/external/skia/src/gpu/effects/ |
GrDashingEffect.cpp | 320 // Set up the vertex data for the line and start/end dashes 643 // TODO vertex color 763 * a vec2 vertex attribute for the the four corners of the bounding rect. This attribute is the 764 * "dash position" of each vertex. In other words it is the vertex coords (in device space) if we [all...] |
/external/skia/src/gpu/gl/ |
GrGLCaps.h | 188 /// maximum number of attribute values per vertex 234 /// Is there support for Vertex Array Objects?
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/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.h | 150 * the fragment shader. Though this call effects both the vertex shader and fragment shader, 215 * each of the elements of the shader pipeline, ie vertex, fragment, geometry, etc, lives in those
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/frameworks/av/cmds/screenrecord/ |
TextRenderer.cpp | 193 2 /*triangles*/ * 3 /*vertex/tri*/ * 2 /*coord/vertex*/;
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.h | 181 // Attach a vertex frame to the environment. The environment takes ownership 189 // Return the vertex frame with the specified key, or NULL if there is no
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 280 private static int buildProgram(String vertex, String fragment) { 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/native/opengl/libagl/ |
primitives.cpp | 26 #include "vertex.h" 223 if (ggl_likely(c->arrays.vertex.enable)) { 884 // clipping, except for the computation of the distance (vertex, plane) 886 // new vertex we create. 899 // previous vertex, compute distance to the plane 903 // clip each vertex against this plane... 965 // previous vertex, compute distance to the plane 968 // clip each vertex against this plane... [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/ |
mga_drm.h | 85 /* What needs to be changed for the current vertex dma buffer? 175 * on firing a vertex dma buffer.
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/ |
mga_drm.h | 85 /* What needs to be changed for the current vertex dma buffer? 175 * on firing a vertex dma buffer.
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/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 495 * \brief Tests special floats as vertex attributes 497 * Tests that special floats transferred to the shader using vertex 601 // Create a [s_specialFloats] X [s_specialFloats] grid of vertices with each vertex having 2 [s_specialFloats] values 636 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage; 855 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fClippingTests.cpp | [all...] |
es2fShaderTextureFunctionTests.cpp | 275 throw tcu::NotSupportedError("Vertex shader texture access is not supported"); 590 // Vertex cases 607 createCaseGroup(this, "vertex", "Vertex Shader Texture Lookups", &vertexCases[0], DE_LENGTH_OF_ARRAY(vertexCases), true);
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/external/deqp/modules/gles3/functional/ |
es3fClippingTests.cpp | [all...] |
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
GlVboPerfTest.java | 42 final int[] numIndexBuffers = {1, 10, 100, 200, 400}; // per vertex buffer
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
README.txt | 38 Common Lite, such as vertex arrays, color arrays and
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 142 // Load the vertex position
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/external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/xy/ |
LineAndPointRenderer.java | 142 // if vertexPaint is available, draw vertex:
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/external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/direct/ |
MultiDirectional.java | 69 // save the original vertex
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/external/deqp/doc/testspecs/GLES2/ |
performance.compiler.txt | 29 - Vertex and fragment lighting
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performance.shaders.operator.txt | 25 + Arithmetic operators in vertex and fragment shaders
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/external/deqp/doc/testspecs/GLES3/ |
performance.shaders.operator.txt | 25 + Arithmetic operators in vertex and fragment shaders
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/external/deqp/framework/opengl/ |
gluDrawUtil.cpp | 107 TYPE_PLANAR = 0, //!< Data for each vertex array resides in a separate contiguous block in buffer. 108 TYPE_STRIDED, //!< Vertex arrays are interleaved. 347 throw tcu::TestError("Invalid vertex array locations"); 421 //! Setup vertex buffer and attributes.
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gluObjectWrapper.cpp | 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
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/external/deqp/modules/gles2/scripts/ |
gen-qualification_order.py | 13 vertex ""
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/external/deqp/modules/gles3/scripts/ |
gen-qualification_order.py | 13 vertex ""
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