/external/mesa3d/src/mesa/state_tracker/ |
st_cb_bitmap.c | 351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */ 474 /* vertex shader state: position + texcoord pass-through */ 770 /* create pass-through vertex shader now */
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_dmatmp.h | 33 * native primitives where clipping and per-vertex tweaks such as 222 /* Ensure last vertex won't wrap buffers: 811 /* Ensure last vertex doesn't wrap:
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t_dd_dmatmp2.h | 33 * native primitives where clipping and per-vertex tweaks such as 231 /* Ensure last vertex doesn't wrap: 668 /* Ensure last vertex doesn't wrap:
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/external/skia/src/gpu/ |
GrAADistanceFieldPathRenderer.cpp | 480 // vertex positions 481 // TODO make the vertex attributes a struct 485 // vertex texture coords
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GrGpu.h | 98 * Creates a vertex buffer. 100 * @param size size in bytes of the vertex buffer 105 * @return The vertex buffer if successful, otherwise NULL.
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GrContext.cpp | 478 SkPoint* vertex = reinterpret_cast<SkPoint*>(verts); variable 485 this->setStrokeRectStrip(vertex, args.fRect, args.fStrokeWidth); 489 vertex[0].set(args.fRect.fLeft, args.fRect.fTop); 490 vertex[1].set(args.fRect.fRight, args.fRect.fTop); 491 vertex[2].set(args.fRect.fRight, args.fRect.fBottom); 492 vertex[3].set(args.fRect.fLeft, args.fRect.fBottom); 493 vertex[4].set(args.fRect.fLeft, args.fRect.fTop); [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_setup.c | 269 debug_printf(" Vertex: (%p)\n", (void *) v); 455 * The value value comes from vertex[slot][i]. 470 /* need provoking vertex info! 528 * We basically multiply the vertex value by 1/w before computing [all...] |
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 31 * Create a vertex program to execute the current fixed function T&L pipeline. 596 _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build"); 862 * Get a bitmask of which material values vary on a per-vertex basis. [all...] |
context.c | 47 * Other modules are responsible for API dispatch, vertex transformation, 48 * point/line/triangle setup, rasterization, vertex array caching, 49 * vertex/fragment programs/shaders, etc. 474 * Init vertex/fragment/geometry program limits. [all...] |
/prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/ |
libGL.so | |
libGL.so.1 | |
/external/deqp/framework/referencerenderer/ |
rrRasterizer.cpp | 149 // returns true if vertex is on the left side of the line 158 // returns true if vertex is on the right side of the line 167 // returns true if vertex is on the line 176 // returns true if vertex is on the line segment 460 * \param v0 Screen-space coordinates (x, y, z) and 1/w for vertex 0. 461 * \param v1 Screen-space coordinates (x, y, z) and 1/w for vertex 1. 462 * \param v2 Screen-space coordinates (x, y, z) and 1/w for vertex 2. [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTessellationTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsShaderLibraryCase.cpp | 351 // case generated from "both" target, vertex case 465 // case generated from "both" target, vertex case [all...] |
glsLifetimeTests.cpp | 467 // something is wrong, the temporary vertex shader might not have been 526 << "// Attached a temporary vertex shader and linked program " << program 553 log() << TestLog::Message << "// Removed temporary vertex shader" << TestLog::EndMessage; [all...] |
glsShaderLibrary.cpp | 395 { "vertex", TOKEN_VERTEX }, 634 case TOKEN_VERTEX: return "vertex"; [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | 234 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
242 logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
250 logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
[all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
svga_cmd.c | 224 * containers for host VRAM objects like textures, vertex 246 * be used as a vertex buffer. Some surface usages may be 660 * the shader was the current vertex or pixel shader for its 822 * Switch active shaders. This binds a new vertex or pixel shader 826 * back to the fixed function vertex or pixel pipeline. 968 * SVGA3dVertexDecl elements declare a set of vertex buffers to [all...] |
/external/mesa3d/src/mesa/program/ |
program_parse.y | 188 %token VERTEX VTXATTRIB 292 yyerror(& @1, state, "invalid vertex program header"); 320 ? "invalid ARB vertex program option" 644 * vertex program mode. However, PositionInvariant can never be 1124 attribBinding: VERTEX vtxAttribItem 1182 yyerror(& @1, state, "invalid vertex attribute reference"); [all...] |
/external/mesa3d/docs/ |
relnotes-7.11.html | 210 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35849">Bug 35849</a> - when sampling textures from both fragment and vertex shaders the vertex texture has the incorrect texture bound</li> 266 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37476">Bug 37476</a> - [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader</li>
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
cso_context.c | 55 * We have one of these for fragment samplers and another for vertex samplers. 904 /* vertex buffers */ 966 /**************** fragment/vertex sampler view state *************************/ [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_aaline.c | 92 /** For AA lines, this is the vertex attrib slot for the new texcoords */ 697 /* update vertex attrib info */ 700 /* allocate the extra post-transformed vertex attribute */
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_compositor.c | 345 debug_printf("Unable to create vertex shader.\n"); 522 * Create our vertex buffer and vertex buffer elements [all...] |
/external/mesa3d/src/mesa/math/ |
m_xform_tmp.h | 48 * treatment of the vertex sizes and a lazy strategy for 50 * them from the vertex array interface. 70 * driver-specific vertex format.
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/external/mesa3d/src/mesa/swrast/ |
s_tritemp.h | 220 /* vertex/edge relationship */ 225 /* compute deltas for each edge: vertex[upper] - vertex[lower] */ [all...] |