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  /external/mesa3d/src/gallium/auxiliary/util/
u_upload_mgr.c 234 * buffers if you have an app that does lots of small vertex buffer
  /external/mesa3d/src/gallium/drivers/i915/
i915_winsys.h 45 /* use on vertex */
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_vertprog.h 4 /* Vertex programs instruction set
  /external/mesa3d/src/gallium/drivers/r300/compiler/
r3xx_vertprog_dump.c 176 fprintf(stderr, "Final vertex program code:\n");
  /external/mesa3d/src/gallium/drivers/r600/
evergreen_compute.c 179 * in the vertex buffer as well. Here is how these parameters are organized in
344 /* Emit vertex buffer state */
474 /* The First two vertex buffers are reserved for parameters and
743 /* We always use at least two vertex buffers for compute, one for
  /external/mesa3d/src/gallium/drivers/radeonsi/
radeonsi_pipe.h 174 /* Vertex and index buffers. */
radeonsi_pm4.c 142 /* Some GPUs don't have the vertex cache and must use the texture cache instead. */
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_vs.c 95 * Vertex shaders
svga_resource_buffer.h 143 * when mapping the buffer, and will be used to upload vertex data to the
svga_swtnl_state.c 210 /* generated internally, not a vertex shader output */
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_priv.h 94 /* number of attributes per vertex for the current
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_buffer.c 30 * GMRs are used for pixel and vertex data upload/download to/from the virtual
  /external/mesa3d/src/glx/
indirect_vertex_program.c 140 * Get the selected attribute from the vertex array state vector.
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sol.c 198 * to draw using the contents of the transform feedback buffer as vertex
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_render_t.c 28 * Vertex submission helper definitions shared among the software and
  /external/mesa3d/src/mesa/main/
varray.h 40 * a vertex array. We can really only do this when the array lives in a VBO.
  /external/mesa3d/src/mesa/math/
m_matrix.h 60 * We use these to select specific optimized vertex transformation routines.
m_xform.h 82 /* Vertex buffer clipping flags
  /external/mesa3d/src/mesa/state_tracker/
st_atom.c 69 /* this must be done after the vertex program update */
st_atom_constbuf.c 114 * Vertex shader:
st_atom_sampler.c 205 * Update the gallium driver's sampler state for fragment, vertex or
  /external/mesa3d/src/mesa/vbo/
vbo.h 92 * - Maximum hardware vertex buffer size.
vbo_context.c 169 * of vertex program active.
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 138 /* XXX use new labels here someday after vertex proram is done */
  /external/pdfium/core/src/fxge/agg/agg23/
fx_agg_vcgen_dash.cpp 104 unsigned vcgen_dash::vertex(FX_FLOAT* x, FX_FLOAT* y) function in class:agg::vcgen_dash

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