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    Searched refs:ProgramSources (Results 51 - 72 of 72) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fShaderAtomicOpTests.cpp 172 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
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es31fGeometryShaderTests.cpp     [all...]
es31fTextureGatherTests.cpp 1005 static glu::ProgramSources genProgramSources (GatherType, TextureType, const tcu::TextureFormat&, const GatherArgs&, const string& refZExpr, const IVec2& offsetRange);
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es31fPrimitiveBoundingBoxTests.cpp 645 glu::ProgramSources sources;
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es31fDrawBuffersIndexedTests.cpp 950 glu::ProgramSources genShaderSources (const BlendState& preCommonBlendState, const BlendState& postCommonBlendState, const vector<DrawBufferInfo>& drawBuffers)
952 return glu::ProgramSources() << genVertexSource() << genFragmentSource(preCommonBlendState, postCommonBlendState, drawBuffers);
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es31fProgramInterfaceDefinitionUtil.cpp     [all...]
es31fAtomicCounterTests.cpp 921 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(glu::SHADERTYPE_COMPUTE, generateShaderSource(m_spec)));
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es31fSSBOLayoutCase.cpp     [all...]
es31fTextureBorderClampTests.cpp     [all...]
es31fProgramInterfaceQueryTests.cpp     [all...]
  /external/deqp/modules/egl/
teglImageFormatTests.cpp 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource)
92 glu::ProgramSources sources;
103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {}
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  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 1236 const glu::ProgramSources sources = glu::makeVtxFragSources(vertSrc, fragSrc);
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es3fTransformFeedbackTests.cpp 428 return new glu::ShaderProgram(context, glu::ProgramSources()
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es3fRasterizationTests.cpp 204 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params)));
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  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str()));
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  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
es3sSpecialFloatTests.cpp 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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  /external/deqp/modules/glshared/
glsScissorTests.cpp 127 glu::ProgramSources genShaders(glu::GLSLVersion version)
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 860 glu::ProgramSources() << glu::VertexSource(shader->m_vertSrc)
  /external/deqp/modules/gles2/functional/
es2fRasterizationTests.cpp 167 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params)));
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  /external/deqp/modules/gles3/performance/
es3pBufferDataUploadTests.cpp     [all...]

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