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  /external/skia/experimental/AndroidPathRenderer/
Vertex.h 15 * Simple structure to describe a vertex with a position and a texture.
17 struct Vertex {
20 static inline void set(Vertex* vertex, float x, float y) {
21 vertex[0].position[0] = x;
22 vertex[0].position[1] = y;
24 }; // struct Vertex
27 * Simple structure to describe a vertex with a position and a texture.
33 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
34 vertex[0].position[0] = x
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  /external/clang/test/CodeGenCXX/
debug-info-template-array.cpp 9 struct Vertex {};
13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>();
  /external/jmonkeyengine/engine/src/core-data/Common/Materials/
VertexColor.j3m 1 Material Vertex Color Ext : Common/MatDefs/Misc/Unshaded.j3md {
  /external/ceres-solver/internal/ceres/
graph.h 46 // A weighted undirected graph templated over the vertex ids. Vertex
48 template <typename Vertex>
53 // Add a weighted vertex. If the vertex already exists in the graph,
55 void AddVertex(const Vertex& vertex, double weight) {
56 if (vertices_.find(vertex) == vertices_.end()) {
57 vertices_.insert(vertex);
58 edges_[vertex] = HashSet<Vertex>()
    [all...]
graph_algorithms.h 48 template <typename Vertex>
51 explicit VertexTotalOrdering(const Graph<Vertex>& graph)
54 bool operator()(const Vertex& lhs, const Vertex& rhs) const {
62 const Graph<Vertex>& graph_;
65 template <typename Vertex>
68 explicit VertexDegreeLessThan(const Graph<Vertex>& graph)
71 bool operator()(const Vertex& lhs, const Vertex& rhs) const {
76 const Graph<Vertex>& graph_
127 const Vertex& vertex = vertex_queue[i]; local
150 const Vertex vertex = *it; local
202 const Vertex& vertex = vertex_queue[i]; local
225 const Vertex vertex = *it; local
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  /frameworks/base/libs/hwui/
Vertex.h 28 * Simple structure to describe a vertex with a position and a texture.
30 struct Vertex {
43 static inline void set(Vertex* vertex, float x, float y) {
44 vertex->x = x;
45 vertex->y = y;
48 static inline void set(Vertex* vertex, Vector2 val) {
49 set(vertex, val.x, val.y);
52 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y)
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/include/isl/
vertices.h 19 isl_ctx *isl_vertex_get_ctx(__isl_keep isl_vertex *vertex);
20 int isl_vertex_get_id(__isl_keep isl_vertex *vertex);
21 __isl_give isl_basic_set *isl_vertex_get_domain(__isl_keep isl_vertex *vertex);
22 __isl_give isl_basic_set *isl_vertex_get_expr(__isl_keep isl_vertex *vertex);
23 void isl_vertex_free(__isl_take isl_vertex *vertex);
30 int (*fn)(__isl_take isl_vertex *vertex, void *user), void *user);
36 int (*fn)(__isl_take isl_vertex *vertex, void *user), void *user);
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/include/isl/
vertices.h 19 isl_ctx *isl_vertex_get_ctx(__isl_keep isl_vertex *vertex);
20 int isl_vertex_get_id(__isl_keep isl_vertex *vertex);
21 __isl_give isl_basic_set *isl_vertex_get_domain(__isl_keep isl_vertex *vertex);
22 __isl_give isl_basic_set *isl_vertex_get_expr(__isl_keep isl_vertex *vertex);
23 void isl_vertex_free(__isl_take isl_vertex *vertex);
30 int (*fn)(__isl_take isl_vertex *vertex, void *user), void *user);
36 int (*fn)(__isl_take isl_vertex *vertex, void *user), void *user);
  /external/deqp/data/gles2/shaders/
declarations.test 4 vertex ""
21 vertex ""
38 vertex ""
55 vertex ""
72 vertex ""
90 vertex ""
108 vertex ""
125 vertex ""
fragdata.test 5 vertex ""
22 vertex ""
40 vertex ""
60 vertex ""
invalid_texture_functions.test 6 vertex ""
28 vertex ""
50 vertex ""
73 vertex ""
  /external/deqp/data/gles3/shaders/
fragdata.test 5 vertex ""
22 vertex ""
40 vertex ""
60 vertex ""
uniform_block.test 10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
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  /external/deqp/doc/testspecs/GLES31/
functional.vertex_attribute_binding.txt 19 Vertex Attribute Binding Tests
27 + Vertex attribute binding state setting and queries
34 vertex attribute start offset.
40 + Mixing vertex attribute binding and vertex attribute pointer APIs
41 - Different APIs for different vertex attributes
42 - Use vertex attribute binding API to change state set with vertex
53 + Use of all vertex attribute binding points
61 vertex attribute binding state after use of vertex attribut
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLShape.java 60 GLVertex vertex = iter.next(); local
61 if (vertex.x == x && vertex.y == y && vertex.z == z) {
62 return vertex;
66 // doesn't exist, so create new vertex
67 GLVertex vertex = mWorld.addVertex(x, y, z); local
68 mVertexList.add(vertex);
69 return vertex;
80 GLVertex vertex = iter.next() local
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  /external/deqp/data/gles31/shaders/
separate_shader_validation.test 10 active_stages {vertex}
11 vertex ""
44 active_stages {vertex}
45 vertex ""
77 active_stages {vertex}
78 vertex ""
109 active_stages {vertex}
110 vertex ""
141 active_stages {vertex}
142 vertex ""
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linkage_io_block.test 4 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
6 vertex ""
40 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
42 vertex ""
77 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
79 vertex ""
113 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
115 vertex ""
148 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
150 vertex ""
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  /external/llvm/test/Transforms/ArgumentPromotion/
callgraph-update.ll 6 %struct.VERTEX = type { %struct.VEC2, %struct.VERTEX*, %struct.VERTEX* }
7 %struct.edge_rec = type { %struct.VERTEX*, %struct.edge_rec*, i32, i8* }
11 define i64 @build_delaunay(%struct.VERTEX* %tree, %struct.VERTEX* %extra) nounwind ssp {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshContext.java 18 /** Vertex list that is referenced by all the geometries. */
20 /** The vertex reference map. */
45 * This method returns the vertex list.
47 * @return the vertex list
54 * This method sets the vertex list.
57 * the vertex list
64 * This method returns the vertex reference map.
66 * @return the vertex reference map
73 * This method sets the vertex reference map.
76 * the vertex reference map
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  /external/mesa3d/src/mesa/tnl_dd/
t_dd_triemit.h 39 VERTEX *v0,
40 VERTEX *v1,
41 VERTEX *v2,
42 VERTEX *v3 )
63 VERTEX *v0,
64 VERTEX *v1,
65 VERTEX *v2,
66 VERTEX *v3 )
91 VERTEX *v0,
92 VERTEX *v1
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  /external/mesa3d/src/mesa/vbo/
vbo_exec_eval.c 73 /* Vertex program maps have priority over conventional attribs */
123 * They alias and override the conventional vertex attributs.
164 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
169 GLfloat vertex[4]; local
171 ASSIGN_4V(vertex, 0, 0, 0, 1);
173 _math_horner_bezier_curve(map->Points, vertex, uu,
178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
212 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
218 GLfloat vertex[4] local
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_vbuf.c 30 * code. When the 'draw' module has finished filling a vertex buffer, the
64 /* Vertex size/info depends on the latest state.
197 /* emit first triangle vertex as first triangle vertex */
207 /* emit last triangle vertex as last triangle vertex */
219 /* emit first non-spoke vertex as first vertex */
228 /* emit last non-spoke vertex as last vertex */
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_prim_vbuf.c 30 * code. When the 'draw' module has finished filling a vertex buffer, the
79 /** This tells the draw module about our desired vertex layout */
219 /* emit first triangle vertex as first triangle vertex */
229 /* emit last triangle vertex as last triangle vertex */
241 /* emit first non-spoke vertex as first vertex */
250 /* emit last non-spoke vertex as last vertex */
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  /external/mesa3d/src/gallium/state_trackers/xa/
xa_renderer.c 115 /* vertex elements state */
128 float *vertex = r->buffer + r->buffer_size; local
130 vertex[0] = x;
131 vertex[1] = y;
132 vertex[2] = 0.f; /*z */
133 vertex[3] = 1.f; /*w */
135 vertex[4] = color[0]; /*r */
136 vertex[5] = color[1]; /*g */
137 vertex[6] = color[2]; /*b */
138 vertex[7] = color[3]; /*a *
146 float *vertex = r->buffer + r->buffer_size; local
165 float *vertex = r->buffer + r->buffer_size; local
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  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_renderer.c 88 /* vertex elements state */
104 float *vertex = r->buffer + r->buffer_size; local
106 vertex[0] = x;
107 vertex[1] = y;
108 vertex[2] = 0.f; /*z*/
109 vertex[3] = 1.f; /*w*/
111 vertex[4] = color[0]; /*r*/
112 vertex[5] = color[1]; /*g*/
113 vertex[6] = color[2]; /*b*/
114 vertex[7] = color[3]; /*a*
123 float *vertex = r->buffer + r->buffer_size; local
188 float *vertex = r->buffer + r->buffer_size; local
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