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Searched
full:vertex
(Results
876 - 900
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1338
) sorted by null
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.frag
100
// Note: preferably, H should be computed in the
vertex
shader
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TriangleCollector.java
156
// find
vertex
indices for triangle t
/external/llvm/lib/Target/R600/
AMDGPU.td
78
"Specify use of dedicated
vertex
cache">;
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_stipple.c
64
* Compute interpolated
vertex
attributes for 'dst' at position 't'
draw_vs.c
53
* Set a
vertex
shader constant buffer.
/external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_exec.h
189
/* The maximum number of input attributes per
vertex
. For 2D
/external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_opcodes.h
223
/*
Vertex
shader CF Instructions */
/external/mesa3d/src/gallium/drivers/r300/
r300_state_inlines.h
339
/* Translate pipe_formats into PSC
vertex
types. */
/external/mesa3d/src/gallium/drivers/r600/
r600_buffer.c
111
/*
Vertex
buffers. */
/external/mesa3d/src/gallium/drivers/softpipe/
sp_state_sampler.c
335
* really know which samplers are going to be used for
vertex
and
/external/mesa3d/src/gallium/drivers/svga/
svga_format.c
466
* SVGA3D_BUFFER is a placeholder format for index/
vertex
buffers.
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_vtbl.c
193
/* Gen7 needs to track what the real transform feedback
vertex
count was at
/external/mesa3d/src/mesa/main/
getstring.c
190
* Return pointer-valued state, such as a
vertex
array pointer.
/external/mesa3d/src/mesa/program/
arbprogparse.c
158
* Parse the
vertex
program string. If success, update the given
/external/mesa3d/src/mesa/state_tracker/
st_draw.c
69
* only interested in per-
vertex
data. See bug 38626.
/external/mesa3d/src/mesa/swrast/
s_fog.c
228
* They were previously computed per-
vertex
.
/external/mesa3d/src/mesa/vbo/
vbo_noop.c
427
* to put the
vertex
data into.
/external/pdfium/core/src/fxge/agg/agg23/
fx_agg_vcgen_stroke.cpp
90
unsigned vcgen_stroke::
vertex
(FX_FLOAT* x, FX_FLOAT* y)
function in class:agg::vcgen_stroke
/external/skia/gm/
convex_all_line_paths.cpp
251
// and changing its start
vertex
each time.
/external/skia/src/gpu/
GrDefaultGeoProcFactory.cpp
16
* matrix. It also leaves coverage untouched. Behind the scenes, we may add per
vertex
color or
/external/skia/src/gpu/gl/
GrGLCaps.cpp
212
// frequently changing VBOs. We've measured a performance increase using non-VBO
vertex
[
all
...]
/external/tcpdump/
ospf.h
135
/* multicast
vertex
type */
/frameworks/av/cmds/screenrecord/
Program.cpp
38
// Simple
vertex
shader. Texture coord calc includes matrix for GLConsumer
/frameworks/base/libs/hwui/
ClipArea.cpp
35
Vertex
v;
Layer.h
37
#include "
Vertex
.h"
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