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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water15.frag 155 vec3 refraction = color2;
160 refraction = texelFetch(m_Texture, iTexC, sampleNum).rgb;
163 refraction = texelFetch(m_Texture, iTexC, 0).rgb;
168 refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterColor.rgb* waterCol,m_WaterTransparency);
202 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor);
329 vec3 refraction = color2;
336 refraction = texelFetch(m_Texture, iTexC, sampleNum).rgb;
339 refraction = texelFetch(m_Texture, iTexC, 0).rgb;
358 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)),
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Water.frag 159 vec3 refraction = color2;
162 refraction = texture2D(m_Texture, texC).rgb;
166 refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterColor.rgb* waterCol,m_WaterTransparency);
200 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor);
330 vec3 refraction = color2;
334 refraction = texture2D(m_Texture, texC).rgb;
352 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)),
385 color = mix(refraction, reflection, fresnel);
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simple_water.frag 81 //load reflection,refraction and depth texture
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 54 * Simple Water renders a simple plane that use reflection and refraction to look like water.
193 //update refraction cam
229 //Rendering reflection and refraction
305 refractionView = new ViewPort("Refraction View", refractionCam);
344 * returns the width of the reflection and refraction textures
352 * returns the height of the reflection and refraction textures
416 * Set the color that will be added to the refraction texture.
424 * Higher values make the refraction texture shine through earlier.
498 * set to true to display reflection and refraction textures in the GUI for debug purpose
538 * returns the refraction clipping plane offse
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WaterFilter.java 468 * This is a constant related to the index of refraction (IOR) used to compute the fresnel term.
675 * Return at what depth the refraction color extinct
905 * returns true if the water use the refraction
913 * set to true to use refraction (default is true)
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  /external/valgrind/memcheck/tests/
vcpu_fbench.c 605 after refraction.
608 at intercept after refraction.
614 rang, /* Refraction angle */
616 rang_sin, /* Refraction angle sin */
  /external/valgrind/perf/
fbench.c 601 after refraction.
604 at intercept after refraction.
610 rang, /* Refraction angle */
612 rang_sin, /* Refraction angle sin */
  /external/icu/icu4c/source/i18n/
astro.cpp 764 34. /60.0 * DEG_RAD, // Refraction correction
834 // // 9. Correct for parallax, refraction, and sun's diameter
837 // double x = 0.830725 * DEG_RAD; // parallax+refraction+diameter
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astro.h 664 double diameter, double refraction,
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/
CalendarAstronomer.java 702 34 /60.0 * DEG_RAD, // Refraction correction
773 // // 9. Correct for parallax, refraction, and sun's diameter
776 // double x = 0.830725 * DEG_RAD; // parallax+refraction+diameter
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  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 329 refraction: 0.50,
359 initialize : function(color, reflection, refraction, transparency, gloss) {
762 // Refraction
  /external/v8/benchmarks/
raytrace.js 329 refraction: 0.50,
359 initialize : function(color, reflection, refraction, transparency, gloss) {
762 // Refraction
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 280 // Ni: index of refraction - unsupported in jME
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
com.ibm.icu_4.2.1.v20100412.jar 
  /prebuilts/misc/common/icu4j/
icu4j.jar 
  /prebuilts/tools/common/m2/repository/com/ibm/icu/icu4j/54.1.1/
icu4j-54.1.1.jar 

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