/frameworks/base/libs/hwui/ |
FboCache.h | 41 * total number of FBOs available in the cache decreases. 57 * Clears the cache. This causes all FBOs to be deleted. 67 * Returns the maximum number of FBOs that the cache can hold.
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/external/deqp/modules/gles3/functional/ |
es3fFboColorbufferTests.cpp | 375 std::vector<deUint32> fbos; local 407 fbos.push_back(layerFbo); 414 for (size_t n = 0; n < fbos.size(); n++) 427 const deUint32 fbo = fbos[face]; 504 std::vector<deUint32> fbos; local 534 fbos.push_back(layerFbo); 541 for (size_t n = 0; n < fbos.size(); n++) 553 const deUint32 fbo = fbos[layer]; 630 std::vector<deUint32> fbos; local 658 fbos.push_back(layerFbo) 841 deUint32 fbos[] = { 0, 0 }; local 910 deUint32 fbos[] = { 0, 0 }; local 976 deUint32 fbos[] = { 0, 0 }; local [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
GLToolbox.java | 50 int[] fbos = new int[] { fboId }; local 52 GLES20.glDeleteFramebuffers(1, fbos, 0); 64 int[] fbos = new int[1]; local 65 GLES20.glGenFramebuffers(1, fbos, 0); 67 return fbos[0];
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RenderTarget.java | 105 // multiple FBOs to a single texture is valid.
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
pp_init.c | 120 /** Free any allocated FBOs (temp buffers). Called after resizing for example. */ 195 /** Allocate the temp FBOs. Called on makecurrent and resize. */ 209 pp_debug("Initializing FBOs, size %ux%u\n", w, h);
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postprocess.h | 49 struct pipe_resource *tmp[2]; /* Two temp FBOs for the queue */
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/external/deqp/modules/gles31/functional/ |
es31fFboColorbufferTests.cpp | 151 std::vector<deUint32> fbos; local 189 fbos.push_back(layerFbo); 196 std::vector<int> order(fbos.size()); 210 const deUint32 fbo = fbos[layerFace];
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/external/mesa3d/docs/ |
relnotes-7.7.1.html | 52 glCopy/DrawPixels() to FBOs.
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relnotes-7.9.1.html | 213 <li>i965: Add support for rendering to SARGB8 FBOs.</li> 329 <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li>
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relnotes-9.0.2.html | 57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=57984">Bug 57984</a> - r300g: blend sfactor=GL_DST_COLOR fails with FBOs</li>
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/external/skia/src/gpu/gl/ |
GrGLRenderTarget.cpp | 47 // For auto-resolving FBOs, the MSAA buffer is free.
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GrGLCaps.h | 33 * The type of MSAA for FBOs supported. Different extensions have different 38 * no support for MSAA FBOs
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GrGLAssembleInterface.cpp | 267 // we must have FBOs
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/external/mesa3d/src/mesa/main/ |
shared.c | 276 rb->RefCount = 0; /* see comment for FBOs above */ 375 * Free texture objects (after FBOs since some textures might have 376 * been bound to FBOs).
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_rasterizer.c | 75 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs 76 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
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/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 119 // FBOs are not shared across contexts, textures and renderbuffers are though.
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/external/deqp/doc/testspecs/GLES3/ |
functional.fbo.completeness.txt | 39 + Trying FBO operations on in/complete FBOs.
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_pixel_read.c | 151 /* Disable source Y flipping for FBOs */
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radeon_common_context.h | 115 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */
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/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 435 // Set wrap mode to clamp for NPOT FBOs 842 : FboRenderCase (context, (string(npot ? "mix_npot_" : "mix_") + config.getName()).c_str(), "Use two fbos as sources in draw operation", config) 2004 deUint32 fbos[] = { 0, 0 }; local [all...] |
/external/deqp/doc/testspecs/GLES2/ |
functional.fbo.completeness.txt | 38 + Trying FBO operations on in/complete FBOs.
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/external/mesa3d/src/gallium/docs/source/ |
resources.rst | 182 OpenGL: FBOs are collections of surfaces in GL 3.0 or GL_ARB_framebuffer_object
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/packages/apps/Camera/jni/ |
mosaic_renderer_jni.cpp | 71 // Off-screen FBOs to store the low-res and high-res RGBA copied out from 77 // Off-screen FBOs to store the low-res and high-res YVU textures for processing 84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
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/packages/apps/LegacyCamera/jni/ |
mosaic_renderer_jni.cpp | 71 // Off-screen FBOs to store the low-res and high-res RGBA copied out from 77 // Off-screen FBOs to store the low-res and high-res YVU textures for processing 84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 32 // containers for this: Textures and Frame Buffer Objects (FBOs). Textures are
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