/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTextureArray.java | 54 Vector3f[] texCoord = new Vector3f[8]; 55 texCoord[0] = new Vector3f(0, 0, 0); 56 texCoord[1] = new Vector3f(1, 0, 0); 57 texCoord[2] = new Vector3f(0, 1, 0); 58 texCoord[3] = new Vector3f(1, 1, 0); 60 texCoord[4] = new Vector3f(0, 0, 1); 61 texCoord[5] = new Vector3f(1, 0, 1); 62 texCoord[6] = new Vector3f(0, 1, 1); 63 texCoord[7] = new Vector3f(1, 1, 1); 68 m.setBuffer(Type.TexCoord, 3, BufferUtils.createFloatBuffer(texCoord)) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestCustomMesh.java | 71 Vector2f [] texCoord = new Vector2f[4]; 72 texCoord[0] = new Vector2f(0,0); 73 texCoord[1] = new Vector2f(1,0); 74 texCoord[2] = new Vector2f(0,1); 75 texCoord[3] = new Vector2f(1,1); 82 m.setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(texCoord));
|
/external/deqp/modules/gles2/functional/ |
es2fTextureFormatTests.cpp | 144 vector<float> texCoord; 158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 186 m_renderer.renderQuad(0, &texCoord[0], renderParams); 191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 320 vector<float> texCoord; 334 computeQuadTexCoordCube(texCoord, face); 354 m_renderer.renderQuad(0, &texCoord[0], renderParams); 359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 454 vector<float> texCoord; 456 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)) [all...] |
es2fTextureSizeTests.cpp | 129 vector<float> texCoord; 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); 272 vector<float> texCoord; 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
|
es2fTextureWrapTests.cpp | 170 vector<float> texCoord; 194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f)); 196 m_renderer.renderQuad(0, &texCoord[0], refParams); 200 m_texture->getRefTexture(), &texCoord[0], refParams); 207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 209 m_renderer.renderQuad(0, &texCoord[0], refParams); 213 m_texture->getRefTexture(), &texCoord[0], refParams);
|
es2fTextureCompletenessTests.cpp | 154 vector<float> texCoord; 160 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 165 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_2D); 207 vector<float> texCoord; 217 computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face); 221 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_CUBE); [all...] |
es2fTextureFilteringTests.cpp | 271 vector<float> texCoord; 285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 294 m_renderer.renderQuad(0, &texCoord[0], refParams); 312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 569 vector<float> texCoord; 571 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); 577 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 598 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
|
es2fShaderTextureFunctionTests.cpp | 499 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; 503 op << "(u_sampler, " << texCoord;
|
es2fTextureMipmapTests.cpp | 63 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 65 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 262 vector<float> texCoord; 320 // Compute texcoord. 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 372 // Compute texcoord. 377 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 378 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break [all...] |
es2fVertexTextureTests.cpp | 304 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y(); 307 m_texCoords.push_back(texCoord); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSizeTests.cpp | 129 vector<float> texCoord; 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); 272 vector<float> texCoord; 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
|
es3fTextureSwizzleTests.cpp | 152 vector<float> texCoord; 161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 188 m_renderer.renderQuad(0, &texCoord[0], renderParams); 196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams);
|
es3fTextureWrapTests.cpp | 301 vector<float> texCoord; 326 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight); 327 m_renderer.renderQuad(0, &texCoord[0], refParams); 349 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
|
es3fTextureFormatTests.cpp | 161 vector<float> texCoord; 175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 203 m_renderer.renderQuad(0, &texCoord[0], renderParams); 208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 351 vector<float> texCoord; 365 computeQuadTexCoordCube(texCoord, face); 385 m_renderer.renderQuad(0, &texCoord[0], renderParams); 390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 513 vector<float> texCoord; 522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)) [all...] |
es3fTextureFilteringTests.cpp | 271 vector<float> texCoord; 285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 294 m_renderer.renderQuad(0, &texCoord[0], refParams); 312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 323 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 596 vector<float> texCoord; 598 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); 604 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 625 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat); 636 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat) [all...] |
es3fTextureShadowTests.cpp | 99 const float* texCoord, 124 sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); 125 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 131 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); 132 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 331 vector<float> texCoord; 347 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 358 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 375 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); 386 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 180 vector<float> texCoord; 193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx)); 215 m_renderer.renderQuad(0, &texCoord[0], renderParams); 219 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 318 vector<float> texCoord; 327 computeQuadTexCoord1D(texCoord, 0.0f, (float)(m_texture->getRefTexture().getWidth())); 346 m_renderer.renderQuad(0, &texCoord[0], renderParams); 352 fetchTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], spec.lookupScale, spec.lookupBias);
|
es31fStencilTexturingTests.cpp | 229 const float texCoord[] = 239 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0]) 294 const float texCoord[] = 304 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0]) 329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height) 363 glu::va::Float("a_texCoord", 3, 4, 0, texCoord) 671 vector<float> texCoord; 689 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f)); 706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight); 731 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[0], sampleParams, lookupPrec, lodPrec, tcu::PixelFormat(8, 8, 8, 8)) [all...] |
es31fTextureFilteringTests.cpp | 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) 74 const size_t numVerts = texCoord.size() / 4; 76 DE_ASSERT(texCoord.size() % 4 == 0); 82 const float u = texCoord[coordNdx + 0]; 83 const float v = texCoord[coordNdx + 1]; 84 const float w = texCoord[coordNdx + 2]; 85 const float q = texCoord[coordNdx + 3]; 357 vector<float> texCoord; 359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange); 365 logCubeArrayTexCoords(log, texCoord); [all...] |
/frameworks/base/libs/hwui/ |
Glop.h | 102 const void* texCoord;
|
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 176 int texCoord = Integer.parseInt(split[1]); 177 if (texCoord == 1){
|
/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 204 vector<float> texCoord; 239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 241 m_renderer.renderQuad(0, &texCoord[0], refParams); 243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 252 m_renderer.renderQuad(0, &texCoord[0], refParams); 254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 281 m_renderer.renderQuad(0, &texCoord[0], refParams); 283 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams) [all...] |
es2aTextureMipmapTests.cpp | 62 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 263 vector<float> texCoord; 327 // Compute texcoord. 332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 345 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 540 vector<float> texCoord; 597 computeQuadTexCoordCube(texCoord, cubeFace) [all...] |
/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 195 vector<float> texCoord; 230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 232 m_renderer.renderQuad(0, &texCoord[0], refParams); 234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 243 m_renderer.renderQuad(0, &texCoord[0], refParams); 245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 272 m_renderer.renderQuad(0, &texCoord[0], refParams); 274 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams) [all...] |
es3aTextureMipmapTests.cpp | 59 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 255 vector<float> texCoord; 320 // Compute texcoord. 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 529 vector<float> texCoord; 586 computeQuadTexCoordCube(texCoord, cubeFace) [all...] |