1 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,-slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=FAST32 2 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,+slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=SLOW32 3 4 define <4 x float> @merge_2_floats(float* nocapture %p) nounwind readonly { 5 %tmp1 = load float, float* %p 6 %vecins = insertelement <4 x float> undef, float %tmp1, i32 0 7 %add.ptr = getelementptr float, float* %p, i32 1 8 %tmp5 = load float, float* %add.ptr 9 %vecins7 = insertelement <4 x float> %vecins, float %tmp5, i32 1 10 ret <4 x float> %vecins7 11 12 ; ALL-LABEL: merge_2_floats 13 ; ALL: vmovq 14 ; ALL-NEXT: retq 15 } 16 17 ; Test-case generated due to a crash when trying to treat loading the first 18 ; two i64s of a <4 x i64> as a load of two i32s. 19 define <4 x i64> @merge_2_floats_into_4() { 20 %1 = load i64*, i64** undef, align 8 21 %2 = getelementptr inbounds i64, i64* %1, i64 0 22 %3 = load i64, i64* %2 23 %4 = insertelement <4 x i64> undef, i64 %3, i32 0 24 %5 = load i64*, i64** undef, align 8 25 %6 = getelementptr inbounds i64, i64* %5, i64 1 26 %7 = load i64, i64* %6 27 %8 = insertelement <4 x i64> %4, i64 %7, i32 1 28 %9 = shufflevector <4 x i64> %8, <4 x i64> undef, <4 x i32> <i32 0, i32 1, i32 4, i32 5> 29 ret <4 x i64> %9 30 31 ; ALL-LABEL: merge_2_floats_into_4 32 ; ALL: vmovups 33 ; ALL-NEXT: retq 34 } 35 36 define <4 x float> @merge_4_floats(float* %ptr) { 37 %a = load float, float* %ptr, align 8 38 %vec = insertelement <4 x float> undef, float %a, i32 0 39 %idx1 = getelementptr inbounds float, float* %ptr, i64 1 40 %b = load float, float* %idx1, align 8 41 %vec2 = insertelement <4 x float> %vec, float %b, i32 1 42 %idx3 = getelementptr inbounds float, float* %ptr, i64 2 43 %c = load float, float* %idx3, align 8 44 %vec4 = insertelement <4 x float> %vec2, float %c, i32 2 45 %idx5 = getelementptr inbounds float, float* %ptr, i64 3 46 %d = load float, float* %idx5, align 8 47 %vec6 = insertelement <4 x float> %vec4, float %d, i32 3 48 ret <4 x float> %vec6 49 50 ; ALL-LABEL: merge_4_floats 51 ; ALL: vmovups 52 ; ALL-NEXT: retq 53 } 54 55 ; PR21710 ( http://llvm.org/bugs/show_bug.cgi?id=21710 ) 56 ; Make sure that 32-byte vectors are handled efficiently. 57 ; If the target has slow 32-byte accesses, we should still generate 58 ; 16-byte loads. 59 60 define <8 x float> @merge_8_floats(float* %ptr) { 61 %a = load float, float* %ptr, align 4 62 %vec = insertelement <8 x float> undef, float %a, i32 0 63 %idx1 = getelementptr inbounds float, float* %ptr, i64 1 64 %b = load float, float* %idx1, align 4 65 %vec2 = insertelement <8 x float> %vec, float %b, i32 1 66 %idx3 = getelementptr inbounds float, float* %ptr, i64 2 67 %c = load float, float* %idx3, align 4 68 %vec4 = insertelement <8 x float> %vec2, float %c, i32 2 69 %idx5 = getelementptr inbounds float, float* %ptr, i64 3 70 %d = load float, float* %idx5, align 4 71 %vec6 = insertelement <8 x float> %vec4, float %d, i32 3 72 %idx7 = getelementptr inbounds float, float* %ptr, i64 4 73 %e = load float, float* %idx7, align 4 74 %vec8 = insertelement <8 x float> %vec6, float %e, i32 4 75 %idx9 = getelementptr inbounds float, float* %ptr, i64 5 76 %f = load float, float* %idx9, align 4 77 %vec10 = insertelement <8 x float> %vec8, float %f, i32 5 78 %idx11 = getelementptr inbounds float, float* %ptr, i64 6 79 %g = load float, float* %idx11, align 4 80 %vec12 = insertelement <8 x float> %vec10, float %g, i32 6 81 %idx13 = getelementptr inbounds float, float* %ptr, i64 7 82 %h = load float, float* %idx13, align 4 83 %vec14 = insertelement <8 x float> %vec12, float %h, i32 7 84 ret <8 x float> %vec14 85 86 ; ALL-LABEL: merge_8_floats 87 88 ; FAST32: vmovups 89 ; FAST32-NEXT: retq 90 91 ; SLOW32: vmovups 92 ; SLOW32-NEXT: vinsertf128 93 ; SLOW32-NEXT: retq 94 } 95 96 define <4 x double> @merge_4_doubles(double* %ptr) { 97 %a = load double, double* %ptr, align 8 98 %vec = insertelement <4 x double> undef, double %a, i32 0 99 %idx1 = getelementptr inbounds double, double* %ptr, i64 1 100 %b = load double, double* %idx1, align 8 101 %vec2 = insertelement <4 x double> %vec, double %b, i32 1 102 %idx3 = getelementptr inbounds double, double* %ptr, i64 2 103 %c = load double, double* %idx3, align 8 104 %vec4 = insertelement <4 x double> %vec2, double %c, i32 2 105 %idx5 = getelementptr inbounds double, double* %ptr, i64 3 106 %d = load double, double* %idx5, align 8 107 %vec6 = insertelement <4 x double> %vec4, double %d, i32 3 108 ret <4 x double> %vec6 109 110 ; ALL-LABEL: merge_4_doubles 111 ; FAST32: vmovups 112 ; FAST32-NEXT: retq 113 114 ; SLOW32: vmovups 115 ; SLOW32-NEXT: vinsertf128 116 ; SLOW32-NEXT: retq 117 } 118 119 ; PR21771 ( http://llvm.org/bugs/show_bug.cgi?id=21771 ) 120 ; Recognize and combine consecutive loads even when the 121 ; first of the combined loads is offset from the base address. 122 define <4 x double> @merge_4_doubles_offset(double* %ptr) { 123 %arrayidx4 = getelementptr inbounds double, double* %ptr, i64 4 124 %arrayidx5 = getelementptr inbounds double, double* %ptr, i64 5 125 %arrayidx6 = getelementptr inbounds double, double* %ptr, i64 6 126 %arrayidx7 = getelementptr inbounds double, double* %ptr, i64 7 127 %e = load double, double* %arrayidx4, align 8 128 %f = load double, double* %arrayidx5, align 8 129 %g = load double, double* %arrayidx6, align 8 130 %h = load double, double* %arrayidx7, align 8 131 %vecinit4 = insertelement <4 x double> undef, double %e, i32 0 132 %vecinit5 = insertelement <4 x double> %vecinit4, double %f, i32 1 133 %vecinit6 = insertelement <4 x double> %vecinit5, double %g, i32 2 134 %vecinit7 = insertelement <4 x double> %vecinit6, double %h, i32 3 135 ret <4 x double> %vecinit7 136 137 ; ALL-LABEL: merge_4_doubles_offset 138 ; FAST32: vmovups 139 ; FAST32-NEXT: retq 140 141 ; SLOW32: vmovups 142 ; SLOW32-NEXT: vinsertf128 143 ; SLOW32-NEXT: retq 144 } 145 146