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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_VERTEX_H
     18 #define ANDROID_HWUI_VERTEX_H
     19 
     20 #include "Vector.h"
     21 
     22 #include "utils/Macros.h"
     23 
     24 namespace android {
     25 namespace uirenderer {
     26 
     27 /**
     28  * Simple structure to describe a vertex with a position and a texture.
     29  */
     30 struct Vertex {
     31     /**
     32      * Fudge-factor used to disambiguate geometry pixel positioning.
     33      *
     34      * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see
     35      * Program::set()), and used to make geometry damage rect calculation conservative (see
     36      * Rect::snapGeometryToPixelBoundaries())
     37      */
     38     static float GeometryFudgeFactor() { return 0.0656f; }
     39 
     40 
     41     float x, y;
     42 
     43     static inline void set(Vertex* vertex, float x, float y) {
     44         vertex->x = x;
     45         vertex->y = y;
     46     }
     47 
     48     static inline void set(Vertex* vertex, Vector2 val) {
     49         set(vertex, val.x, val.y);
     50     }
     51 
     52     static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
     53         set(vertex, src.x + x, src.y + y);
     54     }
     55 
     56 }; // struct Vertex
     57 
     58 REQUIRE_COMPATIBLE_LAYOUT(Vertex);
     59 
     60 /**
     61  * Simple structure to describe a vertex with a position and texture UV.
     62  */
     63 struct TextureVertex {
     64     float x, y;
     65     float u, v;
     66 
     67     static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
     68         *vertex = { x, y, u, v };
     69     }
     70 
     71     static inline void setUV(TextureVertex* vertex, float u, float v) {
     72         vertex[0].u = u;
     73         vertex[0].v = v;
     74     }
     75 }; // struct TextureVertex
     76 
     77 REQUIRE_COMPATIBLE_LAYOUT(TextureVertex);
     78 
     79 /**
     80  * Simple structure to describe a vertex with a position, texture UV and ARGB color.
     81  */
     82 struct ColorTextureVertex {
     83     float x, y;
     84     float u, v;
     85     float r, g, b, a;
     86 
     87     static inline void set(ColorTextureVertex* vertex, float x, float y,
     88             float u, float v, int color) {
     89 
     90         float a =     ((color >> 24) & 0xff) / 255.0f;
     91         float r = a * ((color >> 16) & 0xff) / 255.0f;
     92         float g = a * ((color >>  8) & 0xff) / 255.0f;
     93         float b = a * ((color) & 0xff) / 255.0f;
     94         *vertex = { x, y, u, v, r, g, b, a };
     95     }
     96 }; // struct ColorTextureVertex
     97 
     98 REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
     99 
    100 /**
    101  * Simple structure to describe a vertex with a position and an alpha value.
    102  */
    103 struct AlphaVertex {
    104     float x, y;
    105     float alpha;
    106 
    107     static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
    108         *vertex = { x, y, alpha };
    109     }
    110 
    111     static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src,
    112             float x, float y) {
    113         AlphaVertex::set(vertex, src.x + x, src.y + y, src.alpha);
    114     }
    115 
    116     static inline void setColor(AlphaVertex* vertex, float alpha) {
    117         vertex[0].alpha = alpha;
    118     }
    119 }; // struct AlphaVertex
    120 
    121 REQUIRE_COMPATIBLE_LAYOUT(AlphaVertex);
    122 
    123 }; // namespace uirenderer
    124 }; // namespace android
    125 
    126 #endif // ANDROID_HWUI_VERTEX_H
    127