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      1 /*
      2  * Copyright (c) 2011 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.network;
     34 
     35 
     36 /**
     37  *  Represents a remote connection to a server that can be used
     38  *  for sending and receiving messages.
     39  *
     40  *  @version   $Revision: 8938 $
     41  *  @author    Paul Speed
     42  */
     43 public interface Client extends MessageConnection
     44 {
     45     /**
     46      *  Starts the client allowing it to begin processing incoming
     47      *  messages and delivering them to listeners.
     48      */
     49     public void start();
     50 
     51     /**
     52      *  Returns true if this client is fully connected to the
     53      *  host.
     54      */
     55     public boolean isConnected();
     56 
     57     /**
     58      *  Returns a unique ID for this client within the remote
     59      *  server or -1 if this client isn't fully connected to the
     60      *  server.
     61      */
     62     public int getId();
     63 
     64     /**
     65      *  Returns the 'game name' for servers to which this client should be able
     66      *  to connect.  This should match the 'game name' set on the server or this
     67      *  client will be turned away.
     68      */
     69     public String getGameName();
     70 
     71     /**
     72      *  Returns the game-specific version of the server this client should
     73      *  be able to connect to.
     74      */
     75     public int getVersion();
     76 
     77     /**
     78      *  Sends a message to the server.
     79      */
     80     public void send( Message message );
     81 
     82     /**
     83      *  Sends a message to the other end of the connection using
     84      *  the specified alternate channel.
     85      */
     86     public void send( int channel, Message message );
     87 
     88     /**
     89      *  Closes this connection to the server.
     90      */
     91     public void close();
     92 
     93     /**
     94      *  Adds a listener that will be notified about connection
     95      *  state changes.
     96      */
     97     public void addClientStateListener( ClientStateListener listener );
     98 
     99     /**
    100      *  Removes a previously registered connection listener.
    101      */
    102     public void removeClientStateListener( ClientStateListener listener );
    103 
    104     /**
    105      *  Adds a listener that will be notified when any message or object
    106      *  is received from the server.
    107      */
    108     public void addMessageListener( MessageListener<? super Client> listener );
    109 
    110     /**
    111      *  Adds a listener that will be notified when messages of the specified
    112      *  types are received.
    113      */
    114     public void addMessageListener( MessageListener<? super Client> listener, Class... classes );
    115 
    116     /**
    117      *  Removes a previously registered wildcard listener.  This does
    118      *  not remove this listener from any type-specific registrations.
    119      */
    120     public void removeMessageListener( MessageListener<? super Client> listener );
    121 
    122     /**
    123      *  Removes a previously registered type-specific listener from
    124      *  the specified types.
    125      */
    126     public void removeMessageListener( MessageListener<? super Client> listener, Class... classes );
    127 
    128     /**
    129      *  Adds a listener that will be notified when any connection errors
    130      *  occur.  If a client has no error listeners then the default behavior
    131      *  is to close the connection and provide an appropriate DisconnectInfo
    132      *  to any ClientStateListeners.  If the application adds its own error
    133      *  listeners then it must take care of closing the connection itself.
    134      */
    135     public void addErrorListener( ErrorListener<? super Client> listener );
    136 
    137     /**
    138      *  Removes a previously registered error listener.
    139      */
    140     public void removeErrorListener( ErrorListener<? super Client> listener );
    141 }
    142 
    143 
    144