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      1 #ifndef __gl3_h_
      2 #define __gl3_h_
      3 
      4 /*
      5  * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
      6  */
      7 
      8 #include <GLES3/gl3platform.h>
      9 
     10 #ifdef __cplusplus
     11 extern "C" {
     12 #endif
     13 
     14 /*
     15 ** Copyright (c) 2007-2013 The Khronos Group Inc.
     16 **
     17 ** Permission is hereby granted, free of charge, to any person obtaining a
     18 ** copy of this software and/or associated documentation files (the
     19 ** "Materials"), to deal in the Materials without restriction, including
     20 ** without limitation the rights to use, copy, modify, merge, publish,
     21 ** distribute, sublicense, and/or sell copies of the Materials, and to
     22 ** permit persons to whom the Materials are furnished to do so, subject to
     23 ** the following conditions:
     24 **
     25 ** The above copyright notice and this permission notice shall be included
     26 ** in all copies or substantial portions of the Materials.
     27 **
     28 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     29 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     30 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     31 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     32 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     33 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     34 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
     35 */
     36 
     37 /*-------------------------------------------------------------------------
     38  * Data type definitions
     39  *-----------------------------------------------------------------------*/
     40 
     41 /* OpenGL ES 2.0 */
     42 
     43 typedef void             GLvoid;
     44 typedef char             GLchar;
     45 typedef unsigned int     GLenum;
     46 typedef unsigned char    GLboolean;
     47 typedef unsigned int     GLbitfield;
     48 typedef khronos_int8_t   GLbyte;
     49 typedef short            GLshort;
     50 typedef int              GLint;
     51 typedef int              GLsizei;
     52 typedef khronos_uint8_t  GLubyte;
     53 typedef unsigned short   GLushort;
     54 typedef unsigned int     GLuint;
     55 typedef khronos_float_t  GLfloat;
     56 typedef khronos_float_t  GLclampf;
     57 typedef khronos_int32_t  GLfixed;
     58 typedef khronos_intptr_t GLintptr;
     59 typedef khronos_ssize_t  GLsizeiptr;
     60 
     61 /* OpenGL ES 3.0 */
     62 
     63 typedef unsigned short   GLhalf;
     64 typedef khronos_int64_t  GLint64;
     65 typedef khronos_uint64_t GLuint64;
     66 typedef struct __GLsync *GLsync;
     67 
     68 /*-------------------------------------------------------------------------
     69  * Token definitions
     70  *-----------------------------------------------------------------------*/
     71 
     72 /* OpenGL ES core versions */
     73 #define GL_ES_VERSION_3_0                                1
     74 #define GL_ES_VERSION_2_0                                1
     75 
     76 /* OpenGL ES 2.0 */
     77 
     78 /* ClearBufferMask */
     79 #define GL_DEPTH_BUFFER_BIT                              0x00000100
     80 #define GL_STENCIL_BUFFER_BIT                            0x00000400
     81 #define GL_COLOR_BUFFER_BIT                              0x00004000
     82 
     83 /* Boolean */
     84 #define GL_FALSE                                         0
     85 #define GL_TRUE                                          1
     86 
     87 /* BeginMode */
     88 #define GL_POINTS                                        0x0000
     89 #define GL_LINES                                         0x0001
     90 #define GL_LINE_LOOP                                     0x0002
     91 #define GL_LINE_STRIP                                    0x0003
     92 #define GL_TRIANGLES                                     0x0004
     93 #define GL_TRIANGLE_STRIP                                0x0005
     94 #define GL_TRIANGLE_FAN                                  0x0006
     95 
     96 /* BlendingFactorDest */
     97 #define GL_ZERO                                          0
     98 #define GL_ONE                                           1
     99 #define GL_SRC_COLOR                                     0x0300
    100 #define GL_ONE_MINUS_SRC_COLOR                           0x0301
    101 #define GL_SRC_ALPHA                                     0x0302
    102 #define GL_ONE_MINUS_SRC_ALPHA                           0x0303
    103 #define GL_DST_ALPHA                                     0x0304
    104 #define GL_ONE_MINUS_DST_ALPHA                           0x0305
    105 
    106 /* BlendingFactorSrc */
    107 /*      GL_ZERO */
    108 /*      GL_ONE */
    109 #define GL_DST_COLOR                                     0x0306
    110 #define GL_ONE_MINUS_DST_COLOR                           0x0307
    111 #define GL_SRC_ALPHA_SATURATE                            0x0308
    112 /*      GL_SRC_ALPHA */
    113 /*      GL_ONE_MINUS_SRC_ALPHA */
    114 /*      GL_DST_ALPHA */
    115 /*      GL_ONE_MINUS_DST_ALPHA */
    116 
    117 /* BlendEquationSeparate */
    118 #define GL_FUNC_ADD                                      0x8006
    119 #define GL_BLEND_EQUATION                                0x8009
    120 #define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
    121 #define GL_BLEND_EQUATION_ALPHA                          0x883D
    122 
    123 /* BlendSubtract */
    124 #define GL_FUNC_SUBTRACT                                 0x800A
    125 #define GL_FUNC_REVERSE_SUBTRACT                         0x800B
    126 
    127 /* Separate Blend Functions */
    128 #define GL_BLEND_DST_RGB                                 0x80C8
    129 #define GL_BLEND_SRC_RGB                                 0x80C9
    130 #define GL_BLEND_DST_ALPHA                               0x80CA
    131 #define GL_BLEND_SRC_ALPHA                               0x80CB
    132 #define GL_CONSTANT_COLOR                                0x8001
    133 #define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
    134 #define GL_CONSTANT_ALPHA                                0x8003
    135 #define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
    136 #define GL_BLEND_COLOR                                   0x8005
    137 
    138 /* Buffer Objects */
    139 #define GL_ARRAY_BUFFER                                  0x8892
    140 #define GL_ELEMENT_ARRAY_BUFFER                          0x8893
    141 #define GL_ARRAY_BUFFER_BINDING                          0x8894
    142 #define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
    143 
    144 #define GL_STREAM_DRAW                                   0x88E0
    145 #define GL_STATIC_DRAW                                   0x88E4
    146 #define GL_DYNAMIC_DRAW                                  0x88E8
    147 
    148 #define GL_BUFFER_SIZE                                   0x8764
    149 #define GL_BUFFER_USAGE                                  0x8765
    150 
    151 #define GL_CURRENT_VERTEX_ATTRIB                         0x8626
    152 
    153 /* CullFaceMode */
    154 #define GL_FRONT                                         0x0404
    155 #define GL_BACK                                          0x0405
    156 #define GL_FRONT_AND_BACK                                0x0408
    157 
    158 /* DepthFunction */
    159 /*      GL_NEVER */
    160 /*      GL_LESS */
    161 /*      GL_EQUAL */
    162 /*      GL_LEQUAL */
    163 /*      GL_GREATER */
    164 /*      GL_NOTEQUAL */
    165 /*      GL_GEQUAL */
    166 /*      GL_ALWAYS */
    167 
    168 /* EnableCap */
    169 #define GL_TEXTURE_2D                                    0x0DE1
    170 #define GL_CULL_FACE                                     0x0B44
    171 #define GL_BLEND                                         0x0BE2
    172 #define GL_DITHER                                        0x0BD0
    173 #define GL_STENCIL_TEST                                  0x0B90
    174 #define GL_DEPTH_TEST                                    0x0B71
    175 #define GL_SCISSOR_TEST                                  0x0C11
    176 #define GL_POLYGON_OFFSET_FILL                           0x8037
    177 #define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
    178 #define GL_SAMPLE_COVERAGE                               0x80A0
    179 
    180 /* ErrorCode */
    181 #define GL_NO_ERROR                                      0
    182 #define GL_INVALID_ENUM                                  0x0500
    183 #define GL_INVALID_VALUE                                 0x0501
    184 #define GL_INVALID_OPERATION                             0x0502
    185 #define GL_OUT_OF_MEMORY                                 0x0505
    186 
    187 /* FrontFaceDirection */
    188 #define GL_CW                                            0x0900
    189 #define GL_CCW                                           0x0901
    190 
    191 /* GetPName */
    192 #define GL_LINE_WIDTH                                    0x0B21
    193 #define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
    194 #define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
    195 #define GL_CULL_FACE_MODE                                0x0B45
    196 #define GL_FRONT_FACE                                    0x0B46
    197 #define GL_DEPTH_RANGE                                   0x0B70
    198 #define GL_DEPTH_WRITEMASK                               0x0B72
    199 #define GL_DEPTH_CLEAR_VALUE                             0x0B73
    200 #define GL_DEPTH_FUNC                                    0x0B74
    201 #define GL_STENCIL_CLEAR_VALUE                           0x0B91
    202 #define GL_STENCIL_FUNC                                  0x0B92
    203 #define GL_STENCIL_FAIL                                  0x0B94
    204 #define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
    205 #define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
    206 #define GL_STENCIL_REF                                   0x0B97
    207 #define GL_STENCIL_VALUE_MASK                            0x0B93
    208 #define GL_STENCIL_WRITEMASK                             0x0B98
    209 #define GL_STENCIL_BACK_FUNC                             0x8800
    210 #define GL_STENCIL_BACK_FAIL                             0x8801
    211 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
    212 #define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
    213 #define GL_STENCIL_BACK_REF                              0x8CA3
    214 #define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
    215 #define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
    216 #define GL_VIEWPORT                                      0x0BA2
    217 #define GL_SCISSOR_BOX                                   0x0C10
    218 /*      GL_SCISSOR_TEST */
    219 #define GL_COLOR_CLEAR_VALUE                             0x0C22
    220 #define GL_COLOR_WRITEMASK                               0x0C23
    221 #define GL_UNPACK_ALIGNMENT                              0x0CF5
    222 #define GL_PACK_ALIGNMENT                                0x0D05
    223 #define GL_MAX_TEXTURE_SIZE                              0x0D33
    224 #define GL_MAX_VIEWPORT_DIMS                             0x0D3A
    225 #define GL_SUBPIXEL_BITS                                 0x0D50
    226 #define GL_RED_BITS                                      0x0D52
    227 #define GL_GREEN_BITS                                    0x0D53
    228 #define GL_BLUE_BITS                                     0x0D54
    229 #define GL_ALPHA_BITS                                    0x0D55
    230 #define GL_DEPTH_BITS                                    0x0D56
    231 #define GL_STENCIL_BITS                                  0x0D57
    232 #define GL_POLYGON_OFFSET_UNITS                          0x2A00
    233 /*      GL_POLYGON_OFFSET_FILL */
    234 #define GL_POLYGON_OFFSET_FACTOR                         0x8038
    235 #define GL_TEXTURE_BINDING_2D                            0x8069
    236 #define GL_SAMPLE_BUFFERS                                0x80A8
    237 #define GL_SAMPLES                                       0x80A9
    238 #define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
    239 #define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
    240 
    241 /* GetTextureParameter */
    242 /*      GL_TEXTURE_MAG_FILTER */
    243 /*      GL_TEXTURE_MIN_FILTER */
    244 /*      GL_TEXTURE_WRAP_S */
    245 /*      GL_TEXTURE_WRAP_T */
    246 
    247 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
    248 #define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
    249 
    250 /* HintMode */
    251 #define GL_DONT_CARE                                     0x1100
    252 #define GL_FASTEST                                       0x1101
    253 #define GL_NICEST                                        0x1102
    254 
    255 /* HintTarget */
    256 #define GL_GENERATE_MIPMAP_HINT                          0x8192
    257 
    258 /* DataType */
    259 #define GL_BYTE                                          0x1400
    260 #define GL_UNSIGNED_BYTE                                 0x1401
    261 #define GL_SHORT                                         0x1402
    262 #define GL_UNSIGNED_SHORT                                0x1403
    263 #define GL_INT                                           0x1404
    264 #define GL_UNSIGNED_INT                                  0x1405
    265 #define GL_FLOAT                                         0x1406
    266 #define GL_FIXED                                         0x140C
    267 
    268 /* PixelFormat */
    269 #define GL_DEPTH_COMPONENT                               0x1902
    270 #define GL_ALPHA                                         0x1906
    271 #define GL_RGB                                           0x1907
    272 #define GL_RGBA                                          0x1908
    273 #define GL_LUMINANCE                                     0x1909
    274 #define GL_LUMINANCE_ALPHA                               0x190A
    275 
    276 /* PixelType */
    277 /*      GL_UNSIGNED_BYTE */
    278 #define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
    279 #define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
    280 #define GL_UNSIGNED_SHORT_5_6_5                          0x8363
    281 
    282 /* Shaders */
    283 #define GL_FRAGMENT_SHADER                               0x8B30
    284 #define GL_VERTEX_SHADER                                 0x8B31
    285 #define GL_MAX_VERTEX_ATTRIBS                            0x8869
    286 #define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
    287 #define GL_MAX_VARYING_VECTORS                           0x8DFC
    288 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
    289 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
    290 #define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
    291 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
    292 #define GL_SHADER_TYPE                                   0x8B4F
    293 #define GL_DELETE_STATUS                                 0x8B80
    294 #define GL_LINK_STATUS                                   0x8B82
    295 #define GL_VALIDATE_STATUS                               0x8B83
    296 #define GL_ATTACHED_SHADERS                              0x8B85
    297 #define GL_ACTIVE_UNIFORMS                               0x8B86
    298 #define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
    299 #define GL_ACTIVE_ATTRIBUTES                             0x8B89
    300 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
    301 #define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
    302 #define GL_CURRENT_PROGRAM                               0x8B8D
    303 
    304 /* StencilFunction */
    305 #define GL_NEVER                                         0x0200
    306 #define GL_LESS                                          0x0201
    307 #define GL_EQUAL                                         0x0202
    308 #define GL_LEQUAL                                        0x0203
    309 #define GL_GREATER                                       0x0204
    310 #define GL_NOTEQUAL                                      0x0205
    311 #define GL_GEQUAL                                        0x0206
    312 #define GL_ALWAYS                                        0x0207
    313 
    314 /* StencilOp */
    315 /*      GL_ZERO */
    316 #define GL_KEEP                                          0x1E00
    317 #define GL_REPLACE                                       0x1E01
    318 #define GL_INCR                                          0x1E02
    319 #define GL_DECR                                          0x1E03
    320 #define GL_INVERT                                        0x150A
    321 #define GL_INCR_WRAP                                     0x8507
    322 #define GL_DECR_WRAP                                     0x8508
    323 
    324 /* StringName */
    325 #define GL_VENDOR                                        0x1F00
    326 #define GL_RENDERER                                      0x1F01
    327 #define GL_VERSION                                       0x1F02
    328 #define GL_EXTENSIONS                                    0x1F03
    329 
    330 /* TextureMagFilter */
    331 #define GL_NEAREST                                       0x2600
    332 #define GL_LINEAR                                        0x2601
    333 
    334 /* TextureMinFilter */
    335 /*      GL_NEAREST */
    336 /*      GL_LINEAR */
    337 #define GL_NEAREST_MIPMAP_NEAREST                        0x2700
    338 #define GL_LINEAR_MIPMAP_NEAREST                         0x2701
    339 #define GL_NEAREST_MIPMAP_LINEAR                         0x2702
    340 #define GL_LINEAR_MIPMAP_LINEAR                          0x2703
    341 
    342 /* TextureParameterName */
    343 #define GL_TEXTURE_MAG_FILTER                            0x2800
    344 #define GL_TEXTURE_MIN_FILTER                            0x2801
    345 #define GL_TEXTURE_WRAP_S                                0x2802
    346 #define GL_TEXTURE_WRAP_T                                0x2803
    347 
    348 /* TextureTarget */
    349 /*      GL_TEXTURE_2D */
    350 #define GL_TEXTURE                                       0x1702
    351 
    352 #define GL_TEXTURE_CUBE_MAP                              0x8513
    353 #define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
    354 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
    355 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
    356 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
    357 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
    358 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
    359 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
    360 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
    361 
    362 /* TextureUnit */
    363 #define GL_TEXTURE0                                      0x84C0
    364 #define GL_TEXTURE1                                      0x84C1
    365 #define GL_TEXTURE2                                      0x84C2
    366 #define GL_TEXTURE3                                      0x84C3
    367 #define GL_TEXTURE4                                      0x84C4
    368 #define GL_TEXTURE5                                      0x84C5
    369 #define GL_TEXTURE6                                      0x84C6
    370 #define GL_TEXTURE7                                      0x84C7
    371 #define GL_TEXTURE8                                      0x84C8
    372 #define GL_TEXTURE9                                      0x84C9
    373 #define GL_TEXTURE10                                     0x84CA
    374 #define GL_TEXTURE11                                     0x84CB
    375 #define GL_TEXTURE12                                     0x84CC
    376 #define GL_TEXTURE13                                     0x84CD
    377 #define GL_TEXTURE14                                     0x84CE
    378 #define GL_TEXTURE15                                     0x84CF
    379 #define GL_TEXTURE16                                     0x84D0
    380 #define GL_TEXTURE17                                     0x84D1
    381 #define GL_TEXTURE18                                     0x84D2
    382 #define GL_TEXTURE19                                     0x84D3
    383 #define GL_TEXTURE20                                     0x84D4
    384 #define GL_TEXTURE21                                     0x84D5
    385 #define GL_TEXTURE22                                     0x84D6
    386 #define GL_TEXTURE23                                     0x84D7
    387 #define GL_TEXTURE24                                     0x84D8
    388 #define GL_TEXTURE25                                     0x84D9
    389 #define GL_TEXTURE26                                     0x84DA
    390 #define GL_TEXTURE27                                     0x84DB
    391 #define GL_TEXTURE28                                     0x84DC
    392 #define GL_TEXTURE29                                     0x84DD
    393 #define GL_TEXTURE30                                     0x84DE
    394 #define GL_TEXTURE31                                     0x84DF
    395 #define GL_ACTIVE_TEXTURE                                0x84E0
    396 
    397 /* TextureWrapMode */
    398 #define GL_REPEAT                                        0x2901
    399 #define GL_CLAMP_TO_EDGE                                 0x812F
    400 #define GL_MIRRORED_REPEAT                               0x8370
    401 
    402 /* Uniform Types */
    403 #define GL_FLOAT_VEC2                                    0x8B50
    404 #define GL_FLOAT_VEC3                                    0x8B51
    405 #define GL_FLOAT_VEC4                                    0x8B52
    406 #define GL_INT_VEC2                                      0x8B53
    407 #define GL_INT_VEC3                                      0x8B54
    408 #define GL_INT_VEC4                                      0x8B55
    409 #define GL_BOOL                                          0x8B56
    410 #define GL_BOOL_VEC2                                     0x8B57
    411 #define GL_BOOL_VEC3                                     0x8B58
    412 #define GL_BOOL_VEC4                                     0x8B59
    413 #define GL_FLOAT_MAT2                                    0x8B5A
    414 #define GL_FLOAT_MAT3                                    0x8B5B
    415 #define GL_FLOAT_MAT4                                    0x8B5C
    416 #define GL_SAMPLER_2D                                    0x8B5E
    417 #define GL_SAMPLER_CUBE                                  0x8B60
    418 
    419 /* Vertex Arrays */
    420 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
    421 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
    422 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
    423 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
    424 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
    425 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
    426 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
    427 
    428 /* Read Format */
    429 #define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
    430 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
    431 
    432 /* Shader Source */
    433 #define GL_COMPILE_STATUS                                0x8B81
    434 #define GL_INFO_LOG_LENGTH                               0x8B84
    435 #define GL_SHADER_SOURCE_LENGTH                          0x8B88
    436 #define GL_SHADER_COMPILER                               0x8DFA
    437 
    438 /* Shader Binary */
    439 #define GL_SHADER_BINARY_FORMATS                         0x8DF8
    440 #define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
    441 
    442 /* Shader Precision-Specified Types */
    443 #define GL_LOW_FLOAT                                     0x8DF0
    444 #define GL_MEDIUM_FLOAT                                  0x8DF1
    445 #define GL_HIGH_FLOAT                                    0x8DF2
    446 #define GL_LOW_INT                                       0x8DF3
    447 #define GL_MEDIUM_INT                                    0x8DF4
    448 #define GL_HIGH_INT                                      0x8DF5
    449 
    450 /* Framebuffer Object. */
    451 #define GL_FRAMEBUFFER                                   0x8D40
    452 #define GL_RENDERBUFFER                                  0x8D41
    453 
    454 #define GL_RGBA4                                         0x8056
    455 #define GL_RGB5_A1                                       0x8057
    456 #define GL_RGB565                                        0x8D62
    457 #define GL_DEPTH_COMPONENT16                             0x81A5
    458 #define GL_STENCIL_INDEX8                                0x8D48
    459 
    460 #define GL_RENDERBUFFER_WIDTH                            0x8D42
    461 #define GL_RENDERBUFFER_HEIGHT                           0x8D43
    462 #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
    463 #define GL_RENDERBUFFER_RED_SIZE                         0x8D50
    464 #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
    465 #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
    466 #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
    467 #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
    468 #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
    469 
    470 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
    471 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
    472 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
    473 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
    474 
    475 #define GL_COLOR_ATTACHMENT0                             0x8CE0
    476 #define GL_DEPTH_ATTACHMENT                              0x8D00
    477 #define GL_STENCIL_ATTACHMENT                            0x8D20
    478 
    479 #define GL_NONE                                          0
    480 
    481 #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
    482 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
    483 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
    484 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
    485 #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
    486 
    487 #define GL_FRAMEBUFFER_BINDING                           0x8CA6
    488 #define GL_RENDERBUFFER_BINDING                          0x8CA7
    489 #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
    490 
    491 #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
    492 
    493 /* OpenGL ES 3.0 */
    494 
    495 #define GL_READ_BUFFER                                   0x0C02
    496 #define GL_UNPACK_ROW_LENGTH                             0x0CF2
    497 #define GL_UNPACK_SKIP_ROWS                              0x0CF3
    498 #define GL_UNPACK_SKIP_PIXELS                            0x0CF4
    499 #define GL_PACK_ROW_LENGTH                               0x0D02
    500 #define GL_PACK_SKIP_ROWS                                0x0D03
    501 #define GL_PACK_SKIP_PIXELS                              0x0D04
    502 #define GL_COLOR                                         0x1800
    503 #define GL_DEPTH                                         0x1801
    504 #define GL_STENCIL                                       0x1802
    505 #define GL_RED                                           0x1903
    506 #define GL_RGB8                                          0x8051
    507 #define GL_RGBA8                                         0x8058
    508 #define GL_RGB10_A2                                      0x8059
    509 #define GL_TEXTURE_BINDING_3D                            0x806A
    510 #define GL_UNPACK_SKIP_IMAGES                            0x806D
    511 #define GL_UNPACK_IMAGE_HEIGHT                           0x806E
    512 #define GL_TEXTURE_3D                                    0x806F
    513 #define GL_TEXTURE_WRAP_R                                0x8072
    514 #define GL_MAX_3D_TEXTURE_SIZE                           0x8073
    515 #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
    516 #define GL_MAX_ELEMENTS_VERTICES                         0x80E8
    517 #define GL_MAX_ELEMENTS_INDICES                          0x80E9
    518 #define GL_TEXTURE_MIN_LOD                               0x813A
    519 #define GL_TEXTURE_MAX_LOD                               0x813B
    520 #define GL_TEXTURE_BASE_LEVEL                            0x813C
    521 #define GL_TEXTURE_MAX_LEVEL                             0x813D
    522 #define GL_MIN                                           0x8007
    523 #define GL_MAX                                           0x8008
    524 #define GL_DEPTH_COMPONENT24                             0x81A6
    525 #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
    526 #define GL_TEXTURE_COMPARE_MODE                          0x884C
    527 #define GL_TEXTURE_COMPARE_FUNC                          0x884D
    528 #define GL_CURRENT_QUERY                                 0x8865
    529 #define GL_QUERY_RESULT                                  0x8866
    530 #define GL_QUERY_RESULT_AVAILABLE                        0x8867
    531 #define GL_BUFFER_MAPPED                                 0x88BC
    532 #define GL_BUFFER_MAP_POINTER                            0x88BD
    533 #define GL_STREAM_READ                                   0x88E1
    534 #define GL_STREAM_COPY                                   0x88E2
    535 #define GL_STATIC_READ                                   0x88E5
    536 #define GL_STATIC_COPY                                   0x88E6
    537 #define GL_DYNAMIC_READ                                  0x88E9
    538 #define GL_DYNAMIC_COPY                                  0x88EA
    539 #define GL_MAX_DRAW_BUFFERS                              0x8824
    540 #define GL_DRAW_BUFFER0                                  0x8825
    541 #define GL_DRAW_BUFFER1                                  0x8826
    542 #define GL_DRAW_BUFFER2                                  0x8827
    543 #define GL_DRAW_BUFFER3                                  0x8828
    544 #define GL_DRAW_BUFFER4                                  0x8829
    545 #define GL_DRAW_BUFFER5                                  0x882A
    546 #define GL_DRAW_BUFFER6                                  0x882B
    547 #define GL_DRAW_BUFFER7                                  0x882C
    548 #define GL_DRAW_BUFFER8                                  0x882D
    549 #define GL_DRAW_BUFFER9                                  0x882E
    550 #define GL_DRAW_BUFFER10                                 0x882F
    551 #define GL_DRAW_BUFFER11                                 0x8830
    552 #define GL_DRAW_BUFFER12                                 0x8831
    553 #define GL_DRAW_BUFFER13                                 0x8832
    554 #define GL_DRAW_BUFFER14                                 0x8833
    555 #define GL_DRAW_BUFFER15                                 0x8834
    556 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
    557 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
    558 #define GL_SAMPLER_3D                                    0x8B5F
    559 #define GL_SAMPLER_2D_SHADOW                             0x8B62
    560 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
    561 #define GL_PIXEL_PACK_BUFFER                             0x88EB
    562 #define GL_PIXEL_UNPACK_BUFFER                           0x88EC
    563 #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
    564 #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
    565 #define GL_FLOAT_MAT2x3                                  0x8B65
    566 #define GL_FLOAT_MAT2x4                                  0x8B66
    567 #define GL_FLOAT_MAT3x2                                  0x8B67
    568 #define GL_FLOAT_MAT3x4                                  0x8B68
    569 #define GL_FLOAT_MAT4x2                                  0x8B69
    570 #define GL_FLOAT_MAT4x3                                  0x8B6A
    571 #define GL_SRGB                                          0x8C40
    572 #define GL_SRGB8                                         0x8C41
    573 #define GL_SRGB8_ALPHA8                                  0x8C43
    574 #define GL_COMPARE_REF_TO_TEXTURE                        0x884E
    575 #define GL_MAJOR_VERSION                                 0x821B
    576 #define GL_MINOR_VERSION                                 0x821C
    577 #define GL_NUM_EXTENSIONS                                0x821D
    578 #define GL_RGBA32F                                       0x8814
    579 #define GL_RGB32F                                        0x8815
    580 #define GL_RGBA16F                                       0x881A
    581 #define GL_RGB16F                                        0x881B
    582 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
    583 #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
    584 #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
    585 #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
    586 #define GL_MAX_VARYING_COMPONENTS                        0x8B4B
    587 #define GL_TEXTURE_2D_ARRAY                              0x8C1A
    588 #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
    589 #define GL_R11F_G11F_B10F                                0x8C3A
    590 #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
    591 #define GL_RGB9_E5                                       0x8C3D
    592 #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
    593 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
    594 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
    595 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
    596 #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
    597 #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
    598 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
    599 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
    600 #define GL_RASTERIZER_DISCARD                            0x8C89
    601 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
    602 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
    603 #define GL_INTERLEAVED_ATTRIBS                           0x8C8C
    604 #define GL_SEPARATE_ATTRIBS                              0x8C8D
    605 #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
    606 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
    607 #define GL_RGBA32UI                                      0x8D70
    608 #define GL_RGB32UI                                       0x8D71
    609 #define GL_RGBA16UI                                      0x8D76
    610 #define GL_RGB16UI                                       0x8D77
    611 #define GL_RGBA8UI                                       0x8D7C
    612 #define GL_RGB8UI                                        0x8D7D
    613 #define GL_RGBA32I                                       0x8D82
    614 #define GL_RGB32I                                        0x8D83
    615 #define GL_RGBA16I                                       0x8D88
    616 #define GL_RGB16I                                        0x8D89
    617 #define GL_RGBA8I                                        0x8D8E
    618 #define GL_RGB8I                                         0x8D8F
    619 #define GL_RED_INTEGER                                   0x8D94
    620 #define GL_RGB_INTEGER                                   0x8D98
    621 #define GL_RGBA_INTEGER                                  0x8D99
    622 #define GL_SAMPLER_2D_ARRAY                              0x8DC1
    623 #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
    624 #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
    625 #define GL_UNSIGNED_INT_VEC2                             0x8DC6
    626 #define GL_UNSIGNED_INT_VEC3                             0x8DC7
    627 #define GL_UNSIGNED_INT_VEC4                             0x8DC8
    628 #define GL_INT_SAMPLER_2D                                0x8DCA
    629 #define GL_INT_SAMPLER_3D                                0x8DCB
    630 #define GL_INT_SAMPLER_CUBE                              0x8DCC
    631 #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
    632 #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
    633 #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
    634 #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
    635 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
    636 #define GL_BUFFER_ACCESS_FLAGS                           0x911F
    637 #define GL_BUFFER_MAP_LENGTH                             0x9120
    638 #define GL_BUFFER_MAP_OFFSET                             0x9121
    639 #define GL_DEPTH_COMPONENT32F                            0x8CAC
    640 #define GL_DEPTH32F_STENCIL8                             0x8CAD
    641 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
    642 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
    643 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
    644 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
    645 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
    646 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
    647 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
    648 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
    649 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
    650 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
    651 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
    652 #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
    653 #define GL_DEPTH_STENCIL                                 0x84F9
    654 #define GL_UNSIGNED_INT_24_8                             0x84FA
    655 #define GL_DEPTH24_STENCIL8                              0x88F0
    656 #define GL_UNSIGNED_NORMALIZED                           0x8C17
    657 #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
    658 #define GL_READ_FRAMEBUFFER                              0x8CA8
    659 #define GL_DRAW_FRAMEBUFFER                              0x8CA9
    660 #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
    661 #define GL_RENDERBUFFER_SAMPLES                          0x8CAB
    662 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
    663 #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
    664 #define GL_COLOR_ATTACHMENT1                             0x8CE1
    665 #define GL_COLOR_ATTACHMENT2                             0x8CE2
    666 #define GL_COLOR_ATTACHMENT3                             0x8CE3
    667 #define GL_COLOR_ATTACHMENT4                             0x8CE4
    668 #define GL_COLOR_ATTACHMENT5                             0x8CE5
    669 #define GL_COLOR_ATTACHMENT6                             0x8CE6
    670 #define GL_COLOR_ATTACHMENT7                             0x8CE7
    671 #define GL_COLOR_ATTACHMENT8                             0x8CE8
    672 #define GL_COLOR_ATTACHMENT9                             0x8CE9
    673 #define GL_COLOR_ATTACHMENT10                            0x8CEA
    674 #define GL_COLOR_ATTACHMENT11                            0x8CEB
    675 #define GL_COLOR_ATTACHMENT12                            0x8CEC
    676 #define GL_COLOR_ATTACHMENT13                            0x8CED
    677 #define GL_COLOR_ATTACHMENT14                            0x8CEE
    678 #define GL_COLOR_ATTACHMENT15                            0x8CEF
    679 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
    680 #define GL_MAX_SAMPLES                                   0x8D57
    681 #define GL_HALF_FLOAT                                    0x140B
    682 #define GL_MAP_READ_BIT                                  0x0001
    683 #define GL_MAP_WRITE_BIT                                 0x0002
    684 #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
    685 #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
    686 #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
    687 #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
    688 #define GL_RG                                            0x8227
    689 #define GL_RG_INTEGER                                    0x8228
    690 #define GL_R8                                            0x8229
    691 #define GL_RG8                                           0x822B
    692 #define GL_R16F                                          0x822D
    693 #define GL_R32F                                          0x822E
    694 #define GL_RG16F                                         0x822F
    695 #define GL_RG32F                                         0x8230
    696 #define GL_R8I                                           0x8231
    697 #define GL_R8UI                                          0x8232
    698 #define GL_R16I                                          0x8233
    699 #define GL_R16UI                                         0x8234
    700 #define GL_R32I                                          0x8235
    701 #define GL_R32UI                                         0x8236
    702 #define GL_RG8I                                          0x8237
    703 #define GL_RG8UI                                         0x8238
    704 #define GL_RG16I                                         0x8239
    705 #define GL_RG16UI                                        0x823A
    706 #define GL_RG32I                                         0x823B
    707 #define GL_RG32UI                                        0x823C
    708 #define GL_VERTEX_ARRAY_BINDING                          0x85B5
    709 #define GL_R8_SNORM                                      0x8F94
    710 #define GL_RG8_SNORM                                     0x8F95
    711 #define GL_RGB8_SNORM                                    0x8F96
    712 #define GL_RGBA8_SNORM                                   0x8F97
    713 #define GL_SIGNED_NORMALIZED                             0x8F9C
    714 #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
    715 #define GL_COPY_READ_BUFFER                              0x8F36
    716 #define GL_COPY_WRITE_BUFFER                             0x8F37
    717 #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
    718 #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
    719 #define GL_UNIFORM_BUFFER                                0x8A11
    720 #define GL_UNIFORM_BUFFER_BINDING                        0x8A28
    721 #define GL_UNIFORM_BUFFER_START                          0x8A29
    722 #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
    723 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
    724 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
    725 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
    726 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
    727 #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
    728 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
    729 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
    730 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
    731 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
    732 #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
    733 #define GL_UNIFORM_TYPE                                  0x8A37
    734 #define GL_UNIFORM_SIZE                                  0x8A38
    735 #define GL_UNIFORM_NAME_LENGTH                           0x8A39
    736 #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
    737 #define GL_UNIFORM_OFFSET                                0x8A3B
    738 #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
    739 #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
    740 #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
    741 #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
    742 #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
    743 #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
    744 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
    745 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
    746 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
    747 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
    748 #define GL_INVALID_INDEX                                 0xFFFFFFFFu
    749 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
    750 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
    751 #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
    752 #define GL_OBJECT_TYPE                                   0x9112
    753 #define GL_SYNC_CONDITION                                0x9113
    754 #define GL_SYNC_STATUS                                   0x9114
    755 #define GL_SYNC_FLAGS                                    0x9115
    756 #define GL_SYNC_FENCE                                    0x9116
    757 #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
    758 #define GL_UNSIGNALED                                    0x9118
    759 #define GL_SIGNALED                                      0x9119
    760 #define GL_ALREADY_SIGNALED                              0x911A
    761 #define GL_TIMEOUT_EXPIRED                               0x911B
    762 #define GL_CONDITION_SATISFIED                           0x911C
    763 #define GL_WAIT_FAILED                                   0x911D
    764 #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
    765 #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
    766 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
    767 #define GL_ANY_SAMPLES_PASSED                            0x8C2F
    768 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
    769 #define GL_SAMPLER_BINDING                               0x8919
    770 #define GL_RGB10_A2UI                                    0x906F
    771 #define GL_TEXTURE_SWIZZLE_R                             0x8E42
    772 #define GL_TEXTURE_SWIZZLE_G                             0x8E43
    773 #define GL_TEXTURE_SWIZZLE_B                             0x8E44
    774 #define GL_TEXTURE_SWIZZLE_A                             0x8E45
    775 #define GL_GREEN                                         0x1904
    776 #define GL_BLUE                                          0x1905
    777 #define GL_INT_2_10_10_10_REV                            0x8D9F
    778 #define GL_TRANSFORM_FEEDBACK                            0x8E22
    779 #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
    780 #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
    781 #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
    782 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
    783 #define GL_PROGRAM_BINARY_LENGTH                         0x8741
    784 #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
    785 #define GL_PROGRAM_BINARY_FORMATS                        0x87FF
    786 #define GL_COMPRESSED_R11_EAC                            0x9270
    787 #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
    788 #define GL_COMPRESSED_RG11_EAC                           0x9272
    789 #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
    790 #define GL_COMPRESSED_RGB8_ETC2                          0x9274
    791 #define GL_COMPRESSED_SRGB8_ETC2                         0x9275
    792 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
    793 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
    794 #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
    795 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
    796 #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
    797 #define GL_MAX_ELEMENT_INDEX                             0x8D6B
    798 #define GL_NUM_SAMPLE_COUNTS                             0x9380
    799 #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
    800 
    801 /*-------------------------------------------------------------------------
    802  * Entrypoint definitions
    803  *-----------------------------------------------------------------------*/
    804 
    805 /* OpenGL ES 2.0 */
    806 
    807 GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture);
    808 GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
    809 GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
    810 GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    811 GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    812 GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
    813 GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    814 GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    815 GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode);
    816 GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
    817 GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    818 GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
    819 GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
    820 GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
    821 GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target);
    822 GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask);
    823 GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    824 GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth);
    825 GL_APICALL void           GL_APIENTRY glClearStencil (GLint s);
    826 GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    827 GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader);
    828 GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
    829 GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
    830 GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    831 GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    832 GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void);
    833 GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type);
    834 GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode);
    835 GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
    836 GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
    837 GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program);
    838 GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
    839 GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader);
    840 GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
    841 GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func);
    842 GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag);
    843 GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
    844 GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    845 GL_APICALL void           GL_APIENTRY glDisable (GLenum cap);
    846 GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index);
    847 GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    848 GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
    849 GL_APICALL void           GL_APIENTRY glEnable (GLenum cap);
    850 GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index);
    851 GL_APICALL void           GL_APIENTRY glFinish (void);
    852 GL_APICALL void           GL_APIENTRY glFlush (void);
    853 GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    854 GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    855 GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode);
    856 GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
    857 GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target);
    858 GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
    859 GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
    860 GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
    861 GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    862 GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    863 GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
    864 GL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
    865 GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
    866 GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
    867 GL_APICALL GLenum         GL_APIENTRY glGetError (void);
    868 GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
    869 GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
    870 GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
    871 GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
    872 GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    873 GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
    874 GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
    875 GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    876 GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
    877 GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
    878 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
    879 GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
    880 GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
    881 GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
    882 GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
    883 GL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
    884 GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
    885 GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
    886 GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
    887 GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode);
    888 GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer);
    889 GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap);
    890 GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
    891 GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program);
    892 GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
    893 GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader);
    894 GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture);
    895 GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width);
    896 GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program);
    897 GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    898 GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    899 GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
    900 GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void);
    901 GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    902 GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
    903 GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    904 GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
    905 GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
    906 GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    907 GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
    908 GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask);
    909 GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
    910 GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    911 GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
    912 GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    913 GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    914 GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
    915 GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    916 GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
    917 GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
    918 GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x);
    919 GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
    920 GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x);
    921 GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
    922 GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
    923 GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
    924 GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
    925 GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
    926 GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
    927 GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
    928 GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
    929 GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
    930 GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    931 GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
    932 GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
    933 GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
    934 GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    935 GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    936 GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    937 GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program);
    938 GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program);
    939 GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
    940 GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
    941 GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
    942 GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
    943 GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
    944 GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
    945 GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    946 GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
    947 GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
    948 GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    949 
    950 /* OpenGL ES 3.0 */
    951 
    952 GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode);
    953 GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
    954 GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    955 GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
    956 GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    957 GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
    958 GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
    959 GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
    960 GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
    961 GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id);
    962 GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
    963 GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target);
    964 GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
    965 GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
    966 GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target);
    967 GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
    968 GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
    969 GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    970 GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    971 GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    972 GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    973 GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    974 GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    975 GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
    976 GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
    977 GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
    978 GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
    979 GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
    980 GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array);
    981 GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
    982 GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
    983 GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array);
    984 GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
    985 GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
    986 GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void);
    987 GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
    988 GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
    989 GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
    990 GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
    991 GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
    992 GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
    993 GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
    994 GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
    995 GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
    996 GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
    997 GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
    998 GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
    999 GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
   1000 GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
   1001 GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
   1002 GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
   1003 GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
   1004 GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
   1005 GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
   1006 GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
   1007 GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
   1008 GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
   1009 GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
   1010 GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
   1011 GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
   1012 GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
   1013 GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
   1014 GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
   1015 GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
   1016 GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
   1017 GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
   1018 GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
   1019 GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
   1020 GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
   1021 GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
   1022 GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
   1023 GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync);
   1024 GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync);
   1025 GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
   1026 GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
   1027 GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
   1028 GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
   1029 GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
   1030 GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
   1031 GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
   1032 GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
   1033 GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler);
   1034 GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
   1035 GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
   1036 GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
   1037 GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
   1038 GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
   1039 GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
   1040 GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
   1041 GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
   1042 GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
   1043 GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
   1044 GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
   1045 GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id);
   1046 GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void);
   1047 GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void);
   1048 GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
   1049 GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
   1050 GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
   1051 GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
   1052 GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
   1053 GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
   1054 GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
   1055 GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
   1056 
   1057 #ifdef __cplusplus
   1058 }
   1059 #endif
   1060 
   1061 #endif
   1062