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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /* Authors:
     29  *  Brian Paul
     30  */
     31 
     32 #include "util/u_inlines.h"
     33 #include "util/u_memory.h"
     34 
     35 #include "draw/draw_context.h"
     36 
     37 #include "lp_context.h"
     38 #include "lp_screen.h"
     39 #include "lp_state.h"
     40 #include "lp_debug.h"
     41 #include "state_tracker/sw_winsys.h"
     42 
     43 
     44 static void *
     45 llvmpipe_create_sampler_state(struct pipe_context *pipe,
     46                               const struct pipe_sampler_state *sampler)
     47 {
     48    struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
     49 
     50    if (LP_PERF & PERF_NO_MIP_LINEAR) {
     51       if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
     52 	 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
     53    }
     54 
     55    if (LP_PERF & PERF_NO_MIPMAPS)
     56       state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
     57 
     58    if (LP_PERF & PERF_NO_LINEAR) {
     59       state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
     60       state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
     61    }
     62 
     63    return state;
     64 }
     65 
     66 
     67 static void
     68 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
     69                              unsigned shader,
     70                              unsigned start,
     71                              unsigned num,
     72                              void **samplers)
     73 {
     74    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
     75    unsigned i;
     76 
     77    assert(shader < PIPE_SHADER_TYPES);
     78    assert(start + num <= Elements(llvmpipe->samplers[shader]));
     79 
     80    /* Check for no-op */
     81    if (start + num <= llvmpipe->num_samplers[shader] &&
     82        !memcmp(llvmpipe->samplers[shader] + start, samplers,
     83                num * sizeof(void *))) {
     84       return;
     85    }
     86 
     87    draw_flush(llvmpipe->draw);
     88 
     89    /* set the new samplers */
     90    for (i = 0; i < num; i++) {
     91       llvmpipe->samplers[shader][start + i] = samplers[i];
     92    }
     93 
     94    /* find highest non-null samplers[] entry */
     95    {
     96       unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
     97       while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
     98          j--;
     99       llvmpipe->num_samplers[shader] = j;
    100    }
    101 
    102    if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
    103       draw_set_samplers(llvmpipe->draw,
    104                         shader,
    105                         llvmpipe->samplers[shader],
    106                         llvmpipe->num_samplers[shader]);
    107    }
    108 
    109    llvmpipe->dirty |= LP_NEW_SAMPLER;
    110 }
    111 
    112 
    113 static void
    114 llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
    115                                       unsigned num, void **samplers)
    116 {
    117    llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
    118 }
    119 
    120 
    121 static void
    122 llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
    123                                     unsigned num, void **samplers)
    124 {
    125    llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
    126 }
    127 
    128 
    129 static void
    130 llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
    131                                       unsigned num, void **samplers)
    132 {
    133    llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
    134 }
    135 
    136 static void
    137 llvmpipe_set_sampler_views(struct pipe_context *pipe,
    138                            unsigned shader,
    139                            unsigned start,
    140                            unsigned num,
    141                            struct pipe_sampler_view **views)
    142 {
    143    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
    144    uint i;
    145 
    146    assert(num <= PIPE_MAX_SAMPLERS);
    147 
    148    assert(shader < PIPE_SHADER_TYPES);
    149    assert(start + num <= Elements(llvmpipe->sampler_views[shader]));
    150 
    151    /* Check for no-op */
    152    if (start + num <= llvmpipe->num_sampler_views[shader] &&
    153        !memcmp(llvmpipe->sampler_views[shader] + start, views,
    154                num * sizeof(struct pipe_sampler_view *))) {
    155       return;
    156    }
    157 
    158    draw_flush(llvmpipe->draw);
    159 
    160    /* set the new sampler views */
    161    for (i = 0; i < num; i++) {
    162       pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
    163                                   views[i]);
    164    }
    165 
    166    /* find highest non-null sampler_views[] entry */
    167    {
    168       unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
    169       while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
    170          j--;
    171       llvmpipe->num_sampler_views[shader] = j;
    172    }
    173 
    174    if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
    175       draw_set_sampler_views(llvmpipe->draw,
    176                              shader,
    177                              llvmpipe->sampler_views[shader],
    178                              llvmpipe->num_sampler_views[shader]);
    179    }
    180 
    181    llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
    182 }
    183 
    184 
    185 static void
    186 llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
    187                                     unsigned num,
    188                                     struct pipe_sampler_view **views)
    189 {
    190    llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
    191 }
    192 
    193 
    194 static void
    195 llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe,
    196                                   unsigned num,
    197                                   struct pipe_sampler_view **views)
    198 {
    199    llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
    200 }
    201 
    202 
    203 static void
    204 llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe,
    205                                     unsigned num,
    206                                     struct pipe_sampler_view **views)
    207 {
    208    llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
    209 }
    210 
    211 static struct pipe_sampler_view *
    212 llvmpipe_create_sampler_view(struct pipe_context *pipe,
    213                             struct pipe_resource *texture,
    214                             const struct pipe_sampler_view *templ)
    215 {
    216    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
    217 
    218    if (view) {
    219       *view = *templ;
    220       view->reference.count = 1;
    221       view->texture = NULL;
    222       pipe_resource_reference(&view->texture, texture);
    223       view->context = pipe;
    224    }
    225 
    226    return view;
    227 }
    228 
    229 
    230 static void
    231 llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
    232                               struct pipe_sampler_view *view)
    233 {
    234    pipe_resource_reference(&view->texture, NULL);
    235    FREE(view);
    236 }
    237 
    238 
    239 static void
    240 llvmpipe_delete_sampler_state(struct pipe_context *pipe,
    241                               void *sampler)
    242 {
    243    FREE( sampler );
    244 }
    245 
    246 
    247 /**
    248  * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
    249  */
    250 void
    251 llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
    252                                  unsigned num,
    253                                  struct pipe_sampler_view **views)
    254 {
    255    unsigned i;
    256    uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
    257    uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
    258    const void *data[PIPE_MAX_TEXTURE_LEVELS];
    259 
    260    assert(num <= PIPE_MAX_SAMPLERS);
    261    if (!num)
    262       return;
    263 
    264    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
    265       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
    266 
    267       if (view) {
    268          struct pipe_resource *tex = view->texture;
    269          struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
    270 
    271          /* We're referencing the texture's internal data, so save a
    272           * reference to it.
    273           */
    274          pipe_resource_reference(&lp->mapped_vs_tex[i], tex);
    275 
    276          if (!lp_tex->dt) {
    277             /* regular texture - setup array of mipmap level pointers */
    278             int j;
    279             for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
    280                data[j] =
    281                   llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
    282                                                  LP_TEX_LAYOUT_LINEAR);
    283                row_stride[j] = lp_tex->row_stride[j];
    284                img_stride[j] = lp_tex->img_stride[j];
    285             }
    286          }
    287          else {
    288             /* display target texture/surface */
    289             /*
    290              * XXX: Where should this be unmapped?
    291              */
    292             struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
    293             struct sw_winsys *winsys = screen->winsys;
    294             data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
    295                                                 PIPE_TRANSFER_READ);
    296             row_stride[0] = lp_tex->row_stride[0];
    297             img_stride[0] = lp_tex->img_stride[0];
    298             assert(data[0]);
    299          }
    300          draw_set_mapped_texture(lp->draw,
    301                                  PIPE_SHADER_VERTEX,
    302                                  i,
    303                                  tex->width0, tex->height0, tex->depth0,
    304                                  view->u.tex.first_level, tex->last_level,
    305                                  row_stride, img_stride, data);
    306       }
    307    }
    308 }
    309 
    310 void
    311 llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx)
    312 {
    313    unsigned i;
    314    for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
    315       pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
    316    }
    317 }
    318 
    319 void
    320 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
    321 {
    322    llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
    323 
    324    llvmpipe->pipe.bind_fragment_sampler_states  = llvmpipe_bind_fragment_sampler_states;
    325    llvmpipe->pipe.bind_vertex_sampler_states  = llvmpipe_bind_vertex_sampler_states;
    326    llvmpipe->pipe.bind_geometry_sampler_states  = llvmpipe_bind_geometry_sampler_states;
    327    llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
    328    llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
    329    llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views;
    330    llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
    331    llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
    332    llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
    333 }
    334