1 page.title=Avoiding Priority Inversion 2 @jd:body 3 4 <!-- 5 Copyright 2013 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18 --> 19 <div id="qv-wrapper"> 20 <div id="qv"> 21 <h2>In this document</h2> 22 <ol id="auto-toc"> 23 </ol> 24 </div> 25 </div> 26 27 <p> 28 This article explains how the Android's audio system attempts to avoid 29 priority inversion, 30 and highlights techniques that you can use too. 31 </p> 32 33 <p> 34 These techniques may be useful to developers of high-performance 35 audio apps, OEMs, and SoC providers who are implementing an audio 36 HAL. Please note implementing these techniques is not 37 guaranteed to prevent glitches or other failures, particularly if 38 used outside of the audio context. 39 Your results may vary, and you should conduct your own 40 evaluation and testing. 41 </p> 42 43 <h2 id="background">Background</h2> 44 45 <p> 46 The Android AudioFlinger audio server and AudioTrack/AudioRecord 47 client implementation are being re-architected to reduce latency. 48 This work started in Android 4.1, and continued with further improvements 49 in 4.2, 4.3, 4.4, and 5.0. 50 </p> 51 52 <p> 53 To achieve this lower latency, many changes were needed throughout the system. One 54 important change is to assign CPU resources to time-critical 55 threads with a more predictable scheduling policy. Reliable scheduling 56 allows the audio buffer sizes and counts to be reduced while still 57 avoiding underruns and overruns. 58 </p> 59 60 <h2 id="priorityInversion">Priority inversion</h2> 61 62 <p> 63 <a href="http://en.wikipedia.org/wiki/Priority_inversion">Priority inversion</a> 64 is a classic failure mode of real-time systems, 65 where a higher-priority task is blocked for an unbounded time waiting 66 for a lower-priority task to release a resource such as (shared 67 state protected by) a 68 <a href="http://en.wikipedia.org/wiki/Mutual_exclusion">mutex</a>. 69 </p> 70 71 <p> 72 In an audio system, priority inversion typically manifests as a 73 <a href="http://en.wikipedia.org/wiki/Glitch">glitch</a> 74 (click, pop, dropout), 75 <a href="http://en.wikipedia.org/wiki/Max_Headroom_(character)">repeated audio</a> 76 when circular buffers 77 are used, or delay in responding to a command. 78 </p> 79 80 <p> 81 In the Android audio implementation, priority inversion is most 82 likely to occur in these places. And so you should focus your attention here: 83 </p> 84 85 <ul> 86 87 <li> 88 between normal mixer thread and fast mixer thread in AudioFlinger 89 </li> 90 91 <li> 92 between application callback thread for a fast AudioTrack and 93 fast mixer thread (they both have elevated priority, but slightly 94 different priorities) 95 </li> 96 97 <li> 98 between application callback thread for a fast AudioRecord and 99 fast capture thread (similar to previous) 100 </li> 101 102 <li> 103 within the audio Hardware Abstraction Layer (HAL) implementation, e.g. for telephony or echo cancellation 104 </li> 105 106 <li> 107 within the audio driver in kernel 108 </li> 109 110 <li> 111 between AudioTrack or AudioRecord callback thread and other app threads (this is out of our control) 112 </li> 113 114 </ul> 115 116 <h2 id="commonSolutions">Common solutions</h2> 117 118 <p> 119 The typical solutions include: 120 </p> 121 122 <ul> 123 124 <li> 125 disabling interrupts 126 </li> 127 128 <li> 129 priority inheritance mutexes 130 </li> 131 132 </ul> 133 134 <p> 135 Disabling interrupts is not feasible in Linux user space, and does 136 not work for Symmetric Multi-Processors (SMP). 137 </p> 138 139 140 <p> 141 Priority inheritance 142 <a href="http://en.wikipedia.org/wiki/Futex">futexes</a> 143 (fast user-space mutexes) are available 144 in Linux kernel, but are not currently exposed by the Android C 145 runtime library 146 <a href="http://en.wikipedia.org/wiki/Bionic_(software)">Bionic</a>. 147 They are not used in the audio system because they are relatively heavyweight, 148 and because they rely on a trusted client. 149 </p> 150 151 <h2 id="androidTechniques">Techniques used by Android</h2> 152 153 <p> 154 Experiments started with "try lock" and lock with timeout. These are 155 non-blocking and bounded blocking variants of the mutex lock 156 operation. Try lock and lock with timeout worked fairly well but were 157 susceptible to a couple of obscure failure modes: the 158 server was not guaranteed to be able to access the shared state if 159 the client happened to be busy, and the cumulative timeout could 160 be too long if there was a long sequence of unrelated locks that 161 all timed out. 162 </p> 163 164 165 <p> 166 We also use 167 <a href="http://en.wikipedia.org/wiki/Linearizability">atomic operations</a> 168 such as: 169 </p> 170 171 <ul> 172 <li>increment</li> 173 <li>bitwise "or"</li> 174 <li>bitwise "and"</li> 175 </ul> 176 177 <p> 178 All of these return the previous value and include the necessary 179 SMP barriers. The disadvantage is they can require unbounded retries. 180 In practice, we've found that the retries are not a problem. 181 </p> 182 183 <p class="note"><strong>Note:</strong> Atomic operations and their interactions with memory barriers 184 are notoriously badly misunderstood and used incorrectly. We include these methods 185 here for completeness but recommend you also read the article 186 <a href="https://developer.android.com/training/articles/smp.html"> 187 SMP Primer for Android</a> 188 for further information. 189 </p> 190 191 <p> 192 We still have and use most of the above tools, and have recently 193 added these techniques: 194 </p> 195 196 <ul> 197 198 <li> 199 Use non-blocking single-reader single-writer 200 <a href="http://en.wikipedia.org/wiki/Circular_buffer">FIFO queues</a> 201 for data. 202 </li> 203 204 <li> 205 Try to 206 <i>copy</i> 207 state rather than 208 <i>share</i> 209 state between high- and 210 low-priority modules. 211 </li> 212 213 <li> 214 When state does need to be shared, limit the state to the 215 maximum-size 216 <a href="http://en.wikipedia.org/wiki/Word_(computer_architecture)">word</a> 217 that can be accessed atomically in one-bus operation 218 without retries. 219 </li> 220 221 <li> 222 For complex multi-word state, use a state queue. A state queue 223 is basically just a non-blocking single-reader single-writer FIFO 224 queue used for state rather than data, except the writer collapses 225 adjacent pushes into a single push. 226 </li> 227 228 <li> 229 Pay attention to 230 <a href="http://en.wikipedia.org/wiki/Memory_barrier">memory barriers</a> 231 for SMP correctness. 232 </li> 233 234 <li> 235 <a href="http://en.wikipedia.org/wiki/Trust,_but_verify">Trust, but verify</a>. 236 When sharing 237 <i>state</i> 238 between processes, don't 239 assume that the state is well-formed. For example, check that indices 240 are within bounds. This verification isn't needed between threads 241 in the same process, between mutual trusting processes (which 242 typically have the same UID). It's also unnecessary for shared 243 <i>data</i> 244 such as PCM audio where a corruption is inconsequential. 245 </li> 246 247 </ul> 248 249 <h2 id="nonBlockingAlgorithms">Non-blocking algorithms</h2> 250 251 <p> 252 <a href="http://en.wikipedia.org/wiki/Non-blocking_algorithm">Non-blocking algorithms</a> 253 have been a subject of much recent study. 254 But with the exception of single-reader single-writer FIFO queues, 255 we've found them to be complex and error-prone. 256 </p> 257 258 <p> 259 Starting in Android 4.2, you can find our non-blocking, 260 single-reader/writer classes in these locations: 261 </p> 262 263 <ul> 264 265 <li> 266 frameworks/av/include/media/nbaio/ 267 </li> 268 269 <li> 270 frameworks/av/media/libnbaio/ 271 </li> 272 273 <li> 274 frameworks/av/services/audioflinger/StateQueue* 275 </li> 276 277 </ul> 278 279 <p> 280 These were designed specifically for AudioFlinger and are not 281 general-purpose. Non-blocking algorithms are notorious for being 282 difficult to debug. You can look at this code as a model. But be 283 aware there may be bugs, and the classes are not guaranteed to be 284 suitable for other purposes. 285 </p> 286 287 <p> 288 For developers, some of the sample OpenSL ES application code should be updated to 289 use non-blocking algorithms or reference a non-Android open source library. 290 </p> 291 292 <p> 293 We have published an example non-blocking FIFO implementation that is specifically designed for 294 application code. See these files located in the platform source directory 295 <code>frameworks/av/audio_utils</code>: 296 </p> 297 <ul> 298 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/fifo.h">include/audio_utils/fifo.h</a> 299 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/fifo.c">fifo.c</a> 300 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/roundup.h">include/audio_utils/roundup.h</a> 301 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/roundup.c">roundup.c</a> 302 </ul> 303 304 <h2 id="tools">Tools</h2> 305 306 <p> 307 To the best of our knowledge, there are no automatic tools for 308 finding priority inversion, especially before it happens. Some 309 research static code analysis tools are capable of finding priority 310 inversions if able to access the entire codebase. Of course, if 311 arbitrary user code is involved (as it is here for the application) 312 or is a large codebase (as for the Linux kernel and device drivers), 313 static analysis may be impractical. The most important thing is to 314 read the code very carefully and get a good grasp on the entire 315 system and the interactions. Tools such as 316 <a href="http://developer.android.com/tools/help/systrace.html">systrace</a> 317 and 318 <code>ps -t -p</code> 319 are useful for seeing priority inversion after it occurs, but do 320 not tell you in advance. 321 </p> 322 323 <h2 id="aFinalWord">A final word</h2> 324 325 <p> 326 After all of this discussion, don't be afraid of mutexes. Mutexes 327 are your friend for ordinary use, when used and implemented correctly 328 in ordinary non-time-critical use cases. But between high- and 329 low-priority tasks and in time-sensitive systems mutexes are more 330 likely to cause trouble. 331 </p> 332 333