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      1 /*
      2  * Copyright 2012 Red Hat Inc.
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included in
     12  * all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     18  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     19  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     20  * SOFTWARE.
     21  *
     22  * Authors: Ben Skeggs
     23  *
     24  */
     25 
     26 #include "pipe/p_defines.h"
     27 #include "util/u_pack_color.h"
     28 
     29 #include "nouveau/nouveau_gldefs.h"
     30 #include "nouveau/nv_object.xml.h"
     31 #include "nv30-40_3d.xml.h"
     32 #include "nv30_context.h"
     33 #include "nv30_format.h"
     34 
     35 static INLINE uint32_t
     36 pack_rgba(enum pipe_format format, const float *rgba)
     37 {
     38    union util_color uc;
     39    util_pack_color(rgba, format, &uc);
     40    return uc.ui;
     41 }
     42 
     43 static INLINE uint32_t
     44 pack_zeta(enum pipe_format format, double depth, unsigned stencil)
     45 {
     46    uint32_t zuint = (uint32_t)(depth * 4294967295.0);
     47    if (format != PIPE_FORMAT_Z16_UNORM)
     48       return (zuint & 0xffffff00) | (stencil & 0xff);
     49    return zuint >> 16;
     50 }
     51 
     52 static void
     53 nv30_clear(struct pipe_context *pipe, unsigned buffers,
     54            const union pipe_color_union *color, double depth, unsigned stencil)
     55 {
     56    struct nv30_context *nv30 = nv30_context(pipe);
     57    struct nouveau_pushbuf *push = nv30->base.pushbuf;
     58    struct pipe_framebuffer_state *fb = &nv30->framebuffer;
     59    uint32_t colr = 0, zeta = 0, mode = 0;
     60 
     61    if (!nv30_state_validate(nv30, TRUE))
     62       return;
     63 
     64    if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
     65       colr  = pack_rgba(fb->cbufs[0]->format, color->f);
     66       mode |= NV30_3D_CLEAR_BUFFERS_COLOR_R |
     67               NV30_3D_CLEAR_BUFFERS_COLOR_G |
     68               NV30_3D_CLEAR_BUFFERS_COLOR_B |
     69               NV30_3D_CLEAR_BUFFERS_COLOR_A;
     70    }
     71 
     72    if (fb->zsbuf) {
     73       zeta = pack_zeta(fb->zsbuf->format, depth, stencil);
     74       if (buffers & PIPE_CLEAR_DEPTH)
     75          mode |= NV30_3D_CLEAR_BUFFERS_DEPTH;
     76       if (buffers & PIPE_CLEAR_STENCIL)
     77          mode |= NV30_3D_CLEAR_BUFFERS_STENCIL;
     78    }
     79 
     80    /*XXX: wtf? fixes clears sometimes not clearing on nv3x... */
     81    if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) {
     82       BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
     83       PUSH_DATA (push, zeta);
     84       PUSH_DATA (push, colr);
     85       PUSH_DATA (push, mode);
     86    }
     87 
     88    BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
     89    PUSH_DATA (push, zeta);
     90    PUSH_DATA (push, colr);
     91    PUSH_DATA (push, mode);
     92 
     93    nv30_state_release(nv30);
     94 }
     95 
     96 static void
     97 nv30_clear_render_target(struct pipe_context *pipe, struct pipe_surface *ps,
     98                          const union pipe_color_union *color,
     99                          unsigned x, unsigned y, unsigned w, unsigned h)
    100 {
    101    struct nv30_context *nv30 = nv30_context(pipe);
    102    struct nv30_surface *sf = nv30_surface(ps);
    103    struct nv30_miptree *mt = nv30_miptree(ps->texture);
    104    struct nouveau_pushbuf *push = nv30->base.pushbuf;
    105    struct nouveau_object *eng3d = nv30->screen->eng3d;
    106    struct nouveau_pushbuf_refn refn;
    107    uint32_t rt_format;
    108 
    109    rt_format = nv30_format(pipe->screen, ps->format)->hw;
    110    if (util_format_get_blocksize(ps->format) == 4)
    111       rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
    112    else
    113       rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
    114 
    115    if (nv30_miptree(ps->texture)->swizzled) {
    116       rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
    117       rt_format |= util_logbase2(sf->width) << 16;
    118       rt_format |= util_logbase2(sf->height) << 24;
    119    } else {
    120       rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
    121    }
    122 
    123    refn.bo = mt->base.bo;
    124    refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR;
    125    if (nouveau_pushbuf_space(push, 16, 1, 0) ||
    126        nouveau_pushbuf_refn (push, &refn, 1))
    127       return;
    128 
    129    BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
    130    PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0);
    131    BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
    132    PUSH_DATA (push, sf->width << 16);
    133    PUSH_DATA (push, sf->height << 16);
    134    PUSH_DATA (push, rt_format);
    135    BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
    136    if (eng3d->oclass < NV40_3D_CLASS)
    137       PUSH_DATA (push, (sf->pitch << 16) | sf->pitch);
    138    else
    139       PUSH_DATA (push, sf->pitch);
    140    PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0);
    141    BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
    142    PUSH_DATA (push, (w << 16) | x);
    143    PUSH_DATA (push, (h << 16) | y);
    144 
    145    BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
    146    PUSH_DATA (push, pack_rgba(ps->format, color->f));
    147    PUSH_DATA (push, NV30_3D_CLEAR_BUFFERS_COLOR_R |
    148                     NV30_3D_CLEAR_BUFFERS_COLOR_G |
    149                     NV30_3D_CLEAR_BUFFERS_COLOR_B |
    150                     NV30_3D_CLEAR_BUFFERS_COLOR_A);
    151 
    152    nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR;
    153 }
    154 
    155 static void
    156 nv30_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *ps,
    157                          unsigned buffers, double depth, unsigned stencil,
    158                          unsigned x, unsigned y, unsigned w, unsigned h)
    159 {
    160    struct nv30_context *nv30 = nv30_context(pipe);
    161    struct nv30_surface *sf = nv30_surface(ps);
    162    struct nv30_miptree *mt = nv30_miptree(ps->texture);
    163    struct nouveau_pushbuf *push = nv30->base.pushbuf;
    164    struct nouveau_object *eng3d = nv30->screen->eng3d;
    165    struct nouveau_pushbuf_refn refn;
    166    uint32_t rt_format, mode = 0;
    167 
    168    rt_format = nv30_format(pipe->screen, ps->format)->hw;
    169    if (util_format_get_blocksize(ps->format) == 4)
    170       rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
    171    else
    172       rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
    173 
    174    if (nv30_miptree(ps->texture)->swizzled) {
    175       rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
    176       rt_format |= util_logbase2(sf->width) << 16;
    177       rt_format |= util_logbase2(sf->height) << 24;
    178    } else {
    179       rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
    180    }
    181 
    182    if (buffers & PIPE_CLEAR_DEPTH)
    183       mode |= NV30_3D_CLEAR_BUFFERS_DEPTH;
    184    if (buffers & PIPE_CLEAR_STENCIL)
    185       mode |= NV30_3D_CLEAR_BUFFERS_STENCIL;
    186 
    187    refn.bo = mt->base.bo;
    188    refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR;
    189    if (nouveau_pushbuf_space(push, 32, 1, 0) ||
    190        nouveau_pushbuf_refn (push, &refn, 1))
    191       return;
    192 
    193    BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
    194    PUSH_DATA (push, 0);
    195    BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
    196    PUSH_DATA (push, sf->width << 16);
    197    PUSH_DATA (push, sf->height << 16);
    198    PUSH_DATA (push, rt_format);
    199    if (eng3d->oclass < NV40_3D_CLASS) {
    200       BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1);
    201       PUSH_DATA (push, (sf->pitch << 16) | sf->pitch);
    202    } else {
    203       BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
    204       PUSH_DATA (push, sf->pitch);
    205    }
    206    BEGIN_NV04(push, NV30_3D(ZETA_OFFSET), 1);
    207    PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0);
    208    BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
    209    PUSH_DATA (push, (w << 16) | x);
    210    PUSH_DATA (push, (h << 16) | y);
    211 
    212    BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 1);
    213    PUSH_DATA (push, pack_zeta(ps->format, depth, stencil));
    214    BEGIN_NV04(push, NV30_3D(CLEAR_BUFFERS), 1);
    215    PUSH_DATA (push, mode);
    216 
    217    nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR;
    218 }
    219 
    220 void
    221 nv30_clear_init(struct pipe_context *pipe)
    222 {
    223    pipe->clear = nv30_clear;
    224    pipe->clear_render_target = nv30_clear_render_target;
    225    pipe->clear_depth_stencil = nv30_clear_depth_stencil;
    226 }
    227