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     19 <div id="qv-wrapper">
     20   <div id="qv">
     21     <h2>In this document</h2>
     22     <ol id="auto-toc">
     23     </ol>
     24   </div>
     25 </div>
     26 
     27 <h2 id="intro">Introduction</h2>
     28 
     29 <p>Android now supports devices with 512MB of RAM. This documentation is intended 
     30 to help OEMs optimize and configure Android 4.4 for low-memory devices. Several 
     31 of these optimizations are generic enough that they can be applied to previous 
     32 releases as well.</p>
     33 
     34 <h2 id="optimizations">Android 4.4 platform optimizations</h2>
     35 
     36 <h3 id="opt-mgmt">Improved memory management</h3>
     37 <ul>
     38 <li>Validated memory-saving kernel configurations: Kernel Same-page Merging
     39 (KSM), and Swap to ZRAM.</li>
     40 <li>Kill cached processes if about to be uncached and too large.</li>
     41 <li>Dont allow large services to put themselves back into A Services (so they
     42 cant cause the launcher to be killed).</li>
     43 <li>Kill processes (even ordinarily unkillable ones such as the current IME)
     44 that get too large in idle maintenance.</li>
     45 <li>Serialize the launch of background services.</li>
     46 <li>Tuned memory use of low-RAM devices: tighter out-of-memory (OOM) adjustment
     47 levels, smaller graphics caches, etc.</li>
     48 </ul>
     49 
     50 <h3 id="opt-mem">Reduced system memory</h3>
     51 <ul>
     52 <li>Trimmed system_server and SystemUI processes (saved several MBs).</li>
     53 <li>Preload dex caches in Dalvik (saved several MBs).</li>
     54 <li>Validated JIT-off option (saves up to 1.5MB per process).</li>
     55 <li>Reduced per-process font cache overhead.</li>
     56 <li>Introduced ArrayMap/ArraySet and used extensively in framework as a
     57 lighter-footprint replacement for HashMap/HashSet.</li>
     58 </ul>
     59 
     60 <h3 id="opt-proc">Procstats</h3>
     61 <p>
     62 Added a new Developer Option to show memory state and application memory usage
     63 ranked by how often they run and amount of memory consumed.
     64 </p>
     65 
     66 <h3 id="opt-api">API</h3>
     67 <p>
     68 Added a new ActivityManager.isLowRamDevice() to allow applications to detect
     69 when running on low memory devices and choose to disable large-RAM features.
     70 </p>
     71 
     72 <h3 id="opt-track">Memory tracking</h3>
     73 <p>
     74 New memtrack HAL to track graphics memory allocations, additional information
     75 in dumpsys meminfo, clarified summaries in meminfo (for example reported free
     76 RAM includes RAM of cached processes, so that OEMs dont try to optimize the
     77 wrong thing).
     78 </p>
     79 
     80 <h2 id="build-time">Build-time configuration</h2>
     81 <h3 id="flag">Enable Low Ram Device flag</h3>
     82 <p>We are introducing a new API called <code>ActivityManager.isLowRamDevice()</code> for applications to  determine if they should turn off specific memory-intensive 
     83   features that work poorly on low-memory devices.</p>
     84 <p>For 512MB devices, this API is expected to return: "true" It can be enabled by 
     85   the following system property in the device makefile.<br/>
     86 <code>PRODUCT_PROPERTY_OVERRIDES += ro.config.low_ram=true</code></p>
     87 
     88 <h3 id="jit">Disable JIT</h3>
     89 
     90   <p>System-wide JIT memory usage is dependent on the number of applications 
     91   running and the code footprint of those applications. The JIT establishes a 
     92   maximum translated code cache size and touches the pages within it as needed. 
     93   JIT costs somewhere between 3M and 6M across a typical running system.<br/>
     94   <br/>
     95   The large apps tend to max out the code cache fairly quickly (which by default 
     96   has been 1M). On average, JIT cache usage runs somewhere between 100K and 200K 
     97   bytes per app. Reducing the max size of the cache can help somewhat with 
     98   memory usage, but if set too low will send the JIT into a thrashing mode.  For 
     99 the really low-memory devices, we recommend the JIT be disabled entirely.<code>
    100 </code></p>
    101 
    102 <p>This can be achieved by adding the following line to the product makefile:<br/>
    103 <code>PRODUCT_PROPERTY_OVERRIDES += dalvik.vm.jit.codecachesize=0</code></p>
    104 <h3 id="launcher">Launcher Configs</h3>
    105 
    106 
    107   <p>Ensure the default wallpaper setup on launcher is <strong>not</strong>
    108 using live-wallpaper. Low-memory devices should not pre-install any live wallpapers. </p>
    109 
    110 
    111 <h2 id="kernel">Kernel configuration</h2>
    112 <h3 id="kernel-tuning">Tuning kernel/ActivityManager to reduce direct reclaim </h3>
    113 
    114 
    115   <p>Direct reclaim happens when a process or the kernel tries to allocate a page 
    116   of memory (either directly or due to faulting in a new page) and the kernel 
    117   has used all available free memory. This requires the kernel to block the 
    118   allocation while it frees up a page. This in turn often requires disk I/O to 
    119   flush out a dirty file-backed page or waiting for <code>lowmemorykiller</code> to kill a 
    120   process. This can result in extra I/O in any thread, including a UI thread.</p>
    121   
    122   <p>To avoid direct reclaim, the kernel has watermarks that trigger <code>kswapd</code> or 
    123   background reclaim.  This is a thread that tries to free up pages so the next 
    124   time a real thread allocates it can succeed quickly.</p>
    125   
    126   <p>The default threshold to trigger background reclaim is fairly low, around 2MB 
    127   on a 2GB device and 636KB on a 512MB device. And the kernel reclaims only a 
    128   few MB of memory in background reclaim. This means any process that quickly 
    129   allocates more than a few megabytes is going to quickly hit direct reclaim.</p>
    130   
    131 <p>Support for a new kernel tunable is added in the android-3.4 kernel branch as 
    132   patch 92189d47f66c67e5fd92eafaa287e153197a454f ("add extra free kbytes 
    133   tunable").  Cherry-picking this patch to a device's kernel will allow 
    134   ActivityManager to tell the kernel to try to keep 3 full-screen 32 bpp buffers 
    135   of memory free.</p>
    136   
    137 <p>These thresholds can be configured via the framework config.xml</p>
    138 <p><code> &lt;!-- Device configuration setting the /proc/sys/vm/extra_free_kbytes tunable in the kernel (if it exists).  A high value will increase the amount of memory that the kernel tries to keep free, reducing allocation time and causing the lowmemorykiller to kill earlier.  A low value allows more memory to be used by processes but may cause more allocations to block waiting on disk I/O or lowmemorykiller.  Overrides the default value chosen by ActivityManager based on screen size.  0 prevents keeping any extra memory over what the kernel keeps by default.  -1 keeps the default. --&gt;<br />
    139 &lt;integer name=&quot;config_extraFreeKbytesAbsolute&quot;&gt;-1&lt;/integer&gt;</code></p>
    140 
    141 <code>
    142 <p> &lt;!-- Device configuration adjusting the /proc/sys/vm/extra_free_kbytes tunable in the kernel (if it exists).  0 uses the default value chosen by ActivityManager.  A positive value  will increase the amount of memory that the kernel tries to keep free, reducing allocation time and causing the lowmemorykiller to kill earlier.  A negative value allows more memory to be used by processes but may cause more allocations to block waiting on disk I/O or lowmemorykiller.  Directly added to the default value chosen by  ActivityManager based on screen size. --&gt;<br />
    143   &lt;integer name=&quot;config_extraFreeKbytesAdjust&quot;&gt;0&lt;/integer&gt;</code>
    144 
    145 <h3 id="lowmem">Tuning LowMemoryKiller</h3>
    146 
    147 
    148   <p>ActivityManager configures the thresholds of the LowMemoryKiller to match its 
    149   expectation of the working set of file-backed pages (cached pages) required to 
    150   run the processes in each priority level bucket.  If a device has high 
    151   requirements for the working set, for example if the vendor UI requires more 
    152 memory or if more services have been added, the thresholds can be increased. </p>
    153 <p>The thresholds can be reduced if too much memory is being reserved for file 
    154   backed pages, so that background processes are being killed long before disk 
    155 thrashing would occur due to the cache getting too small.</p>
    156 <p> <code>&lt;!-- Device configuration setting the minfree tunable in the lowmemorykiller in the kernel.  A high value will cause the lowmemorykiller to fire earlier, keeping more memory in the file cache and preventing I/O thrashing, but allowing fewer processes to stay in memory.  A low value will keep more processes in memory but may cause thrashing if set too low.  Overrides the default value chosen by ActivityManager based on screen size and total memory for the largest lowmemorykiller bucket, and scaled proportionally to the smaller buckets.  -1 keeps the default. --&gt;<br />
    157   &lt;integer name=&quot;config_lowMemoryKillerMinFreeKbytesAbsolute&quot;&gt;-1&lt;/integer&gt;</code></p>
    158 <p> <code>&lt;!-- Device configuration adjusting the minfree tunable in the lowmemorykiller in the kernel.  A high value will cause the lowmemorykiller to fire earlier, keeping more memory in the file cache and preventing I/O thrashing, but allowing fewer processes to stay in memory.  A low value will keep more processes in memory but may cause thrashing if set too low.  Directly added to the default value chosen by          ActivityManager based on screen size and total memory for the largest lowmemorykiller bucket, and scaled proportionally to the smaller buckets. 0 keeps the default. --&gt;<br />
    159   &lt;integer name=&quot;config_lowMemoryKillerMinFreeKbytesAdjust&quot;&gt;0&lt;/integer&gt;</code></p>
    160 <h3 id="ksm">KSM (Kernel samepage merging)</h3>
    161 
    162 
    163   <p>KSM is a kernel thread that runs in the background and compares pages in 
    164   memory that have been marked <code>MADV_MERGEABLE</code> by user-space. If two pages are 
    165   found to be the same, the KSM thread merges them back as a single 
    166   copy-on-write page of memory.</p>
    167   
    168   <p>KSM will save memory over time on a running system, gaining memory duplication 
    169   at a cost of CPU power, which could have an impact on battery life. You should 
    170   measure whether the power tradeoff is worth the memory savings you get by 
    171   enabling KSM.</p>
    172   
    173   <p>To test KSM, we recommend looking at long running devices (several hours) and 
    174   seeing whether KSM makes any noticeable improvement on launch times and 
    175   rendering times.</p>
    176   
    177 <p>To enable KSM, enable <code>CONFIG_KSM</code> in the kernel and then add the following lines to your` <code>init.&lt;device&gt;.rc</code> file:<br>
    178   <code>write /sys/kernel/mm/ksm/pages_to_scan 100<br>
    179   write /sys/kernel/mm/ksm/sleep_millisecs 500<br>
    180 write /sys/kernel/mm/ksm/run 1</code></p>
    181 <p>Once enabled, there are few utilities that will help in the debugging namely : 
    182   procrank, librank, &amp; ksminfo. These utilities allow you to see which KSM 
    183   memory is mapped to what process, which processes use the most KSM memory. 
    184   Once you have found a chunk of memory that looks worth exploring you can use 
    185   either the hat utility if it's a duplicate object on the dalvik heap. </p>
    186 <h3 id="zram">Swap to zRAM</h3>
    187 
    188 
    189   <p>zRAM swap can increase the amount of memory available in the system by 
    190   compressing memory pages and putting them in a dynamically allocated swap area 
    191   of memory.</p>
    192   
    193   <p>Again, since this is trading off CPU time for a small increase in memory, you 
    194   should be careful about measuring the performance impact zRAM swap has on your 
    195   system.</p>
    196 
    197 
    198 <p>Android handles swap to zRAM at several levels:</p>
    199 
    200 <ul>
    201   <li>First, the following kernel options must be enabled to use zRAM swap 
    202     effectively:
    203     <ul>
    204       <li><code>CONFIG_SWAP</code></li>
    205       <li><code>CONFIG_CGROUP_MEM_RES_CTLR</code></li>
    206       <li><code>CONFIG_CGROUP_MEM_RES_CTLR_SWAP</code></li>
    207       <li><code>CONFIG_ZRAM</code></li>
    208     </ul>
    209   </li>
    210   <li>Then, you should add a line that looks like this to your fstab:<br />
    211     <code>/dev/block/zram0 none swap defaults zramsize=&lt;size in bytes&gt;,swapprio=&lt;swap partition priority&gt;</code><br />
    212   <code><br />
    213   zramsize</code> is mandatory and indicates how much uncompressed memory you want 
    214     the zram area to hold. Compression ratios in the 30-50% range are usually 
    215   observed.<br />
    216   <br />
    217   <code>swapprio</code> is optional and not needed if you don't have more than one swap 
    218   area.<br />
    219   <br />
    220   </li>
    221   <li>By default, the Linux kernel swaps in 8 pages of memory at a time. When 
    222     using ZRAM, the incremental cost of reading 1 page at a time is negligible 
    223     and may help in case the device is under extreme memory pressure. To read 
    224     only 1 page at a time, add the following to your init.rc:<br />
    225   `write /proc/sys/vm/page-cluster 0`</li>
    226   <li>In your init.rc, after the `mount_all /fstab.X` line, add:<br />
    227   `swapon_all /fstab.X`</li>
    228   <li>The memory cgroups are automatically configured at boot time if the 
    229     feature is enabled in kernel.</li>
    230   <li>If memory cgroups are available, the ActivityManager will mark lower 
    231     priority threads as being more swappable than other threads. If memory is 
    232     needed, the Android kernel will start migrating memory pages to zRAM swap, 
    233     giving a higher priority to those memory pages that have been marked by 
    234     ActivityManager. </li>
    235 </ul>
    236 <h3 id="carveouts">Carveouts, Ion and Contiguous Memory Allocation (CMA)</h3>
    237 
    238   <p>It is especially important on low memory devices to be mindful about 
    239   carveouts, especially those that will not always be fully utilized -- for 
    240   example a carveout for secure video playback. There are several solutions to 
    241   minimizing the impact of your carveout regions that depend on the exact 
    242   requirements of your hardware.</p>
    243   <p>If hardware permits discontiguous memory 
    244   allocations, the ion system heap allows memory allocations from system memory, 
    245   eliminating the need for a carveout. It also attempts to make large 
    246   allocations to eliminate TLB pressure on peripherals. If memory regions must 
    247   be contiguous or confined to a specific address range, the contiguous memory 
    248   allocator (CMA) can be used.</p>
    249 <p>This creates a carveout that the system can also 
    250   use of for movable pages. When the region is needed, movable pages will be 
    251   migrated out of it, allowing the system to use a large carveout for other 
    252   purposes when it is free. CMA can be used directly or more simply via ion by 
    253   using the ion cma heap.</p>
    254 
    255 <h2 id="app-opts">Application optimization tips</h2>
    256 <ul>
    257    <li>Review <a 
    258 href="http://developer.android.com/training/articles/memory.html">Managing your
    259 App's Memory</a> and these past blog posts on the same topic:
    260   <ul>
    261     <li><a
    262 href="http://android-developers.blogspot.com/2009/01/avoiding-memory-leaks.html">http://android-developers.blogspot.com/2009/01/avoiding-memory-leaks.html</a></li>
    263     <li><a
    264 href="http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html">http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html</a></li>
    265     <li><a
    266 href="http://android-developers.blogspot.com/2009/02/track-memory-allocations.html">http://android-developers.blogspot.com/2009/02/track-memory-allocations.html</a></li>
    267     <li> <a
    268 href="http://tools.android.com/recent/lintperformancechecks">http://tools.android.com/recent/lintperformancechecks</a></li>
    269     </ul>
    270 </li>
    271   <li>Check/remove any unused assets from preinstalled apps - 
    272 development/tools/findunused (should help make the app smaller).</li>
    273 <li>Use PNG format for assets, especially when they have transparent areas</li>
    274 <li>If writing native code, use calloc() rather than malloc/memset</li>
    275 <li>Don't enable code that is writing Parcel data to disk and reading it later.</li>
    276 <li>Don't subscribe to every package installed, instead use ssp filtering. Add
    277 filtering like below:
    278 <br />
    279   <code>&lt;data android:scheme=&quot;package&quot; android:ssp=&quot;com.android.pkg1&quot; /&gt;<br />
    280   &lt;data android:scheme=&quot;package&quot; android:ssp=&quot;com.myapp.act1&quot; /&gt;</code></li>
    281 </ul>
    282 
    283 <h3 id="process-states">Understand the various process states in Android</h3>
    284 
    285   <ul>
    286   <li><p>SERVICE - SERVICE_RESTARTING<br/>
    287   Applications that are making themselves run in the background for their own 
    288   reason.  Most common problem apps have when they run in the background too 
    289   much.  %duration * pss is probably a good "badness" metric, although this set 
    290   is so focused that just doing %duration is probably better to focus on the 
    291   fact that we just don't want them running at all.</p></li>
    292   <li><p>IMPORTANT_FOREGROUND - RECEIVER<br/>
    293   Applications running in the background (not directly interacting with the 
    294   user) for any reason.  These all add memory load to the system.  In this case 
    295   the (%duration * pss) badness value is probably the best ordering of such 
    296   processes, because many of these will be always running for good reason, and 
    297   their pss size then is very important as part of their memory load.</p></li>
    298   <li><p>PERSISTENT<br/>
    299   Persistent system processes.  Track pss to watch for these processes getting 
    300   too large.</p></li>
    301   <li><p>TOP<br/>
    302   Process the user is currently interacting with.  Again, pss is the important 
    303   metric here, showing how much memory load the app is creating while in use.</p></li>
    304   <li><p>HOME - CACHED_EMPTY<br/>
    305   All of these processes at the bottom are ones that the system is keeping 
    306   around in case they are needed again; but they can be freely killed at any 
    307   time and re-created if needed.  These are the basis for how we compute the 
    308   memory state -- normal, moderate, low, critical is based on how many of these 
    309   processes the system can keep around.  Again the key thing for these processes 
    310   is the pss; these processes should try to get their memory footprint down as 
    311   much as possible when they are in this state, to allow for the maximum total 
    312   number of processes to be kept around.  Generally a well behaved app will have 
    313   a pss footprint that is significantly smaller when in this state than when 
    314   TOP.</p></li>
    315   <li>
    316     <p>TOP vs. CACHED_ACTIVITY-CACHED_ACTIVITY_CLIENT<em><br/>
    317   </em>The difference in pss between when a process is TOP vs. when it is in either 
    318   of these specific cached states is the best data for seeing how well it is 
    319   releasing memory when going into the background.  Excluding CACHED_EMPTY state 
    320   makes this data better, since it removes situations when the process has 
    321   started for some reasons besides doing UI and so will not have to deal with 
    322   all of the UI overhead it gets when interacting with the user.</p></li>
    323   </ul>
    324 
    325 
    326 <h2 id="analysis">Analysis</h2>
    327 <h3 id="app-startup">Analyzing app startup time</h3>
    328 
    329 
    330   <p>Use "<code>adb shell am start</code>" with the <code>-P</code> or <code>--start-profiler</code> option to run 
    331   the profiler when your app starts. This will start the profiler almost 
    332   immediately after your process is forked from zygote, before any of your code 
    333 is loaded into it.</p>
    334 <h3 id="bug-reports">Analyze using bugreports </h3>
    335 
    336 
    337   <p>Now contains various information that can be used for debugging. The services 
    338   include <code>batterystats</code>, <code>netstats</code>, <code>procstats</code>, and <code>usagestats</code>.  You can 
    339   find them with lines like this:</p>
    340 
    341 
    342 <pre>------ CHECKIN BATTERYSTATS (dumpsys batterystats --checkin) ------
    343 7,0,h,-2558644,97,1946288161,3,2,0,340,4183
    344 7,0,h,-2553041,97,1946288161,3,2,0,340,4183
    345 </pre>
    346 <h3 id="persistent">Check for any persistent processes</h3>
    347 
    348 
    349   <p>Reboot the device and check the processes.<br/>
    350   Run for a few hours and check the processes again. There should not be any 
    351 long running processes.</p>
    352 <h3 id="longevity">Run longevity tests</h3>
    353 
    354 
    355   <p>Run for longer durations and track the memory of the process. Does it 
    356   increase? Does it stay constant? Create Canonical use cases and run longevity tests on these scenarios</p>
    357