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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_emit.c | 105 * R1.0 -- triangle vertex 0.X 106 * R1.1 -- triangle vertex 0.Y 156 * vertex. 158 * This will be used in linterp or pinterp with the start vertex value [all...] |
brw_wm_pass2.c | 107 * written in the vertex shader and not read in the
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 386 * can end up in STQ, this has implications for vertex support,
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/external/mesa3d/src/mesa/math/ |
m_debug_xform.c | 153 * Vertex transformation tests
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/external/mesa3d/src/mesa/swrast/ |
s_context.h | 238 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
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/external/opencv/cv/src/ |
cvmatchcontours.cpp | 234 _CvTrianAttr tree_1, tree_2; /*current vertex 1 and 2 tree */
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/external/skia/experimental/StrokePathRenderer/ |
GrStrokePathRenderer.cpp | 291 0, // start vertex
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/external/skia/gm/ |
concavepaths.cpp | 266 // Bowtie with a coincident triangle (one triangle vertex coincident with the
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/external/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 305 * and when vertex positions are used as texture coordinates. In the latter
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/external/skia/src/gpu/ |
GrDrawTarget.h | 177 * reserved vertex/index data (as though a draw call was made). The src pixels
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/external/skia/src/utils/ |
SkPatchUtils.cpp | 208 // more than 60000 indices. To accomplish that we resize the LOD and vertex count
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
ui_test.rs | 106 // Default vertex shader
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/frameworks/native/opengl/libagl/ |
matrix.cpp | 25 #include "vertex.h" 106 if ((c->arrays.vertex.size != 4) && 139 // We need to update the mvp (used to transform each vertex) 721 #pragma mark matrix * vertex
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/frameworks/rs/ |
rsMesh.cpp | 86 // Store number of vertex streams
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/packages/apps/Nfc/src/com/android/nfc/beam/ |
FireflyRenderer.java | 103 // First, build the vertex, texture and index buffers
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/ |
core.py | 28 """Return the core number for each vertex.
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/shortest_paths/ |
unweighted.py | 62 seen[v]=level # set the level of vertex v
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/external/deqp/modules/gles3/performance/ |
es3pBufferDataUploadTests.cpp | [all...] |
/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
demo.c | 71 /* Vertex array and color array are enabled for all objects, so their 76 * Vertex array is supposed to use GL_FIXED datatype and stride 0
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 37 /* GL types for handling large vertex buffer objects */ 395 /* Vertex Arrays */
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/external/deqp/android/cts/ |
com.drawelements.deqp.gles2.xml | 67 <TestCase name="vertex"> [all...] |
/external/deqp/framework/referencerenderer/ |
rrRenderer.cpp | 415 // clip just vertex 1 422 // clip just vertex 2 450 // clip one vertex [all...] |
/external/deqp/modules/egl/ |
teglNativeColorMappingTests.cpp | 125 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); 140 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
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teglNativeCoordMappingTests.cpp | 125 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); 140 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
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/external/deqp/modules/gles2/functional/ |
es2fDefaultVertexAttributeTests.cpp | 21 * \brief Default vertex attribute test 477 : TestCaseGroup(context, "default_vertex_attrib", "Test default vertex attributes")
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