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      1 ======================================
      2 Kaleidoscope: Adding Debug Information
      3 ======================================
      4 
      5 .. contents::
      6    :local:
      7 
      8 Chapter 8 Introduction
      9 ======================
     10 
     11 Welcome to Chapter 8 of the "`Implementing a language with
     12 LLVM <index.html>`_" tutorial. In chapters 1 through 7, we've built a
     13 decent little programming language with functions and variables.
     14 What happens if something goes wrong though, how do you debug your
     15 program?
     16 
     17 Source level debugging uses formatted data that helps a debugger
     18 translate from binary and the state of the machine back to the
     19 source that the programmer wrote. In LLVM we generally use a format
     20 called `DWARF <http://dwarfstd.org>`_. DWARF is a compact encoding
     21 that represents types, source locations, and variable locations. 
     22 
     23 The short summary of this chapter is that we'll go through the
     24 various things you have to add to a programming language to
     25 support debug info, and how you translate that into DWARF.
     26 
     27 Caveat: For now we can't debug via the JIT, so we'll need to compile
     28 our program down to something small and standalone. As part of this
     29 we'll make a few modifications to the running of the language and
     30 how programs are compiled. This means that we'll have a source file
     31 with a simple program written in Kaleidoscope rather than the
     32 interactive JIT. It does involve a limitation that we can only
     33 have one "top level" command at a time to reduce the number of
     34 changes necessary.
     35 
     36 Here's the sample program we'll be compiling:
     37 
     38 .. code-block:: python
     39 
     40    def fib(x)
     41      if x < 3 then
     42        1
     43      else
     44        fib(x-1)+fib(x-2);
     45 
     46    fib(10)
     47 
     48 
     49 Why is this a hard problem?
     50 ===========================
     51 
     52 Debug information is a hard problem for a few different reasons - mostly
     53 centered around optimized code. First, optimization makes keeping source
     54 locations more difficult. In LLVM IR we keep the original source location
     55 for each IR level instruction on the instruction. Optimization passes
     56 should keep the source locations for newly created instructions, but merged
     57 instructions only get to keep a single location - this can cause jumping
     58 around when stepping through optimized programs. Secondly, optimization
     59 can move variables in ways that are either optimized out, shared in memory
     60 with other variables, or difficult to track. For the purposes of this
     61 tutorial we're going to avoid optimization (as you'll see with one of the
     62 next sets of patches).
     63 
     64 Ahead-of-Time Compilation Mode
     65 ==============================
     66 
     67 To highlight only the aspects of adding debug information to a source
     68 language without needing to worry about the complexities of JIT debugging
     69 we're going to make a few changes to Kaleidoscope to support compiling
     70 the IR emitted by the front end into a simple standalone program that
     71 you can execute, debug, and see results.
     72 
     73 First we make our anonymous function that contains our top level
     74 statement be our "main":
     75 
     76 .. code-block:: udiff
     77 
     78   -    PrototypeAST *Proto = new PrototypeAST("", std::vector<std::string>());
     79   +    PrototypeAST *Proto = new PrototypeAST("main", std::vector<std::string>());
     80 
     81 just with the simple change of giving it a name.
     82 
     83 Then we're going to remove the command line code wherever it exists:
     84 
     85 .. code-block:: udiff
     86 
     87   @@ -1129,7 +1129,6 @@ static void HandleTopLevelExpression() {
     88    /// top ::= definition | external | expression | ';'
     89    static void MainLoop() {
     90      while (1) {
     91   -    fprintf(stderr, "ready> ");
     92        switch (CurTok) {
     93        case tok_eof:
     94          return;
     95   @@ -1184,7 +1183,6 @@ int main() {
     96      BinopPrecedence['*'] = 40; // highest.
     97  
     98      // Prime the first token.
     99   -  fprintf(stderr, "ready> ");
    100      getNextToken();
    101  
    102 Lastly we're going to disable all of the optimization passes and the JIT so
    103 that the only thing that happens after we're done parsing and generating
    104 code is that the llvm IR goes to standard error:
    105 
    106 .. code-block:: udiff
    107 
    108   @@ -1108,17 +1108,8 @@ static void HandleExtern() {
    109    static void HandleTopLevelExpression() {
    110      // Evaluate a top-level expression into an anonymous function.
    111      if (FunctionAST *F = ParseTopLevelExpr()) {
    112   -    if (Function *LF = F->Codegen()) {
    113   -      // We're just doing this to make sure it executes.
    114   -      TheExecutionEngine->finalizeObject();
    115   -      // JIT the function, returning a function pointer.
    116   -      void *FPtr = TheExecutionEngine->getPointerToFunction(LF);
    117   -
    118   -      // Cast it to the right type (takes no arguments, returns a double) so we
    119   -      // can call it as a native function.
    120   -      double (*FP)() = (double (*)())(intptr_t)FPtr;
    121   -      // Ignore the return value for this.
    122   -      (void)FP;
    123   +    if (!F->Codegen()) {
    124   +      fprintf(stderr, "Error generating code for top level expr");
    125        }
    126      } else {
    127        // Skip token for error recovery.
    128   @@ -1439,11 +1459,11 @@ int main() {
    129      // target lays out data structures.
    130      TheModule->setDataLayout(TheExecutionEngine->getDataLayout());
    131      OurFPM.add(new DataLayoutPass());
    132   +#if 0
    133      OurFPM.add(createBasicAliasAnalysisPass());
    134      // Promote allocas to registers.
    135      OurFPM.add(createPromoteMemoryToRegisterPass());
    136   @@ -1218,7 +1210,7 @@ int main() {
    137      OurFPM.add(createGVNPass());
    138      // Simplify the control flow graph (deleting unreachable blocks, etc).
    139      OurFPM.add(createCFGSimplificationPass());
    140   -
    141   +  #endif
    142      OurFPM.doInitialization();
    143  
    144      // Set the global so the code gen can use this.
    145 
    146 This relatively small set of changes get us to the point that we can compile
    147 our piece of Kaleidoscope language down to an executable program via this
    148 command line:
    149 
    150 .. code-block:: bash
    151 
    152   Kaleidoscope-Ch8 < fib.ks | & clang -x ir -
    153 
    154 which gives an a.out/a.exe in the current working directory.
    155 
    156 Compile Unit
    157 ============
    158 
    159 The top level container for a section of code in DWARF is a compile unit.
    160 This contains the type and function data for an individual translation unit
    161 (read: one file of source code). So the first thing we need to do is
    162 construct one for our fib.ks file.
    163 
    164 DWARF Emission Setup
    165 ====================
    166 
    167 Similar to the ``IRBuilder`` class we have a
    168 ```DIBuilder`` <http://llvm.org/doxygen/classllvm_1_1DIBuilder.html>`_ class
    169 that helps in constructing debug metadata for an llvm IR file. It
    170 corresponds 1:1 similarly to ``IRBuilder`` and llvm IR, but with nicer names.
    171 Using it does require that you be more familiar with DWARF terminology than
    172 you needed to be with ``IRBuilder`` and ``Instruction`` names, but if you
    173 read through the general documentation on the
    174 ```Metadata Format`` <http://llvm.org/docs/SourceLevelDebugging.html>`_ it
    175 should be a little more clear. We'll be using this class to construct all
    176 of our IR level descriptions. Construction for it takes a module so we
    177 need to construct it shortly after we construct our module. We've left it
    178 as a global static variable to make it a bit easier to use.
    179 
    180 Next we're going to create a small container to cache some of our frequent
    181 data. The first will be our compile unit, but we'll also write a bit of
    182 code for our one type since we won't have to worry about multiple typed
    183 expressions:
    184 
    185 .. code-block:: c++
    186 
    187   static DIBuilder *DBuilder;
    188 
    189   struct DebugInfo {
    190     DICompileUnit TheCU;
    191     DIType DblTy;
    192 
    193     DIType getDoubleTy();
    194   } KSDbgInfo;
    195 
    196   DIType DebugInfo::getDoubleTy() {
    197     if (DblTy.isValid())
    198       return DblTy;
    199 
    200     DblTy = DBuilder->createBasicType("double", 64, 64, dwarf::DW_ATE_float);
    201     return DblTy;
    202   }
    203 
    204 And then later on in ``main`` when we're constructing our module:
    205 
    206 .. code-block:: c++
    207 
    208   DBuilder = new DIBuilder(*TheModule);
    209 
    210   KSDbgInfo.TheCU = DBuilder->createCompileUnit(
    211       dwarf::DW_LANG_C, "fib.ks", ".", "Kaleidoscope Compiler", 0, "", 0);
    212 
    213 There are a couple of things to note here. First, while we're producing a
    214 compile unit for a language called Kaleidoscope we used the language
    215 constant for C. This is because a debugger wouldn't necessarily understand
    216 the calling conventions or default ABI for a language it doesn't recognize
    217 and we follow the C ABI in our llvm code generation so it's the closest
    218 thing to accurate. This ensures we can actually call functions from the
    219 debugger and have them execute. Secondly, you'll see the "fib.ks" in the
    220 call to ``createCompileUnit``. This is a default hard coded value since
    221 we're using shell redirection to put our source into the Kaleidoscope
    222 compiler. In a usual front end you'd have an input file name and it would
    223 go there.
    224 
    225 One last thing as part of emitting debug information via DIBuilder is that
    226 we need to "finalize" the debug information. The reasons are part of the
    227 underlying API for DIBuilder, but make sure you do this near the end of
    228 main:
    229 
    230 .. code-block:: c++
    231 
    232   DBuilder->finalize();
    233 
    234 before you dump out the module.
    235 
    236 Functions
    237 =========
    238 
    239 Now that we have our ``Compile Unit`` and our source locations, we can add
    240 function definitions to the debug info. So in ``PrototypeAST::Codegen`` we
    241 add a few lines of code to describe a context for our subprogram, in this
    242 case the "File", and the actual definition of the function itself.
    243 
    244 So the context:
    245 
    246 .. code-block:: c++
    247 
    248   DIFile Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(),
    249                                      KSDbgInfo.TheCU.getDirectory());
    250 
    251 giving us a DIFile and asking the ``Compile Unit`` we created above for the
    252 directory and filename where we are currently. Then, for now, we use some
    253 source locations of 0 (since our AST doesn't currently have source location
    254 information) and construct our function definition:
    255 
    256 .. code-block:: c++
    257 
    258   DIDescriptor FContext(Unit);
    259   unsigned LineNo = 0;
    260   unsigned ScopeLine = 0;
    261   DISubprogram SP = DBuilder->createFunction(
    262       FContext, Name, StringRef(), Unit, LineNo,
    263       CreateFunctionType(Args.size(), Unit), false /* internal linkage */,
    264       true /* definition */, ScopeLine, DIDescriptor::FlagPrototyped, false, F);
    265 
    266 and we now have a DISubprogram that contains a reference to all of our metadata
    267 for the function.
    268 
    269 Source Locations
    270 ================
    271 
    272 The most important thing for debug information is accurate source location -
    273 this makes it possible to map your source code back. We have a problem though,
    274 Kaleidoscope really doesn't have any source location information in the lexer
    275 or parser so we'll need to add it.
    276 
    277 .. code-block:: c++
    278 
    279    struct SourceLocation {
    280      int Line;
    281      int Col;
    282    };
    283    static SourceLocation CurLoc;
    284    static SourceLocation LexLoc = {1, 0};
    285 
    286    static int advance() {
    287      int LastChar = getchar();
    288 
    289      if (LastChar == '\n' || LastChar == '\r') {
    290        LexLoc.Line++;
    291        LexLoc.Col = 0;
    292      } else
    293        LexLoc.Col++;
    294      return LastChar;
    295    }
    296 
    297 In this set of code we've added some functionality on how to keep track of the
    298 line and column of the "source file". As we lex every token we set our current
    299 current "lexical location" to the assorted line and column for the beginning
    300 of the token. We do this by overriding all of the previous calls to
    301 ``getchar()`` with our new ``advance()`` that keeps track of the information
    302 and then we have added to all of our AST classes a source location:
    303 
    304 .. code-block:: c++
    305 
    306    class ExprAST {
    307      SourceLocation Loc;
    308 
    309      public:
    310        int getLine() const { return Loc.Line; }
    311        int getCol() const { return Loc.Col; }
    312        ExprAST(SourceLocation Loc = CurLoc) : Loc(Loc) {}
    313        virtual std::ostream &dump(std::ostream &out, int ind) {
    314          return out << ':' << getLine() << ':' << getCol() << '\n';
    315        }
    316 
    317 that we pass down through when we create a new expression:
    318 
    319 .. code-block:: c++
    320 
    321    LHS = new BinaryExprAST(BinLoc, BinOp, LHS, RHS);
    322 
    323 giving us locations for each of our expressions and variables.
    324 
    325 From this we can make sure to tell ``DIBuilder`` when we're at a new source
    326 location so it can use that when we generate the rest of our code and make
    327 sure that each instruction has source location information. We do this
    328 by constructing another small function:
    329 
    330 .. code-block:: c++
    331 
    332   void DebugInfo::emitLocation(ExprAST *AST) {
    333     DIScope *Scope;
    334     if (LexicalBlocks.empty())
    335       Scope = &TheCU;
    336     else
    337       Scope = LexicalBlocks.back();
    338     Builder.SetCurrentDebugLocation(
    339         DebugLoc::get(AST->getLine(), AST->getCol(), DIScope(*Scope)));
    340   }
    341 
    342 that both tells the main ``IRBuilder`` where we are, but also what scope
    343 we're in. Since we've just created a function above we can either be in
    344 the main file scope (like when we created our function), or now we can be
    345 in the function scope we just created. To represent this we create a stack
    346 of scopes:
    347 
    348 .. code-block:: c++
    349 
    350    std::vector<DIScope *> LexicalBlocks;
    351    std::map<const PrototypeAST *, DIScope> FnScopeMap;
    352 
    353 and keep a map of each function to the scope that it represents (a DISubprogram
    354 is also a DIScope).
    355 
    356 Then we make sure to:
    357 
    358 .. code-block:: c++
    359 
    360    KSDbgInfo.emitLocation(this);
    361 
    362 emit the location every time we start to generate code for a new AST, and
    363 also:
    364 
    365 .. code-block:: c++
    366 
    367   KSDbgInfo.FnScopeMap[this] = SP;
    368 
    369 store the scope (function) when we create it and use it:
    370 
    371   KSDbgInfo.LexicalBlocks.push_back(&KSDbgInfo.FnScopeMap[Proto]);
    372 
    373 when we start generating the code for each function.
    374 
    375 also, don't forget to pop the scope back off of your scope stack at the
    376 end of the code generation for the function:
    377 
    378 .. code-block:: c++
    379 
    380   // Pop off the lexical block for the function since we added it
    381   // unconditionally.
    382   KSDbgInfo.LexicalBlocks.pop_back();
    383 
    384 Variables
    385 =========
    386 
    387 Now that we have functions, we need to be able to print out the variables
    388 we have in scope. Let's get our function arguments set up so we can get
    389 decent backtraces and see how our functions are being called. It isn't
    390 a lot of code, and we generally handle it when we're creating the
    391 argument allocas in ``PrototypeAST::CreateArgumentAllocas``.
    392 
    393 .. code-block:: c++
    394 
    395   DIScope *Scope = KSDbgInfo.LexicalBlocks.back();
    396   DIFile Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(),
    397                                      KSDbgInfo.TheCU.getDirectory());
    398   DIVariable D = DBuilder->createLocalVariable(dwarf::DW_TAG_arg_variable,
    399                                                *Scope, Args[Idx], Unit, Line,
    400                                                KSDbgInfo.getDoubleTy(), Idx);
    401 
    402   Instruction *Call = DBuilder->insertDeclare(
    403       Alloca, D, DBuilder->createExpression(), Builder.GetInsertBlock());
    404   Call->setDebugLoc(DebugLoc::get(Line, 0, *Scope));
    405 
    406 Here we're doing a few things. First, we're grabbing our current scope
    407 for the variable so we can say what range of code our variable is valid
    408 through. Second, we're creating the variable, giving it the scope,
    409 the name, source location, type, and since it's an argument, the argument
    410 index. Third, we create an ``lvm.dbg.declare`` call to indicate at the IR
    411 level that we've got a variable in an alloca (and it gives a starting
    412 location for the variable). Lastly, we set a source location for the
    413 beginning of the scope on the declare.
    414 
    415 One interesting thing to note at this point is that various debuggers have
    416 assumptions based on how code and debug information was generated for them
    417 in the past. In this case we need to do a little bit of a hack to avoid
    418 generating line information for the function prologue so that the debugger
    419 knows to skip over those instructions when setting a breakpoint. So in
    420 ``FunctionAST::CodeGen`` we add a couple of lines:
    421 
    422 .. code-block:: c++
    423 
    424   // Unset the location for the prologue emission (leading instructions with no
    425   // location in a function are considered part of the prologue and the debugger
    426   // will run past them when breaking on a function)
    427   KSDbgInfo.emitLocation(nullptr);
    428 
    429 and then emit a new location when we actually start generating code for the
    430 body of the function:
    431 
    432 .. code-block:: c++
    433 
    434   KSDbgInfo.emitLocation(Body);
    435 
    436 With this we have enough debug information to set breakpoints in functions,
    437 print out argument variables, and call functions. Not too bad for just a
    438 few simple lines of code!
    439 
    440 Full Code Listing
    441 =================
    442 
    443 Here is the complete code listing for our running example, enhanced with
    444 debug information. To build this example, use:
    445 
    446 .. code-block:: bash
    447 
    448     # Compile
    449     clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
    450     # Run
    451     ./toy
    452 
    453 Here is the code:
    454 
    455 .. literalinclude:: ../../examples/Kaleidoscope/Chapter8/toy.cpp
    456    :language: c++
    457 
    458 `Next: Conclusion and other useful LLVM tidbits <LangImpl9.html>`_
    459 
    460