/external/deqp/scripts/ |
caselist_diff.py | 69 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_vertex"), 70 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_fragment"), 71 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_vertex"), 72 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_fragment"), 73 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex") [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
100.glsl | 214 float refract(float I, float N, float eta); 215 vec2 refract(vec2 I, vec2 N, float eta); 216 vec3 refract(vec3 I, vec3 N, float eta); 217 vec4 refract(vec4 I, vec4 N, float eta);
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110.glsl | 214 float refract(float I, float N, float eta); 215 vec2 refract(vec2 I, vec2 N, float eta); 216 vec3 refract(vec3 I, vec3 N, float eta); 217 vec4 refract(vec4 I, vec4 N, float eta);
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120.glsl | 214 float refract(float I, float N, float eta); 215 vec2 refract(vec2 I, vec2 N, float eta); 216 vec3 refract(vec3 I, vec3 N, float eta); 217 vec4 refract(vec4 I, vec4 N, float eta);
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130.glsl | 341 float refract(float I, float N, float eta); 342 vec2 refract(vec2 I, vec2 N, float eta); 343 vec3 refract(vec3 I, vec3 N, float eta); 344 vec4 refract(vec4 I, vec4 N, float eta);
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140.glsl | 341 float refract(float I, float N, float eta); 342 vec2 refract(vec2 I, vec2 N, float eta); 343 vec3 refract(vec3 I, vec3 N, float eta); 344 vec4 refract(vec4 I, vec4 N, float eta); [all...] |
/external/mesa3d/src/glsl/builtins/ir/ |
refract.ir | 1 ((function refract
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/external/deqp/modules/gles2/functional/ |
es2fShaderConstExprTests.cpp | 155 genType refract(genType I, genType N, float eta) => 160 {"refract_float", "refract(1.0, 1.0, 0.5)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 161 {"refract_vec2", "refract(vec2(1.0), vec2(1.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 162 {"refract_vec3", "refract(vec3(1.0), vec3(1.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 163 {"refract_vec4", "refract(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
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es2fShaderInvarianceTests.cpp | 651 " ${UNRELATED_PREC} vec4 unrelated2 = refract(unrelated1, unrelated0, distance(unrelated0, unrelated1));\n" 655 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n" 671 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n" [all...] |
es2fShaderOperatorTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderConstExprTests.cpp | 198 genType refract(genType I, genType N, float eta) => 203 {"refract_float", "refract(1.0, 1.0, 0.5)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 204 {"refract_vec2", "refract(vec2(1.0), vec2(1.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 205 {"refract_vec3", "refract(vec3(1.0), vec3(1.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 206 {"refract_vec4", "refract(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
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es3fShaderInvarianceTests.cpp | 653 " ${UNRELATED_PREC} vec4 unrelated2 = refract(unrelated1, unrelated0, distance(unrelated0, unrelated1));\n" 657 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n" 673 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n" [all...] |
es3fShaderOperatorTests.cpp | [all...] |
/external/deqp/android/cts/master/src/ |
gles3-driver-issues.txt | 16 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.scalar 17 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec2 18 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec3 19 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec4 20 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.scalar 21 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec2 22 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec3 23 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec4 24 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.scalar 25 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec [all...] |
gles31-driver-issues.txt | [all...] |
/external/deqp/framework/common/ |
tcuVectorUtil.hpp | 90 inline float refract (float i, float n, float eta) function in namespace:tcu 195 inline Vector<T, Size> refract (const Vector<T, Size>& i, const Vector<T, Size>& n, T eta) function in namespace:tcu
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/external/deqp/modules/glshared/ |
glsBuiltinPrecisionTests.cpp | [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOperatorTests.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOperatorTests.cpp | [all...] |
/external/deqp/android/cts/ |
com.drawelements.deqp.gles2.xml | [all...] |
com.drawelements.deqp.gles3.xml | [all...] |
/prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/ |
libGL.so | |
libGL.so.1 | |
libosmesa.so | |