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  /external/mesa3d/src/mesa/state_tracker/
st_cb_bitmap.c 351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
474 /* vertex shader state: position + texcoord pass-through */
770 /* create pass-through vertex shader now */
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_dmatmp.h 33 * native primitives where clipping and per-vertex tweaks such as
222 /* Ensure last vertex won't wrap buffers:
811 /* Ensure last vertex doesn't wrap:
t_dd_dmatmp2.h 33 * native primitives where clipping and per-vertex tweaks such as
231 /* Ensure last vertex doesn't wrap:
668 /* Ensure last vertex doesn't wrap:
  /external/skia/src/gpu/
GrAADistanceFieldPathRenderer.cpp 480 // vertex positions
481 // TODO make the vertex attributes a struct
485 // vertex texture coords
GrGpu.h 98 * Creates a vertex buffer.
100 * @param size size in bytes of the vertex buffer
105 * @return The vertex buffer if successful, otherwise NULL.
GrContext.cpp 478 SkPoint* vertex = reinterpret_cast<SkPoint*>(verts); variable
485 this->setStrokeRectStrip(vertex, args.fRect, args.fStrokeWidth);
489 vertex[0].set(args.fRect.fLeft, args.fRect.fTop);
490 vertex[1].set(args.fRect.fRight, args.fRect.fTop);
491 vertex[2].set(args.fRect.fRight, args.fRect.fBottom);
492 vertex[3].set(args.fRect.fLeft, args.fRect.fBottom);
493 vertex[4].set(args.fRect.fLeft, args.fRect.fTop);
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_setup.c 269 debug_printf(" Vertex: (%p)\n", (void *) v);
455 * The value value comes from vertex[slot][i].
470 /* need provoking vertex info!
528 * We basically multiply the vertex value by 1/w before computing
    [all...]
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 31 * Create a vertex program to execute the current fixed function T&L pipeline.
596 _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build");
862 * Get a bitmask of which material values vary on a per-vertex basis.
    [all...]
context.c 47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
474 * Init vertex/fragment/geometry program limits.
    [all...]
  /prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/
libGL.so 
libGL.so.1 
  /external/deqp/framework/referencerenderer/
rrRasterizer.cpp 149 // returns true if vertex is on the left side of the line
158 // returns true if vertex is on the right side of the line
167 // returns true if vertex is on the line
176 // returns true if vertex is on the line segment
460 * \param v0 Screen-space coordinates (x, y, z) and 1/w for vertex 0.
461 * \param v1 Screen-space coordinates (x, y, z) and 1/w for vertex 1.
462 * \param v2 Screen-space coordinates (x, y, z) and 1/w for vertex 2.
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp 351 // case generated from "both" target, vertex case
465 // case generated from "both" target, vertex case
    [all...]
glsLifetimeTests.cpp 467 // something is wrong, the temporary vertex shader might not have been
526 << "// Attached a temporary vertex shader and linked program " << program
553 log() << TestLog::Message << "// Removed temporary vertex shader" << TestLog::EndMessage;
    [all...]
glsShaderLibrary.cpp 395 { "vertex", TOKEN_VERTEX },
634 case TOKEN_VERTEX: return "vertex";
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 234 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
242 logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
250 logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
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  /external/mesa3d/src/gallium/drivers/svga/
svga_cmd.c 224 * containers for host VRAM objects like textures, vertex
246 * be used as a vertex buffer. Some surface usages may be
660 * the shader was the current vertex or pixel shader for its
822 * Switch active shaders. This binds a new vertex or pixel shader
826 * back to the fixed function vertex or pixel pipeline.
968 * SVGA3dVertexDecl elements declare a set of vertex buffers to
    [all...]
  /external/mesa3d/src/mesa/program/
program_parse.y 188 %token VERTEX VTXATTRIB
292 yyerror(& @1, state, "invalid vertex program header");
320 ? "invalid ARB vertex program option"
644 * vertex program mode. However, PositionInvariant can never be
1124 attribBinding: VERTEX vtxAttribItem
1182 yyerror(& @1, state, "invalid vertex attribute reference");
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  /external/mesa3d/docs/
relnotes-7.11.html 210 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35849">Bug 35849</a> - when sampling textures from both fragment and vertex shaders the vertex texture has the incorrect texture bound</li>
266 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37476">Bug 37476</a> - [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader</li>
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 55 * We have one of these for fragment samplers and another for vertex samplers.
904 /* vertex buffers */
966 /**************** fragment/vertex sampler view state *************************/
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_aaline.c 92 /** For AA lines, this is the vertex attrib slot for the new texcoords */
697 /* update vertex attrib info */
700 /* allocate the extra post-transformed vertex attribute */
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.c 345 debug_printf("Unable to create vertex shader.\n");
522 * Create our vertex buffer and vertex buffer elements
    [all...]
  /external/mesa3d/src/mesa/math/
m_xform_tmp.h 48 * treatment of the vertex sizes and a lazy strategy for
50 * them from the vertex array interface.
70 * driver-specific vertex format.
  /external/mesa3d/src/mesa/swrast/
s_tritemp.h 220 /* vertex/edge relationship */
225 /* compute deltas for each edge: vertex[upper] - vertex[lower] */
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