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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.bullet.joints.motors;
     33 
     34 /**
     35  *
     36  * @author normenhansen
     37  */
     38 public class RotationalLimitMotor {
     39 
     40     private com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor motor;
     41 
     42     public RotationalLimitMotor(com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor motor) {
     43         this.motor = motor;
     44     }
     45 
     46     public com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor getMotor() {
     47         return motor;
     48     }
     49 
     50     public float getLoLimit() {
     51         return motor.loLimit;
     52     }
     53 
     54     public void setLoLimit(float loLimit) {
     55         motor.loLimit = loLimit;
     56     }
     57 
     58     public float getHiLimit() {
     59         return motor.hiLimit;
     60     }
     61 
     62     public void setHiLimit(float hiLimit) {
     63         motor.hiLimit = hiLimit;
     64     }
     65 
     66     public float getTargetVelocity() {
     67         return motor.targetVelocity;
     68     }
     69 
     70     public void setTargetVelocity(float targetVelocity) {
     71         motor.targetVelocity = targetVelocity;
     72     }
     73 
     74     public float getMaxMotorForce() {
     75         return motor.maxMotorForce;
     76     }
     77 
     78     public void setMaxMotorForce(float maxMotorForce) {
     79         motor.maxMotorForce = maxMotorForce;
     80     }
     81 
     82     public float getMaxLimitForce() {
     83         return motor.maxLimitForce;
     84     }
     85 
     86     public void setMaxLimitForce(float maxLimitForce) {
     87         motor.maxLimitForce = maxLimitForce;
     88     }
     89 
     90     public float getDamping() {
     91         return motor.damping;
     92     }
     93 
     94     public void setDamping(float damping) {
     95         motor.damping = damping;
     96     }
     97 
     98     public float getLimitSoftness() {
     99         return motor.limitSoftness;
    100     }
    101 
    102     public void setLimitSoftness(float limitSoftness) {
    103         motor.limitSoftness = limitSoftness;
    104     }
    105 
    106     public float getERP() {
    107         return motor.ERP;
    108     }
    109 
    110     public void setERP(float ERP) {
    111         motor.ERP = ERP;
    112     }
    113 
    114     public float getBounce() {
    115         return motor.bounce;
    116     }
    117 
    118     public void setBounce(float bounce) {
    119         motor.bounce = bounce;
    120     }
    121 
    122     public boolean isEnableMotor() {
    123         return motor.enableMotor;
    124     }
    125 
    126     public void setEnableMotor(boolean enableMotor) {
    127         motor.enableMotor = enableMotor;
    128     }
    129 }
    130