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      1 -------------------------------------------------------------------------
      2 drawElements Quality Program Test Specification
      3 -----------------------------------------------
      4 
      5 Copyright 2014 The Android Open Source Project
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11      http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 -------------------------------------------------------------------------
     19     Sampler tests
     20 
     21 Tests:
     22  + dEQP-GLES2.functional.texture.sampler.*
     23 
     24 Includes:
     25  + glTexImage3D(), glTexImage2D(), glTexSubImage3D(), glTexSubImage2D()
     26    - Selected texture formats
     27    - Randomized usage
     28  + glCopyTexImage2D(), glCopyTexSubImage2D()
     29    - All texture formats
     30    - Randomized usage
     31  + glTexStorage2D() and glTexStorage3D()
     32    - All formats
     33    - 2D, 2D array, cube map and 3D textures
     34  + All pixel transfer modes
     35  + Specifying textures from pixel buffer objects
     36 
     37 Excludes:
     38  + Texture formats are more thoroughly exercised in texture format tests
     39  + Negative API tests
     40    - Will be added in 2012.3
     41 
     42 Description:
     43 
     44 Texture specification tests create a complete texture object using texture
     45 specification APIs. The exact functions called depends on the feature being
     46 tested. All texture levels, faces (for cube maps) and slices (for 2D array
     47 textures and 3D textures) are then rendered and compared against a image produced
     48 by a reference renderer.
     49