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  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 228 Vec3 arr[4];
634 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); }
635 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); }
636 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
662 vtx << "varying mediump vec3 v_color;\n";
663 frag << "varying mediump vec3 v_color;\n";
779 vtx << " v_color = vec3(res);\n";
785 frag << " gl_FragColor = vec4(vec3(res), 1.0);\n";
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es2fShaderTextureFunctionTests.cpp 52 FUNCTION_TEXTUREPROJ3, //!< textureProj(sampler2D, vec3)
55 FUNCTION_TEXTUREPROJLOD3, //!< textureProjLod(sampler2D, vec3)
178 using tcu::Vec3;
399 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
400 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
401 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
es2fShaderOperatorTests.cpp 206 VALUE_VEC3 = (1<<3), // vec3 only
655 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
661 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \
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es2fDepthRangeTests.cpp 52 using tcu::Vec3;
es2fDepthStencilClearTests.cpp 51 using tcu::Vec3;
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 198 Vec3 arr[4];
588 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); }
589 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); }
590 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
620 vtx << "out mediump vec3 v_color;\n";
621 frag << "in mediump vec3 v_color;\n";
737 vtx << " v_color = vec3(res);\n";
743 frag << " o_color = vec4(vec3(res), 1.0);\n";
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es3fTextureShadowTests.cpp 108 const tcu::Vec3 nonShadowThreshold = tcu::computeFixedPointThreshold(getBitsVec(pixelFormat)-1).swizzle(1,2,3);
722 tcu::Vec3 minCoord;
723 tcu::Vec3 maxCoord;
732 FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
862 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer)));
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es3fTextureMipmapTests.cpp 56 using tcu::Vec3;
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es3fShaderOperatorTests.cpp 267 VALUE_VEC3 = (1<<3), // vec3 only
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es3fDepthStencilClearTests.cpp 51 using tcu::Vec3;
es3fFragDepthTests.cpp 51 using tcu::Vec3;
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 64 using tcu::Vec3;
186 vector<Vec3> vertices (gridsize*gridsize);
198 vertices[y*gridsize + x] = Vec3(x_, y_, z_);
206 const Vec3& p0 = vertices[(y+0)*gridsize + (x+0)];
207 const Vec3& p1 = vertices[(y+0)*gridsize + (x+1)];
208 const Vec3& p2 = vertices[(y+1)*gridsize + (x+0)];
209 const Vec3& p3 = vertices[(y+1)*gridsize + (x+1)];
233 "out mediump vec3 v_bcoords;\n"
236 " v_bcoords = vec3(0, 0, 0);\n"
247 "out mediump vec3 v_bcoords;\n
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  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 57 using tcu::Vec3;
514 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
520 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
532 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
537 static Vec4 gatherOffsetsCompare (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
548 const Vec3& coord,
561 const Vec3& coord,
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es31fSampleVariableTests.cpp 58 ColorVerifier (const tcu::Vec3& _color, int _threshold = 8)
64 ColorVerifier (const tcu::Vec3& _color, tcu::IVec3 _threshold)
563 allOk &= verifyImageWithVerifier(resultBuffers[sampleNdx], m_testCtx.getLog(), ColorVerifier(tcu::Vec3(0.0f, sampleIdColor, 1.0f), tcu::IVec3(1, threshold, 1)), false);
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es31fFboTestUtil.cpp 49 using tcu::Vec3;
282 "out highp vec3 v_coord;\n"
286 " v_coord = u_coordMat * vec3(a_coord, 1.0);\n"
296 "in highp vec3 v_coord;\n"
372 const tcu::Vec3 v_coord = texCoordMat * tcu::Vec3(a_coord.x(), a_coord.y(), 1.0f);
es31fLayoutBindingTests.cpp 47 using tcu::Vec3;
390 const Vec3 vertices[] =
392 Vec3(-1.0f, -1.0f, +1.0f),
393 Vec3(+1.0f, -1.0f, +1.0f),
394 Vec3(+1.0f, +1.0f, +1.0f),
395 Vec3(-1.0f, +1.0f, +1.0f),
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es31fTextureSpecificationTests.cpp 194 sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
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  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 481 return tcu::cross(tcu::Vec3(a.x(), a.y(), 0.0f), tcu::Vec3(b.x(), b.y(), 0.0f)).z();
939 const tcu::Vec3 ssp = p.swizzle(0, 1, 2);
940 const tcu::Vec3 ssv0 = v0.swizzle(0, 1, 2);
941 const tcu::Vec3 ssv1 = v1.swizzle(0, 1, 2);
945 const tcu::Vec3 a = ssv0.swizzle(0,1,2) - ssp.swizzle(0,1,2);
946 const tcu::Vec3 b = ssv1.swizzle(0,1,2) - ssp.swizzle(0,1,2);
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 46 using tcu::Vec3;
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sglrReferenceContext.hpp 211 void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const;
237 void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const;
263 void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const;
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  /external/deqp/framework/common/
tcuTexture.hpp 460 CubeFace selectCubeFace (const Vec3& coords);
461 Vec2 projectToFace (CubeFace face, const Vec3& coords);
462 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords);
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tcuTexCompareVerifier.cpp     [all...]
tcuTexture.cpp     [all...]
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 58 using tcu::Vec3;

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