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  /external/skia/src/gpu/effects/
GrDashingEffect.cpp 320 // Set up the vertex data for the line and start/end dashes
643 // TODO vertex color
763 * a vec2 vertex attribute for the the four corners of the bounding rect. This attribute is the
764 * "dash position" of each vertex. In other words it is the vertex coords (in device space) if we
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  /external/skia/src/gpu/gl/
GrGLCaps.h 188 /// maximum number of attribute values per vertex
234 /// Is there support for Vertex Array Objects?
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.h 150 * the fragment shader. Though this call effects both the vertex shader and fragment shader,
215 * each of the elements of the shader pipeline, ie vertex, fragment, geometry, etc, lives in those
  /frameworks/av/cmds/screenrecord/
TextRenderer.cpp 193 2 /*triangles*/ * 3 /*vertex/tri*/ * 2 /*coord/vertex*/;
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.h 181 // Attach a vertex frame to the environment. The environment takes ownership
189 // Return the vertex frame with the specified key, or NULL if there is no
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 280 private static int buildProgram(String vertex, String fragment) {
281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /frameworks/native/opengl/libagl/
primitives.cpp 26 #include "vertex.h"
223 if (ggl_likely(c->arrays.vertex.enable)) {
884 // clipping, except for the computation of the distance (vertex, plane)
886 // new vertex we create.
899 // previous vertex, compute distance to the plane
903 // clip each vertex against this plane...
965 // previous vertex, compute distance to the plane
968 // clip each vertex against this plane...
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
mga_drm.h 85 /* What needs to be changed for the current vertex dma buffer?
175 * on firing a vertex dma buffer.
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/
mga_drm.h 85 /* What needs to be changed for the current vertex dma buffer?
175 * on firing a vertex dma buffer.
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 495 * \brief Tests special floats as vertex attributes
497 * Tests that special floats transferred to the shader using vertex
601 // Create a [s_specialFloats] X [s_specialFloats] grid of vertices with each vertex having 2 [s_specialFloats] values
636 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
855 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
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  /external/deqp/modules/gles2/functional/
es2fClippingTests.cpp     [all...]
es2fShaderTextureFunctionTests.cpp 275 throw tcu::NotSupportedError("Vertex shader texture access is not supported");
590 // Vertex cases
607 createCaseGroup(this, "vertex", "Vertex Shader Texture Lookups", &vertexCases[0], DE_LENGTH_OF_ARRAY(vertexCases), true);
  /external/deqp/modules/gles3/functional/
es3fClippingTests.cpp     [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
GlVboPerfTest.java 42 final int[] numIndexBuffers = {1, 10, 100, 200, 400}; // per vertex buffer
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
README.txt 38 Common Lite, such as vertex arrays, color arrays and
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 142 // Load the vertex position
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/xy/
LineAndPointRenderer.java 142 // if vertexPaint is available, draw vertex:
  /external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/direct/
MultiDirectional.java 69 // save the original vertex
  /external/deqp/doc/testspecs/GLES2/
performance.compiler.txt 29 - Vertex and fragment lighting
performance.shaders.operator.txt 25 + Arithmetic operators in vertex and fragment shaders
  /external/deqp/doc/testspecs/GLES3/
performance.shaders.operator.txt 25 + Arithmetic operators in vertex and fragment shaders
  /external/deqp/framework/opengl/
gluDrawUtil.cpp 107 TYPE_PLANAR = 0, //!< Data for each vertex array resides in a separate contiguous block in buffer.
108 TYPE_STRIDED, //!< Vertex arrays are interleaved.
347 throw tcu::TestError("Invalid vertex array locations");
421 //! Setup vertex buffer and attributes.
gluObjectWrapper.cpp 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
  /external/deqp/modules/gles2/scripts/
gen-qualification_order.py 13 vertex ""
  /external/deqp/modules/gles3/scripts/
gen-qualification_order.py 13 vertex ""

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