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  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 51 using tcu::Vec3;
763 "attribute mediump vec3 a_normal${NAME_SPEC};\n"
765 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n"
767 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n"
768 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n"
776 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n"
777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
797 resultTemplate += "varying mediump vec3 v_eyeNormal${NAME_SPEC};\n";
801 "varying mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"
806 "mediump vec3 direction (mediump vec4 from, mediump vec4 to)\n
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 51 using tcu::Vec3;
764 "in mediump vec3 a_normal${NAME_SPEC};\n"
766 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n"
768 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n"
769 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n"
777 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n"
778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
798 resultTemplate += "out mediump vec3 v_eyeNormal${NAME_SPEC};\n";
802 "out mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"
807 "mediump vec3 direction (mediump vec4 from, mediump vec4 to)\n
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 237 sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
    [all...]
es3fTextureFormatTests.cpp 675 computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0,1,2));
    [all...]
es3fFragmentOutputTests.cpp 62 using tcu::Vec3;
    [all...]
es3fShaderCommonFunctionTests.cpp 46 using tcu::Vec3;
    [all...]
  /external/deqp/modules/glshared/
glsVertexArrayTests.cpp 108 "vec3", // OUTPUTTYPE_VEC3,
689 "vec3", // OUTPUTTYPE_VEC3,
779 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents)
836 tcu::Vec3 color = tcu::Vec3(1.0, 1.0, 1.0);
927 "\thighp vec3 color = vec3(1.0, 1.0, 1.0);\n";
    [all...]
glsDrawTest.cpp 138 "vec3", // OUTPUTTYPE_VEC3,
    [all...]
glsLongStressCase.cpp 56 using tcu::Vec3;
    [all...]
  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 51 using tcu::Vec3;
  /external/deqp/modules/gles31/functional/
es31fCopyImageTests.cpp     [all...]
es31fShaderImageLoadStoreTests.cpp 59 using tcu::Vec3;
555 m_log << TestLog::Message << "// Assigning to uniform " << name << ": " << Vec3(x, y, z) << TestLog::EndMessage;
894 "uniform highp vec3 u_texCoordLD;\n"
895 "uniform highp vec3 u_texCoordRD;\n"
896 "uniform highp vec3 u_texCoordLU;\n"
897 "uniform highp vec3 u_texCoordRU;\n"
905 " highp vec3 texCoord = u_texCoordLD*(1.0-s)*(1.0-t)\n"
    [all...]
es31fShaderCommonFunctionTests.cpp 50 using tcu::Vec3;
    [all...]
es31fPrimitiveBoundingBoxTests.cpp 89 tcu::Vec3 min;
90 tcu::Vec3 max;
895 "flat in highp vec3 v_bbox_clipMin;\n"
896 "flat in highp vec3 v_bbox_clipMax;\n"
    [all...]
es31fTextureBorderClampTests.cpp     [all...]

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