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      1 #pragma once
      2 
      3 #include <EGL/egl.h>
      4 #include <GLES2/gl2.h>
      5 #include <GLES2/gl2ext.h>
      6 
      7 #define checkGlError(op)  checkGLErrorDetail(__FILE__, __LINE__, (op))
      8 
      9 extern bool checkGLErrorDetail(const char* file, int line, const char* op);
     10 extern void checkFramebufferStatus(const char* name);
     11 
     12 class FrameBuffer {
     13   public:
     14     FrameBuffer();
     15     virtual ~FrameBuffer();
     16 
     17     bool InitializeGLContext();
     18     bool Init(int width, int height, GLenum format);
     19     GLuint GetTextureName() const;
     20     GLuint GetFrameBufferName() const;
     21     GLenum GetFormat() const;
     22 
     23     int GetWidth() const;
     24     int GetHeight() const;
     25 
     26  private:
     27     void Reset();
     28     bool CreateBuffers();
     29     GLuint mFrameBufferName;
     30     GLuint mTextureName;
     31     int mWidth;
     32     int mHeight;
     33     GLenum mFormat;
     34 };
     35