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  /external/deqp/scripts/
caselist_diff.py 69 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_vertex"),
70 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_fragment"),
71 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_vertex"),
72 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_fragment"),
73 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex")
    [all...]
  /external/mesa3d/src/glsl/builtins/profiles/
100.glsl 214 float refract(float I, float N, float eta);
215 vec2 refract(vec2 I, vec2 N, float eta);
216 vec3 refract(vec3 I, vec3 N, float eta);
217 vec4 refract(vec4 I, vec4 N, float eta);
110.glsl 214 float refract(float I, float N, float eta);
215 vec2 refract(vec2 I, vec2 N, float eta);
216 vec3 refract(vec3 I, vec3 N, float eta);
217 vec4 refract(vec4 I, vec4 N, float eta);
120.glsl 214 float refract(float I, float N, float eta);
215 vec2 refract(vec2 I, vec2 N, float eta);
216 vec3 refract(vec3 I, vec3 N, float eta);
217 vec4 refract(vec4 I, vec4 N, float eta);
130.glsl 341 float refract(float I, float N, float eta);
342 vec2 refract(vec2 I, vec2 N, float eta);
343 vec3 refract(vec3 I, vec3 N, float eta);
344 vec4 refract(vec4 I, vec4 N, float eta);
140.glsl 341 float refract(float I, float N, float eta);
342 vec2 refract(vec2 I, vec2 N, float eta);
343 vec3 refract(vec3 I, vec3 N, float eta);
344 vec4 refract(vec4 I, vec4 N, float eta);
    [all...]
  /external/mesa3d/src/glsl/builtins/ir/
refract.ir 1 ((function refract
  /external/deqp/modules/gles2/functional/
es2fShaderConstExprTests.cpp 155 genType refract(genType I, genType N, float eta) =>
160 {"refract_float", "refract(1.0, 1.0, 0.5)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
161 {"refract_vec2", "refract(vec2(1.0), vec2(1.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
162 {"refract_vec3", "refract(vec3(1.0), vec3(1.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
163 {"refract_vec4", "refract(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
es2fShaderInvarianceTests.cpp 651 " ${UNRELATED_PREC} vec4 unrelated2 = refract(unrelated1, unrelated0, distance(unrelated0, unrelated1));\n"
655 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n"
671 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n"
    [all...]
es2fShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderConstExprTests.cpp 198 genType refract(genType I, genType N, float eta) =>
203 {"refract_float", "refract(1.0, 1.0, 0.5)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
204 {"refract_vec2", "refract(vec2(1.0), vec2(1.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
205 {"refract_vec3", "refract(vec3(1.0), vec3(1.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
206 {"refract_vec4", "refract(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
es3fShaderInvarianceTests.cpp 653 " ${UNRELATED_PREC} vec4 unrelated2 = refract(unrelated1, unrelated0, distance(unrelated0, unrelated1));\n"
657 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n"
673 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n"
    [all...]
es3fShaderOperatorTests.cpp     [all...]
  /external/deqp/android/cts/master/src/
gles3-driver-issues.txt 16 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.scalar
17 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec2
18 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec3
19 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec4
20 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.scalar
21 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec2
22 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec3
23 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec4
24 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.scalar
25 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec
    [all...]
gles31-driver-issues.txt     [all...]
  /external/deqp/framework/common/
tcuVectorUtil.hpp 90 inline float refract (float i, float n, float eta) function in namespace:tcu
195 inline Vector<T, Size> refract (const Vector<T, Size>& i, const Vector<T, Size>& n, T eta) function in namespace:tcu
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp     [all...]
  /external/deqp/android/cts/
com.drawelements.deqp.gles2.xml     [all...]
com.drawelements.deqp.gles3.xml     [all...]
  /prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/
libGL.so 
libGL.so.1 
libosmesa.so 

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