1 /************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #ifndef RBUG_CONTEXT_H 29 #define RBUG_CONTEXT_H 30 31 #include "pipe/p_state.h" 32 #include "pipe/p_context.h" 33 34 #include "rbug_screen.h" 35 36 37 struct rbug_context { 38 struct pipe_context base; /**< base class */ 39 40 struct pipe_context *pipe; 41 42 struct rbug_list list; 43 44 /* call locking */ 45 pipe_mutex call_mutex; 46 47 /* current state */ 48 struct { 49 struct rbug_shader *shader[PIPE_SHADER_TYPES]; 50 51 struct rbug_sampler_view *views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 52 struct rbug_resource *texs[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 53 unsigned num_views[PIPE_SHADER_TYPES]; 54 55 unsigned nr_cbufs; 56 struct rbug_resource *cbufs[PIPE_MAX_COLOR_BUFS]; 57 struct rbug_resource *zsbuf; 58 } curr; 59 60 /* draw locking */ 61 pipe_mutex draw_mutex; 62 pipe_condvar draw_cond; 63 unsigned draw_num_rules; 64 int draw_blocker; 65 int draw_blocked; 66 67 struct { 68 struct rbug_shader *shader[PIPE_SHADER_TYPES]; 69 70 struct rbug_resource *texture; 71 struct rbug_resource *surf; 72 73 int blocker; 74 } draw_rule; 75 76 /* list of state objects */ 77 pipe_mutex list_mutex; 78 unsigned num_shaders; 79 struct rbug_list shaders; 80 }; 81 82 static INLINE struct rbug_context * 83 rbug_context(struct pipe_context *pipe) 84 { 85 return (struct rbug_context *)pipe; 86 } 87 88 89 /********************************************************** 90 * rbug_context.c 91 */ 92 93 struct pipe_context * 94 rbug_context_create(struct pipe_screen *screen, struct pipe_context *pipe); 95 96 97 /********************************************************** 98 * rbug_core.c 99 */ 100 101 void rbug_notify_draw_blocked(struct rbug_context *rb_context); 102 103 104 #endif /* RBUG_CONTEXT_H */ 105