/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 126 , m_colorBuffer (0) 144 , m_colorBuffer (0) 178 DE_ASSERT(m_framebuffer == 0 && m_colorBuffer == 0 && m_depthStencilBuffer == 0); 207 gl.genRenderbuffers(1, &m_colorBuffer); 208 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer); 238 if (m_colorBuffer) 239 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); 277 if (m_colorBuffer) 279 gl.deleteRenderbuffers(1, &m_colorBuffer); 280 m_colorBuffer = 0 [all...] |
gluFboRenderContext.hpp | 64 deUint32 m_colorBuffer;
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/external/deqp/framework/platform/ios/ |
tcuIOSPlatform.mm | 191 , m_colorBuffer (*this) 237 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer); 262 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *m_colorBuffer); 287 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer);
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tcuIOSPlatform.hh | 123 glu::Renderbuffer m_colorBuffer;
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/external/deqp/modules/gles31/functional/ |
es31fShaderHelperInvocationTests.cpp | 214 glu::Renderbuffer m_colorbuffer; member in class:deqp::gles31::Functional::__anon8011::FboHelper 224 , m_colorbuffer (renderCtx) 232 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorbuffer); 235 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *m_colorbuffer);
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es31fTextureGatherTests.cpp | 1010 MovePtr<glu::Renderbuffer> m_colorBuffer; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 361 deUint32 getColorbuffer (void) const { return m_colorbuffer; } 374 deUint32 m_colorbuffer; member in class:deqp::gles2::Functional::Framebuffer 413 , m_colorbuffer (colorbuffer) 427 if (m_colorbuffer == 0) 428 context.genTextures(1, &m_colorbuffer); 429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); 440 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorbuffer, 0); 448 createRbo(m_colorbuffer, m_config.colorbufferFormat, width, height); 449 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuffer); 479 destroyBuffer(m_colorbuffer, m_config.colorbufferType) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboRenderTest.cpp | 145 deUint32 getColorBuffer (void) const { return m_colorBuffer; } 158 deUint32 m_colorBuffer; 253 , m_colorBuffer (0) 268 m_colorBuffer = createTex2D(colorBufferName, m_config.colorFormat, width, height); 269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0); 273 m_colorBuffer = createRbo(colorBufferName, m_config.colorFormat, width, height); 274 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); 320 destroyBuffer(m_colorBuffer, m_config.colorType); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 593 rr::MultisamplePixelBufferAccess getColorbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_colorbuffer.getAccess()); } 598 tcu::TextureLevel m_colorbuffer; member in class:sglr::ReferenceContextBuffers [all...] |
sglrReferenceContext.cpp | 292 m_colorbuffer.setStorage(toTextureFormat(colorBits), samples, width, height); [all...] |