Home | History | Annotate | Download | only in mesh
      1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
      2 <html>
      3 
      4 <head>
      5 <title></title>
      6 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
      7 </head>
      8 <body>
      9 
     10 The <code>com.jme3.scene.mesh</code> package contains utilities
     11 for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}.
     12 Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer}
     13 class:
     14 <ul>
     15     <li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li>
     16     <li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li>
     17     <li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li>
     18     <li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for
     19     those meshes that do not have an index buffer</li>
     20     <li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from 
     21     non-list based mode indices to list based</li>
     22 </ul>
     23 
     24 </body>
     25 </html>
     26