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      1 /*
      2  * To change this template, choose Tools | Templates
      3  * and open the template in the editor.
      4  */
      5 package com.jme3.bullet.collision;
      6 
      7 import com.jme3.animation.Bone;
      8 
      9 /**
     10  *
     11  * @author Nehon
     12  */
     13 public interface RagdollCollisionListener {
     14 
     15     public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event);
     16 
     17 }
     18