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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef RSD_ALLOCATION_H
     18 #define RSD_ALLOCATION_H
     19 
     20 #include <rs_hal.h>
     21 #include <rsRuntime.h>
     22 #include <rsAllocation.h>
     23 
     24 #include "../cpu_ref/rsd_cpu.h"
     25 
     26 #ifndef RS_SERVER
     27 #include <GLES/gl.h>
     28 #include <GLES2/gl2.h>
     29 #endif
     30 
     31 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
     32 #include "gui/GLConsumer.h"
     33 #endif
     34 
     35 class RsdFrameBufferObj;
     36 struct ANativeWindow;
     37 struct ANativeWindowBuffer;
     38 struct ANativeWindow_Buffer;
     39 
     40 struct DrvAllocation {
     41     // Is this a legal structure to be used as a texture source.
     42     // Initially this will require 1D or 2D and color data
     43     uint32_t textureID;
     44 
     45     // Is this a legal structure to be used as a vertex source.
     46     // Initially this will require 1D and x(yzw).  Additional per element data
     47     // is allowed.
     48     uint32_t bufferID;
     49 
     50     // Is this a legal structure to be used as an FBO render target
     51     uint32_t renderTargetID;
     52 
     53 #ifndef RS_COMPATIBILITY_LIB
     54     GLenum glTarget;
     55     GLenum glType;
     56     GLenum glFormat;
     57 
     58     ANativeWindowBuffer *wndBuffer;
     59     android::GLConsumer *surfaceTexture;
     60 #else
     61     int glTarget;
     62     int glType;
     63     int glFormat;
     64 
     65     ANativeWindow_Buffer *wndBuffer;
     66 #endif
     67 
     68     bool useUserProvidedPtr;
     69     bool uploadDeferred;
     70 
     71     RsdFrameBufferObj * readBackFBO;
     72     ANativeWindow *wnd;
     73     ANativeWindow *wndSurface;
     74 };
     75 
     76 #ifndef RS_COMPATIBILITY_LIB
     77 GLenum rsdTypeToGLType(RsDataType t);
     78 GLenum rsdKindToGLFormat(RsDataKind k);
     79 #endif
     80 
     81 
     82 uint32_t rsdAllocationGrallocBits(const android::renderscript::Context *rsc,
     83                                   android::renderscript::Allocation *alloc);
     84 bool rsdAllocationInit(const android::renderscript::Context *rsc,
     85                        android::renderscript::Allocation *alloc,
     86                        bool forceZero);
     87 bool rsdAllocationAdapterInit(const android::renderscript::Context *rsc,
     88                               android::renderscript::Allocation *alloc);
     89 void rsdAllocationDestroy(const android::renderscript::Context *rsc,
     90                           android::renderscript::Allocation *alloc);
     91 
     92 void rsdAllocationResize(const android::renderscript::Context *rsc,
     93                          const android::renderscript::Allocation *alloc,
     94                          const android::renderscript::Type *newType, bool zeroNew);
     95 void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
     96                           const android::renderscript::Allocation *alloc,
     97                           RsAllocationUsageType src);
     98 void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
     99                             const android::renderscript::Allocation *alloc);
    100 void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
    101                             android::renderscript::Allocation *alloc, ANativeWindow *nw);
    102 void rsdAllocationIoSend(const android::renderscript::Context *rsc,
    103                          android::renderscript::Allocation *alloc);
    104 void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
    105                             android::renderscript::Allocation *alloc);
    106 
    107 void rsdAllocationData1D(const android::renderscript::Context *rsc,
    108                          const android::renderscript::Allocation *alloc,
    109                          uint32_t xoff, uint32_t lod, size_t count,
    110                          const void *data, size_t sizeBytes);
    111 void rsdAllocationData2D(const android::renderscript::Context *rsc,
    112                          const android::renderscript::Allocation *alloc,
    113                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
    114                          uint32_t w, uint32_t h,
    115                          const void *data, size_t sizeBytes, size_t stride);
    116 void rsdAllocationData3D(const android::renderscript::Context *rsc,
    117                          const android::renderscript::Allocation *alloc,
    118                          uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
    119                          uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes,
    120                          size_t stride);
    121 
    122 void rsdAllocationRead1D(const android::renderscript::Context *rsc,
    123                          const android::renderscript::Allocation *alloc,
    124                          uint32_t xoff, uint32_t lod, size_t count,
    125                          void *data, size_t sizeBytes);
    126 void rsdAllocationRead2D(const android::renderscript::Context *rsc,
    127                          const android::renderscript::Allocation *alloc,
    128                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
    129                          uint32_t w, uint32_t h,
    130                          void *data, size_t sizeBytes, size_t stride);
    131 void rsdAllocationRead3D(const android::renderscript::Context *rsc,
    132                          const android::renderscript::Allocation *alloc,
    133                          uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
    134                          uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes,
    135                          size_t stride);
    136 
    137 void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
    138                           const android::renderscript::Allocation *alloc);
    139 void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
    140                           const android::renderscript::Allocation *alloc);
    141 
    142 
    143 void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
    144                                const android::renderscript::Allocation *dstAlloc,
    145                                uint32_t dstXoff, uint32_t dstLod, size_t count,
    146                                const android::renderscript::Allocation *srcAlloc,
    147                                uint32_t srcXoff, uint32_t srcLod);
    148 void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
    149                                const android::renderscript::Allocation *dstAlloc,
    150                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
    151                                RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
    152                                const android::renderscript::Allocation *srcAlloc,
    153                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
    154                                RsAllocationCubemapFace srcFace);
    155 void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
    156                                const android::renderscript::Allocation *dstAlloc,
    157                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
    158                                uint32_t dstLod,
    159                                uint32_t w, uint32_t h, uint32_t d,
    160                                const android::renderscript::Allocation *srcAlloc,
    161                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
    162                                uint32_t srcLod);
    163 
    164 void rsdAllocationElementData(const android::renderscript::Context *rsc,
    165                               const android::renderscript::Allocation *alloc,
    166                               uint32_t x, uint32_t y, uint32_t z,
    167                               const void *data, uint32_t elementOff, size_t sizeBytes);
    168 
    169 void rsdAllocationElementRead(const android::renderscript::Context *rsc,
    170                               const android::renderscript::Allocation *alloc,
    171                               uint32_t x, uint32_t y, uint32_t z,
    172                               void *data, uint32_t elementOff, size_t sizeBytes);
    173 
    174 void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
    175                                   const android::renderscript::Allocation *alloc);
    176 
    177 void rsdAllocationUpdateCachedObject(const android::renderscript::Context *rsc,
    178                                      const android::renderscript::Allocation *alloc,
    179                                      android::renderscript::rs_allocation *obj);
    180 
    181 void rsdAllocationAdapterOffset(const android::renderscript::Context *rsc,
    182                                 const android::renderscript::Allocation *alloc);
    183 
    184 
    185 #endif
    186