1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html> 3 4 <head> 5 <title></title> 6 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> 7 </head> 8 <body> 9 10 The <code>com.jme3.scene.mesh</code> package contains utilities 11 for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}. 12 Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer} 13 class: 14 <ul> 15 <li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li> 16 <li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li> 17 <li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li> 18 <li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for 19 those meshes that do not have an index buffer</li> 20 <li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from 21 non-list based mode indices to list based</li> 22 </ul> 23 24 </body> 25 </html> 26