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      1 ;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s
      2 ;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s
      3 
      4 ;CHECK-NOT: s_wqm
      5 ;CHECK: s_mov_b32
      6 ;CHECK-NEXT: v_interp_mov_f32
      7 ;CHECK: v_interp_p1_f32
      8 ;CHECK: v_interp_p2_f32
      9 
     10 define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>) #0 {
     11 main_body:
     12   %5 = call float @llvm.SI.fs.constant(i32 0, i32 0, i32 %3)
     13   %6 = call float @llvm.SI.fs.interp(i32 0, i32 0, i32 %3, <2 x i32> %4)
     14   %7 = call float @llvm.SI.fs.interp(i32 1, i32 0, i32 %3, <2 x i32> %4)
     15   call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %5, float %6, float %7, float %7)
     16   ret void
     17 }
     18 
     19 declare void @llvm.AMDGPU.shader.type(i32)
     20 
     21 ; Function Attrs: nounwind readnone
     22 declare float @llvm.SI.fs.constant(i32, i32, i32) #1
     23 
     24 ; Function Attrs: nounwind readnone
     25 declare float @llvm.SI.fs.interp(i32, i32, i32, <2 x i32>) #1
     26 
     27 declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
     28 
     29 attributes #0 = { "ShaderType"="0" }
     30 attributes #1 = { nounwind readnone }
     31