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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.1 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2015 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Texture border clamp tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es31fTextureBorderClampTests.hpp"
     25 
     26 #include "glsTextureTestUtil.hpp"
     27 
     28 #include "tcuTextureUtil.hpp"
     29 #include "tcuTexLookupVerifier.hpp"
     30 #include "tcuTexCompareVerifier.hpp"
     31 #include "tcuCompressedTexture.hpp"
     32 #include "tcuResultCollector.hpp"
     33 #include "tcuSurface.hpp"
     34 #include "tcuSeedBuilder.hpp"
     35 #include "tcuVectorUtil.hpp"
     36 
     37 #include "rrGenericVector.hpp"
     38 
     39 #include "gluContextInfo.hpp"
     40 #include "gluTexture.hpp"
     41 #include "gluTextureUtil.hpp"
     42 #include "gluPixelTransfer.hpp"
     43 #include "gluStrUtil.hpp"
     44 #include "gluObjectWrapper.hpp"
     45 #include "gluShaderProgram.hpp"
     46 #include "gluDrawUtil.hpp"
     47 
     48 #include "glwEnums.hpp"
     49 #include "glwFunctions.hpp"
     50 
     51 #include "deStringUtil.hpp"
     52 #include "deUniquePtr.hpp"
     53 #include "deRandom.hpp"
     54 
     55 #include <limits>
     56 
     57 
     58 namespace deqp
     59 {
     60 namespace gles31
     61 {
     62 namespace Functional
     63 {
     64 namespace
     65 {
     66 
     67 enum SizeType
     68 {
     69 	SIZE_POT = 0,
     70 	SIZE_NPOT
     71 };
     72 
     73 bool filterRequiresFilterability (deUint32 filter)
     74 {
     75 	switch (filter)
     76 	{
     77 		case GL_NEAREST:
     78 		case GL_NEAREST_MIPMAP_NEAREST:
     79 			return false;
     80 
     81 		case GL_LINEAR:
     82 		case GL_LINEAR_MIPMAP_NEAREST:
     83 		case GL_NEAREST_MIPMAP_LINEAR:
     84 		case GL_LINEAR_MIPMAP_LINEAR:
     85 			return true;
     86 
     87 		default:
     88 			DE_ASSERT(false);
     89 			return false;
     90 	}
     91 }
     92 
     93 bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
     94 {
     95 	if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA || format == GL_ALPHA || format == GL_BGRA)
     96 	{
     97 		// Unsized formats are a special case
     98 		return false;
     99 	}
    100 	else if (glu::isCompressedFormat(format))
    101 	{
    102 		// no known compressed depth formats
    103 		return false;
    104 	}
    105 	else
    106 	{
    107 		const tcu::TextureFormat fmt = glu::mapGLInternalFormat(format);
    108 
    109 		if (fmt.order == tcu::TextureFormat::D)
    110 		{
    111 			DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH);
    112 			return true;
    113 		}
    114 		else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH)
    115 			return true;
    116 		else
    117 			return false;
    118 	}
    119 }
    120 
    121 bool isStencilFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
    122 {
    123 	if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA || format == GL_ALPHA || format == GL_BGRA)
    124 	{
    125 		// Unsized formats are a special case
    126 		return false;
    127 	}
    128 	else if (glu::isCompressedFormat(format))
    129 	{
    130 		// no known compressed stencil formats
    131 		return false;
    132 	}
    133 	else
    134 	{
    135 		const tcu::TextureFormat fmt = glu::mapGLInternalFormat(format);
    136 
    137 		if (fmt.order == tcu::TextureFormat::S)
    138 		{
    139 			DE_ASSERT(mode == tcu::Sampler::MODE_STENCIL);
    140 			return true;
    141 		}
    142 		else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_STENCIL)
    143 			return true;
    144 		else
    145 			return false;
    146 	}
    147 }
    148 
    149 tcu::TextureChannelClass getFormatChannelClass (deUint32 format, tcu::Sampler::DepthStencilMode mode)
    150 {
    151 	if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA || format == GL_ALPHA || format == GL_BGRA)
    152 	{
    153 		// Unsized formats are a special c, use UNORM8
    154 		return tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    155 	}
    156 	else if (glu::isCompressedFormat(format))
    157 	{
    158 		const tcu::CompressedTexFormat	compressedFmt	= glu::mapGLCompressedTexFormat(format);
    159 		const tcu::TextureFormat		uncompressedFmt	= tcu::getUncompressedFormat(compressedFmt);
    160 		return tcu::getTextureChannelClass(uncompressedFmt.type);
    161 	}
    162 	else
    163 	{
    164 		const tcu::TextureFormat fmt			= glu::mapGLInternalFormat(format);
    165 		const tcu::TextureFormat effectiveFmt	= tcu::getEffectiveDepthStencilTextureFormat(fmt, mode);
    166 
    167 		return tcu::getTextureChannelClass(effectiveFmt.type);
    168 	}
    169 }
    170 
    171 int getDimensionNumBlocks (int dimensionSize, int blockSize)
    172 {
    173 	// ceil( a / b )
    174 	return (dimensionSize + blockSize - 1) / blockSize;
    175 }
    176 
    177 void generateDummyCompressedData (tcu::CompressedTexture& dst, const tcu::CompressedTexFormat& format)
    178 {
    179 	const int			blockByteSize	= tcu::getBlockSize(format);
    180 	const tcu::IVec3	blockPixelSize	= tcu::getBlockPixelSize(format);
    181 	const tcu::IVec3	numBlocks		(getDimensionNumBlocks(dst.getWidth(),    blockPixelSize.x()),
    182 										 getDimensionNumBlocks(dst.getHeight(),   blockPixelSize.y()),
    183 										 getDimensionNumBlocks(dst.getDepth(),    blockPixelSize.z()));
    184 	const int			numTotalBlocks	= numBlocks.x() * numBlocks.y() * numBlocks.z();
    185 	const int			dataSize		= numTotalBlocks * blockByteSize;
    186 
    187 	DE_ASSERT(dst.getDataSize() == dataSize);
    188 
    189 	if (tcu::isAstcFormat(format))
    190 	{
    191 		// generate data that is valid in LDR mode
    192 		const int		BLOCK_SIZE			= 16;
    193 		const deUint8	block[BLOCK_SIZE]	= { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 };
    194 
    195 		DE_ASSERT(blockByteSize == BLOCK_SIZE);
    196 		for (int ndx = 0; ndx < numTotalBlocks; ++ndx)
    197 			deMemcpy((deUint8*)dst.getData() + ndx * BLOCK_SIZE, block, BLOCK_SIZE);
    198 	}
    199 	else
    200 	{
    201 		// any data is ok
    202 		de::Random rnd(0xabc);
    203 
    204 		for (int ndx = 0; ndx < dataSize; ++ndx)
    205 			((deUint8*)dst.getData())[ndx] = rnd.getUint8();
    206 	}
    207 }
    208 
    209 template <typename T>
    210 struct TextureTraits
    211 {
    212 };
    213 
    214 template <>
    215 struct TextureTraits<glu::Texture2D>
    216 {
    217 	typedef tcu::IVec2 SizeType;
    218 
    219 	static de::MovePtr<glu::Texture2D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec2& size)
    220 	{
    221 		return de::MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx, texFormat, size.x(), size.y()));
    222 	}
    223 
    224 	static de::MovePtr<glu::Texture2D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec2& size)
    225 	{
    226 		return de::MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx, texFormat, type, size.x(), size.y()));
    227 	}
    228 
    229 	static de::MovePtr<glu::Texture2D> createTextureFromCompressedData (glu::RenderContext&					renderCtx,
    230 																		const glu::ContextInfo&				ctxInfo,
    231 																		const tcu::CompressedTexture&		compressedLevel,
    232 																		const tcu::TexDecompressionParams&	decompressionParams)
    233 	{
    234 		return de::MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx,
    235 															  ctxInfo,
    236 															  1,
    237 															  &compressedLevel,
    238 															  decompressionParams));
    239 	}
    240 
    241 	static int getTextureNumLayers (const tcu::IVec2& size)
    242 	{
    243 		// 2D textures have one layer
    244 		DE_UNREF(size);
    245 		return 1;
    246 	}
    247 };
    248 
    249 template <>
    250 struct TextureTraits<glu::Texture3D>
    251 {
    252 	typedef tcu::IVec3 SizeType;
    253 
    254 	static de::MovePtr<glu::Texture3D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec3& size)
    255 	{
    256 		return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, size.x(), size.y(), size.z()));
    257 	}
    258 
    259 	static de::MovePtr<glu::Texture3D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec3& size)
    260 	{
    261 		return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, type, size.x(), size.y(), size.z()));
    262 	}
    263 
    264 	static de::MovePtr<glu::Texture3D> createTextureFromCompressedData (glu::RenderContext&					renderCtx,
    265 																		const glu::ContextInfo&				ctxInfo,
    266 																		const tcu::CompressedTexture&		compressedLevel,
    267 																		const tcu::TexDecompressionParams&	decompressionParams)
    268 	{
    269 		return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx,
    270 															  ctxInfo,
    271 															  1,
    272 															  &compressedLevel,
    273 															  decompressionParams));
    274 	}
    275 
    276 	static int getTextureNumLayers (const tcu::IVec3& size)
    277 	{
    278 		// 3D textures have Z layers
    279 		return size.z();
    280 	}
    281 };
    282 
    283 template <typename T>
    284 de::MovePtr<T> genDummyTexture (glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, deUint32 texFormat, const typename TextureTraits<T>::SizeType& size)
    285 {
    286 	de::MovePtr<T> texture;
    287 
    288 	if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
    289 	{
    290 		// fill different channels with different gradients
    291 		texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size);
    292 		texture->getRefTexture().allocLevel(0);
    293 
    294 		if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH))
    295 		{
    296 			// fill depth with 0 -> 1
    297 			const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);
    298 			tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f));
    299 		}
    300 
    301 		if (isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
    302 		{
    303 			// fill stencil with 0 -> max
    304 			const tcu::PixelBufferAccess	stencilAccess	= tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_STENCIL);
    305 			const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(stencilAccess.getFormat());
    306 
    307 			// Flip y to make stencil and depth cases not look identical
    308 			tcu::fillWithComponentGradients(tcu::flipYAccess(stencilAccess), texFormatInfo.valueMax, texFormatInfo.valueMin);
    309 		}
    310 
    311 		texture->upload();
    312 	}
    313 	else if (!glu::isCompressedFormat(texFormat))
    314 	{
    315 		if (texFormat == GL_LUMINANCE || texFormat == GL_LUMINANCE_ALPHA || texFormat == GL_ALPHA || texFormat == GL_BGRA)
    316 			texture = TextureTraits<T>::createTextureFromFormatAndType(renderCtx, texFormat, GL_UNSIGNED_BYTE, size);
    317 		else
    318 			texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size);
    319 
    320 		// Fill level 0.
    321 		texture->getRefTexture().allocLevel(0);
    322 
    323 		// fill with gradient min -> max
    324 		{
    325 			const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(texture->getRefTexture().getFormat());
    326 			const tcu::Vec4					rampLow			= texFormatInfo.valueMin;
    327 			const tcu::Vec4					rampHigh		= texFormatInfo.valueMax;
    328 			tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(0), rampLow, rampHigh);
    329 		}
    330 
    331 		texture->upload();
    332 	}
    333 	else
    334 	{
    335 		const tcu::CompressedTexFormat	compressedFormat	= glu::mapGLCompressedTexFormat(texFormat);
    336 		const int						numLayers			= TextureTraits<T>::getTextureNumLayers(size);
    337 		tcu::CompressedTexture			compressedLevel		(compressedFormat, size.x(), size.y(), numLayers);
    338 		const bool						isAstcFormat		= tcu::isAstcFormat(compressedFormat);
    339 		tcu::TexDecompressionParams		decompressionParams	((isAstcFormat) ? (tcu::TexDecompressionParams::ASTCMODE_LDR) : (tcu::TexDecompressionParams::ASTCMODE_LAST));
    340 
    341 		generateDummyCompressedData(compressedLevel, compressedFormat);
    342 
    343 		texture = TextureTraits<T>::createTextureFromCompressedData(renderCtx,
    344 																	ctxInfo,
    345 																	compressedLevel,
    346 																	decompressionParams);
    347 	}
    348 
    349 	return texture;
    350 }
    351 
    352 int getNBitIntegerMaxValue (bool isSigned, int numBits)
    353 {
    354 	DE_ASSERT(numBits < 32);
    355 
    356 	if (numBits == 0)
    357 		return 0;
    358 	else if (isSigned)
    359 		return deIntMaxValue32(numBits);
    360 	else
    361 		return deUintMaxValue32(numBits);
    362 }
    363 
    364 int getNBitIntegerMinValue (bool isSigned, int numBits)
    365 {
    366 	DE_ASSERT(numBits < 32);
    367 
    368 	if (numBits == 0)
    369 		return 0;
    370 	else if (isSigned)
    371 		return deIntMinValue32(numBits);
    372 	else
    373 		return 0;
    374 }
    375 
    376 tcu::IVec4 getNBitIntegerVec4MaxValue (bool isSigned, const tcu::IVec4& numBits)
    377 {
    378 	return tcu::IVec4(getNBitIntegerMaxValue(isSigned, numBits[0]),
    379 					  getNBitIntegerMaxValue(isSigned, numBits[1]),
    380 					  getNBitIntegerMaxValue(isSigned, numBits[2]),
    381 					  getNBitIntegerMaxValue(isSigned, numBits[3]));
    382 }
    383 
    384 tcu::IVec4 getNBitIntegerVec4MinValue (bool isSigned, const tcu::IVec4& numBits)
    385 {
    386 	return tcu::IVec4(getNBitIntegerMinValue(isSigned, numBits[0]),
    387 					  getNBitIntegerMinValue(isSigned, numBits[1]),
    388 					  getNBitIntegerMinValue(isSigned, numBits[2]),
    389 					  getNBitIntegerMinValue(isSigned, numBits[3]));
    390 }
    391 
    392 rr::GenericVec4 mapToFormatColorUnits (const tcu::TextureFormat& texFormat, const tcu::Vec4& normalizedRange)
    393 {
    394 	const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texFormat);
    395 
    396 	switch (tcu::getTextureChannelClass(texFormat.type))
    397 	{
    398 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:		return rr::GenericVec4(normalizedRange);
    399 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:		return rr::GenericVec4(normalizedRange * 2.0f - 1.0f);
    400 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:			return rr::GenericVec4(texFormatInfo.valueMin + normalizedRange * texFormatInfo.valueMax);
    401 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:			return rr::GenericVec4(tcu::mix(texFormatInfo.valueMin, texFormatInfo.valueMax, normalizedRange).cast<deInt32>());
    402 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:			return rr::GenericVec4(tcu::mix(texFormatInfo.valueMin, texFormatInfo.valueMax, normalizedRange).cast<deUint32>());
    403 
    404 		default:
    405 			DE_ASSERT(false);
    406 			return rr::GenericVec4();
    407 	}
    408 }
    409 
    410 rr::GenericVec4 mapToFormatColorRepresentable (const tcu::TextureFormat& texFormat, const tcu::Vec4& normalizedRange)
    411 {
    412 	// make sure value is representable in the target format and clear channels
    413 	// not present in the target format.
    414 
    415 	const rr::GenericVec4		inFormatUnits	= mapToFormatColorUnits(texFormat, normalizedRange);
    416 	const tcu::BVec4			channelMask		= tcu::getTextureFormatChannelMask(texFormat);
    417 	de::ArrayBuffer<deUint8, 4>	buffer			(texFormat.getPixelSize());
    418 	tcu::PixelBufferAccess		access			(texFormat, tcu::IVec3(1, 1, 1), buffer.getPtr());
    419 
    420 	if (tcu::isSRGB(texFormat))
    421 	{
    422 		DE_ASSERT(texFormat.type == tcu::TextureFormat::UNORM_INT8);
    423 
    424 		// make sure border color (in linear space) can be converted to 8-bit sRGB space without
    425 		// significant loss.
    426 		const tcu::Vec4		sRGB		= tcu::linearToSRGB(normalizedRange);
    427 		const tcu::IVec4	sRGB8		= tcu::IVec4(tcu::floatToU8(sRGB[0]),
    428 													 tcu::floatToU8(sRGB[1]),
    429 													 tcu::floatToU8(sRGB[2]),
    430 													 tcu::floatToU8(sRGB[3]));
    431 		const tcu::Vec4		linearized	= tcu::sRGBToLinear(tcu::Vec4(sRGB8[0] / 255.0f,
    432 																	  sRGB8[1] / 255.0f,
    433 																	  sRGB8[2] / 255.0f,
    434 																	  sRGB8[3] / 255.0f));
    435 
    436 		return rr::GenericVec4(tcu::select(linearized, tcu::Vec4(0.0f), channelMask));
    437 	}
    438 
    439 	switch (tcu::getTextureChannelClass(texFormat.type))
    440 	{
    441 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
    442 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
    443 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
    444 		{
    445 			access.setPixel(inFormatUnits.get<float>(), 0, 0);
    446 			return rr::GenericVec4(tcu::select(access.getPixel(0, 0), tcu::Vec4(0.0f), channelMask));
    447 		}
    448 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
    449 		{
    450 			access.setPixel(inFormatUnits.get<deInt32>(), 0, 0);
    451 			return rr::GenericVec4(tcu::select(access.getPixelInt(0, 0), tcu::IVec4(0), channelMask));
    452 		}
    453 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
    454 		{
    455 			access.setPixel(inFormatUnits.get<deUint32>(), 0, 0);
    456 			return rr::GenericVec4(tcu::select(access.getPixelUint(0, 0), tcu::UVec4(0u), channelMask));
    457 		}
    458 		default:
    459 		{
    460 			DE_ASSERT(false);
    461 			return rr::GenericVec4();
    462 		}
    463 	}
    464 }
    465 
    466 bool isCoreFilterableFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
    467 {
    468 	const bool	isLuminanceOrAlpha		= (format == GL_LUMINANCE || format == GL_ALPHA || format == GL_LUMINANCE_ALPHA); // special case for luminance/alpha
    469 	const bool	isUnsizedColorFormat	= (format == GL_BGRA);
    470 	const bool	isCompressed			= glu::isCompressedFormat(format);
    471 	const bool	isDepth					= isDepthFormat(format, mode);
    472 	const bool	isStencil				= isStencilFormat(format, mode);
    473 
    474 	// special cases
    475 	if (isLuminanceOrAlpha || isUnsizedColorFormat || isCompressed)
    476 		return true;
    477 	if (isStencil || isDepth)
    478 		return false;
    479 
    480 	// color case
    481 	return glu::isGLInternalColorFormatFilterable(format);
    482 }
    483 
    484 class TextureBorderClampTest : public TestCase
    485 {
    486 public:
    487 	enum StateType
    488 	{
    489 		STATE_SAMPLER_PARAM = 0,
    490 		STATE_TEXTURE_PARAM,
    491 
    492 		STATE_LAST
    493 	};
    494 
    495 	enum SamplingFunction
    496 	{
    497 		SAMPLE_FILTER = 0,
    498 		SAMPLE_GATHER,
    499 
    500 		SAMPLE_LAST
    501 	};
    502 
    503 	enum Flag
    504 	{
    505 		FLAG_USE_SHADOW_SAMPLER = (1u << 0),
    506 	};
    507 
    508 	struct IterationConfig
    509 	{
    510 		tcu::Vec2		p0;
    511 		tcu::Vec2		p1;
    512 		rr::GenericVec4	borderColor;
    513 		tcu::Vec4		lookupScale;
    514 		tcu::Vec4		lookupBias;
    515 		deUint32		minFilter;
    516 		deUint32		magFilter;
    517 		std::string		description;
    518 		deUint32		sWrapMode;
    519 		deUint32		tWrapMode;
    520 		deUint32		compareMode;
    521 		float			compareRef;
    522 	};
    523 
    524 														TextureBorderClampTest		(Context&						context,
    525 																					 const char*					name,
    526 																					 const char*					description,
    527 																					 deUint32						texFormat,
    528 																					 tcu::Sampler::DepthStencilMode	mode,
    529 																					 StateType						stateType,
    530 																					 int							texWidth,
    531 																					 int							texHeight,
    532 																					 SamplingFunction				samplingFunction,
    533 																					 deUint32						flags				= 0);
    534 														~TextureBorderClampTest		(void);
    535 
    536 protected:
    537 	void												init						(void);
    538 	void												deinit						(void);
    539 
    540 private:
    541 	IterateResult										iterate						(void);
    542 
    543 	void												logParams					(const IterationConfig&							config,
    544 																					 const gls::TextureTestUtil::ReferenceParams&	samplerParams);
    545 
    546 	void												renderTo					(tcu::Surface&									surface,
    547 																					 const IterationConfig&							config,
    548 																					 const gls::TextureTestUtil::ReferenceParams&	samplerParams);
    549 	void												renderQuad					(const float*									texCoord,
    550 																					 const gls::TextureTestUtil::ReferenceParams&	samplerParams);
    551 
    552 	void												verifyImage					(const tcu::Surface&							image,
    553 																					 const IterationConfig&							config,
    554 																					 const gls::TextureTestUtil::ReferenceParams&	samplerParams);
    555 
    556 	bool												verifyTextureSampleResult	(const tcu::ConstPixelBufferAccess&				renderedFrame,
    557 																					 const float*									texCoord,
    558 																					 const gls::TextureTestUtil::ReferenceParams&	samplerParams,
    559 																					 const tcu::LodPrecision&						lodPrecision,
    560 																					 const tcu::LookupPrecision&					lookupPrecision);
    561 
    562 	bool 												verifyTextureCompareResult	(const tcu::ConstPixelBufferAccess&				renderedFrame,
    563 																					 const float*									texCoord,
    564 																					 const gls::TextureTestUtil::ReferenceParams&	samplerParams,
    565 																					 const tcu::TexComparePrecision&				texComparePrecision,
    566 																					 const tcu::TexComparePrecision&				lowQualityTexComparePrecision,
    567 																					 const tcu::LodPrecision&						lodPrecision,
    568 																					 const tcu::LodPrecision&						lowQualityLodPrecision);
    569 
    570 	bool												verifyTextureGatherResult	(const tcu::ConstPixelBufferAccess&				renderedFrame,
    571 																					 const float*									texCoord,
    572 																					 const gls::TextureTestUtil::ReferenceParams&	samplerParams,
    573 																					 const tcu::LookupPrecision&					lookupPrecision);
    574 
    575 	bool												verifyTextureGatherCmpResult(const tcu::ConstPixelBufferAccess&				renderedFrame,
    576 																					 const float*									texCoord,
    577 																					 const gls::TextureTestUtil::ReferenceParams&	samplerParams,
    578 																					 const tcu::TexComparePrecision&				texComparePrecision,
    579 																					 const tcu::TexComparePrecision&				lowQualityTexComparePrecision);
    580 
    581 	deUint32											getIterationSeed			(const IterationConfig& config) const;
    582 	gls::TextureTestUtil::ReferenceParams				genSamplerParams			(const IterationConfig& config) const;
    583 	glu::ShaderProgram*									genGatherProgram			(void) const;
    584 
    585 	virtual int											getNumIterations			(void) const = 0;
    586 	virtual IterationConfig								getIteration				(int ndx) const = 0;
    587 
    588 protected:
    589 	const glu::Texture2D*								getTexture						(void) const;
    590 
    591 	const deUint32										m_texFormat;
    592 	const tcu::Sampler::DepthStencilMode				m_sampleMode;
    593 	const tcu::TextureChannelClass						m_channelClass;
    594 	const StateType										m_stateType;
    595 
    596 	const int											m_texHeight;
    597 	const int											m_texWidth;
    598 
    599 	const SamplingFunction								m_samplingFunction;
    600 	const bool											m_useShadowSampler;
    601 private:
    602 	enum
    603 	{
    604 		VIEWPORT_WIDTH		= 128,
    605 		VIEWPORT_HEIGHT		= 128,
    606 	};
    607 
    608 	de::MovePtr<glu::Texture2D>							m_texture;
    609 	de::MovePtr<gls::TextureTestUtil::TextureRenderer>	m_renderer;
    610 	de::MovePtr<glu::ShaderProgram>						m_gatherProgram;
    611 
    612 	int													m_iterationNdx;
    613 	tcu::ResultCollector								m_result;
    614 };
    615 
    616 TextureBorderClampTest::TextureBorderClampTest (Context&						context,
    617 												const char*						name,
    618 												const char*						description,
    619 												deUint32						texFormat,
    620 												tcu::Sampler::DepthStencilMode	mode,
    621 												StateType						stateType,
    622 												int								texWidth,
    623 												int								texHeight,
    624 												SamplingFunction				samplingFunction,
    625 												deUint32						flags)
    626 	: TestCase				(context, name, description)
    627 	, m_texFormat			(texFormat)
    628 	, m_sampleMode			(mode)
    629 	, m_channelClass		(getFormatChannelClass(texFormat, mode))
    630 	, m_stateType			(stateType)
    631 	, m_texHeight			(texHeight)
    632 	, m_texWidth			(texWidth)
    633 	, m_samplingFunction	(samplingFunction)
    634 	, m_useShadowSampler	((flags & FLAG_USE_SHADOW_SAMPLER) != 0)
    635 	, m_iterationNdx		(0)
    636 	, m_result				(context.getTestContext().getLog())
    637 {
    638 	DE_ASSERT(stateType < STATE_LAST);
    639 	DE_ASSERT(samplingFunction < SAMPLE_LAST);
    640 	// mode must be set for combined depth-stencil formats
    641 	DE_ASSERT(m_channelClass != tcu::TEXTURECHANNELCLASS_LAST || mode != tcu::Sampler::MODE_LAST);
    642 }
    643 
    644 TextureBorderClampTest::~TextureBorderClampTest (void)
    645 {
    646 	deinit();
    647 }
    648 
    649 void TextureBorderClampTest::init (void)
    650 {
    651 	// requirements
    652 
    653 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_border_clamp"))
    654 		throw tcu::NotSupportedError("Test requires GL_EXT_texture_border_clamp extension");
    655 
    656 	if (glu::isCompressedFormat(m_texFormat)													&&
    657 		tcu::isAstcFormat(glu::mapGLCompressedTexFormat(m_texFormat))							&&
    658 		!m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
    659 	{
    660 		throw tcu::NotSupportedError("Test requires GL_KHR_texture_compression_astc_ldr extension");
    661 	}
    662 
    663 	if (m_texFormat == GL_BGRA && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_format_BGRA8888"))
    664 		throw tcu::NotSupportedError("Test requires GL_EXT_texture_format_BGRA8888 extension");
    665 
    666 	if (m_context.getRenderTarget().getWidth() < VIEWPORT_WIDTH ||
    667 		m_context.getRenderTarget().getHeight() < VIEWPORT_HEIGHT)
    668 	{
    669 		throw tcu::NotSupportedError("Test requires " + de::toString<int>(VIEWPORT_WIDTH) + "x" + de::toString<int>(VIEWPORT_HEIGHT) + " viewport");
    670 	}
    671 
    672 	// resources
    673 
    674 	m_texture = genDummyTexture<glu::Texture2D>(m_context.getRenderContext(), m_context.getContextInfo(), m_texFormat, tcu::IVec2(m_texWidth, m_texHeight));
    675 
    676 	m_testCtx.getLog()	<< tcu::TestLog::Message
    677 						<< "Created texture with format " << ((glu::isCompressedFormat(m_texFormat)) ? (glu::getCompressedTexFormatName(m_texFormat)) : (glu::getPixelFormatName(m_texFormat)))
    678 						<< ", size (" << m_texture->getRefTexture().getWidth() << ", " << m_texture->getRefTexture().getHeight() << ")\n"
    679 						<< "Setting sampling state using " << ((m_stateType == STATE_TEXTURE_PARAM) ? ("texture state") : ("sampler state"))
    680 						<< tcu::TestLog::EndMessage;
    681 
    682 	if (m_samplingFunction == SAMPLE_FILTER)
    683 	{
    684 		m_renderer = de::MovePtr<gls::TextureTestUtil::TextureRenderer>(new gls::TextureTestUtil::TextureRenderer(m_context.getRenderContext(), m_testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP));
    685 	}
    686 	else
    687 	{
    688 		m_gatherProgram = de::MovePtr<glu::ShaderProgram>(genGatherProgram());
    689 
    690 		m_testCtx.getLog()	<< tcu::TestLog::Message
    691 							<< "Using texture gather to sample texture"
    692 							<< tcu::TestLog::EndMessage
    693 							<< *m_gatherProgram;
    694 
    695 		if (!m_gatherProgram->isOk())
    696 			throw tcu::TestError("failed to build program");
    697 	}
    698 }
    699 
    700 void TextureBorderClampTest::deinit (void)
    701 {
    702 	m_texture.clear();
    703 	m_renderer.clear();
    704 	m_gatherProgram.clear();
    705 }
    706 
    707 TextureBorderClampTest::IterateResult TextureBorderClampTest::iterate (void)
    708 {
    709 	const IterationConfig						iterationConfig		= getIteration(m_iterationNdx);
    710 	const std::string							iterationDesc		= "Iteration " + de::toString(m_iterationNdx+1) + (iterationConfig.description.empty() ? ("") : (" - " + iterationConfig.description));
    711 	const tcu::ScopedLogSection					section				(m_testCtx.getLog(), "Iteration", iterationDesc);
    712 	tcu::Surface								renderedFrame		(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
    713 	const gls::TextureTestUtil::ReferenceParams	samplerParams		= genSamplerParams(iterationConfig);
    714 
    715 	logParams(iterationConfig, samplerParams);
    716 	renderTo(renderedFrame, iterationConfig, samplerParams);
    717 	verifyImage(renderedFrame, iterationConfig, samplerParams);
    718 
    719 	if (++m_iterationNdx == getNumIterations())
    720 	{
    721 		m_result.setTestContextResult(m_testCtx);
    722 		return STOP;
    723 	}
    724 	return CONTINUE;
    725 }
    726 
    727 void TextureBorderClampTest::logParams (const IterationConfig& config, const gls::TextureTestUtil::ReferenceParams& samplerParams)
    728 {
    729 	const std::string				borderColorString	= (m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)   ? (de::toString(config.borderColor.get<deInt32>()))
    730 														: (m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (de::toString(config.borderColor.get<deUint32>()))
    731 														:																  (de::toString(config.borderColor.get<float>()));
    732 
    733 	m_testCtx.getLog()	<< tcu::TestLog::Message
    734 						<< "Rendering full screen quad, tex coords bottom-left: " << config.p0 << ", top-right " << config.p1 << "\n"
    735 						<< "Border color is " << borderColorString << "\n"
    736 						<< "Texture lookup bias: " << samplerParams.colorBias << "\n"
    737 						<< "Texture lookup scale: " << samplerParams.colorScale << "\n"
    738 						<< "Filters: min = " << glu::getTextureFilterName(glu::getGLFilterMode(samplerParams.sampler.minFilter))
    739 							<< ", mag = " << glu::getTextureFilterName(glu::getGLFilterMode(samplerParams.sampler.magFilter)) << "\n"
    740 						<< "Wrap mode: s = " << glu::getRepeatModeStr(config.sWrapMode)
    741 							<< ", t = " << glu::getRepeatModeStr(config.tWrapMode) << "\n"
    742 						<< tcu::TestLog::EndMessage;
    743 
    744 	if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
    745 		m_testCtx.getLog() << tcu::TestLog::Message << "Depth stencil texture mode is DEPTH_COMPONENT" << tcu::TestLog::EndMessage;
    746 	else if (m_sampleMode == tcu::Sampler::MODE_STENCIL)
    747 		m_testCtx.getLog() << tcu::TestLog::Message << "Depth stencil texture mode is STENCIL_INDEX" << tcu::TestLog::EndMessage;
    748 
    749 	if (config.compareMode != GL_NONE)
    750 	{
    751 		m_testCtx.getLog()	<< tcu::TestLog::Message
    752 							<< "Texture mode is COMPARE_REF_TO_TEXTURE, mode = " << glu::getCompareFuncStr(config.compareMode) << "\n"
    753 							<< "Compare reference value = " << config.compareRef << "\n"
    754 							<< tcu::TestLog::EndMessage;
    755 	}
    756 }
    757 
    758 void TextureBorderClampTest::renderTo (tcu::Surface&								surface,
    759 									   const IterationConfig&						config,
    760 									   const gls::TextureTestUtil::ReferenceParams&	samplerParams)
    761 {
    762 	const glw::Functions&						gl			= m_context.getRenderContext().getFunctions();
    763 	const gls::TextureTestUtil::RandomViewport	viewport	(m_context.getRenderTarget(), VIEWPORT_WIDTH, VIEWPORT_HEIGHT, getIterationSeed(config));
    764 	std::vector<float>							texCoord;
    765 	de::MovePtr<glu::Sampler>					sampler;
    766 
    767 	gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1);
    768 
    769 	// Bind to unit 0.
    770 	gl.activeTexture(GL_TEXTURE0);
    771 	gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
    772 
    773 	if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
    774 		gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
    775 	else if (m_sampleMode == tcu::Sampler::MODE_STENCIL)
    776 		gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
    777 
    778 	if (config.compareMode == GL_NONE)
    779 	{
    780 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
    781 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_ALWAYS);
    782 	}
    783 	else
    784 	{
    785 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
    786 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, config.compareMode);
    787 	}
    788 
    789 	if (m_stateType == STATE_TEXTURE_PARAM)
    790 	{
    791 		// Setup filtering and wrap modes.
    792 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		glu::getGLWrapMode(samplerParams.sampler.wrapS));
    793 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		glu::getGLWrapMode(samplerParams.sampler.wrapT));
    794 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	glu::getGLFilterMode(samplerParams.sampler.minFilter));
    795 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	glu::getGLFilterMode(samplerParams.sampler.magFilter));
    796 
    797 		switch (m_channelClass)
    798 		{
    799 			case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
    800 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
    801 			case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
    802 				gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>());
    803 				break;
    804 
    805 			case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
    806 				gl.texParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>());
    807 				break;
    808 
    809 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
    810 				gl.texParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>());
    811 				break;
    812 
    813 			default:
    814 				DE_ASSERT(false);
    815 		}
    816 	}
    817 	else if (m_stateType == STATE_SAMPLER_PARAM)
    818 	{
    819 		const tcu::Vec4 blue(0.0f, 0.0f, 1.0f, 1.0f);
    820 
    821 		// Setup filtering and wrap modes to bad values
    822 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		GL_REPEAT);
    823 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		GL_REPEAT);
    824 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	GL_NEAREST);
    825 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	GL_NEAREST);
    826 		gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue.getPtr()); // just set some unlikely color
    827 
    828 		// setup sampler to correct values
    829 		sampler = de::MovePtr<glu::Sampler>(new glu::Sampler(m_context.getRenderContext()));
    830 
    831 		gl.samplerParameteri(**sampler, GL_TEXTURE_WRAP_S,		glu::getGLWrapMode(samplerParams.sampler.wrapS));
    832 		gl.samplerParameteri(**sampler, GL_TEXTURE_WRAP_T,		glu::getGLWrapMode(samplerParams.sampler.wrapT));
    833 		gl.samplerParameteri(**sampler, GL_TEXTURE_MIN_FILTER,	glu::getGLFilterMode(samplerParams.sampler.minFilter));
    834 		gl.samplerParameteri(**sampler, GL_TEXTURE_MAG_FILTER,	glu::getGLFilterMode(samplerParams.sampler.magFilter));
    835 
    836 		switch (m_channelClass)
    837 		{
    838 			case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
    839 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
    840 			case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
    841 				gl.samplerParameterfv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>());
    842 				break;
    843 
    844 			case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
    845 				gl.samplerParameterIiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>());
    846 				break;
    847 
    848 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
    849 				gl.samplerParameterIuiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>());
    850 				break;
    851 
    852 			default:
    853 				DE_ASSERT(false);
    854 		}
    855 
    856 		gl.bindSampler(0, **sampler);
    857 	}
    858 
    859 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
    860 
    861 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
    862 	renderQuad(&texCoord[0], samplerParams);
    863 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, surface.getAccess());
    864 }
    865 
    866 void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::ReferenceParams& samplerParams)
    867 {
    868 	// use TextureRenderer for basic rendering, use custom for gather
    869 	if (m_samplingFunction == SAMPLE_FILTER)
    870 		m_renderer->renderQuad(0, texCoord, samplerParams);
    871 	else
    872 	{
    873 		static const float position[] =
    874 		{
    875 			-1.0f, -1.0f, 0.0f, 1.0f,
    876 			-1.0f, +1.0f, 0.0f, 1.0f,
    877 			+1.0f, -1.0f, 0.0f, 1.0f,
    878 			+1.0f, +1.0f, 0.0f, 1.0f
    879 		};
    880 		static const deUint16 indices[] =
    881 		{
    882 			0, 1, 2, 2, 1, 3
    883 		};
    884 		const glu::VertexArrayBinding vertexArrays[] =
    885 		{
    886 			glu::va::Float("a_position",	4,	4, 0, &position[0]),
    887 			glu::va::Float("a_texcoord",	2,	4, 0, texCoord)
    888 		};
    889 
    890 		const glw::Functions&	gl		= m_context.getRenderContext().getFunctions();
    891 		const deUint32			progId	= m_gatherProgram->getProgram();
    892 
    893 		gl.useProgram(progId);
    894 		gl.uniform1i(gl.getUniformLocation(progId, "u_sampler"), 0);
    895 		if (m_useShadowSampler)
    896 			gl.uniform1f(gl.getUniformLocation(progId, "u_ref"), samplerParams.ref);
    897 		gl.uniform4fv(gl.getUniformLocation(progId, "u_colorScale"), 1, samplerParams.colorScale.getPtr());
    898 		gl.uniform4fv(gl.getUniformLocation(progId, "u_colorBias"), 1, samplerParams.colorBias.getPtr());
    899 
    900 		glu::draw(m_context.getRenderContext(), progId, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
    901 					glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
    902 	}
    903 }
    904 
    905 void TextureBorderClampTest::verifyImage (const tcu::Surface&							renderedFrame,
    906 										  const IterationConfig&						config,
    907 										  const gls::TextureTestUtil::ReferenceParams&	samplerParams)
    908 {
    909 	const tcu::PixelFormat	pixelFormat		= m_context.getRenderTarget().getPixelFormat();
    910 
    911 	tcu::LodPrecision		lodPrecision;
    912 	std::vector<float>		texCoord;
    913 	bool					verificationOk;
    914 
    915 	gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1);
    916 
    917 	lodPrecision.derivateBits		= 18;
    918 	lodPrecision.lodBits			= 5;
    919 
    920 	if (samplerParams.sampler.compare == tcu::Sampler::COMPAREMODE_NONE)
    921 	{
    922 		const tcu::TextureFormat		texFormat			= tcu::getEffectiveDepthStencilTextureFormat(m_texture->getRefTexture().getFormat(), m_sampleMode);
    923 		const bool						isNearestMinFilter	= samplerParams.sampler.minFilter == tcu::Sampler::NEAREST || samplerParams.sampler.minFilter == tcu::Sampler::NEAREST_MIPMAP_NEAREST;
    924 		const bool						isNearestMagFilter	= samplerParams.sampler.magFilter == tcu::Sampler::NEAREST;
    925 		const bool						isNearestOnly		= isNearestMinFilter && isNearestMagFilter;
    926 		const bool						isSRGB				= texFormat.order == tcu::TextureFormat::sRGB || texFormat.order == tcu::TextureFormat::sRGBA;
    927 		const int						colorErrorBits		= (isNearestOnly && !isSRGB) ? (1) : (2);
    928 		const tcu::IVec4				colorBits			= tcu::max(gls::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
    929 		tcu::LookupPrecision			lookupPrecision;
    930 
    931 		lookupPrecision.colorThreshold	= tcu::computeFixedPointThreshold(colorBits) / samplerParams.colorScale;
    932 		lookupPrecision.coordBits		= tcu::IVec3(20,20,0);
    933 		lookupPrecision.uvwBits			= tcu::IVec3(5,5,0);
    934 		lookupPrecision.colorMask		= gls::TextureTestUtil::getCompareMask(pixelFormat);
    935 
    936 		if (m_samplingFunction == SAMPLE_FILTER)
    937 		{
    938 			verificationOk = verifyTextureSampleResult(renderedFrame.getAccess(),
    939 													   &texCoord[0],
    940 													   samplerParams,
    941 													   lodPrecision,
    942 													   lookupPrecision);
    943 		}
    944 		else if (m_samplingFunction == SAMPLE_GATHER)
    945 		{
    946 			verificationOk = verifyTextureGatherResult(renderedFrame.getAccess(),
    947 													   &texCoord[0],
    948 													   samplerParams,
    949 													   lookupPrecision);
    950 		}
    951 		else
    952 		{
    953 			DE_ASSERT(false);
    954 			verificationOk = false;
    955 		}
    956 	}
    957 	else
    958 	{
    959 		tcu::TexComparePrecision 	texComparePrecision;
    960 		tcu::TexComparePrecision	lowQualityTexComparePrecision;
    961 		tcu::LodPrecision 			lowQualityLodPrecision			= lodPrecision;
    962 
    963 		texComparePrecision.coordBits					= tcu::IVec3(20,20,0);
    964 		texComparePrecision.uvwBits						= tcu::IVec3(7,7,0);
    965 		texComparePrecision.pcfBits						= 5;
    966 		texComparePrecision.referenceBits				= 16;
    967 		texComparePrecision.resultBits					= de::max(0, pixelFormat.redBits - 1);
    968 
    969 		lowQualityTexComparePrecision.coordBits			= tcu::IVec3(20,20,0);
    970 		lowQualityTexComparePrecision.uvwBits			= tcu::IVec3(4,4,0);
    971 		lowQualityTexComparePrecision.pcfBits			= 0;
    972 		lowQualityTexComparePrecision.referenceBits		= 16;
    973 		lowQualityTexComparePrecision.resultBits		= de::max(0, pixelFormat.redBits - 1);
    974 
    975 		lowQualityLodPrecision.lodBits					= 4;
    976 
    977 		if (m_samplingFunction == SAMPLE_FILTER)
    978 		{
    979 			verificationOk = verifyTextureCompareResult(renderedFrame.getAccess(),
    980 														&texCoord[0],
    981 														samplerParams,
    982 														texComparePrecision,
    983 														lowQualityTexComparePrecision,
    984 														lodPrecision,
    985 														lowQualityLodPrecision);
    986 		}
    987 		else if (m_samplingFunction == SAMPLE_GATHER)
    988 		{
    989 			verificationOk = verifyTextureGatherCmpResult(renderedFrame.getAccess(),
    990 														  &texCoord[0],
    991 														  samplerParams,
    992 														  texComparePrecision,
    993 														  lowQualityTexComparePrecision);
    994 		}
    995 		else
    996 		{
    997 			DE_ASSERT(false);
    998 			verificationOk = false;
    999 		}
   1000 	}
   1001 
   1002 	if (!verificationOk)
   1003 		m_result.fail("Image verification failed");
   1004 }
   1005 
   1006 bool TextureBorderClampTest::verifyTextureSampleResult (const tcu::ConstPixelBufferAccess&				renderedFrame,
   1007 														const float*									texCoord,
   1008 														const gls::TextureTestUtil::ReferenceParams&	samplerParams,
   1009 														const tcu::LodPrecision&						lodPrecision,
   1010 													    const tcu::LookupPrecision&						lookupPrecision)
   1011 {
   1012 	const tcu::PixelFormat			pixelFormat			= m_context.getRenderTarget().getPixelFormat();
   1013 	tcu::Surface					reference			(renderedFrame.getWidth(), renderedFrame.getHeight());
   1014 	tcu::Surface					errorMask			(renderedFrame.getWidth(), renderedFrame.getHeight());
   1015 	int								numFailedPixels;
   1016 
   1017 	gls::TextureTestUtil::sampleTexture(gls::TextureTestUtil::SurfaceAccess(reference, pixelFormat), m_texture->getRefTexture(), texCoord, samplerParams);
   1018 
   1019 	numFailedPixels = gls::TextureTestUtil::computeTextureLookupDiff(renderedFrame, reference.getAccess(), errorMask.getAccess(), m_texture->getRefTexture(),
   1020 																	 texCoord, samplerParams, lookupPrecision, lodPrecision, m_testCtx.getWatchDog());
   1021 
   1022 	if (numFailedPixels > 0)
   1023 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
   1024 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
   1025 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
   1026 	if (numFailedPixels > 0)
   1027 	{
   1028 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
   1029 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
   1030 	}
   1031 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
   1032 
   1033 	return (numFailedPixels == 0);
   1034 }
   1035 
   1036 bool TextureBorderClampTest::verifyTextureCompareResult (const tcu::ConstPixelBufferAccess&				renderedFrame,
   1037 														 const float*									texCoord,
   1038 														 const gls::TextureTestUtil::ReferenceParams&	samplerParams,
   1039 													     const tcu::TexComparePrecision&				texComparePrecision,
   1040 													     const tcu::TexComparePrecision&				lowQualityTexComparePrecision,
   1041 														 const tcu::LodPrecision&						lodPrecision,
   1042 														 const tcu::LodPrecision&						lowQualityLodPrecision)
   1043 {
   1044 	const tcu::PixelFormat						pixelFormat				= m_context.getRenderTarget().getPixelFormat();
   1045 	const int									colorErrorBits			= 1;
   1046 	const tcu::IVec4							nonShadowBits			= tcu::max(gls::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
   1047 	const tcu::Vec3								nonShadowThreshold		= tcu::computeFixedPointThreshold(nonShadowBits).swizzle(1,2,3);
   1048 	std::vector<tcu::ConstPixelBufferAccess>	srcLevelStorage;
   1049 	const tcu::Texture2DView					effectiveView			= tcu::getEffectiveTextureView(m_texture->getRefTexture(), srcLevelStorage, samplerParams.sampler);
   1050 	tcu::Surface								reference				(renderedFrame.getWidth(), renderedFrame.getHeight());
   1051 	tcu::Surface								errorMask				(renderedFrame.getWidth(), renderedFrame.getHeight());
   1052 	int											numFailedPixels;
   1053 
   1054 	gls::TextureTestUtil::sampleTexture(gls::TextureTestUtil::SurfaceAccess(reference, pixelFormat), effectiveView, texCoord, samplerParams);
   1055 
   1056 	numFailedPixels = gls::TextureTestUtil::computeTextureCompareDiff(renderedFrame, reference.getAccess(), errorMask.getAccess(), effectiveView,
   1057 																	  texCoord, samplerParams, texComparePrecision, lodPrecision, nonShadowThreshold);
   1058 
   1059 	if (numFailedPixels > 0)
   1060 	{
   1061 		m_testCtx.getLog()	<< tcu::TestLog::Message
   1062 							<< "Warning: Verification assuming high-quality PCF filtering failed."
   1063 							<< tcu::TestLog::EndMessage;
   1064 
   1065 		numFailedPixels = gls::TextureTestUtil::computeTextureCompareDiff(renderedFrame, reference.getAccess(), errorMask.getAccess(), effectiveView,
   1066 																		  texCoord, samplerParams, lowQualityTexComparePrecision, lowQualityLodPrecision, nonShadowThreshold);
   1067 
   1068 		if (numFailedPixels > 0)
   1069 			m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << tcu::TestLog::EndMessage;
   1070 		else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
   1071 			m_result.addResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
   1072 	}
   1073 
   1074 	if (numFailedPixels > 0)
   1075 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
   1076 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
   1077 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
   1078 	if (numFailedPixels > 0)
   1079 	{
   1080 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
   1081 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
   1082 	}
   1083 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
   1084 
   1085 	return (numFailedPixels == 0);
   1086 }
   1087 
   1088 template <typename T>
   1089 static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor)
   1090 {
   1091 	if (xFactor + yFactor < 1.0f)
   1092 		return values[0] + (values[2]-values[0])*xFactor		+ (values[1]-values[0])*yFactor;
   1093 	else
   1094 		return values[3] + (values[1]-values[3])*(1.0f-xFactor)	+ (values[2]-values[3])*(1.0f-yFactor);
   1095 }
   1096 
   1097 bool TextureBorderClampTest::verifyTextureGatherResult (const tcu::ConstPixelBufferAccess&				renderedFrame,
   1098 														const float*									texCoordArray,
   1099 														const gls::TextureTestUtil::ReferenceParams&	samplerParams,
   1100 														const tcu::LookupPrecision&						lookupPrecision)
   1101 {
   1102 	const tcu::Vec2 texCoords[4] =
   1103 	{
   1104 		tcu::Vec2(texCoordArray[0], texCoordArray[1]),
   1105 		tcu::Vec2(texCoordArray[2], texCoordArray[3]),
   1106 		tcu::Vec2(texCoordArray[4], texCoordArray[5]),
   1107 		tcu::Vec2(texCoordArray[6], texCoordArray[7]),
   1108 	};
   1109 
   1110 	const tcu::PixelFormat						pixelFormat			= m_context.getRenderTarget().getPixelFormat();
   1111 	const deUint8								fbColormask			= gls::TextureTestUtil::getColorMask(pixelFormat);
   1112 
   1113 	std::vector<tcu::ConstPixelBufferAccess>	srcLevelStorage;
   1114 	const tcu::Texture2DView					effectiveView		= tcu::getEffectiveTextureView(m_texture->getRefTexture(), srcLevelStorage, samplerParams.sampler);
   1115 
   1116 	tcu::Surface								reference			(renderedFrame.getWidth(), renderedFrame.getHeight());
   1117 	tcu::Surface								errorMask			(renderedFrame.getWidth(), renderedFrame.getHeight());
   1118 	int											numFailedPixels		= 0;
   1119 
   1120 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec());
   1121 
   1122 	for (int py = 0; py < reference.getHeight(); ++py)
   1123 	for (int px = 0; px < reference.getWidth(); ++px)
   1124 	{
   1125 		const tcu::Vec2			viewportCoord	= (tcu::Vec2((float)px, (float)py) + tcu::Vec2(0.5f)) / tcu::Vec2((float)reference.getWidth(), (float)reference.getHeight());
   1126 		const tcu::Vec2			texCoord		= triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
   1127 		const tcu::Vec4			referenceValue	= effectiveView.gatherOffsets(samplerParams.sampler, texCoord.x(), texCoord.y(), 0, glu::getDefaultGatherOffsets());
   1128 		const tcu::Vec4			referencePixel	= referenceValue * samplerParams.colorScale + samplerParams.colorBias;
   1129 		const tcu::Vec4			resultPixel		= renderedFrame.getPixel(px, py);
   1130 		const tcu::Vec4			resultValue		= (resultPixel - samplerParams.colorBias) / samplerParams.colorScale;
   1131 
   1132 		reference.setPixel(px, py, gls::TextureTestUtil::toRGBAMasked(referenceValue, fbColormask));
   1133 
   1134 		if (tcu::boolAny(tcu::logicalAnd(lookupPrecision.colorMask,
   1135 										 tcu::greaterThan(tcu::absDiff(resultPixel, referencePixel),
   1136 														  lookupPrecision.colorThreshold))))
   1137 		{
   1138 			if (!tcu::isGatherOffsetsResultValid(effectiveView, samplerParams.sampler, lookupPrecision, texCoord, 0, glu::getDefaultGatherOffsets(), resultValue))
   1139 			{
   1140 				errorMask.setPixel(px, py, tcu::RGBA::red);
   1141 				++numFailedPixels;
   1142 			}
   1143 		}
   1144 	}
   1145 
   1146 	if (numFailedPixels > 0)
   1147 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
   1148 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
   1149 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
   1150 	if (numFailedPixels > 0)
   1151 	{
   1152 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
   1153 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
   1154 	}
   1155 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
   1156 
   1157 	return (numFailedPixels == 0);
   1158 }
   1159 
   1160 bool TextureBorderClampTest::verifyTextureGatherCmpResult (const tcu::ConstPixelBufferAccess&			renderedFrame,
   1161 														   const float*									texCoordArray,
   1162 														   const gls::TextureTestUtil::ReferenceParams&	samplerParams,
   1163 														   const tcu::TexComparePrecision&				texComparePrecision,
   1164 														   const tcu::TexComparePrecision&				lowQualityTexComparePrecision)
   1165 {
   1166 	const tcu::Vec2 texCoords[4] =
   1167 	{
   1168 		tcu::Vec2(texCoordArray[0], texCoordArray[1]),
   1169 		tcu::Vec2(texCoordArray[2], texCoordArray[3]),
   1170 		tcu::Vec2(texCoordArray[4], texCoordArray[5]),
   1171 		tcu::Vec2(texCoordArray[6], texCoordArray[7]),
   1172 	};
   1173 
   1174 	std::vector<tcu::ConstPixelBufferAccess>	srcLevelStorage;
   1175 	const tcu::Texture2DView					effectiveView		= tcu::getEffectiveTextureView(m_texture->getRefTexture(), srcLevelStorage, samplerParams.sampler);
   1176 
   1177 	const tcu::PixelFormat						pixelFormat			= m_context.getRenderTarget().getPixelFormat();
   1178 	const tcu::BVec4							colorMask			= gls::TextureTestUtil::getCompareMask(pixelFormat);
   1179 	const deUint8								fbColormask			= gls::TextureTestUtil::getColorMask(pixelFormat);
   1180 	tcu::Surface								reference			(renderedFrame.getWidth(), renderedFrame.getHeight());
   1181 	tcu::Surface								errorMask			(renderedFrame.getWidth(), renderedFrame.getHeight());
   1182 	int											numFailedPixels		= 0;
   1183 	bool										lowQuality			= false;
   1184 
   1185 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec());
   1186 
   1187 	for (int py = 0; py < reference.getHeight(); ++py)
   1188 	for (int px = 0; px < reference.getWidth(); ++px)
   1189 	{
   1190 		const tcu::Vec2			viewportCoord	= (tcu::Vec2((float)px, (float)py) + tcu::Vec2(0.5f)) / tcu::Vec2((float)reference.getWidth(), (float)reference.getHeight());
   1191 		const tcu::Vec2			texCoord		= triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
   1192 		const float				refZ			= samplerParams.ref;
   1193 		const tcu::Vec4			referenceValue	= effectiveView.gatherOffsetsCompare(samplerParams.sampler, refZ, texCoord.x(), texCoord.y(), glu::getDefaultGatherOffsets());
   1194 		const tcu::Vec4			resultValue		= renderedFrame.getPixel(px, py);
   1195 
   1196 		reference.setPixel(px, py, gls::TextureTestUtil::toRGBAMasked(referenceValue, fbColormask));
   1197 
   1198 		if (tcu::boolAny(tcu::logicalAnd(colorMask, tcu::notEqual(referenceValue, resultValue))))
   1199 		{
   1200 			if (!tcu::isGatherOffsetsCompareResultValid(effectiveView, samplerParams.sampler, texComparePrecision, texCoord, glu::getDefaultGatherOffsets(), refZ, resultValue))
   1201 			{
   1202 				lowQuality = true;
   1203 
   1204 				// fall back to low quality verification
   1205 				if (!tcu::isGatherOffsetsCompareResultValid(effectiveView, samplerParams.sampler, lowQualityTexComparePrecision, texCoord, glu::getDefaultGatherOffsets(), refZ, resultValue))
   1206 				{
   1207 					errorMask.setPixel(px, py, tcu::RGBA::red);
   1208 					++numFailedPixels;
   1209 				}
   1210 			}
   1211 		}
   1212 	}
   1213 
   1214 	if (numFailedPixels > 0)
   1215 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
   1216 	else if (lowQuality)
   1217 	{
   1218 		m_testCtx.getLog() << tcu::TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << tcu::TestLog::EndMessage;
   1219 		m_result.addResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
   1220 	}
   1221 
   1222 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
   1223 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
   1224 	if (numFailedPixels > 0)
   1225 	{
   1226 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
   1227 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
   1228 	}
   1229 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
   1230 
   1231 	return (numFailedPixels == 0);
   1232 }
   1233 
   1234 const glu::Texture2D* TextureBorderClampTest::getTexture (void) const
   1235 {
   1236 	return m_texture.get();
   1237 }
   1238 
   1239 deUint32 TextureBorderClampTest::getIterationSeed (const IterationConfig& config) const
   1240 {
   1241 	tcu::SeedBuilder builder;
   1242 	builder	<< std::string(getName())
   1243 			<< m_iterationNdx
   1244 			<< m_texFormat
   1245 			<< config.minFilter << config.magFilter
   1246 			<< m_texture->getRefTexture().getWidth() << m_texture->getRefTexture().getHeight();
   1247 	return builder.get();
   1248 }
   1249 
   1250 gls::TextureTestUtil::ReferenceParams TextureBorderClampTest::genSamplerParams (const IterationConfig& config) const
   1251 {
   1252 	const tcu::TextureFormat				texFormat		= tcu::getEffectiveDepthStencilTextureFormat(m_texture->getRefTexture().getFormat(), m_sampleMode);
   1253 	gls::TextureTestUtil::ReferenceParams	refParams		(gls::TextureTestUtil::TEXTURETYPE_2D);
   1254 
   1255 	refParams.sampler					= glu::mapGLSampler(config.sWrapMode, config.tWrapMode, config.minFilter, config.magFilter);
   1256 	refParams.sampler.borderColor		= config.borderColor;
   1257 	refParams.sampler.compare			= (!m_useShadowSampler) ? (tcu::Sampler::COMPAREMODE_NONE) : (glu::mapGLCompareFunc(config.compareMode));
   1258 	refParams.sampler.depthStencilMode	= m_sampleMode;
   1259 	refParams.lodMode					= gls::TextureTestUtil::LODMODE_EXACT;
   1260 	refParams.samplerType				= (!m_useShadowSampler) ? (gls::TextureTestUtil::getSamplerType(texFormat)) : (gls::TextureTestUtil::SAMPLERTYPE_SHADOW);
   1261 	refParams.colorScale				= config.lookupScale;
   1262 	refParams.colorBias					= config.lookupBias;
   1263 	refParams.ref						= config.compareRef;
   1264 
   1265 	// compare can only be used with depth textures
   1266 	if (!isDepthFormat(m_texFormat, m_sampleMode))
   1267 		DE_ASSERT(refParams.sampler.compare == tcu::Sampler::COMPAREMODE_NONE);
   1268 
   1269 	// sampler type must match compare mode
   1270 	DE_ASSERT(m_useShadowSampler == (config.compareMode != GL_NONE));
   1271 
   1272 	// in gather, weird mapping is most likely an error
   1273 	if (m_samplingFunction == SAMPLE_GATHER)
   1274 	{
   1275 		DE_ASSERT(refParams.colorScale == tcu::Vec4(refParams.colorScale.x()));
   1276 		DE_ASSERT(refParams.colorBias == tcu::Vec4(refParams.colorBias.x()));
   1277 	}
   1278 
   1279 	return refParams;
   1280 }
   1281 
   1282 glu::ShaderProgram* TextureBorderClampTest::genGatherProgram (void) const
   1283 {
   1284 	const char* const	vtxSource =	"#version 310 es\n"
   1285 									"in highp vec4 a_position;\n"
   1286 									"in highp vec2 a_texcoord;\n"
   1287 									"out highp vec2 v_texcoord;\n"
   1288 									"void main()\n"
   1289 									"{\n"
   1290 									"	gl_Position = a_position;\n"
   1291 									"	v_texcoord = a_texcoord;\n"
   1292 									"}\n";
   1293 	const char* 		samplerType;
   1294 	const char* 		lookup;
   1295 	std::ostringstream	fragSource;
   1296 
   1297 	if (m_useShadowSampler)
   1298 	{
   1299 		samplerType	= "sampler2DShadow";
   1300 		lookup		= "textureGather(u_sampler, v_texcoord, u_ref)";
   1301 	}
   1302 	else
   1303 	{
   1304 		switch (m_channelClass)
   1305 		{
   1306 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
   1307 			case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
   1308 			case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
   1309 				samplerType	= "sampler2D";
   1310 				lookup		= "textureGather(u_sampler, v_texcoord)";
   1311 				break;
   1312 
   1313 			case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
   1314 				samplerType	= "isampler2D";
   1315 				lookup		= "vec4(textureGather(u_sampler, v_texcoord))";
   1316 				break;
   1317 
   1318 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
   1319 				samplerType	= "usampler2D";
   1320 				lookup		= "vec4(textureGather(u_sampler, v_texcoord))";
   1321 				break;
   1322 
   1323 			default:
   1324 				samplerType	= "";
   1325 				lookup		= "";
   1326 				DE_ASSERT(false);
   1327 		}
   1328 	}
   1329 
   1330 	fragSource	<<	"#version 310 es\n"
   1331 					"uniform highp " << samplerType << " u_sampler;\n"
   1332 					"uniform highp vec4 u_colorScale;\n"
   1333 					"uniform highp vec4 u_colorBias;\n"
   1334 				<<	((m_useShadowSampler) ? ("uniform highp float u_ref;\n") : (""))
   1335 				<<	"in highp vec2 v_texcoord;\n"
   1336 					"layout(location=0) out highp vec4 o_color;\n"
   1337 					"void main()\n"
   1338 					"{\n"
   1339 					"	o_color = " << lookup << " * u_colorScale + u_colorBias;\n"
   1340 					"}\n";
   1341 
   1342 	return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vtxSource) << glu::FragmentSource(fragSource.str()));
   1343 }
   1344 
   1345 class TextureBorderClampFormatCase : public TextureBorderClampTest
   1346 {
   1347 public:
   1348 									TextureBorderClampFormatCase	(Context&						context,
   1349 																	 const char*					name,
   1350 																	 const char*					description,
   1351 																	 deUint32						texFormat,
   1352 																	 tcu::Sampler::DepthStencilMode	mode,
   1353 																	 StateType						stateType,
   1354 																	 SizeType						sizeType,
   1355 																	 deUint32						filter,
   1356 																	 SamplingFunction				samplingFunction);
   1357 
   1358 private:
   1359 	void							init							(void);
   1360 
   1361 	int								getNumIterations				(void) const;
   1362 	IterationConfig					getIteration					(int ndx) const;
   1363 
   1364 	const SizeType					m_sizeType;
   1365 	const deUint32					m_filter;
   1366 
   1367 	std::vector<IterationConfig>	m_iterations;
   1368 };
   1369 
   1370 
   1371 TextureBorderClampFormatCase::TextureBorderClampFormatCase	(Context&						context,
   1372 															 const char*					name,
   1373 															 const char*					description,
   1374 															 deUint32						texFormat,
   1375 															 tcu::Sampler::DepthStencilMode	mode,
   1376 															 StateType						stateType,
   1377 															 SizeType						sizeType,
   1378 															 deUint32						filter,
   1379 															 SamplingFunction				samplingFunction)
   1380 	: TextureBorderClampTest(context,
   1381 							 name,
   1382 							 description,
   1383 							 texFormat,
   1384 							 mode,
   1385 							 stateType,
   1386 							 (sizeType == SIZE_POT) ? (32) : (17),
   1387 							 (sizeType == SIZE_POT) ? (16) : (31),
   1388 							 samplingFunction)
   1389 	, m_sizeType			(sizeType)
   1390 	, m_filter				(filter)
   1391 {
   1392 	if (m_sizeType == SIZE_POT)
   1393 		DE_ASSERT(deIsPowerOfTwo32(m_texWidth) && deIsPowerOfTwo32(m_texHeight));
   1394 	else
   1395 		DE_ASSERT(!deIsPowerOfTwo32(m_texWidth) && !deIsPowerOfTwo32(m_texHeight));
   1396 
   1397 	if (glu::isCompressedFormat(texFormat))
   1398 	{
   1399 		const tcu::CompressedTexFormat	compressedFormat	= glu::mapGLCompressedTexFormat(texFormat);
   1400 		const tcu::IVec3				blockPixelSize		= tcu::getBlockPixelSize(compressedFormat);
   1401 
   1402 		// is (not) multiple of a block size
   1403 		if (m_sizeType == SIZE_POT)
   1404 			DE_ASSERT((m_texWidth % blockPixelSize.x()) == 0 && (m_texHeight % blockPixelSize.y()) == 0);
   1405 		else
   1406 			DE_ASSERT((m_texWidth % blockPixelSize.x()) != 0 && (m_texHeight % blockPixelSize.y()) != 0);
   1407 
   1408 		DE_UNREF(blockPixelSize);
   1409 	}
   1410 }
   1411 
   1412 void TextureBorderClampFormatCase::init (void)
   1413 {
   1414 	TextureBorderClampTest::init();
   1415 
   1416 	// \note TextureBorderClampTest::init() creates texture
   1417 	const tcu::TextureFormat		texFormat		= tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
   1418 	const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(texFormat);
   1419 
   1420 	// iterations
   1421 
   1422 	{
   1423 		IterationConfig iteration;
   1424 		iteration.p0			= tcu::Vec2(-1.5f, -3.0f);
   1425 		iteration.p1			= tcu::Vec2( 1.5f,  2.5f);
   1426 		iteration.borderColor	= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.3f, 0.7f, 0.2f, 0.5f));
   1427 		m_iterations.push_back(iteration);
   1428 	}
   1429 	{
   1430 		IterationConfig iteration;
   1431 		iteration.p0			= tcu::Vec2(-0.5f, 0.75f);
   1432 		iteration.p1			= tcu::Vec2(0.25f, 1.25f);
   1433 		iteration.borderColor	= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.9f, 0.2f, 0.4f, 0.6f));
   1434 		m_iterations.push_back(iteration);
   1435 	}
   1436 
   1437 	// common parameters
   1438 	for (int ndx = 0; ndx < (int)m_iterations.size(); ++ndx)
   1439 	{
   1440 		IterationConfig& iteration = m_iterations[ndx];
   1441 
   1442 		if (m_samplingFunction == SAMPLE_GATHER)
   1443 		{
   1444 			iteration.lookupScale	= tcu::Vec4(texFormatInfo.lookupScale.x());
   1445 			iteration.lookupBias	= tcu::Vec4(texFormatInfo.lookupBias.x());
   1446 		}
   1447 		else
   1448 		{
   1449 			iteration.lookupScale	= texFormatInfo.lookupScale;
   1450 			iteration.lookupBias	= texFormatInfo.lookupBias;
   1451 		}
   1452 
   1453 		iteration.minFilter		= m_filter;
   1454 		iteration.magFilter		= m_filter;
   1455 		iteration.sWrapMode		= GL_CLAMP_TO_BORDER;
   1456 		iteration.tWrapMode		= GL_CLAMP_TO_BORDER;
   1457 		iteration.compareMode	= GL_NONE;
   1458 		iteration.compareRef	= 0.0f;
   1459 	}
   1460 }
   1461 
   1462 int TextureBorderClampFormatCase::getNumIterations	(void) const
   1463 {
   1464 	return (int)m_iterations.size();
   1465 }
   1466 
   1467 TextureBorderClampTest::IterationConfig TextureBorderClampFormatCase::getIteration (int ndx) const
   1468 {
   1469 	return m_iterations[ndx];
   1470 }
   1471 
   1472 class TextureBorderClampRangeClampCase : public TextureBorderClampTest
   1473 {
   1474 public:
   1475 									TextureBorderClampRangeClampCase	(Context&						context,
   1476 																		 const char*					name,
   1477 																		 const char*					description,
   1478 																		 deUint32						texFormat,
   1479 																		 tcu::Sampler::DepthStencilMode	mode,
   1480 																		 deUint32						filter);
   1481 
   1482 private:
   1483 	void							init								(void);
   1484 
   1485 	int								getNumIterations					(void) const;
   1486 	IterationConfig					getIteration						(int ndx) const;
   1487 
   1488 	const deUint32					m_filter;
   1489 	std::vector<IterationConfig>	m_iterations;
   1490 };
   1491 
   1492 TextureBorderClampRangeClampCase::TextureBorderClampRangeClampCase	(Context&						context,
   1493 																	 const char*					name,
   1494 																	 const char*					description,
   1495 																	 deUint32						texFormat,
   1496 																	 tcu::Sampler::DepthStencilMode	mode,
   1497 																	 deUint32						filter)
   1498 	: TextureBorderClampTest(context, name, description, texFormat, mode, TextureBorderClampTest::STATE_TEXTURE_PARAM, 8, 32, SAMPLE_FILTER)
   1499 	, m_filter				(filter)
   1500 {
   1501 }
   1502 
   1503 void TextureBorderClampRangeClampCase::init (void)
   1504 {
   1505 	TextureBorderClampTest::init();
   1506 
   1507 	const tcu::TextureFormat	texFormat		= tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
   1508 	const bool					isDepth			= isDepthFormat(m_texFormat, m_sampleMode);
   1509 	const bool					isFloat			= m_channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
   1510 	const bool					isFixed			= m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
   1511 	const bool					isPureInteger	= m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER || m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
   1512 
   1513 	if (isDepth || isFloat)
   1514 	{
   1515 		// infinities are commonly used values on depth/float borders
   1516 		{
   1517 			IterationConfig iteration;
   1518 			iteration.p0			= tcu::Vec2(-1.2f, -3.0f);
   1519 			iteration.p1			= tcu::Vec2( 1.2f,  2.5f);
   1520 			iteration.borderColor	= rr::GenericVec4(tcu::Vec4(std::numeric_limits<float>::infinity()));
   1521 			iteration.lookupScale	= tcu::Vec4(0.5f); // scale & bias to [0.25, 0.5] range to make out-of-range values visible
   1522 			iteration.lookupBias	= tcu::Vec4(0.25f);
   1523 			iteration.description	= "border value infinity";
   1524 			m_iterations.push_back(iteration);
   1525 		}
   1526 		{
   1527 			IterationConfig iteration;
   1528 			iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
   1529 			iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
   1530 			iteration.borderColor	= rr::GenericVec4(tcu::Vec4(-std::numeric_limits<float>::infinity()));
   1531 			iteration.lookupScale	= tcu::Vec4(0.5f);
   1532 			iteration.lookupBias	= tcu::Vec4(0.25f);
   1533 			iteration.description	= "border value negative infinity";
   1534 			m_iterations.push_back(iteration);
   1535 		}
   1536 	}
   1537 	else if (isPureInteger)
   1538 	{
   1539 		const tcu::IVec4			numBits		= tcu::getTextureFormatBitDepth(texFormat);
   1540 		const bool					isSigned	= m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
   1541 
   1542 		// can't overflow 32bit integers with 32bit integers
   1543 		for (int ndx = 0; ndx < 4; ++ndx)
   1544 			DE_ASSERT(numBits[ndx] == 0 || numBits[ndx] == 8 || numBits[ndx] == 16);
   1545 
   1546 		const tcu::IVec4	minValue		= getNBitIntegerVec4MinValue(isSigned, numBits);
   1547 		const tcu::IVec4	maxValue		= getNBitIntegerVec4MaxValue(isSigned, numBits);
   1548 		const tcu::IVec4	valueRange		= maxValue - minValue;
   1549 		const tcu::IVec4	divSafeRange	((valueRange[0]==0) ? (1) : (valueRange[0]),
   1550 											 (valueRange[1]==0) ? (1) : (valueRange[1]),
   1551 											 (valueRange[2]==0) ? (1) : (valueRange[2]),
   1552 											 (valueRange[3]==0) ? (1) : (valueRange[3]));
   1553 
   1554 		// format max
   1555 		{
   1556 			const tcu::IVec4 value = maxValue + tcu::IVec4(1);
   1557 
   1558 			IterationConfig iteration;
   1559 			iteration.p0			= tcu::Vec2(-1.2f, -3.0f);
   1560 			iteration.p1			= tcu::Vec2( 1.2f,  2.5f);
   1561 			iteration.borderColor	= (isSigned) ? (rr::GenericVec4(value)) : (rr::GenericVec4(value.cast<deUint32>()));
   1562 			iteration.lookupScale	= tcu::Vec4(0.5f) / divSafeRange.cast<float>();
   1563 			iteration.lookupBias	= (isSigned) ? (tcu::Vec4(0.5f)) : (tcu::Vec4(0.25f));
   1564 			iteration.description	= "border values one larger than maximum";
   1565 			m_iterations.push_back(iteration);
   1566 		}
   1567 		// format min
   1568 		if (isSigned)
   1569 		{
   1570 			const tcu::IVec4 value = minValue - tcu::IVec4(1);
   1571 
   1572 			IterationConfig iteration;
   1573 			iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
   1574 			iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
   1575 			iteration.borderColor	= rr::GenericVec4(value);
   1576 			iteration.lookupScale	= tcu::Vec4(0.5f) / divSafeRange.cast<float>();
   1577 			iteration.lookupBias	= tcu::Vec4(0.5f);
   1578 			iteration.description	= "border values one less than minimum";
   1579 			m_iterations.push_back(iteration);
   1580 		}
   1581 		// (u)int32 max
   1582 		{
   1583 			const tcu::IVec4 value = (isSigned) ? (tcu::IVec4(std::numeric_limits<deInt32>::max())) : (tcu::IVec4(std::numeric_limits<deUint32>::max()));
   1584 
   1585 			IterationConfig iteration;
   1586 			iteration.p0			= tcu::Vec2(-1.6f, -2.1f);
   1587 			iteration.p1			= tcu::Vec2( 1.2f,  3.5f);
   1588 			iteration.borderColor	= (isSigned) ? (rr::GenericVec4(value)) : (rr::GenericVec4(value.cast<deUint32>()));
   1589 			iteration.lookupScale	= tcu::Vec4(0.5f) / divSafeRange.cast<float>();
   1590 			iteration.lookupBias	= tcu::Vec4(0.25f);
   1591 			iteration.description	= "border values 32-bit maximum";
   1592 			m_iterations.push_back(iteration);
   1593 		}
   1594 		// int32 min
   1595 		if (isSigned)
   1596 		{
   1597 			const tcu::IVec4 value = tcu::IVec4(std::numeric_limits<deInt32>::min());
   1598 
   1599 			IterationConfig iteration;
   1600 			iteration.p0			= tcu::Vec2(-2.6f, -4.0f);
   1601 			iteration.p1			= tcu::Vec2( 1.1f,  1.5f);
   1602 			iteration.borderColor	= rr::GenericVec4(value);
   1603 			iteration.lookupScale	= tcu::Vec4(0.5f) / divSafeRange.cast<float>();
   1604 			iteration.lookupBias	= tcu::Vec4(0.25f);
   1605 			iteration.description	= "border values 0";
   1606 			m_iterations.push_back(iteration);
   1607 		}
   1608 	}
   1609 	else if (isFixed)
   1610 	{
   1611 		const bool		isSigned	= m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;;
   1612 		const tcu::Vec4	lookupBias	= (isSigned) ? (tcu::Vec4(0.5f))    : (tcu::Vec4(0.25f)); // scale & bias to [0.25, 0.5] range to make out-of-range values visible
   1613 		const tcu::Vec4	lookupScale	= (isSigned) ? (tcu::Vec4(0.25f))   : (tcu::Vec4(0.5f));
   1614 
   1615 		{
   1616 			IterationConfig iteration;
   1617 			iteration.p0			= tcu::Vec2(-1.2f, -3.0f);
   1618 			iteration.p1			= tcu::Vec2( 1.2f,  2.5f);
   1619 			iteration.borderColor	= mapToFormatColorUnits(texFormat, tcu::Vec4(1.1f, 1.3f, 2.2f, 1.3f));
   1620 			iteration.lookupScale	= lookupScale;
   1621 			iteration.lookupBias	= lookupBias;
   1622 			iteration.description	= "border values larger than maximum";
   1623 			m_iterations.push_back(iteration);
   1624 		}
   1625 		{
   1626 			IterationConfig iteration;
   1627 			iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
   1628 			iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
   1629 			iteration.borderColor	= mapToFormatColorUnits(texFormat, tcu::Vec4(-0.2f, -0.9f, -2.4f, -0.6f));
   1630 			iteration.lookupScale	= lookupScale;
   1631 			iteration.lookupBias	= lookupBias;
   1632 			iteration.description	= "border values less than minimum";
   1633 			m_iterations.push_back(iteration);
   1634 		}
   1635 	}
   1636 	else
   1637 		DE_ASSERT(false);
   1638 
   1639 	// common parameters
   1640 	for (int ndx = 0; ndx < (int)m_iterations.size(); ++ndx)
   1641 	{
   1642 		IterationConfig& iteration = m_iterations[ndx];
   1643 
   1644 		iteration.minFilter		= m_filter;
   1645 		iteration.magFilter		= m_filter;
   1646 		iteration.sWrapMode		= GL_CLAMP_TO_BORDER;
   1647 		iteration.tWrapMode		= GL_CLAMP_TO_BORDER;
   1648 		iteration.compareMode	= GL_NONE;
   1649 		iteration.compareRef	= 0.0f;
   1650 	}
   1651 }
   1652 
   1653 int TextureBorderClampRangeClampCase::getNumIterations	(void) const
   1654 {
   1655 	return (int)m_iterations.size();
   1656 }
   1657 
   1658 TextureBorderClampTest::IterationConfig TextureBorderClampRangeClampCase::getIteration (int ndx) const
   1659 {
   1660 	return m_iterations[ndx];
   1661 }
   1662 
   1663 class TextureBorderClampPerAxisCase2D : public TextureBorderClampTest
   1664 {
   1665 public:
   1666 									TextureBorderClampPerAxisCase2D	(Context&						context,
   1667 																	 const char*					name,
   1668 																	 const char*					description,
   1669 																	 deUint32						texFormat,
   1670 																	 tcu::Sampler::DepthStencilMode	mode,
   1671 																	 SizeType						sizeType,
   1672 																	 deUint32						filter,
   1673 																	 deUint32						texSWrap,
   1674 																	 deUint32						texTWrap,
   1675 																	 SamplingFunction				samplingFunction);
   1676 
   1677 private:
   1678 	void							init							(void);
   1679 
   1680 	int								getNumIterations				(void) const;
   1681 	IterationConfig					getIteration					(int ndx) const;
   1682 
   1683 	const deUint32					m_texSWrap;
   1684 	const deUint32					m_texTWrap;
   1685 	const deUint32					m_filter;
   1686 
   1687 	std::vector<IterationConfig>	m_iterations;
   1688 };
   1689 
   1690 TextureBorderClampPerAxisCase2D::TextureBorderClampPerAxisCase2D (Context&							context,
   1691 																  const char*						name,
   1692 																  const char*						description,
   1693 																  deUint32							texFormat,
   1694 																  tcu::Sampler::DepthStencilMode	mode,
   1695 																  SizeType							sizeType,
   1696 																  deUint32							filter,
   1697 																  deUint32							texSWrap,
   1698 																  deUint32							texTWrap,
   1699 																  SamplingFunction					samplingFunction)
   1700 	: TextureBorderClampTest(context,
   1701 							 name,
   1702 							 description,
   1703 							 texFormat,
   1704 							 mode,
   1705 							 TextureBorderClampTest::STATE_TEXTURE_PARAM,
   1706 							 (sizeType == SIZE_POT) ? (16) : (7),
   1707 							 (sizeType == SIZE_POT) ? (8) : (9),
   1708 							 samplingFunction)
   1709 	, m_texSWrap			(texSWrap)
   1710 	, m_texTWrap			(texTWrap)
   1711 	, m_filter				(filter)
   1712 {
   1713 }
   1714 
   1715 void TextureBorderClampPerAxisCase2D::init (void)
   1716 {
   1717 	TextureBorderClampTest::init();
   1718 
   1719 	// \note TextureBorderClampTest::init() creates texture
   1720 	const tcu::TextureFormat		texFormat		= tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
   1721 	const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(texFormat);
   1722 
   1723 	IterationConfig iteration;
   1724 	iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
   1725 	iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
   1726 	iteration.borderColor	= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.4f, 0.9f, 0.1f, 0.2f));
   1727 
   1728 	if (m_samplingFunction == SAMPLE_GATHER)
   1729 	{
   1730 		iteration.lookupScale	= tcu::Vec4(texFormatInfo.lookupScale.x());
   1731 		iteration.lookupBias	= tcu::Vec4(texFormatInfo.lookupBias.x());
   1732 	}
   1733 	else
   1734 	{
   1735 		iteration.lookupScale	= texFormatInfo.lookupScale;
   1736 		iteration.lookupBias	= texFormatInfo.lookupBias;
   1737 	}
   1738 
   1739 	iteration.minFilter		= m_filter;
   1740 	iteration.magFilter		= m_filter;
   1741 	iteration.sWrapMode		= m_texSWrap;
   1742 	iteration.tWrapMode		= m_texTWrap;
   1743 	iteration.compareMode	= GL_NONE;
   1744 	iteration.compareRef	= 0.0f;
   1745 
   1746 	m_iterations.push_back(iteration);
   1747 }
   1748 
   1749 int TextureBorderClampPerAxisCase2D::getNumIterations	(void) const
   1750 {
   1751 	return (int)m_iterations.size();
   1752 }
   1753 
   1754 TextureBorderClampTest::IterationConfig TextureBorderClampPerAxisCase2D::getIteration (int ndx) const
   1755 {
   1756 	return m_iterations[ndx];
   1757 }
   1758 
   1759 class TextureBorderClampDepthCompareCase : public TextureBorderClampTest
   1760 {
   1761 public:
   1762 									TextureBorderClampDepthCompareCase	(Context&			context,
   1763 																		 const char*		name,
   1764 																		 const char*		description,
   1765 																		 deUint32			texFormat,
   1766 																		 SizeType			sizeType,
   1767 																		 deUint32			filter,
   1768 																		 SamplingFunction	samplingFunction);
   1769 
   1770 private:
   1771 	void							init								(void);
   1772 
   1773 	int								getNumIterations					(void) const;
   1774 	IterationConfig					getIteration						(int ndx) const;
   1775 
   1776 	const deUint32					m_filter;
   1777 	std::vector<IterationConfig>	m_iterations;
   1778 };
   1779 
   1780 TextureBorderClampDepthCompareCase::TextureBorderClampDepthCompareCase (Context&			context,
   1781 																		const char*			name,
   1782 																		const char*			description,
   1783 																		deUint32			texFormat,
   1784 																		SizeType			sizeType,
   1785 																		deUint32			filter,
   1786 																		SamplingFunction	samplingFunction)
   1787 	: TextureBorderClampTest(context,
   1788 							 name,
   1789 							 description,
   1790 							 texFormat,
   1791 							 tcu::Sampler::MODE_DEPTH,
   1792 							 TextureBorderClampTest::STATE_TEXTURE_PARAM,
   1793 							 (sizeType == SIZE_POT) ? (32) : (13),
   1794 							 (sizeType == SIZE_POT) ? (16) : (17),
   1795 							 samplingFunction,
   1796 							 FLAG_USE_SHADOW_SAMPLER)
   1797 	, m_filter				(filter)
   1798 {
   1799 }
   1800 
   1801 void TextureBorderClampDepthCompareCase::init (void)
   1802 {
   1803 	TextureBorderClampTest::init();
   1804 
   1805 	// 0.5 <= 0.7
   1806 	{
   1807 		IterationConfig iteration;
   1808 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
   1809 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
   1810 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(0.7f, 0.0f, 0.0f, 0.0f));
   1811 		iteration.description	= "Border color in [0, 1] range";
   1812 		iteration.compareMode	= GL_LEQUAL;
   1813 		iteration.compareRef	= 0.5f;
   1814 		m_iterations.push_back(iteration);
   1815 	}
   1816 
   1817 	// 1.5 <= 1.0
   1818 	{
   1819 		IterationConfig iteration;
   1820 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
   1821 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
   1822 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(1.5f, 0.0f, 0.0f, 0.0f));
   1823 		iteration.description	= "Border color > 1, should be clamped";
   1824 		iteration.compareMode	= GL_LEQUAL;
   1825 		iteration.compareRef	= 1.0f;
   1826 		m_iterations.push_back(iteration);
   1827 	}
   1828 
   1829 	// -0.5 >= 0.0
   1830 	{
   1831 		IterationConfig iteration;
   1832 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
   1833 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
   1834 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(-0.5f, 0.0f, 0.0f, 0.0f));
   1835 		iteration.description	= "Border color < 0, should be clamped";
   1836 		iteration.compareMode	= GL_GEQUAL;
   1837 		iteration.compareRef	= 0.0f;
   1838 		m_iterations.push_back(iteration);
   1839 	}
   1840 
   1841 	// inf < 1.25
   1842 	{
   1843 		IterationConfig iteration;
   1844 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
   1845 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
   1846 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(std::numeric_limits<float>::infinity(), 0.0f, 0.0f, 0.0f));
   1847 		iteration.description	= "Border color == inf, should be clamped; ref > 1";
   1848 		iteration.compareMode	= GL_LESS;
   1849 		iteration.compareRef	= 1.25f;
   1850 		m_iterations.push_back(iteration);
   1851 	}
   1852 
   1853 	// -inf > -0.5
   1854 	{
   1855 		IterationConfig iteration;
   1856 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
   1857 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
   1858 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(-std::numeric_limits<float>::infinity(), 0.0f, 0.0f, 0.0f));
   1859 		iteration.description	= "Border color == inf, should be clamped; ref < 0";
   1860 		iteration.compareMode	= GL_GREATER;
   1861 		iteration.compareRef	= -0.5f;
   1862 		m_iterations.push_back(iteration);
   1863 	}
   1864 
   1865 	// common parameters
   1866 	for (int ndx = 0; ndx < (int)m_iterations.size(); ++ndx)
   1867 	{
   1868 		IterationConfig& iteration = m_iterations[ndx];
   1869 
   1870 		iteration.lookupScale	= tcu::Vec4(1.0);
   1871 		iteration.lookupBias	= tcu::Vec4(0.0);
   1872 		iteration.minFilter		= m_filter;
   1873 		iteration.magFilter		= m_filter;
   1874 		iteration.sWrapMode		= GL_CLAMP_TO_BORDER;
   1875 		iteration.tWrapMode		= GL_CLAMP_TO_BORDER;
   1876 	}
   1877 }
   1878 
   1879 int TextureBorderClampDepthCompareCase::getNumIterations	(void) const
   1880 {
   1881 	return (int)m_iterations.size();
   1882 }
   1883 
   1884 TextureBorderClampTest::IterationConfig TextureBorderClampDepthCompareCase::getIteration (int ndx) const
   1885 {
   1886 	return m_iterations[ndx];
   1887 }
   1888 
   1889 class TextureBorderClampUnusedChannelCase : public TextureBorderClampTest
   1890 {
   1891 public:
   1892 									TextureBorderClampUnusedChannelCase	(Context&						context,
   1893 																		 const char*					name,
   1894 																		 const char*					description,
   1895 																		 deUint32						texFormat,
   1896 																		 tcu::Sampler::DepthStencilMode	depthStencilMode);
   1897 
   1898 private:
   1899 	void							init								(void);
   1900 
   1901 	int								getNumIterations					(void) const;
   1902 	IterationConfig					getIteration						(int ndx) const;
   1903 
   1904 	std::vector<IterationConfig>	m_iterations;
   1905 };
   1906 
   1907 TextureBorderClampUnusedChannelCase::TextureBorderClampUnusedChannelCase (Context&							context,
   1908 																		  const char*						name,
   1909 																		  const char*						description,
   1910 																		  deUint32							texFormat,
   1911 																		  tcu::Sampler::DepthStencilMode	depthStencilMode)
   1912 	: TextureBorderClampTest(context,
   1913 							 name,
   1914 							 description,
   1915 							 texFormat,
   1916 							 depthStencilMode,
   1917 							 TextureBorderClampTest::STATE_TEXTURE_PARAM,
   1918 							 8,
   1919 							 8,
   1920 							 SAMPLE_FILTER)
   1921 {
   1922 }
   1923 
   1924 static rr::GenericVec4 selectComponents (const rr::GenericVec4& trueComponents, const rr::GenericVec4& falseComponents, const tcu::BVec4& m)
   1925 {
   1926 	return rr::GenericVec4(tcu::select(trueComponents.get<deUint32>(), falseComponents.get<deUint32>(), m));
   1927 }
   1928 
   1929 void TextureBorderClampUnusedChannelCase::init (void)
   1930 {
   1931 	TextureBorderClampTest::init();
   1932 
   1933 	// \note TextureBorderClampTest::init() creates texture
   1934 	const tcu::TextureFormat		texFormat			= tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
   1935 	const tcu::TextureFormatInfo	texFormatInfo		= tcu::getTextureFormatInfo(texFormat);
   1936 	const tcu::BVec4				channelMask			= tcu::getTextureFormatChannelMask(texFormat);
   1937 	const float						maxChannelValue		= (channelMask[0]) ? (texFormatInfo.valueMax[0])
   1938 														: (channelMask[1]) ? (texFormatInfo.valueMax[1])
   1939 														: (channelMask[2]) ? (texFormatInfo.valueMax[2])
   1940 														:                    (texFormatInfo.valueMax[3]);
   1941 
   1942 	const rr::GenericVec4			effectiveColors		= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.6f));
   1943 	rr::GenericVec4					nonEffectiveColors;
   1944 
   1945 	switch (m_channelClass)
   1946 	{
   1947 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
   1948 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
   1949 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
   1950 			nonEffectiveColors = rr::GenericVec4(tcu::Vec4(maxChannelValue * 0.8f));
   1951 			break;
   1952 
   1953 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
   1954 			nonEffectiveColors = rr::GenericVec4(tcu::Vec4(maxChannelValue * 0.8f).cast<deInt32>());
   1955 			break;
   1956 
   1957 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
   1958 			nonEffectiveColors = rr::GenericVec4(tcu::Vec4(maxChannelValue * 0.8f).cast<deUint32>());
   1959 			break;
   1960 		default:
   1961 			DE_ASSERT(false);
   1962 	}
   1963 
   1964 	IterationConfig iteration;
   1965 	iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
   1966 	iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
   1967 	iteration.borderColor	= selectComponents(effectiveColors, nonEffectiveColors, channelMask);
   1968 	iteration.lookupScale	= texFormatInfo.lookupScale;
   1969 	iteration.lookupBias	= texFormatInfo.lookupBias;
   1970 	iteration.minFilter		= GL_NEAREST;
   1971 	iteration.magFilter		= GL_NEAREST;
   1972 	iteration.sWrapMode		= GL_CLAMP_TO_BORDER;
   1973 	iteration.tWrapMode		= GL_CLAMP_TO_BORDER;
   1974 	iteration.compareMode	= GL_NONE;
   1975 	iteration.compareRef	= 0.0f;
   1976 	iteration.description	= "Setting values to unused border color components";
   1977 
   1978 	m_iterations.push_back(iteration);
   1979 }
   1980 
   1981 int TextureBorderClampUnusedChannelCase::getNumIterations	(void) const
   1982 {
   1983 	return (int)m_iterations.size();
   1984 }
   1985 
   1986 TextureBorderClampTest::IterationConfig TextureBorderClampUnusedChannelCase::getIteration (int ndx) const
   1987 {
   1988 	return m_iterations[ndx];
   1989 }
   1990 
   1991 class TextureBorderClampPerAxisCase3D : public TestCase
   1992 {
   1993 public:
   1994 														TextureBorderClampPerAxisCase3D	(Context&		context,
   1995 																						 const char*	name,
   1996 																						 const char*	description,
   1997 																						 deUint32		texFormat,
   1998 																						 SizeType		size,
   1999 																						 deUint32		filter,
   2000 																						 deUint32		sWrap,
   2001 																						 deUint32		tWrap,
   2002 																						 deUint32		rWrap);
   2003 
   2004 private:
   2005 	void												init							(void);
   2006 	void												deinit							(void);
   2007 	IterateResult										iterate							(void);
   2008 
   2009 	void												renderTo						(tcu::Surface&									surface,
   2010 																						 const gls::TextureTestUtil::ReferenceParams&	samplerParams);
   2011 
   2012 	void												logParams						(const gls::TextureTestUtil::ReferenceParams&	samplerParams);
   2013 
   2014 	void												verifyImage						(const tcu::Surface&							image,
   2015 																						 const gls::TextureTestUtil::ReferenceParams&	samplerParams);
   2016 
   2017 	gls::TextureTestUtil::ReferenceParams				getSamplerParams				(void) const;
   2018 	deUint32											getCaseSeed						(void) const;
   2019 
   2020 	enum
   2021 	{
   2022 		VIEWPORT_WIDTH		= 128,
   2023 		VIEWPORT_HEIGHT		= 128,
   2024 	};
   2025 
   2026 	const deUint32										m_texFormat;
   2027 	const tcu::TextureChannelClass						m_channelClass;
   2028 	const tcu::IVec3									m_size;
   2029 	const deUint32										m_filter;
   2030 	const deUint32										m_sWrap;
   2031 	const deUint32										m_tWrap;
   2032 	const deUint32										m_rWrap;
   2033 
   2034 	de::MovePtr<glu::Texture3D>							m_texture;
   2035 	de::MovePtr<gls::TextureTestUtil::TextureRenderer>	m_renderer;
   2036 
   2037 	rr::GenericVec4										m_borderColor;
   2038 	std::vector<float>									m_texCoords;
   2039 	tcu::Vec4											m_lookupScale;
   2040 	tcu::Vec4											m_lookupBias;
   2041 };
   2042 
   2043 TextureBorderClampPerAxisCase3D::TextureBorderClampPerAxisCase3D (Context&		context,
   2044 																  const char*	name,
   2045 																  const char*	description,
   2046 																  deUint32		texFormat,
   2047 																  SizeType		size,
   2048 																  deUint32		filter,
   2049 																  deUint32		sWrap,
   2050 																  deUint32		tWrap,
   2051 																  deUint32		rWrap)
   2052 	: TestCase			(context, name, description)
   2053 	, m_texFormat		(texFormat)
   2054 	, m_channelClass	(getFormatChannelClass(texFormat, tcu::Sampler::MODE_LAST))
   2055 	, m_size			((size == SIZE_POT) ? (tcu::IVec3(8, 16, 4)) : (tcu::IVec3(13, 5, 7)))
   2056 	, m_filter			(filter)
   2057 	, m_sWrap			(sWrap)
   2058 	, m_tWrap			(tWrap)
   2059 	, m_rWrap			(rWrap)
   2060 {
   2061 }
   2062 
   2063 void TextureBorderClampPerAxisCase3D::init (void)
   2064 {
   2065 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_border_clamp"))
   2066 		throw tcu::NotSupportedError("Test requires GL_EXT_texture_border_clamp extension");
   2067 
   2068 	if (glu::isCompressedFormat(m_texFormat)													&&
   2069 		tcu::isAstcFormat(glu::mapGLCompressedTexFormat(m_texFormat))							&&
   2070 		!m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
   2071 	{
   2072 		throw tcu::NotSupportedError("Test requires GL_KHR_texture_compression_astc_ldr extension");
   2073 	}
   2074 	if (m_texFormat == GL_BGRA && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_format_BGRA8888"))
   2075 		throw tcu::NotSupportedError("Test requires GL_EXT_texture_format_BGRA8888 extension");
   2076 	if (m_context.getRenderTarget().getWidth() < VIEWPORT_WIDTH ||
   2077 		m_context.getRenderTarget().getHeight() < VIEWPORT_HEIGHT)
   2078 	{
   2079 		throw tcu::NotSupportedError("Test requires " + de::toString<int>(VIEWPORT_WIDTH) + "x" + de::toString<int>(VIEWPORT_HEIGHT) + " viewport");
   2080 	}
   2081 
   2082 	// resources
   2083 	m_texture = genDummyTexture<glu::Texture3D>(m_context.getRenderContext(), m_context.getContextInfo(), m_texFormat, m_size);
   2084 	m_renderer = de::MovePtr<gls::TextureTestUtil::TextureRenderer>(new gls::TextureTestUtil::TextureRenderer(m_context.getRenderContext(), m_testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP));
   2085 
   2086 	// texture info
   2087 	m_testCtx.getLog()	<< tcu::TestLog::Message
   2088 						<< "Created 3D texture with format " << ((glu::isCompressedFormat(m_texFormat)) ? (glu::getCompressedTexFormatName(m_texFormat)) : (glu::getPixelFormatName(m_texFormat)))
   2089 						<< ", size (" << m_texture->getRefTexture().getWidth() << ", " << m_texture->getRefTexture().getHeight() << ", " << m_texture->getRefTexture().getDepth() << ")\n"
   2090 						<< tcu::TestLog::EndMessage;
   2091 
   2092 	// tex coord
   2093 	{
   2094 		m_testCtx.getLog()	<< tcu::TestLog::Message
   2095 							<< "Setting tex coords bottom-left: (-1, -1, -1.5), top-right (2, 2, 2.5)\n"
   2096 							<< tcu::TestLog::EndMessage;
   2097 
   2098 		m_texCoords.resize(4*3);
   2099 
   2100 		m_texCoords[0] = -1.0f; m_texCoords[ 1] = -1.0f; m_texCoords[ 2] = -1.5f;
   2101 		m_texCoords[3] = -1.0f; m_texCoords[ 4] =  2.0f; m_texCoords[ 5] = 0.5f;
   2102 		m_texCoords[6] =  2.0f; m_texCoords[ 7] = -1.0f; m_texCoords[ 8] = 0.5f;
   2103 		m_texCoords[9] =  2.0f; m_texCoords[10] =  2.0f; m_texCoords[11] =  2.5f;
   2104 	}
   2105 
   2106 	// set render params
   2107 	{
   2108 		const tcu::TextureFormat		texFormat		= m_texture->getRefTexture().getFormat();
   2109 		const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(texFormat);
   2110 
   2111 		m_borderColor	= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.2f, 0.6f, 0.9f, 0.4f));
   2112 
   2113 		m_lookupScale	= texFormatInfo.lookupScale;
   2114 		m_lookupBias	= texFormatInfo.lookupBias;
   2115 	}
   2116 }
   2117 
   2118 void TextureBorderClampPerAxisCase3D::deinit (void)
   2119 {
   2120 	m_texture.clear();
   2121 	m_renderer.clear();
   2122 }
   2123 
   2124 TextureBorderClampPerAxisCase3D::IterateResult TextureBorderClampPerAxisCase3D::iterate (void)
   2125 {
   2126 	tcu::Surface								renderedFrame		(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
   2127 	const gls::TextureTestUtil::ReferenceParams	samplerParams		= getSamplerParams();
   2128 
   2129 	logParams(samplerParams);
   2130 	renderTo(renderedFrame, samplerParams);
   2131 	verifyImage(renderedFrame, samplerParams);
   2132 
   2133 	return STOP;
   2134 }
   2135 
   2136 void TextureBorderClampPerAxisCase3D::logParams (const gls::TextureTestUtil::ReferenceParams& samplerParams)
   2137 {
   2138 	const std::string	borderColorString	= (m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)   ? (de::toString(m_borderColor.get<deInt32>()))
   2139 											: (m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (de::toString(m_borderColor.get<deUint32>()))
   2140 											:																  (de::toString(m_borderColor.get<float>()));
   2141 
   2142 	m_testCtx.getLog()	<< tcu::TestLog::Message
   2143 						<< "Border color is " << borderColorString << "\n"
   2144 						<< "Texture lookup bias: " << samplerParams.colorBias << "\n"
   2145 						<< "Texture lookup scale: " << samplerParams.colorScale << "\n"
   2146 						<< "Filter: " << glu::getTextureFilterName(m_filter) << "\n"
   2147 						<< "Wrap mode: s = " << glu::getRepeatModeStr(m_sWrap)
   2148 							<< ", t = " << glu::getRepeatModeStr(m_tWrap)
   2149 							<< ", r = " << glu::getRepeatModeStr(m_rWrap) << "\n"
   2150 						<< tcu::TestLog::EndMessage;
   2151 }
   2152 
   2153 void TextureBorderClampPerAxisCase3D::renderTo (tcu::Surface&									surface,
   2154 												const gls::TextureTestUtil::ReferenceParams&	samplerParams)
   2155 {
   2156 	const glw::Functions&						gl			= m_context.getRenderContext().getFunctions();
   2157 	const gls::TextureTestUtil::RandomViewport	viewport	(m_context.getRenderTarget(), VIEWPORT_WIDTH, VIEWPORT_HEIGHT, getCaseSeed());
   2158 
   2159 	// Bind to unit 0.
   2160 	gl.activeTexture(GL_TEXTURE0);
   2161 	gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture());
   2162 
   2163 	// Setup filtering and wrap modes.
   2164 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S,		glu::getGLWrapMode(samplerParams.sampler.wrapS));
   2165 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T,		glu::getGLWrapMode(samplerParams.sampler.wrapT));
   2166 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R,		glu::getGLWrapMode(samplerParams.sampler.wrapR));
   2167 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER,	glu::getGLFilterMode(samplerParams.sampler.minFilter));
   2168 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER,	glu::getGLFilterMode(samplerParams.sampler.magFilter));
   2169 
   2170 	switch (m_channelClass)
   2171 	{
   2172 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
   2173 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
   2174 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
   2175 			gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<float>());
   2176 			break;
   2177 
   2178 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
   2179 			gl.texParameterIiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deInt32>());
   2180 			break;
   2181 
   2182 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
   2183 			gl.texParameterIuiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deUint32>());
   2184 			break;
   2185 
   2186 		default:
   2187 			DE_ASSERT(false);
   2188 	}
   2189 
   2190 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
   2191 
   2192 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
   2193 	m_renderer->renderQuad(0, &m_texCoords[0], samplerParams);
   2194 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, surface.getAccess());
   2195 }
   2196 
   2197 void TextureBorderClampPerAxisCase3D::verifyImage (const tcu::Surface&							renderedFrame,
   2198 												   const gls::TextureTestUtil::ReferenceParams&	samplerParams)
   2199 {
   2200 	const tcu::PixelFormat			pixelFormat			= m_context.getRenderTarget().getPixelFormat();
   2201 	const int						colorErrorBits		= 2;
   2202 	const tcu::IVec4				colorBits			= tcu::max(gls::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
   2203 	tcu::Surface					reference			(renderedFrame.getWidth(), renderedFrame.getHeight());
   2204 	tcu::Surface					errorMask			(renderedFrame.getWidth(), renderedFrame.getHeight());
   2205 	tcu::LodPrecision				lodPrecision;
   2206 	tcu::LookupPrecision			lookupPrecision;
   2207 	int								numFailedPixels;
   2208 
   2209 	lodPrecision.derivateBits		= 18;
   2210 	lodPrecision.lodBits			= 5;
   2211 
   2212 	lookupPrecision.colorThreshold	= tcu::computeFixedPointThreshold(colorBits) / samplerParams.colorScale;
   2213 	lookupPrecision.coordBits		= tcu::IVec3(20,20,0);
   2214 	lookupPrecision.uvwBits			= tcu::IVec3(5,5,0);
   2215 	lookupPrecision.colorMask		= gls::TextureTestUtil::getCompareMask(pixelFormat);
   2216 
   2217 	gls::TextureTestUtil::sampleTexture(gls::TextureTestUtil::SurfaceAccess(reference, pixelFormat), m_texture->getRefTexture(), &m_texCoords[0], samplerParams);
   2218 
   2219 	numFailedPixels = gls::TextureTestUtil::computeTextureLookupDiff(renderedFrame.getAccess(), reference.getAccess(), errorMask.getAccess(), m_texture->getRefTexture(),
   2220 																	 &m_texCoords[0], samplerParams, lookupPrecision, lodPrecision, m_testCtx.getWatchDog());
   2221 
   2222 	if (numFailedPixels > 0)
   2223 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
   2224 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
   2225 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
   2226 	if (numFailedPixels > 0)
   2227 	{
   2228 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
   2229 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
   2230 	}
   2231 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
   2232 
   2233 	if (numFailedPixels == 0)
   2234 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
   2235 	else
   2236 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
   2237 }
   2238 
   2239 gls::TextureTestUtil::ReferenceParams TextureBorderClampPerAxisCase3D::getSamplerParams (void) const
   2240 {
   2241 	const tcu::TextureFormat				texFormat		= m_texture->getRefTexture().getFormat();
   2242 	gls::TextureTestUtil::ReferenceParams	refParams		(gls::TextureTestUtil::TEXTURETYPE_3D);
   2243 
   2244 	refParams.sampler					= glu::mapGLSampler(m_sWrap, m_tWrap, m_rWrap, m_filter, m_filter);
   2245 	refParams.sampler.borderColor		= m_borderColor;
   2246 	refParams.lodMode					= gls::TextureTestUtil::LODMODE_EXACT;
   2247 	refParams.samplerType				= gls::TextureTestUtil::getSamplerType(texFormat);
   2248 	refParams.colorScale				= m_lookupScale;
   2249 	refParams.colorBias					= m_lookupBias;
   2250 
   2251 	return refParams;
   2252 }
   2253 
   2254 deUint32 TextureBorderClampPerAxisCase3D::getCaseSeed (void) const
   2255 {
   2256 	tcu::SeedBuilder builder;
   2257 	builder	<< std::string(getName())
   2258 			<< m_texFormat
   2259 			<< m_filter
   2260 			<< m_sWrap
   2261 			<< m_tWrap
   2262 			<< m_rWrap
   2263 			<< m_texture->getRefTexture().getWidth()
   2264 			<< m_texture->getRefTexture().getHeight()
   2265 			<< m_texture->getRefTexture().getDepth();
   2266 	return builder.get();
   2267 }
   2268 
   2269 } // anonymous
   2270 
   2271 TextureBorderClampTests::TextureBorderClampTests (Context& context)
   2272 	: TestCaseGroup(context, "border_clamp", "EXT_texture_border_clamp tests")
   2273 {
   2274 }
   2275 
   2276 TextureBorderClampTests::~TextureBorderClampTests (void)
   2277 {
   2278 }
   2279 
   2280 void TextureBorderClampTests::init (void)
   2281 {
   2282 	static const struct
   2283 	{
   2284 		const char*									name;
   2285 		deUint32									filter;
   2286 		TextureBorderClampTest::SamplingFunction	sampling;
   2287 	} s_filters[] =
   2288 	{
   2289 		{ "nearest",	GL_NEAREST,	TextureBorderClampTest::SAMPLE_FILTER	},
   2290 		{ "linear",		GL_LINEAR,	TextureBorderClampTest::SAMPLE_FILTER	},
   2291 		{ "gather",		GL_NEAREST,	TextureBorderClampTest::SAMPLE_GATHER	},
   2292 	};
   2293 
   2294 	// .formats
   2295 	{
   2296 		static const struct
   2297 		{
   2298 			const char*						name;
   2299 			deUint32						format;
   2300 			tcu::Sampler::DepthStencilMode	mode;
   2301 		} formats[] =
   2302 		{
   2303 			{ "luminance",									GL_LUMINANCE,									tcu::Sampler::MODE_LAST		},
   2304 			{ "alpha",										GL_ALPHA,										tcu::Sampler::MODE_LAST		},
   2305 			{ "luminance_alpha",							GL_LUMINANCE_ALPHA,								tcu::Sampler::MODE_LAST		},
   2306 			{ "bgra",										GL_BGRA,										tcu::Sampler::MODE_LAST		},
   2307 			{ "r8",											GL_R8,											tcu::Sampler::MODE_LAST		},
   2308 			{ "r8_snorm",									GL_R8_SNORM,									tcu::Sampler::MODE_LAST		},
   2309 			{ "rg8",										GL_RG8,											tcu::Sampler::MODE_LAST		},
   2310 			{ "rg8_snorm",									GL_RG8_SNORM,									tcu::Sampler::MODE_LAST		},
   2311 			{ "rgb8",										GL_RGB8,										tcu::Sampler::MODE_LAST		},
   2312 			{ "rgb8_snorm",									GL_RGB8_SNORM,									tcu::Sampler::MODE_LAST		},
   2313 			{ "rgb565",										GL_RGB565,										tcu::Sampler::MODE_LAST		},
   2314 			{ "rgba4",										GL_RGBA4,										tcu::Sampler::MODE_LAST		},
   2315 			{ "rgb5_a1",									GL_RGB5_A1,										tcu::Sampler::MODE_LAST		},
   2316 			{ "rgba8",										GL_RGBA8,										tcu::Sampler::MODE_LAST		},
   2317 			{ "rgba8_snorm",								GL_RGBA8_SNORM,									tcu::Sampler::MODE_LAST		},
   2318 			{ "rgb10_a2",									GL_RGB10_A2,									tcu::Sampler::MODE_LAST		},
   2319 			{ "rgb10_a2ui",									GL_RGB10_A2UI,									tcu::Sampler::MODE_LAST		},
   2320 			{ "srgb8",										GL_SRGB8,										tcu::Sampler::MODE_LAST		},
   2321 			{ "srgb8_alpha8",								GL_SRGB8_ALPHA8,								tcu::Sampler::MODE_LAST		},
   2322 			{ "r16f",										GL_R16F,										tcu::Sampler::MODE_LAST		},
   2323 			{ "rg16f",										GL_RG16F,										tcu::Sampler::MODE_LAST		},
   2324 			{ "rgb16f",										GL_RGB16F,										tcu::Sampler::MODE_LAST		},
   2325 			{ "rgba16f",									GL_RGBA16F,										tcu::Sampler::MODE_LAST		},
   2326 			{ "r32f",										GL_R32F,										tcu::Sampler::MODE_LAST		},
   2327 			{ "rg32f",										GL_RG32F,										tcu::Sampler::MODE_LAST		},
   2328 			{ "rgb32f",										GL_RGB32F,										tcu::Sampler::MODE_LAST		},
   2329 			{ "rgba32f",									GL_RGBA32F,										tcu::Sampler::MODE_LAST		},
   2330 			{ "r11f_g11f_b10f",								GL_R11F_G11F_B10F,								tcu::Sampler::MODE_LAST		},
   2331 			{ "rgb9_e5",									GL_RGB9_E5,										tcu::Sampler::MODE_LAST		},
   2332 			{ "r8i",										GL_R8I,											tcu::Sampler::MODE_LAST		},
   2333 			{ "r8ui",										GL_R8UI,										tcu::Sampler::MODE_LAST		},
   2334 			{ "r16i",										GL_R16I,										tcu::Sampler::MODE_LAST		},
   2335 			{ "r16ui",										GL_R16UI,										tcu::Sampler::MODE_LAST		},
   2336 			{ "r32i",										GL_R32I,										tcu::Sampler::MODE_LAST		},
   2337 			{ "r32ui",										GL_R32UI,										tcu::Sampler::MODE_LAST		},
   2338 			{ "rg8i",										GL_RG8I,										tcu::Sampler::MODE_LAST		},
   2339 			{ "rg8ui",										GL_RG8UI,										tcu::Sampler::MODE_LAST		},
   2340 			{ "rg16i",										GL_RG16I,										tcu::Sampler::MODE_LAST		},
   2341 			{ "rg16ui",										GL_RG16UI,										tcu::Sampler::MODE_LAST		},
   2342 			{ "rg32i",										GL_RG32I,										tcu::Sampler::MODE_LAST		},
   2343 			{ "rg32ui",										GL_RG32UI,										tcu::Sampler::MODE_LAST		},
   2344 			{ "rgb8i",										GL_RGB8I,										tcu::Sampler::MODE_LAST		},
   2345 			{ "rgb8ui",										GL_RGB8UI,										tcu::Sampler::MODE_LAST		},
   2346 			{ "rgb16i",										GL_RGB16I,										tcu::Sampler::MODE_LAST		},
   2347 			{ "rgb16ui",									GL_RGB16UI,										tcu::Sampler::MODE_LAST		},
   2348 			{ "rgb32i",										GL_RGB32I,										tcu::Sampler::MODE_LAST		},
   2349 			{ "rgb32ui",									GL_RGB32UI,										tcu::Sampler::MODE_LAST		},
   2350 			{ "rgba8i",										GL_RGBA8I,										tcu::Sampler::MODE_LAST		},
   2351 			{ "rgba8ui",									GL_RGBA8UI,										tcu::Sampler::MODE_LAST		},
   2352 			{ "rgba16i",									GL_RGBA16I,										tcu::Sampler::MODE_LAST		},
   2353 			{ "rgba16ui",									GL_RGBA16UI,									tcu::Sampler::MODE_LAST		},
   2354 			{ "rgba32i",									GL_RGBA32I,										tcu::Sampler::MODE_LAST		},
   2355 			{ "rgba32ui",									GL_RGBA32UI,									tcu::Sampler::MODE_LAST		},
   2356 			{ "depth_component16",							GL_DEPTH_COMPONENT16,							tcu::Sampler::MODE_DEPTH	},
   2357 			{ "depth_component24",							GL_DEPTH_COMPONENT24,							tcu::Sampler::MODE_DEPTH	},
   2358 			{ "depth_component32f",							GL_DEPTH_COMPONENT32F,							tcu::Sampler::MODE_DEPTH	},
   2359 			{ "stencil_index8",								GL_STENCIL_INDEX8,								tcu::Sampler::MODE_STENCIL	},
   2360 			{ "depth24_stencil8_sample_depth",				GL_DEPTH24_STENCIL8,							tcu::Sampler::MODE_DEPTH	},
   2361 			{ "depth32f_stencil8_sample_depth",				GL_DEPTH32F_STENCIL8,							tcu::Sampler::MODE_DEPTH	},
   2362 			{ "depth24_stencil8_sample_stencil",			GL_DEPTH24_STENCIL8,							tcu::Sampler::MODE_STENCIL	},
   2363 			{ "depth32f_stencil8_sample_stencil",			GL_DEPTH32F_STENCIL8,							tcu::Sampler::MODE_STENCIL	},
   2364 			{ "compressed_r11_eac",							GL_COMPRESSED_R11_EAC,							tcu::Sampler::MODE_LAST		},
   2365 			{ "compressed_signed_r11_eac",					GL_COMPRESSED_SIGNED_R11_EAC,					tcu::Sampler::MODE_LAST		},
   2366 			{ "compressed_rg11_eac",						GL_COMPRESSED_RG11_EAC,							tcu::Sampler::MODE_LAST		},
   2367 			{ "compressed_signed_rg11_eac",					GL_COMPRESSED_SIGNED_RG11_EAC,					tcu::Sampler::MODE_LAST		},
   2368 			{ "compressed_rgb8_etc2",						GL_COMPRESSED_RGB8_ETC2,						tcu::Sampler::MODE_LAST		},
   2369 			{ "compressed_srgb8_etc2",						GL_COMPRESSED_SRGB8_ETC2,						tcu::Sampler::MODE_LAST		},
   2370 			{ "compressed_rgb8_punchthrough_alpha1_etc2",	GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,	tcu::Sampler::MODE_LAST		},
   2371 			{ "compressed_srgb8_punchthrough_alpha1_etc2",	GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,	tcu::Sampler::MODE_LAST		},
   2372 			{ "compressed_rgba8_etc2_eac",					GL_COMPRESSED_RGBA8_ETC2_EAC,					tcu::Sampler::MODE_LAST		},
   2373 			{ "compressed_srgb8_alpha8_etc2_eac",			GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,			tcu::Sampler::MODE_LAST		},
   2374 		};
   2375 
   2376 		tcu::TestCaseGroup* const formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "Format tests");
   2377 		addChild(formatsGroup);
   2378 
   2379 		// .format
   2380 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
   2381 		{
   2382 			const deUint32							format			= formats[formatNdx].format;
   2383 			const tcu::Sampler::DepthStencilMode	sampleMode		= formats[formatNdx].mode;
   2384 			const bool								isCompressed	= glu::isCompressedFormat(format);
   2385 			const bool								coreFilterable	= isCoreFilterableFormat(format, sampleMode);
   2386 			tcu::TestCaseGroup* const				formatGroup		= new tcu::TestCaseGroup(m_testCtx, formats[formatNdx].name, "Format test");
   2387 
   2388 			formatsGroup->addChild(formatGroup);
   2389 
   2390 			// .nearest
   2391 			// .linear
   2392 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
   2393 			{
   2394 				// [not-compressed]
   2395 				// .size_pot
   2396 				// .size_npot
   2397 				// [compressed]
   2398 				// .size_tile_multiple (also pot)
   2399 				// .size_not_tile_multiple (also npot)
   2400 				for (int sizeNdx = 0; sizeNdx < 2; ++sizeNdx)
   2401 				{
   2402 					const bool				isNpotCase		= (sizeNdx == 1);
   2403 					const char* const		sizePotName		= (!isCompressed) ? ("size_pot") : ("size_tile_multiple");
   2404 					const char* const		sizeNpotName	= (!isCompressed) ? ("size_npot") : ("size_not_tile_multiple");
   2405 					const char* const		sizeName		= (isNpotCase) ? (sizeNpotName) : (sizePotName);
   2406 					const SizeType			sizeType		= (isNpotCase) ? (SIZE_NPOT) : (SIZE_POT);
   2407 					const std::string		caseName		= std::string() + s_filters[filterNdx].name + "_" + sizeName;
   2408 					const deUint32			filter			= s_filters[filterNdx].filter;
   2409 
   2410 					if (coreFilterable || !filterRequiresFilterability(filter))
   2411 						formatGroup->addChild(new TextureBorderClampFormatCase(m_context,
   2412 																			   caseName.c_str(),
   2413 																			   "",
   2414 																			   format,
   2415 																			   sampleMode,
   2416 																			   TextureBorderClampFormatCase::STATE_TEXTURE_PARAM,
   2417 																			   sizeType,
   2418 																			   filter,
   2419 																			   s_filters[filterNdx].sampling));
   2420 				}
   2421 			}
   2422 		}
   2423 	}
   2424 
   2425 	// .range_clamp
   2426 	{
   2427 		static const struct
   2428 		{
   2429 			const char*						name;
   2430 			deUint32						format;
   2431 			tcu::Sampler::DepthStencilMode	mode;
   2432 		} formats[] =
   2433 		{
   2434 			{ "unorm_color",								GL_R8,					tcu::Sampler::MODE_LAST		},
   2435 			{ "snorm_color",								GL_R8_SNORM,			tcu::Sampler::MODE_LAST		},
   2436 			{ "float_color",								GL_RG32F,				tcu::Sampler::MODE_LAST		},
   2437 			{ "int_color",									GL_R8I,					tcu::Sampler::MODE_LAST		},
   2438 			{ "uint_color",									GL_R16UI,				tcu::Sampler::MODE_LAST		},
   2439 			{ "srgb_color",									GL_SRGB8_ALPHA8,		tcu::Sampler::MODE_LAST		},
   2440 			{ "unorm_depth",								GL_DEPTH_COMPONENT24,	tcu::Sampler::MODE_DEPTH	},
   2441 			{ "float_depth",								GL_DEPTH_COMPONENT32F,	tcu::Sampler::MODE_DEPTH	},
   2442 			{ "uint_stencil",								GL_STENCIL_INDEX8,		tcu::Sampler::MODE_STENCIL	},
   2443 			{ "float_depth_uint_stencil_sample_depth",		GL_DEPTH32F_STENCIL8,	tcu::Sampler::MODE_DEPTH	},
   2444 			{ "float_depth_uint_stencil_sample_stencil",	GL_DEPTH32F_STENCIL8,	tcu::Sampler::MODE_STENCIL	},
   2445 			{ "unorm_depth_uint_stencil_sample_depth",		GL_DEPTH24_STENCIL8,	tcu::Sampler::MODE_DEPTH	},
   2446 			{ "unorm_depth_uint_stencil_sample_stencil",	GL_DEPTH24_STENCIL8,	tcu::Sampler::MODE_STENCIL	},
   2447 			{ "compressed_color",							GL_COMPRESSED_RG11_EAC,	tcu::Sampler::MODE_LAST		},
   2448 		};
   2449 
   2450 		tcu::TestCaseGroup* const rangeClampGroup = new tcu::TestCaseGroup(m_testCtx, "range_clamp", "Range clamp tests");
   2451 		addChild(rangeClampGroup);
   2452 
   2453 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
   2454 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
   2455 		{
   2456 			const deUint32							format			= formats[formatNdx].format;
   2457 			const tcu::Sampler::DepthStencilMode	sampleMode		= formats[formatNdx].mode;
   2458 			const std::string						caseName		= std::string() + s_filters[filterNdx].name + "_" + formats[formatNdx].name;
   2459 			const deUint32							filter			= s_filters[filterNdx].filter;
   2460 			const bool								coreFilterable	= isCoreFilterableFormat(format, sampleMode);
   2461 
   2462 			if (s_filters[filterNdx].sampling == TextureBorderClampTest::SAMPLE_GATHER)
   2463 				continue;
   2464 
   2465 			if (coreFilterable || !filterRequiresFilterability(filter))
   2466 				rangeClampGroup->addChild(new TextureBorderClampRangeClampCase(m_context, caseName.c_str(), "", format, sampleMode, filter));
   2467 		}
   2468 	}
   2469 
   2470 	// .sampler
   2471 	{
   2472 		static const struct
   2473 		{
   2474 			const char*						name;
   2475 			deUint32						format;
   2476 			tcu::Sampler::DepthStencilMode	mode;
   2477 		} formats[] =
   2478 		{
   2479 			{ "unorm_color",		GL_R8,					tcu::Sampler::MODE_LAST		},
   2480 			{ "snorm_color",		GL_R8_SNORM,			tcu::Sampler::MODE_LAST		},
   2481 			{ "float_color",		GL_RG32F,				tcu::Sampler::MODE_LAST		},
   2482 			{ "int_color",			GL_R8I,					tcu::Sampler::MODE_LAST		},
   2483 			{ "uint_color",			GL_R16UI,				tcu::Sampler::MODE_LAST		},
   2484 			{ "unorm_depth",		GL_DEPTH_COMPONENT24,	tcu::Sampler::MODE_DEPTH	},
   2485 			{ "float_depth",		GL_DEPTH_COMPONENT32F,	tcu::Sampler::MODE_DEPTH	},
   2486 			{ "uint_stencil",		GL_STENCIL_INDEX8,		tcu::Sampler::MODE_STENCIL	},
   2487 			{ "compressed_color",	GL_COMPRESSED_RG11_EAC,	tcu::Sampler::MODE_LAST		},
   2488 		};
   2489 
   2490 		tcu::TestCaseGroup* const samplerGroup = new tcu::TestCaseGroup(m_testCtx, "sampler", "Sampler param tests");
   2491 		addChild(samplerGroup);
   2492 
   2493 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
   2494 		{
   2495 			const deUint32							format		= formats[formatNdx].format;
   2496 			const tcu::Sampler::DepthStencilMode	sampleMode	= formats[formatNdx].mode;
   2497 			const char*								caseName	= formats[formatNdx].name;
   2498 
   2499 			samplerGroup->addChild(new TextureBorderClampFormatCase(m_context,
   2500 																	caseName,
   2501 																	"",
   2502 																	format,
   2503 																	sampleMode,
   2504 																	TextureBorderClampFormatCase::STATE_SAMPLER_PARAM,
   2505 																	SIZE_POT,
   2506 																	GL_NEAREST,
   2507 																	TextureBorderClampFormatCase::SAMPLE_FILTER));
   2508 		}
   2509 	}
   2510 
   2511 	// .per_axis_wrap_mode
   2512 	{
   2513 		static const struct
   2514 		{
   2515 			const char*						name;
   2516 			bool							is3D;
   2517 		} targets[] =
   2518 		{
   2519 			{ "texture_2d", false	},
   2520 			{ "texture_3d", true	},
   2521 		};
   2522 		static const struct
   2523 		{
   2524 			const char*						name;
   2525 			deUint32						format;
   2526 			tcu::Sampler::DepthStencilMode	mode;
   2527 			bool							supports3D;
   2528 		} formats[] =
   2529 		{
   2530 			{ "unorm_color",		GL_RG8,						tcu::Sampler::MODE_LAST,	true	},
   2531 			{ "snorm_color",		GL_RG8_SNORM,				tcu::Sampler::MODE_LAST,	true	},
   2532 			{ "float_color",		GL_R32F,					tcu::Sampler::MODE_LAST,	true	},
   2533 			{ "int_color",			GL_RG16I,					tcu::Sampler::MODE_LAST,	true	},
   2534 			{ "uint_color",			GL_R8UI,					tcu::Sampler::MODE_LAST,	true	},
   2535 			{ "unorm_depth",		GL_DEPTH_COMPONENT16,		tcu::Sampler::MODE_DEPTH,	false	},
   2536 			{ "float_depth",		GL_DEPTH32F_STENCIL8,		tcu::Sampler::MODE_DEPTH,	false	},
   2537 			{ "uint_stencil",		GL_DEPTH32F_STENCIL8,		tcu::Sampler::MODE_STENCIL,	false	},
   2538 			{ "compressed_color",	GL_COMPRESSED_RGB8_ETC2,	tcu::Sampler::MODE_LAST,	false	},
   2539 		};
   2540 		static const struct
   2541 		{
   2542 			const char*	name;
   2543 			deUint32	sWrap;
   2544 			deUint32	tWrap;
   2545 			deUint32	rWrap;
   2546 			bool		is3D;
   2547 		} wrapConfigs[] =
   2548 		{
   2549 			// 2d configs
   2550 			{ "s_clamp_to_edge_t_clamp_to_border",						GL_CLAMP_TO_EDGE,	GL_CLAMP_TO_BORDER,	GL_NONE,			false	},
   2551 			{ "s_repeat_t_clamp_to_border",								GL_REPEAT,			GL_CLAMP_TO_BORDER,	GL_NONE,			false	},
   2552 			{ "s_mirrored_repeat_t_clamp_to_border",					GL_MIRRORED_REPEAT,	GL_CLAMP_TO_BORDER,	GL_NONE,			false	},
   2553 
   2554 			// 3d configs
   2555 			{ "s_clamp_to_border_t_clamp_to_border_r_clamp_to_border",	GL_CLAMP_TO_BORDER,	GL_CLAMP_TO_BORDER,	GL_CLAMP_TO_BORDER,	true	},
   2556 			{ "s_clamp_to_border_t_clamp_to_border_r_repeat",			GL_CLAMP_TO_BORDER,	GL_CLAMP_TO_BORDER,	GL_REPEAT,			true	},
   2557 			{ "s_mirrored_repeat_t_clamp_to_border_r_repeat",			GL_MIRRORED_REPEAT,	GL_CLAMP_TO_BORDER,	GL_REPEAT,			true	},
   2558 			{ "s_repeat_t_mirrored_repeat_r_clamp_to_border",			GL_REPEAT,			GL_MIRRORED_REPEAT,	GL_CLAMP_TO_BORDER,	true	},
   2559 		};
   2560 
   2561 		tcu::TestCaseGroup* const perAxisGroup = new tcu::TestCaseGroup(m_testCtx, "per_axis_wrap_mode", "Per-axis wrapping modes");
   2562 		addChild(perAxisGroup);
   2563 
   2564 		// .texture_nd
   2565 		for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx)
   2566 		{
   2567 			tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, targets[targetNdx].name, "Texture target test");
   2568 			perAxisGroup->addChild(targetGroup);
   2569 
   2570 			// .format
   2571 			for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
   2572 			{
   2573 				if (targets[targetNdx].is3D && !formats[formatNdx].supports3D)
   2574 					continue;
   2575 				else
   2576 				{
   2577 					const deUint32							format			= formats[formatNdx].format;
   2578 					const tcu::Sampler::DepthStencilMode	sampleMode		= formats[formatNdx].mode;
   2579 					const bool								coreFilterable	= isCoreFilterableFormat(format, sampleMode);
   2580 					tcu::TestCaseGroup* const				formatGroup		= new tcu::TestCaseGroup(m_testCtx, formats[formatNdx].name, "Format test");
   2581 					targetGroup->addChild(formatGroup);
   2582 
   2583 					// .linear
   2584 					// .nearest
   2585 					// .gather
   2586 					for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
   2587 					{
   2588 						const deUint32 filter = s_filters[filterNdx].filter;
   2589 
   2590 						if (!coreFilterable && filterRequiresFilterability(filter))
   2591 						{
   2592 							// skip linear on pure integers
   2593 							continue;
   2594 						}
   2595 						else if (s_filters[filterNdx].sampling == TextureBorderClampTest::SAMPLE_GATHER && targets[targetNdx].is3D)
   2596 						{
   2597 							// skip gather on 3d
   2598 							continue;
   2599 						}
   2600 						else
   2601 						{
   2602 							tcu::TestCaseGroup* const filteringGroup = new tcu::TestCaseGroup(m_testCtx, s_filters[filterNdx].name, "Tests with specific filter");
   2603 							formatGroup->addChild(filteringGroup);
   2604 
   2605 							// .s_XXX_t_XXX(_r_XXX)
   2606 							for (int wrapNdx = 0; wrapNdx < DE_LENGTH_OF_ARRAY(wrapConfigs); ++wrapNdx)
   2607 							{
   2608 								if (wrapConfigs[wrapNdx].is3D != targets[targetNdx].is3D)
   2609 									continue;
   2610 								else
   2611 								{
   2612 									for (int sizeNdx = 0; sizeNdx < 2; ++sizeNdx)
   2613 									{
   2614 										const char* const		wrapName			= wrapConfigs[wrapNdx].name;
   2615 										const bool				isNpotCase			= (sizeNdx == 1);
   2616 										const char* const		sizeNameExtension	= (isNpotCase) ? ("_npot") : ("_pot");
   2617 										const SizeType			size				= (isNpotCase) ? (SIZE_NPOT) : (SIZE_POT);
   2618 
   2619 										if (!targets[targetNdx].is3D)
   2620 											filteringGroup->addChild(new TextureBorderClampPerAxisCase2D(m_context,
   2621 																										 (std::string() + wrapName + sizeNameExtension).c_str(),
   2622 																										 "",
   2623 																										 format,
   2624 																										 sampleMode,
   2625 																										 size,
   2626 																										 filter,
   2627 																										 wrapConfigs[wrapNdx].sWrap,
   2628 																										 wrapConfigs[wrapNdx].tWrap,
   2629 																										 s_filters[filterNdx].sampling));
   2630 										else
   2631 										{
   2632 											DE_ASSERT(sampleMode == tcu::Sampler::MODE_LAST);
   2633 											filteringGroup->addChild(new TextureBorderClampPerAxisCase3D(m_context,
   2634 																										 (std::string() + wrapName + sizeNameExtension).c_str(),
   2635 																										 "",
   2636 																										 format,
   2637 																										 size,
   2638 																										 filter,
   2639 																										 wrapConfigs[wrapNdx].sWrap,
   2640 																										 wrapConfigs[wrapNdx].tWrap,
   2641 																										 wrapConfigs[wrapNdx].rWrap));
   2642 										}
   2643 									}
   2644 								}
   2645 							}
   2646 						}
   2647 					}
   2648 				}
   2649 			}
   2650 		}
   2651 	}
   2652 
   2653 	// .depth_compare_mode
   2654 	{
   2655 		static const struct
   2656 		{
   2657 			const char*						name;
   2658 			deUint32						format;
   2659 		} formats[] =
   2660 		{
   2661 			{ "depth_component16",		GL_DEPTH_COMPONENT16	},
   2662 			{ "depth_component24",		GL_DEPTH_COMPONENT24	},
   2663 			{ "depth24_stencil8",		GL_DEPTH24_STENCIL8		},
   2664 			{ "depth32f_stencil8",		GL_DEPTH32F_STENCIL8	},
   2665 		};
   2666 
   2667 		tcu::TestCaseGroup* const compareGroup = new tcu::TestCaseGroup(m_testCtx, "depth_compare_mode", "Tests depth compare mode");
   2668 		addChild(compareGroup);
   2669 
   2670 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
   2671 		{
   2672 			const deUint32							format			= formats[formatNdx].format;
   2673 			tcu::TestCaseGroup* const				formatGroup		= new tcu::TestCaseGroup(m_testCtx, formats[formatNdx].name, "Format test");
   2674 
   2675 			compareGroup->addChild(formatGroup);
   2676 
   2677 			// (format).(linear|nearest|gather)_(pot|npot)
   2678 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
   2679 			for (int sizeNdx = 0; sizeNdx < 2; ++sizeNdx)
   2680 			{
   2681 					const bool				isNpotCase		= (sizeNdx == 1);
   2682 					const char* const		sizeName		= (isNpotCase) ? ("size_npot") : ("size_pot");
   2683 					const SizeType			sizeType		= (isNpotCase) ? (SIZE_NPOT) : (SIZE_POT);
   2684 					const std::string		caseName		= std::string() + s_filters[filterNdx].name + "_" + sizeName;
   2685 					const deUint32			filter			= s_filters[filterNdx].filter;
   2686 
   2687 					formatGroup->addChild(new TextureBorderClampDepthCompareCase(m_context,
   2688 																				 caseName.c_str(),
   2689 																				 "",
   2690 																				 format,
   2691 																				 sizeType,
   2692 																				 filter,
   2693 																				 s_filters[filterNdx].sampling));
   2694 			}
   2695 		}
   2696 	}
   2697 
   2698 	// unused channels (A in rgb, G in stencil etc.)
   2699 	{
   2700 		static const struct
   2701 		{
   2702 			const char*						name;
   2703 			deUint32						format;
   2704 			tcu::Sampler::DepthStencilMode	mode;
   2705 		} formats[] =
   2706 		{
   2707 			{ "r8",										GL_R8,						tcu::Sampler::MODE_LAST		},
   2708 			{ "rg8_snorm",								GL_RG8_SNORM,				tcu::Sampler::MODE_LAST		},
   2709 			{ "rgb8",									GL_RGB8,					tcu::Sampler::MODE_LAST		},
   2710 			{ "rg32f",									GL_RG32F,					tcu::Sampler::MODE_LAST		},
   2711 			{ "r16i",									GL_RG16I,					tcu::Sampler::MODE_LAST		},
   2712 			{ "luminance",								GL_LUMINANCE,				tcu::Sampler::MODE_LAST		},
   2713 			{ "alpha",									GL_ALPHA,					tcu::Sampler::MODE_LAST		},
   2714 			{ "luminance_alpha",						GL_LUMINANCE_ALPHA,			tcu::Sampler::MODE_LAST		},
   2715 			{ "depth_component16",						GL_DEPTH_COMPONENT16,		tcu::Sampler::MODE_DEPTH	},
   2716 			{ "depth_component32f",						GL_DEPTH_COMPONENT32F,		tcu::Sampler::MODE_DEPTH	},
   2717 			{ "stencil_index8",							GL_STENCIL_INDEX8,			tcu::Sampler::MODE_STENCIL	},
   2718 			{ "depth32f_stencil8_sample_depth",			GL_DEPTH32F_STENCIL8,		tcu::Sampler::MODE_DEPTH	},
   2719 			{ "depth32f_stencil8_sample_stencil",		GL_DEPTH32F_STENCIL8,		tcu::Sampler::MODE_STENCIL	},
   2720 			{ "depth24_stencil8_sample_depth",			GL_DEPTH24_STENCIL8,		tcu::Sampler::MODE_DEPTH	},
   2721 			{ "depth24_stencil8_sample_stencil",		GL_DEPTH24_STENCIL8,		tcu::Sampler::MODE_STENCIL	},
   2722 			{ "compressed_r11_eac",						GL_COMPRESSED_R11_EAC,		tcu::Sampler::MODE_LAST		},
   2723 		};
   2724 
   2725 		tcu::TestCaseGroup* const unusedGroup = new tcu::TestCaseGroup(m_testCtx, "unused_channels", "Tests channels that are not present in the internal format");
   2726 		addChild(unusedGroup);
   2727 
   2728 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
   2729 		{
   2730 			unusedGroup->addChild(new TextureBorderClampUnusedChannelCase(m_context,
   2731 																		  formats[formatNdx].name,
   2732 																		  "",
   2733 																		  formats[formatNdx].format,
   2734 																		  formats[formatNdx].mode));
   2735 		}
   2736 	}
   2737 }
   2738 
   2739 } // Functional
   2740 } // gles31
   2741 } // deqp
   2742