1 ; RUN: llc < %s -march=r600 -mcpu=rv710 | FileCheck %s 2 ; RUN: llc < %s -march=r600 -mcpu=rv730 | FileCheck %s 3 ; RUN: llc < %s -march=r600 -mcpu=rv770 | FileCheck %s 4 ; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s 5 ; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s 6 ; RUN: llc < %s -march=r600 -mcpu=sumo | FileCheck %s 7 ; RUN: llc < %s -march=r600 -mcpu=juniper | FileCheck %s 8 ; RUN: llc < %s -march=r600 -mcpu=cypress | FileCheck %s 9 ; RUN: llc < %s -march=r600 -mcpu=barts | FileCheck %s 10 ; RUN: llc < %s -march=r600 -mcpu=turks | FileCheck %s 11 ; RUN: llc < %s -march=r600 -mcpu=caicos | FileCheck %s 12 ; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s 13 14 ; r700+ supports 16 fetches in a clause 15 ; CHECK: {{^}}fetch_limits_r700: 16 ; CHECK: Fetch clause 17 ; CHECK: Fetch clause 18 19 define void @fetch_limits_r700() #0 { 20 entry: 21 %0 = load <4 x float>, <4 x float> addrspace(8)* null 22 %1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) 23 %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) 24 %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) 25 %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) 26 %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) 27 %6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) 28 %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) 29 %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8) 30 %9 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9) 31 %10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10) 32 %11 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 11) 33 %12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 12) 34 %13 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 13) 35 %14 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 14) 36 %15 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 15) 37 %16 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 16) 38 %res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1) 39 %res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1) 40 %res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1) 41 %res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1) 42 %res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1) 43 %res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1) 44 %res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1) 45 %res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1) 46 %res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1) 47 %res9 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %9, i32 0, i32 0, i32 1) 48 %res10 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %10, i32 0, i32 0, i32 1) 49 %res11 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %11, i32 0, i32 0, i32 1) 50 %res12 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %12, i32 0, i32 0, i32 1) 51 %res13 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %13, i32 0, i32 0, i32 1) 52 %res14 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %14, i32 0, i32 0, i32 1) 53 %res15 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %15, i32 0, i32 0, i32 1) 54 %res16 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %16, i32 0, i32 0, i32 1) 55 %a = fadd <4 x float> %res0, %res1 56 %b = fadd <4 x float> %res2, %res3 57 %c = fadd <4 x float> %res4, %res5 58 %d = fadd <4 x float> %res6, %res7 59 %e = fadd <4 x float> %res8, %res9 60 %f = fadd <4 x float> %res10, %res11 61 %g = fadd <4 x float> %res12, %res13 62 %h = fadd <4 x float> %res14, %res15 63 %i = fadd <4 x float> %res16, %a 64 65 %bc = fadd <4 x float> %b, %c 66 %de = fadd <4 x float> %d, %e 67 %fg = fadd <4 x float> %f, %g 68 %hi = fadd <4 x float> %h, %i 69 70 %bcde = fadd <4 x float> %bc, %de 71 %fghi = fadd <4 x float> %fg, %hi 72 73 %bcdefghi = fadd <4 x float> %bcde, %fghi 74 call void @llvm.R600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1) 75 ret void 76 } 77 78 attributes #0 = { "ShaderType"="0" } ; Pixel Shader 79 80 declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone 81 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 82