HomeSort by relevance Sort by last modified time
    Searched refs:VertexBuffer (Results 51 - 75 of 95) sorted by null

1 23 4

  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
WrappedIndexBuffer.java 5 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
UpdatedTerrainPatch.java 35 import com.jme3.scene.VertexBuffer.Type;
TerrainPatch.java 48 import com.jme3.scene.VertexBuffer;
49 import com.jme3.scene.VertexBuffer.Type;
325 VertexBuffer NB = mesh.getBuffer(Type.Normal);
326 VertexBuffer TB = mesh.getBuffer(Type.Tangent);
327 VertexBuffer BB = mesh.getBuffer(Type.Binormal);
    [all...]
  /external/skia/experimental/AndroidPathRenderer/
GrAndroidPathRenderer.cpp 35 android::uirenderer::VertexBuffer vertices;
AndroidPathRenderer.cpp 100 static void getFillVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer) {
101 Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count());
118 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
119 Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count() * 2 + 2);
157 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
158 Vertex* buffer = vertexBuffer->alloc<Vertex>(vertices.count() * 2);
200 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++)
    [all...]
  /frameworks/base/libs/hwui/
AmbientShadow.cpp 64 #include "VertexBuffer.h"
184 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) {
185 shadowVertexBuffer.setMeshFeatureFlags(VertexBuffer::kAlpha | VertexBuffer::kIndices);
340 ALOGD("vertexBuffer i %d, (%f, %f %f)", i, shadowVertices[i].x, shadowVertices[i].y,
OpenGLRenderer.h 69 class VertexBuffer;
224 const VertexBuffer* ambientShadowVertexBuffer,
225 const VertexBuffer* spotShadowVertexBuffer);
716 * @param vertexBuffer The VertexBuffer to be drawn
720 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
726 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
728 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags)
    [all...]
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 44 import com.jme3.scene.VertexBuffer;
45 import com.jme3.scene.VertexBuffer.Format;
46 import com.jme3.scene.VertexBuffer.Type;
47 import com.jme3.scene.VertexBuffer.Usage;
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 43 import com.jme3.scene.VertexBuffer.Type;
457 m.setBuffer(VertexBuffer.Type.Normal, 3, normBuf);
461 m.setBuffer(VertexBuffer.Type.TexCoord, 2, tcBuf);
468 m.setBuffer(VertexBuffer.Type.Index, 3, ib);
472 m.setBuffer(VertexBuffer.Type.Index, 3, sb);
521 m.setBuffer(VertexBuffer.Type.Position, 3, posBuf);
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 42 import com.jme3.scene.VertexBuffer;
43 import com.jme3.scene.VertexBuffer.Type;
432 VertexBuffer inBuf = inMesh.getBuffer(Type.TexCoord);
433 VertexBuffer outBuf = outMesh.getBuffer(Type.TexCoord);
530 VertexBuffer inBuf = inMesh.getBuffer(Type.TexCoord);
531 VertexBuffer outBuf = outMesh.getBuffer(Type.TexCoord);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintShrinkWrap.java 14 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVProjectionGenerator.java 9 import com.jme3.scene.VertexBuffer;
34 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
117 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
176 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
HullCollisionShape.java 8 import com.jme3.scene.VertexBuffer.Type;
GImpactCollisionShape.java 40 import com.jme3.scene.VertexBuffer.Type;
MeshCollisionShape.java 40 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
DebugShapeFactory.java 42 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
StripBox.java 37 import com.jme3.scene.VertexBuffer.Type;
Box.java 37 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
HullCollisionShape.java 11 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestCustomMesh.java 42 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 10 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 42 import com.jme3.scene.VertexBuffer;
43 import com.jme3.scene.VertexBuffer.Format;
44 import com.jme3.scene.VertexBuffer.Type;
45 import com.jme3.scene.VertexBuffer.Usage;
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 37 import com.jme3.scene.VertexBuffer;
335 public Attribute getAttribute(VertexBuffer.Type attribType){
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTangentGen.java 45 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 39 import com.jme3.scene.VertexBuffer.Format;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.VertexBuffer.Usage;
164 VertexBuffer tangents = mesh.getBuffer(Type.Tangent);
166 VertexBuffer bindTangents = new VertexBuffer(Type.BindPoseTangent);
184 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
192 VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3);
197 populateFromBuffer(v[j], vertexBuffer, index[j]);
215 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData()
    [all...]

Completed in 1343 milliseconds

1 23 4