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  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.frag 100 // Note: preferably, H should be computed in the vertex shader
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TriangleCollector.java 156 // find vertex indices for triangle t
  /external/llvm/lib/Target/R600/
AMDGPU.td 78 "Specify use of dedicated vertex cache">;
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_stipple.c 64 * Compute interpolated vertex attributes for 'dst' at position 't'
draw_vs.c 53 * Set a vertex shader constant buffer.
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_exec.h 189 /* The maximum number of input attributes per vertex. For 2D
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_opcodes.h 223 /* Vertex shader CF Instructions */
  /external/mesa3d/src/gallium/drivers/r300/
r300_state_inlines.h 339 /* Translate pipe_formats into PSC vertex types. */
  /external/mesa3d/src/gallium/drivers/r600/
r600_buffer.c 111 /* Vertex buffers. */
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_sampler.c 335 * really know which samplers are going to be used for vertex and
  /external/mesa3d/src/gallium/drivers/svga/
svga_format.c 466 * SVGA3D_BUFFER is a placeholder format for index/vertex buffers.
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vtbl.c 193 /* Gen7 needs to track what the real transform feedback vertex count was at
  /external/mesa3d/src/mesa/main/
getstring.c 190 * Return pointer-valued state, such as a vertex array pointer.
  /external/mesa3d/src/mesa/program/
arbprogparse.c 158 * Parse the vertex program string. If success, update the given
  /external/mesa3d/src/mesa/state_tracker/
st_draw.c 69 * only interested in per-vertex data. See bug 38626.
  /external/mesa3d/src/mesa/swrast/
s_fog.c 228 * They were previously computed per-vertex.
  /external/mesa3d/src/mesa/vbo/
vbo_noop.c 427 * to put the vertex data into.
  /external/pdfium/core/src/fxge/agg/agg23/
fx_agg_vcgen_stroke.cpp 90 unsigned vcgen_stroke::vertex(FX_FLOAT* x, FX_FLOAT* y) function in class:agg::vcgen_stroke
  /external/skia/gm/
convex_all_line_paths.cpp 251 // and changing its start vertex each time.
  /external/skia/src/gpu/
GrDefaultGeoProcFactory.cpp 16 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or
  /external/skia/src/gpu/gl/
GrGLCaps.cpp 212 // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
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  /external/tcpdump/
ospf.h 135 /* multicast vertex type */
  /frameworks/av/cmds/screenrecord/
Program.cpp 38 // Simple vertex shader. Texture coord calc includes matrix for GLConsumer
  /frameworks/base/libs/hwui/
ClipArea.cpp 35 Vertex v;
Layer.h 37 #include "Vertex.h"

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