/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/ |
WrappedIndexBuffer.java | 5 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
UpdatedTerrainPatch.java | 35 import com.jme3.scene.VertexBuffer.Type;
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TerrainPatch.java | 48 import com.jme3.scene.VertexBuffer;
49 import com.jme3.scene.VertexBuffer.Type;
325 VertexBuffer NB = mesh.getBuffer(Type.Normal);
326 VertexBuffer TB = mesh.getBuffer(Type.Tangent);
327 VertexBuffer BB = mesh.getBuffer(Type.Binormal);
[all...] |
/external/skia/experimental/AndroidPathRenderer/ |
GrAndroidPathRenderer.cpp | 35 android::uirenderer::VertexBuffer vertices;
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AndroidPathRenderer.cpp | 100 static void getFillVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer) { 101 Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count()); 118 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { 119 Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count() * 2 + 2); 157 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { 158 Vertex* buffer = vertexBuffer->alloc<Vertex>(vertices.count() * 2); 200 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) [all...] |
/frameworks/base/libs/hwui/ |
AmbientShadow.cpp | 64 #include "VertexBuffer.h" 184 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) { 185 shadowVertexBuffer.setMeshFeatureFlags(VertexBuffer::kAlpha | VertexBuffer::kIndices); 340 ALOGD("vertexBuffer i %d, (%f, %f %f)", i, shadowVertices[i].x, shadowVertices[i].y,
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OpenGLRenderer.h | 69 class VertexBuffer; 224 const VertexBuffer* ambientShadowVertexBuffer, 225 const VertexBuffer* spotShadowVertexBuffer); 716 * @param vertexBuffer The VertexBuffer to be drawn 720 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer, 726 void drawVertexBuffer(const VertexBuffer& vertexBuffer, 728 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags) [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 44 import com.jme3.scene.VertexBuffer; 45 import com.jme3.scene.VertexBuffer.Format; 46 import com.jme3.scene.VertexBuffer.Type; 47 import com.jme3.scene.VertexBuffer.Usage; [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 43 import com.jme3.scene.VertexBuffer.Type; 457 m.setBuffer(VertexBuffer.Type.Normal, 3, normBuf); 461 m.setBuffer(VertexBuffer.Type.TexCoord, 2, tcBuf); 468 m.setBuffer(VertexBuffer.Type.Index, 3, ib); 472 m.setBuffer(VertexBuffer.Type.Index, 3, sb); 521 m.setBuffer(VertexBuffer.Type.Position, 3, posBuf);
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TextureAtlas.java | 42 import com.jme3.scene.VertexBuffer; 43 import com.jme3.scene.VertexBuffer.Type; 432 VertexBuffer inBuf = inMesh.getBuffer(Type.TexCoord); 433 VertexBuffer outBuf = outMesh.getBuffer(Type.TexCoord); 530 VertexBuffer inBuf = inMesh.getBuffer(Type.TexCoord); 531 VertexBuffer outBuf = outMesh.getBuffer(Type.TexCoord);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintShrinkWrap.java | 14 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
UVProjectionGenerator.java | 9 import com.jme3.scene.VertexBuffer; 34 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position); 117 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position); 176 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
HullCollisionShape.java | 8 import com.jme3.scene.VertexBuffer.Type;
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GImpactCollisionShape.java | 40 import com.jme3.scene.VertexBuffer.Type;
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MeshCollisionShape.java | 40 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
DebugShapeFactory.java | 42 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
StripBox.java | 37 import com.jme3.scene.VertexBuffer.Type;
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Box.java | 37 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
HullCollisionShape.java | 11 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestCustomMesh.java | 42 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTextureArray.java | 10 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | 42 import com.jme3.scene.VertexBuffer;
43 import com.jme3.scene.VertexBuffer.Format;
44 import com.jme3.scene.VertexBuffer.Type;
45 import com.jme3.scene.VertexBuffer.Usage;
[all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 37 import com.jme3.scene.VertexBuffer;
335 public Attribute getAttribute(VertexBuffer.Type attribType){
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTangentGen.java | 45 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
TangentBinormalGenerator.java | 39 import com.jme3.scene.VertexBuffer.Format; 40 import com.jme3.scene.VertexBuffer.Type; 41 import com.jme3.scene.VertexBuffer.Usage; 164 VertexBuffer tangents = mesh.getBuffer(Type.Tangent); 166 VertexBuffer bindTangents = new VertexBuffer(Type.BindPoseTangent); 184 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); 192 VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3); 197 populateFromBuffer(v[j], vertexBuffer, index[j]); 215 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData() [all...] |