Home | History | Annotate | Download | only in motors
      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.bullet.joints.motors;
     33 
     34 import com.jme3.bullet.util.Converter;
     35 import com.jme3.math.Vector3f;
     36 
     37 /**
     38  *
     39  * @author normenhansen
     40  */
     41 public class TranslationalLimitMotor {
     42 
     43     private com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor;
     44 
     45     public TranslationalLimitMotor(com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor) {
     46         this.motor = motor;
     47     }
     48 
     49     public com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor getMotor() {
     50         return motor;
     51     }
     52 
     53     public Vector3f getLowerLimit() {
     54         return Converter.convert(motor.lowerLimit);
     55     }
     56 
     57     public void setLowerLimit(Vector3f lowerLimit) {
     58         Converter.convert(lowerLimit, motor.lowerLimit);
     59     }
     60 
     61     public Vector3f getUpperLimit() {
     62         return Converter.convert(motor.upperLimit);
     63     }
     64 
     65     public void setUpperLimit(Vector3f upperLimit) {
     66         Converter.convert(upperLimit, motor.upperLimit);
     67     }
     68 
     69     public Vector3f getAccumulatedImpulse() {
     70         return Converter.convert(motor.accumulatedImpulse);
     71     }
     72 
     73     public void setAccumulatedImpulse(Vector3f accumulatedImpulse) {
     74         Converter.convert(accumulatedImpulse, motor.accumulatedImpulse);
     75     }
     76 
     77     public float getLimitSoftness() {
     78         return motor.limitSoftness;
     79     }
     80 
     81     public void setLimitSoftness(float limitSoftness) {
     82         motor.limitSoftness = limitSoftness;
     83     }
     84 
     85     public float getDamping() {
     86         return motor.damping;
     87     }
     88 
     89     public void setDamping(float damping) {
     90         motor.damping = damping;
     91     }
     92 
     93     public float getRestitution() {
     94         return motor.restitution;
     95     }
     96 
     97     public void setRestitution(float restitution) {
     98         motor.restitution = restitution;
     99     }
    100 }
    101