/external/skia/experimental/AndroidPathRenderer/ |
Vertex.h | 15 * Simple structure to describe a vertex with a position and a texture. 17 struct Vertex { 20 static inline void set(Vertex* vertex, float x, float y) { 21 vertex[0].position[0] = x; 22 vertex[0].position[1] = y; 24 }; // struct Vertex 27 * Simple structure to describe a vertex with a position and a texture. 33 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { 34 vertex[0].position[0] = x [all...] |
/external/clang/test/CodeGenCXX/ |
debug-info-template-array.cpp | 9 struct Vertex {}; 13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>();
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/external/jmonkeyengine/engine/src/core-data/Common/Materials/ |
VertexColor.j3m | 1 Material Vertex Color Ext : Common/MatDefs/Misc/Unshaded.j3md {
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/external/ceres-solver/internal/ceres/ |
graph.h | 46 // A weighted undirected graph templated over the vertex ids. Vertex 48 template <typename Vertex> 53 // Add a weighted vertex. If the vertex already exists in the graph, 55 void AddVertex(const Vertex& vertex, double weight) { 56 if (vertices_.find(vertex) == vertices_.end()) { 57 vertices_.insert(vertex); 58 edges_[vertex] = HashSet<Vertex>() [all...] |
graph_algorithms.h | 48 template <typename Vertex> 51 explicit VertexTotalOrdering(const Graph<Vertex>& graph) 54 bool operator()(const Vertex& lhs, const Vertex& rhs) const { 62 const Graph<Vertex>& graph_; 65 template <typename Vertex> 68 explicit VertexDegreeLessThan(const Graph<Vertex>& graph) 71 bool operator()(const Vertex& lhs, const Vertex& rhs) const { 76 const Graph<Vertex>& graph_ 127 const Vertex& vertex = vertex_queue[i]; local 150 const Vertex vertex = *it; local 202 const Vertex& vertex = vertex_queue[i]; local 225 const Vertex vertex = *it; local [all...] |
/frameworks/base/libs/hwui/ |
Vertex.h | 28 * Simple structure to describe a vertex with a position and a texture. 30 struct Vertex { 43 static inline void set(Vertex* vertex, float x, float y) { 44 vertex->x = x; 45 vertex->y = y; 48 static inline void set(Vertex* vertex, Vector2 val) { 49 set(vertex, val.x, val.y); 52 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/include/isl/ |
vertices.h | 19 isl_ctx *isl_vertex_get_ctx(__isl_keep isl_vertex *vertex); 20 int isl_vertex_get_id(__isl_keep isl_vertex *vertex); 21 __isl_give isl_basic_set *isl_vertex_get_domain(__isl_keep isl_vertex *vertex); 22 __isl_give isl_basic_set *isl_vertex_get_expr(__isl_keep isl_vertex *vertex); 23 void isl_vertex_free(__isl_take isl_vertex *vertex); 30 int (*fn)(__isl_take isl_vertex *vertex, void *user), void *user); 36 int (*fn)(__isl_take isl_vertex *vertex, void *user), void *user);
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/include/isl/ |
vertices.h | 19 isl_ctx *isl_vertex_get_ctx(__isl_keep isl_vertex *vertex); 20 int isl_vertex_get_id(__isl_keep isl_vertex *vertex); 21 __isl_give isl_basic_set *isl_vertex_get_domain(__isl_keep isl_vertex *vertex); 22 __isl_give isl_basic_set *isl_vertex_get_expr(__isl_keep isl_vertex *vertex); 23 void isl_vertex_free(__isl_take isl_vertex *vertex); 30 int (*fn)(__isl_take isl_vertex *vertex, void *user), void *user); 36 int (*fn)(__isl_take isl_vertex *vertex, void *user), void *user);
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/external/deqp/data/gles2/shaders/ |
declarations.test | 4 vertex "" 21 vertex "" 38 vertex "" 55 vertex "" 72 vertex "" 90 vertex "" 108 vertex "" 125 vertex ""
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fragdata.test | 5 vertex "" 22 vertex "" 40 vertex "" 60 vertex ""
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invalid_texture_functions.test | 6 vertex "" 28 vertex "" 50 vertex "" 73 vertex ""
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/external/deqp/data/gles3/shaders/ |
fragdata.test | 5 vertex "" 22 vertex "" 40 vertex "" 60 vertex ""
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uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all...] |
/external/deqp/doc/testspecs/GLES31/ |
functional.vertex_attribute_binding.txt | 19 Vertex Attribute Binding Tests 27 + Vertex attribute binding state setting and queries 34 vertex attribute start offset. 40 + Mixing vertex attribute binding and vertex attribute pointer APIs 41 - Different APIs for different vertex attributes 42 - Use vertex attribute binding API to change state set with vertex 53 + Use of all vertex attribute binding points 61 vertex attribute binding state after use of vertex attribut [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
GLShape.java | 60 GLVertex vertex = iter.next(); local 61 if (vertex.x == x && vertex.y == y && vertex.z == z) { 62 return vertex; 66 // doesn't exist, so create new vertex 67 GLVertex vertex = mWorld.addVertex(x, y, z); local 68 mVertexList.add(vertex); 69 return vertex; 80 GLVertex vertex = iter.next() local [all...] |
/external/deqp/data/gles31/shaders/ |
separate_shader_validation.test | 10 active_stages {vertex} 11 vertex "" 44 active_stages {vertex} 45 vertex "" 77 active_stages {vertex} 78 vertex "" 109 active_stages {vertex} 110 vertex "" 141 active_stages {vertex} 142 vertex "" [all...] |
linkage_io_block.test | 4 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 6 vertex "" 40 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 42 vertex "" 77 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 79 vertex "" 113 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 115 vertex "" 148 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 150 vertex "" [all...] |
/external/llvm/test/Transforms/ArgumentPromotion/ |
callgraph-update.ll | 6 %struct.VERTEX = type { %struct.VEC2, %struct.VERTEX*, %struct.VERTEX* } 7 %struct.edge_rec = type { %struct.VERTEX*, %struct.edge_rec*, i32, i8* } 11 define i64 @build_delaunay(%struct.VERTEX* %tree, %struct.VERTEX* %extra) nounwind ssp {
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
MeshContext.java | 18 /** Vertex list that is referenced by all the geometries. */
20 /** The vertex reference map. */
45 * This method returns the vertex list.
47 * @return the vertex list
54 * This method sets the vertex list.
57 * the vertex list
64 * This method returns the vertex reference map.
66 * @return the vertex reference map
73 * This method sets the vertex reference map.
76 * the vertex reference map [all...] |
/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_triemit.h | 39 VERTEX *v0, 40 VERTEX *v1, 41 VERTEX *v2, 42 VERTEX *v3 ) 63 VERTEX *v0, 64 VERTEX *v1, 65 VERTEX *v2, 66 VERTEX *v3 ) 91 VERTEX *v0, 92 VERTEX *v1 [all...] |
/external/mesa3d/src/mesa/vbo/ |
vbo_exec_eval.c | 73 /* Vertex program maps have priority over conventional attribs */ 123 * They alias and override the conventional vertex attributs. 164 /** Vertex -- EvalCoord1f is a noop if this map not enabled: 169 GLfloat vertex[4]; local 171 ASSIGN_4V(vertex, 0, 0, 0, 1); 173 _math_horner_bezier_curve(map->Points, vertex, uu, 178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); 180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); 212 /** Vertex -- EvalCoord2f is a noop if this map not enabled: 218 GLfloat vertex[4] local [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_vbuf.c | 30 * code. When the 'draw' module has finished filling a vertex buffer, the 64 /* Vertex size/info depends on the latest state. 197 /* emit first triangle vertex as first triangle vertex */ 207 /* emit last triangle vertex as last triangle vertex */ 219 /* emit first non-spoke vertex as first vertex */ 228 /* emit last non-spoke vertex as last vertex */ [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_prim_vbuf.c | 30 * code. When the 'draw' module has finished filling a vertex buffer, the 79 /** This tells the draw module about our desired vertex layout */ 219 /* emit first triangle vertex as first triangle vertex */ 229 /* emit last triangle vertex as last triangle vertex */ 241 /* emit first non-spoke vertex as first vertex */ 250 /* emit last non-spoke vertex as last vertex */ [all...] |
/external/mesa3d/src/gallium/state_trackers/xa/ |
xa_renderer.c | 115 /* vertex elements state */ 128 float *vertex = r->buffer + r->buffer_size; local 130 vertex[0] = x; 131 vertex[1] = y; 132 vertex[2] = 0.f; /*z */ 133 vertex[3] = 1.f; /*w */ 135 vertex[4] = color[0]; /*r */ 136 vertex[5] = color[1]; /*g */ 137 vertex[6] = color[2]; /*b */ 138 vertex[7] = color[3]; /*a * 146 float *vertex = r->buffer + r->buffer_size; local 165 float *vertex = r->buffer + r->buffer_size; local [all...] |
/external/mesa3d/src/gallium/state_trackers/xorg/ |
xorg_renderer.c | 88 /* vertex elements state */ 104 float *vertex = r->buffer + r->buffer_size; local 106 vertex[0] = x; 107 vertex[1] = y; 108 vertex[2] = 0.f; /*z*/ 109 vertex[3] = 1.f; /*w*/ 111 vertex[4] = color[0]; /*r*/ 112 vertex[5] = color[1]; /*g*/ 113 vertex[6] = color[2]; /*b*/ 114 vertex[7] = color[3]; /*a* 123 float *vertex = r->buffer + r->buffer_size; local 188 float *vertex = r->buffer + r->buffer_size; local [all...] |