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full:vertex
(Results
801 - 825
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/external/replicaisland/src/com/replica/replicaisland/
LevelBuilder.java
154
//
Vertex
Buffer Code
TiledVertexGrid.java
191
// draw
vertex
strips
/external/skia/include/gpu/
GrColor.h
27
// ES doesn't allow BGRA
vertex
attrib order so if they were not in this order
/external/skia/include/gpu/gl/
GrGLConfig.h
49
* GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a
vertex
/index
/external/skia/src/gpu/
GrDrawTargetCaps.h
170
* Indicates whether GPU->CPU memory mapping for GPU resources such as
vertex
buffers and
GrOvalRenderer.cpp
32
// TODO(joshualitt) add per
vertex
colors
64
* with origin at the circle center. Two
vertex
attributes are used:
729
// The inner radius in the
vertex
data must be specified in normalized space.
769
// TODO use
vertex
color to avoid breaking batches
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all
...]
/external/skia/src/gpu/effects/
GrBitmapTextGeoProc.cpp
103
// We have to put the optional
vertex
attribute as part of the key. See the comment
GrDistanceFieldGeoProc.h
25
kColorAttr_DistanceFieldEffectFlag = 0x20, // color
vertex
attribute
/external/skia/src/gpu/gl/
GrGLBufferImpl.cpp
19
// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's
vertex
buffer
/external/skia/src/gpu/gl/builders/
GrGLFragmentShaderBuilder.h
124
* An internal call for GrGLProgramBuilder to use to add varyings to the
vertex
shader
/frameworks/base/libs/hwui/font/
CacheTexture.h
23
#include "
Vertex
.h"
/frameworks/base/opengl/java/android/opengl/
Visibility.java
32
* @param positions the
vertex
positions (x, y, z).
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
rsbench.rs
76
// Default
vertex
shader
/frameworks/native/opengl/tests/angeles/
README.txt
38
Common Lite, such as
vertex
arrays, color arrays and
/frameworks/rs/driver/
rsdAllocation.h
45
// Is this a legal structure to be used as a
vertex
source.
/frameworks/rs/
rsFont.h
232
// Pointer to
vertex
data to speed up frame to frame work
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp
140
// Load the
vertex
position
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp
142
// Load the
vertex
position
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h
158
*
Vertex
Shaders Declaration
173
/** input registers for
vertex
shaders functions */
193
/** Address of the
vertex
register. 0 - 16 */
296
* Pixel/
Vertex
Shaders Functions
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/connectivity/tests/
test_connectivity.py
70
# (
vertex
connectivity)
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/generators/
bipartite.py
85
# build lists of degree-repeated
vertex
numbers
157
# build list of degree-repeated
vertex
numbers
228
# build list of degree-repeated
vertex
numbers
299
# build list of degree-repeated
vertex
numbers
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_vertprog.c
395
* Generate an R200
vertex
program from Mesa's internal representation.
491
and 13 in a hw
vertex
prog.
493
(correspond to
vertex
normal/weight - maybe weight actually could be made vec4).
503
not possibe to use with
vertex
progs as it is lacking in vert prog specification) */
781
/* fix up the broken
vertex
program of quake4 demo... */
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/external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingTests.cpp
21
* \brief
Vertex
attribute binding tests.
289
<< "
Vertex
position format:\n"
582
<< "
Vertex
positions:\n"
584
<< "
Vertex
offsets:\n"
586
<< "
Vertex
colors:\n"
733
// write
vertex
position
791
// upload
vertex
data
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/external/mesa3d/src/gallium/auxiliary/util/
u_gen_mipmap.c
77
float vertices[4][2][4]; /**<
vertex
/texcoords for quad */
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...]
/external/mesa3d/src/gallium/drivers/r300/
r300_state.c
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