GLES20.GL_VERTEX_SHADER)
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all
...]
/ndk/sources/host-tools/nawk-20071023/
b.c
339
void cfoll(fa *f, Node *v) /* enter follow set of each leaf of
vertex
v into lfollow[leaf] */
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
332
// create a
vertex
shader type (GLES20.GL_VERTEX_SHADER)
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all
...]
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
330
// create a
vertex
shader type (GLES20.GL_VERTEX_SHADER)
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all
...]
/external/deqp/modules/gles31/functional/
es31fDebugTests.cpp
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all
...]
es31fOpaqueTypeIndexingTests.cpp
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all
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es31fShaderIntegerFunctionTests.cpp
113
// \todo [2013-10-31 pyry] Query from GL for
vertex
and fragment shaders.
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all
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/external/mesa3d/src/mesa/program/
ir_to_mesa.cpp
504
/*
Vertex
programs cannot use the SCS opcode.
913
/* Saturates were only introduced to
vertex
programs in
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/cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java
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all
...]
/development/ndk/platforms/android-18/include/GLES3/
gl3.h
419
/*
Vertex
Arrays */
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/external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp
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all
...]
/external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp
283
const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "
vertex
" : "fragment";
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all
...]
es2pStateChangeTests.cpp
[
all
...]
/external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp
[
all
...]
es3fShaderBuiltinVarTests.cpp
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...]
es3fShaderIndexingTests.cpp
997
string desc = string("Varying array with ") + vertAccessName + " write in
vertex
shader and " + fragAccessName + " read in fragment shader.";
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp
286
const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "
vertex
" : "fragment";
[
all
...]
/external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_program_alu.c
901
* instructions of the r300 up to r500
vertex
engine.
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all
...]
/external/mesa3d/src/gallium/drivers/r600/
r600_hw_context.c
889
/* Some GPUs don't have the
vertex
cache and must use the texture cache instead. */
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all
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/external/mesa3d/src/glsl/
glsl_parser.yy
1074
| INVARIANT variable_identifier //
Vertex
only.
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/external/mesa3d/src/mesa/drivers/dri/r200/
r200_reg.h
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