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  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 71 ALOGD("MeshState vertices: vertex data %p, stride %d",
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
fill_test.rs 59 // Default vertex shader
  /frameworks/native/services/surfaceflinger/RenderEngine/
ProgramCache.h 121 // generates the vertex shader from the Key
  /frameworks/rs/driver/
rsdProgram.cpp 74 ALOGV("Destroying vertex shader with ID %p", (void*)pv);
rsdShader.h 89 // Applies to vertex and fragment shaders only
rsdVertexArray.cpp 68 ALOGV("Starting vertex attribute binding");
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 100 // Load the vertex position
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 100 // Load the vertex position
  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
holo_spiral.rs 26 // Vertex Shaders
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/approximation/
clique.py 32 A clique in an undirected graph G = (V, E) is a subset of the vertex set
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/components/
weakly_connected.py 121 seen[v]=level # set the level of vertex v
  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.c 65 /* Vertex shaders. */
66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
100 /* Vertex elements states. */
226 /* vertex elements states */
257 /* vertex shaders */
281 /* set invariant vertex coordinates */
374 /* Vertex buffers. */
387 /* Vertex elements. */
391 /* Vertex shader. *
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  /external/pdfium/core/src/fpdfapi/fpdf_render/
fpdf_render_pattern.cpp 392 CPDF_MeshVertex vertex; local
393 FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap);
395 triangle[0] = vertex;
404 triangle[2] = vertex;
425 CPDF_MeshVertex* vertex = FX_Alloc2D(CPDF_MeshVertex, row_verts, 2); local
426 if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) {
427 FX_Free(vertex);
432 CPDF_MeshVertex* last_row = vertex + last_index * row_verts;
433 CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts;
435 FX_Free(vertex);
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  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 23 const Vertex QUAD[4] = {
60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
  /external/deqp/framework/opengl/
gluStateReset.cpp 47 // Vertex attrib array state.
73 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed");
454 // Vertex shader state.
462 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex shader state reset failed");
617 // Vertex attrib array state.
629 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed");
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  /external/deqp/framework/referencerenderer/
rrShadingContext.hpp 42 const GenericVec4* varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no such vertex.
  /external/mesa3d/docs/
RELNOTES-3.5 90 Allows specification of a per-vertex fog coordinate instead of
94 Allows specifying the secondary (specular) color for each vertex
viewperf.html 45 This test creates over 38000 vertex buffer objects. On some systems
68 When Mesa tries to compile the vertex/fragment programs it generates errors
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_llvm.c 375 * Create LLVM-generated code for a vertex shader.
600 /* Unaligned store due to the vertex header */
630 /* store vertex header for each of the n vertices */
638 /* initialize vertex id:16 = 0xffff, have_clipdist:1 = 0, edgeflag:1 = 1 */
729 * Stores original vertex positions in clip coordinates
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draw_pipe_aapoint.c 91 /** vertex attrib slot containing point size */
94 /** this is the vertex attrib slot for the new texcoords */
97 /** vertex attrib slot containing position */
699 /* update vertex attrib info */
702 /* allocate the extra post-transformed vertex attribute */
706 assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
708 /* find psize slot in post-transform vertex */
713 /* find PSIZ vertex output */
draw_vs_exec.c 66 /* Specify the vertex program to interpret/execute.
80 /* Simplified vertex shader interface for the pt paths. Given the
  /external/mesa3d/src/gallium/docs/source/
resources.rst 42 Buffer resource: can be used as a vertex, index, constant buffer (appropriate bind flags must be requested).
60 OpenGL: vertex buffers in GL 1.5 or GL_ARB_vertex_buffer_object
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_context.c 268 * FINISHME: vertex shaders?
292 /* Always enable pixel fog. Vertex fog using fog coord will conflict
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_vs_state.c 136 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
170 /* Use ALT floating point mode for ARB vertex programs, because they
gen7_sf_state.c 112 * 3DSTATE_SBE DWord 1 bits 15:11, "Vertex URB Entry Read Length":
268 /* FINISHME: Last Pixel Enable? Vertex Sub Pixel Precision Select?

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