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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_emit.c 105 * R1.0 -- triangle vertex 0.X
106 * R1.1 -- triangle vertex 0.Y
156 * vertex.
158 * This will be used in linterp or pinterp with the start vertex value
    [all...]
brw_wm_pass2.c 107 * written in the vertex shader and not read in the
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex.c 386 * can end up in STQ, this has implications for vertex support,
  /external/mesa3d/src/mesa/math/
m_debug_xform.c 153 * Vertex transformation tests
  /external/mesa3d/src/mesa/swrast/
s_context.h 238 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
  /external/opencv/cv/src/
cvmatchcontours.cpp 234 _CvTrianAttr tree_1, tree_2; /*current vertex 1 and 2 tree */
  /external/skia/experimental/StrokePathRenderer/
GrStrokePathRenderer.cpp 291 0, // start vertex
  /external/skia/gm/
concavepaths.cpp 266 // Bowtie with a coincident triangle (one triangle vertex coincident with the
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 305 * and when vertex positions are used as texture coordinates. In the latter
  /external/skia/src/gpu/
GrDrawTarget.h 177 * reserved vertex/index data (as though a draw call was made). The src pixels
  /external/skia/src/utils/
SkPatchUtils.cpp 208 // more than 60000 indices. To accomplish that we resize the LOD and vertex count
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
ui_test.rs 106 // Default vertex shader
  /frameworks/native/opengl/libagl/
matrix.cpp 25 #include "vertex.h"
106 if ((c->arrays.vertex.size != 4) &&
139 // We need to update the mvp (used to transform each vertex)
721 #pragma mark matrix * vertex
  /frameworks/rs/
rsMesh.cpp 86 // Store number of vertex streams
  /packages/apps/Nfc/src/com/android/nfc/beam/
FireflyRenderer.java 103 // First, build the vertex, texture and index buffers
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/
core.py 28 """Return the core number for each vertex.
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/shortest_paths/
unweighted.py 62 seen[v]=level # set the level of vertex v
  /external/deqp/modules/gles3/performance/
es3pBufferDataUploadTests.cpp     [all...]
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 71 /* Vertex array and color array are enabled for all objects, so their
76 * Vertex array is supposed to use GL_FIXED datatype and stride 0
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 37 /* GL types for handling large vertex buffer objects */
395 /* Vertex Arrays */
  /external/deqp/android/cts/
com.drawelements.deqp.gles2.xml 67 <TestCase name="vertex">
    [all...]
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 415 // clip just vertex 1
422 // clip just vertex 2
450 // clip one vertex
    [all...]
  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 125 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
140 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
teglNativeCoordMappingTests.cpp 125 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
140 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
  /external/deqp/modules/gles2/functional/
es2fDefaultVertexAttributeTests.cpp 21 * \brief Default vertex attribute test
477 : TestCaseGroup(context, "default_vertex_attrib", "Test default vertex attributes")

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