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  /external/replicaisland/src/com/replica/replicaisland/
LevelBuilder.java 154 //Vertex Buffer Code
TiledVertexGrid.java 191 // draw vertex strips
  /external/skia/include/gpu/
GrColor.h 27 // ES doesn't allow BGRA vertex attrib order so if they were not in this order
  /external/skia/include/gpu/gl/
GrGLConfig.h 49 * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
  /external/skia/src/gpu/
GrDrawTargetCaps.h 170 * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
GrOvalRenderer.cpp 32 // TODO(joshualitt) add per vertex colors
64 * with origin at the circle center. Two vertex attributes are used:
729 // The inner radius in the vertex data must be specified in normalized space.
769 // TODO use vertex color to avoid breaking batches
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  /external/skia/src/gpu/effects/
GrBitmapTextGeoProc.cpp 103 // We have to put the optional vertex attribute as part of the key. See the comment
GrDistanceFieldGeoProc.h 25 kColorAttr_DistanceFieldEffectFlag = 0x20, // color vertex attribute
  /external/skia/src/gpu/gl/
GrGLBufferImpl.cpp 19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
  /external/skia/src/gpu/gl/builders/
GrGLFragmentShaderBuilder.h 124 * An internal call for GrGLProgramBuilder to use to add varyings to the vertex shader
  /frameworks/base/libs/hwui/font/
CacheTexture.h 23 #include "Vertex.h"
  /frameworks/base/opengl/java/android/opengl/
Visibility.java 32 * @param positions the vertex positions (x, y, z).
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
rsbench.rs 76 // Default vertex shader
  /frameworks/native/opengl/tests/angeles/
README.txt 38 Common Lite, such as vertex arrays, color arrays and
  /frameworks/rs/driver/
rsdAllocation.h 45 // Is this a legal structure to be used as a vertex source.
  /frameworks/rs/
rsFont.h 232 // Pointer to vertex data to speed up frame to frame work
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 140 // Load the vertex position
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 142 // Load the vertex position
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h 158 * Vertex Shaders Declaration
173 /** input registers for vertex shaders functions */
193 /** Address of the vertex register. 0 - 16 */
296 * Pixel/Vertex Shaders Functions
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  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/connectivity/tests/
test_connectivity.py 70 # (vertex connectivity)
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/generators/
bipartite.py 85 # build lists of degree-repeated vertex numbers
157 # build list of degree-repeated vertex numbers
228 # build list of degree-repeated vertex numbers
299 # build list of degree-repeated vertex numbers
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_vertprog.c 395 * Generate an R200 vertex program from Mesa's internal representation.
491 and 13 in a hw vertex prog.
493 (correspond to vertex normal/weight - maybe weight actually could be made vec4).
503 not possibe to use with vertex progs as it is lacking in vert prog specification) */
781 /* fix up the broken vertex program of quake4 demo... */
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  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingTests.cpp 21 * \brief Vertex attribute binding tests.
289 << "Vertex position format:\n"
582 << "Vertex positions:\n"
584 << "Vertex offsets:\n"
586 << "Vertex colors:\n"
733 // write vertex position
791 // upload vertex data
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  /external/mesa3d/src/gallium/auxiliary/util/
u_gen_mipmap.c 77 float vertices[4][2][4]; /**< vertex/texcoords for quad */
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  /external/mesa3d/src/gallium/drivers/r300/
r300_state.c     [all...]

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