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/frameworks/base/libs/hwui/renderstate/ |
MeshState.cpp | 71 ALOGD("MeshState vertices: vertex data %p, stride %d",
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
fill_test.rs | 59 // Default vertex shader
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
ProgramCache.h | 121 // generates the vertex shader from the Key
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/frameworks/rs/driver/ |
rsdProgram.cpp | 74 ALOGV("Destroying vertex shader with ID %p", (void*)pv);
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rsdShader.h | 89 // Applies to vertex and fragment shaders only
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rsdVertexArray.cpp | 68 ALOGV("Starting vertex attribute binding");
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 100 // Load the vertex position
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 100 // Load the vertex position
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/packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/ |
holo_spiral.rs | 26 // Vertex Shaders
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/approximation/ |
clique.py | 32 A clique in an undirected graph G = (V, E) is a subset of the vertex set
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/components/ |
weakly_connected.py | 121 seen[v]=level # set the level of vertex v
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_blitter.c | 65 /* Vertex shaders. */ 66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/ 67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ 100 /* Vertex elements states. */ 226 /* vertex elements states */ 257 /* vertex shaders */ 281 /* set invariant vertex coordinates */ 374 /* Vertex buffers. */ 387 /* Vertex elements. */ 391 /* Vertex shader. * [all...] |
/external/pdfium/core/src/fpdfapi/fpdf_render/ |
fpdf_render_pattern.cpp | 392 CPDF_MeshVertex vertex; local 393 FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap); 395 triangle[0] = vertex; 404 triangle[2] = vertex; 425 CPDF_MeshVertex* vertex = FX_Alloc2D(CPDF_MeshVertex, row_verts, 2); local 426 if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) { 427 FX_Free(vertex); 432 CPDF_MeshVertex* last_row = vertex + last_index * row_verts; 433 CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts; 435 FX_Free(vertex); [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.cpp | 23 const Vertex QUAD[4] = { 60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
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/external/deqp/framework/opengl/ |
gluStateReset.cpp | 47 // Vertex attrib array state. 73 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed"); 454 // Vertex shader state. 462 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex shader state reset failed"); 617 // Vertex attrib array state. 629 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed"); [all...] |
/external/deqp/framework/referencerenderer/ |
rrShadingContext.hpp | 42 const GenericVec4* varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no such vertex.
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/external/mesa3d/docs/ |
RELNOTES-3.5 | 90 Allows specification of a per-vertex fog coordinate instead of 94 Allows specifying the secondary (specular) color for each vertex
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viewperf.html | 45 This test creates over 38000 vertex buffer objects. On some systems 68 When Mesa tries to compile the vertex/fragment programs it generates errors
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_llvm.c | 375 * Create LLVM-generated code for a vertex shader. 600 /* Unaligned store due to the vertex header */ 630 /* store vertex header for each of the n vertices */ 638 /* initialize vertex id:16 = 0xffff, have_clipdist:1 = 0, edgeflag:1 = 1 */ 729 * Stores original vertex positions in clip coordinates [all...] |
draw_pipe_aapoint.c | 91 /** vertex attrib slot containing point size */ 94 /** this is the vertex attrib slot for the new texcoords */ 97 /** vertex attrib slot containing position */ 699 /* update vertex attrib info */ 702 /* allocate the extra post-transformed vertex attribute */ 706 assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */ 708 /* find psize slot in post-transform vertex */ 713 /* find PSIZ vertex output */
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draw_vs_exec.c | 66 /* Specify the vertex program to interpret/execute. 80 /* Simplified vertex shader interface for the pt paths. Given the
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/external/mesa3d/src/gallium/docs/source/ |
resources.rst | 42 Buffer resource: can be used as a vertex, index, constant buffer (appropriate bind flags must be requested). 60 OpenGL: vertex buffers in GL 1.5 or GL_ARB_vertex_buffer_object
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_context.c | 268 * FINISHME: vertex shaders? 292 /* Always enable pixel fog. Vertex fog using fog coord will conflict
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_vs_state.c | 136 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section 170 /* Use ALT floating point mode for ARB vertex programs, because they
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gen7_sf_state.c | 112 * 3DSTATE_SBE DWord 1 bits 15:11, "Vertex URB Entry Read Length": 268 /* FINISHME: Last Pixel Enable? Vertex Sub Pixel Precision Select?
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