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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package androidx.media.filterfw;
     18 
     19 import android.graphics.Bitmap;
     20 import android.opengl.GLES20;
     21 import android.opengl.GLUtils;
     22 import android.os.Looper;
     23 
     24 import java.nio.ByteBuffer;
     25 import java.nio.ByteOrder;
     26 
     27 /**
     28  * TODO: Make this package-private as RenderTarget and TextureSource should suffice as public
     29  * facing OpenGL utilities.
     30  * @hide
     31  */
     32 public class GLToolbox {
     33 
     34     public static int textureNone() {
     35         return 0;
     36     }
     37 
     38     public static boolean isTexture(int texId) {
     39         return GLES20.glIsTexture(texId);
     40     }
     41 
     42     public static void deleteTexture(int texId) {
     43         int[] textures = new int[] { texId };
     44         assertNonUiThread("glDeleteTextures");
     45         GLES20.glDeleteTextures(1, textures, 0);
     46         checkGlError("glDeleteTextures");
     47     }
     48 
     49     public static void deleteFbo(int fboId) {
     50         int[] fbos = new int[] { fboId };
     51         assertNonUiThread("glDeleteFramebuffers");
     52         GLES20.glDeleteFramebuffers(1, fbos, 0);
     53         checkGlError("glDeleteFramebuffers");
     54     }
     55 
     56     public static int generateTexture() {
     57         int[] textures = new int[1];
     58         GLES20.glGenTextures(1, textures, 0);
     59         checkGlError("glGenTextures");
     60         return textures[0];
     61     }
     62 
     63     public static int generateFbo() {
     64         int[] fbos = new int[1];
     65         GLES20.glGenFramebuffers(1, fbos, 0);
     66         checkGlError("glGenFramebuffers");
     67         return fbos[0];
     68     }
     69 
     70     public static void readFbo(int fboId, ByteBuffer pixels, int width, int height) {
     71         GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId);
     72         GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels);
     73         checkGlError("glReadPixels");
     74     }
     75 
     76     public static void readTarget(RenderTarget target, ByteBuffer pixels, int width, int height) {
     77         target.focus();
     78         GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels);
     79         checkGlError("glReadPixels");
     80     }
     81 
     82     public static int attachedTexture(int fboId) {
     83         int[] params = new int[1];
     84         GLES20.glGetFramebufferAttachmentParameteriv(
     85             GLES20.GL_FRAMEBUFFER,
     86             GLES20.GL_COLOR_ATTACHMENT0,
     87             GLES20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
     88             params, 0);
     89         checkGlError("glGetFramebufferAttachmentParameteriv");
     90         return params[0];
     91     }
     92 
     93     public static void attachTextureToFbo(int texId, int fboId) {
     94         GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId);
     95         GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER,
     96                                       GLES20.GL_COLOR_ATTACHMENT0,
     97                                       GLES20.GL_TEXTURE_2D,
     98                                       texId,
     99                                       0);
    100         checkGlError("glFramebufferTexture2D");
    101     }
    102 
    103     public static void allocateTexturePixels(int texId, int target, int width, int height) {
    104         setTexturePixels(texId, target, (ByteBuffer)null, width, height);
    105     }
    106 
    107     public static void setTexturePixels(int texId, int target, Bitmap bitmap) {
    108         GLES20.glBindTexture(target, texId);
    109         GLUtils.texImage2D(target, 0, bitmap, 0);
    110         checkGlError("glTexImage2D");
    111         setDefaultTexParams();
    112     }
    113 
    114     public static void setTexturePixels(int texId, int target, ByteBuffer pixels,
    115                                         int width, int height) {
    116         GLES20.glBindTexture(target, texId);
    117 
    118         // For some devices, "pixels" being null causes system error.
    119         if (pixels == null) {
    120             pixels = ByteBuffer.allocateDirect(width * height * 4);
    121         }
    122         GLES20.glTexImage2D(target, 0, GLES20.GL_RGBA, width, height, 0,
    123                             GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels);
    124         checkGlError("glTexImage2D");
    125         setDefaultTexParams();
    126     }
    127 
    128     public static void setDefaultTexParams() {
    129         GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
    130                                GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
    131         GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
    132                                GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
    133         GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
    134                                GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
    135         GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
    136                                GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
    137         checkGlError("glTexParameteri");
    138     }
    139 
    140     public static int vboNone() {
    141         return 0;
    142     }
    143 
    144     public static int generateVbo() {
    145         int[] vbos = new int[1];
    146         GLES20.glGenBuffers(1, vbos, 0);
    147         checkGlError("glGenBuffers");
    148         return vbos[0];
    149     }
    150 
    151     public static void setVboData(int vboId, ByteBuffer data) {
    152         GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vboId);
    153         GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, data.remaining(), data, GLES20.GL_STATIC_DRAW);
    154         checkGlError("glBufferData");
    155     }
    156 
    157     public static void setVboFloats(int vboId, float[] values) {
    158         int len = values.length * 4;
    159         ByteBuffer buffer = ByteBuffer.allocateDirect(len).order(ByteOrder.nativeOrder());
    160         setVboData(vboId, buffer);
    161     }
    162 
    163     public static boolean isVbo(int vboId) {
    164         return GLES20.glIsBuffer(vboId);
    165     }
    166 
    167     public static void deleteVbo(int vboId) {
    168         int[] buffers = new int[] { vboId };
    169         GLES20.glDeleteBuffers(1, buffers, 0);
    170         checkGlError("glDeleteBuffers");
    171     }
    172 
    173     public static void checkGlError(String operation) {
    174         int error;
    175         while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
    176             throw new RuntimeException("GL Operation '" + operation + "' caused error "
    177                 + Integer.toHexString(error) + "!");
    178         }
    179     }
    180 
    181     /**
    182      * Make sure we are not operating in the UI thread.
    183      *
    184      * It is often tricky to track down bugs that happen when issuing GL commands in the UI thread.
    185      * This is especially true when releasing GL resources. Often this will cause errors much later
    186      * on. Therefore we make sure we do not do these dangerous operations on the UI thread.
    187      */
    188     private static void assertNonUiThread(String operation) {
    189         if (Looper.getMainLooper().getThread() == Thread.currentThread()) {
    190             throw new RuntimeException("Attempting to perform GL operation '" + operation
    191                     + "' on UI thread!");
    192         }
    193     }
    194 }
    195