/external/deqp/modules/gles31/functional/ |
es31fShaderAtomicOpTests.cpp | 172 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str())); [all...] |
es31fGeometryShaderTests.cpp | [all...] |
es31fTextureGatherTests.cpp | 1005 static glu::ProgramSources genProgramSources (GatherType, TextureType, const tcu::TextureFormat&, const GatherArgs&, const string& refZExpr, const IVec2& offsetRange); [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 645 glu::ProgramSources sources; [all...] |
es31fDrawBuffersIndexedTests.cpp | 950 glu::ProgramSources genShaderSources (const BlendState& preCommonBlendState, const BlendState& postCommonBlendState, const vector<DrawBufferInfo>& drawBuffers) 952 return glu::ProgramSources() << genVertexSource() << genFragmentSource(preCommonBlendState, postCommonBlendState, drawBuffers); [all...] |
es31fProgramInterfaceDefinitionUtil.cpp | [all...] |
es31fAtomicCounterTests.cpp | 921 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(glu::SHADERTYPE_COMPUTE, generateShaderSource(m_spec))); [all...] |
es31fSSBOLayoutCase.cpp | [all...] |
es31fTextureBorderClampTests.cpp | [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
/external/deqp/modules/egl/ |
teglImageFormatTests.cpp | 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) 92 glu::ProgramSources sources; 103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 1236 const glu::ProgramSources sources = glu::makeVtxFragSources(vertSrc, fragSrc); [all...] |
es3fTransformFeedbackTests.cpp | 428 return new glu::ShaderProgram(context, glu::ProgramSources() [all...] |
es3fRasterizationTests.cpp | 204 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params))); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str())); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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es3sSpecialFloatTests.cpp | 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 127 glu::ProgramSources genShaders(glu::GLSLVersion version)
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/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.cpp | 860 glu::ProgramSources() << glu::VertexSource(shader->m_vertSrc)
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/external/deqp/modules/gles2/functional/ |
es2fRasterizationTests.cpp | 167 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params))); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pBufferDataUploadTests.cpp | [all...] |