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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /* Authors:
     29  *    Brian Paul
     30  */
     31 
     32 
     33 #include "util/u_clear.h"
     34 #include "util/u_format.h"
     35 #include "util/u_pack_color.h"
     36 #include "i915_context.h"
     37 #include "i915_screen.h"
     38 #include "i915_reg.h"
     39 #include "i915_batch.h"
     40 #include "i915_resource.h"
     41 #include "i915_state.h"
     42 
     43 void
     44 i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
     45                 const union pipe_color_union *color,
     46                 double depth, unsigned stencil,
     47                 unsigned destx, unsigned desty, unsigned width, unsigned height)
     48 {
     49    struct i915_context *i915 = i915_context(pipe);
     50    uint32_t clear_params, clear_color, clear_depth, clear_stencil,
     51             clear_color8888, packed_z_stencil;
     52    union util_color u_color;
     53    float f_depth = depth;
     54    struct i915_texture *cbuf_tex, *depth_tex;
     55    int depth_clear_bbp, color_clear_bbp;
     56 
     57    cbuf_tex = depth_tex = NULL;
     58    clear_params = 0;
     59    depth_clear_bbp = color_clear_bbp = 0;
     60 
     61    if (buffers & PIPE_CLEAR_COLOR) {
     62       struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
     63 
     64       clear_params |= CLEARPARAM_WRITE_COLOR;
     65       cbuf_tex = i915_texture(cbuf->texture);
     66 
     67       util_pack_color(color->f, cbuf->format, &u_color);
     68       if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) {
     69          clear_color = u_color.ui;
     70          color_clear_bbp = 32;
     71       } else {
     72          clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
     73          color_clear_bbp = 16;
     74       }
     75 
     76       /* correctly swizzle clear value */
     77       if (i915->current.target_fixup_format)
     78          util_pack_color(color->f, cbuf->format, &u_color);
     79       else
     80          util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
     81       clear_color8888 = u_color.ui;
     82    } else
     83       clear_color = clear_color8888 = 0;
     84 
     85    clear_depth = clear_stencil = 0;
     86    if (buffers & PIPE_CLEAR_DEPTH) {
     87       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
     88 
     89       clear_params |= CLEARPARAM_WRITE_DEPTH;
     90       depth_tex = i915_texture(zbuf->texture);
     91       packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
     92 
     93       if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
     94          /* Avoid read-modify-write if there's no stencil. */
     95          if (buffers & PIPE_CLEAR_STENCIL
     96                || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
     97             clear_params |= CLEARPARAM_WRITE_STENCIL;
     98             clear_stencil = packed_z_stencil >> 24;
     99          }
    100 
    101          clear_depth = packed_z_stencil & 0xffffff;
    102          depth_clear_bbp = 32;
    103       } else {
    104          clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
    105          depth_clear_bbp = 16;
    106       }
    107    } else if (buffers & PIPE_CLEAR_STENCIL) {
    108       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
    109 
    110       clear_params |= CLEARPARAM_WRITE_STENCIL;
    111       depth_tex = i915_texture(zbuf->texture);
    112       assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
    113 
    114       packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
    115       depth_clear_bbp = 32;
    116       clear_stencil = packed_z_stencil >> 24;
    117    }
    118 
    119    /* hw can't fastclear both depth and color if their bbp mismatch. */
    120    if (color_clear_bbp && depth_clear_bbp
    121          && color_clear_bbp != depth_clear_bbp) {
    122       if (i915->hardware_dirty)
    123          i915_emit_hardware_state(i915);
    124 
    125       if (!BEGIN_BATCH(1 + 2*(7 + 7))) {
    126          FLUSH_BATCH(NULL);
    127 
    128          i915_emit_hardware_state(i915);
    129          i915->vbo_flushed = 1;
    130 
    131          assert(BEGIN_BATCH(1 + 2*(7 + 7)));
    132       }
    133 
    134       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
    135 
    136       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
    137       OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
    138       /* Used for zone init prim */
    139       OUT_BATCH(clear_color);
    140       OUT_BATCH(clear_depth);
    141       /* Used for clear rect prim */
    142       OUT_BATCH(clear_color8888);
    143       OUT_BATCH_F(f_depth);
    144       OUT_BATCH(clear_stencil);
    145 
    146       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
    147       OUT_BATCH_F(destx + width);
    148       OUT_BATCH_F(desty + height);
    149       OUT_BATCH_F(destx);
    150       OUT_BATCH_F(desty + height);
    151       OUT_BATCH_F(destx);
    152       OUT_BATCH_F(desty);
    153 
    154       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
    155       OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
    156                 CLEARPARAM_CLEAR_RECT);
    157       /* Used for zone init prim */
    158       OUT_BATCH(clear_color);
    159       OUT_BATCH(clear_depth);
    160       /* Used for clear rect prim */
    161       OUT_BATCH(clear_color8888);
    162       OUT_BATCH_F(f_depth);
    163       OUT_BATCH(clear_stencil);
    164 
    165       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
    166       OUT_BATCH_F(destx + width);
    167       OUT_BATCH_F(desty + height);
    168       OUT_BATCH_F(destx);
    169       OUT_BATCH_F(desty + height);
    170       OUT_BATCH_F(destx);
    171       OUT_BATCH_F(desty);
    172    } else {
    173       if (i915->hardware_dirty)
    174          i915_emit_hardware_state(i915);
    175 
    176       if (!BEGIN_BATCH(1 + 7 + 7)) {
    177          FLUSH_BATCH(NULL);
    178 
    179          i915_emit_hardware_state(i915);
    180          i915->vbo_flushed = 1;
    181 
    182          assert(BEGIN_BATCH(1 + 7 + 7));
    183       }
    184 
    185       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
    186 
    187       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
    188       OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
    189       /* Used for zone init prim */
    190       OUT_BATCH(clear_color);
    191       OUT_BATCH(clear_depth);
    192       /* Used for clear rect prim */
    193       OUT_BATCH(clear_color8888);
    194       OUT_BATCH_F(f_depth);
    195       OUT_BATCH(clear_stencil);
    196 
    197       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
    198       OUT_BATCH_F(destx + width);
    199       OUT_BATCH_F(desty + height);
    200       OUT_BATCH_F(destx);
    201       OUT_BATCH_F(desty + height);
    202       OUT_BATCH_F(destx);
    203       OUT_BATCH_F(desty);
    204    }
    205 
    206    /* Flush after clear, its expected to be a costly operation.
    207     * This is not required, just a heuristic, but without the flush we'd need to
    208     * clobber the SCISSOR_ENABLE dynamic state. */
    209    FLUSH_BATCH(NULL);
    210 
    211    i915->last_fired_vertices = i915->fired_vertices;
    212    i915->fired_vertices = 0;
    213 }
    214 
    215 /**
    216  * Clear the given buffers to the specified values.
    217  * No masking, no scissor (clear entire buffer).
    218  */
    219 void
    220 i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
    221                    const union pipe_color_union *color,
    222                    double depth, unsigned stencil)
    223 {
    224    util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth,
    225               stencil);
    226 }
    227 
    228 void
    229 i915_clear_render(struct pipe_context *pipe, unsigned buffers,
    230                   const union pipe_color_union *color,
    231                   double depth, unsigned stencil)
    232 {
    233    struct i915_context *i915 = i915_context(pipe);
    234 
    235    if (i915->dirty)
    236       i915_update_derived(i915);
    237 
    238    i915_clear_emit(pipe, buffers, color, depth, stencil,
    239                    0, 0, i915->framebuffer.width, i915->framebuffer.height);
    240 }
    241