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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.1
      4  *
      5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 #include "main/glheader.h"
     27 #include "main/imports.h"
     28 #include "main/accum.h"
     29 #include "main/arrayobj.h"
     30 #include "main/context.h"
     31 #include "main/framebuffer.h"
     32 #include "main/mipmap.h"
     33 #include "main/queryobj.h"
     34 #include "main/readpix.h"
     35 #include "main/renderbuffer.h"
     36 #include "main/shaderobj.h"
     37 #include "main/texcompress.h"
     38 #include "main/texformat.h"
     39 #include "main/texgetimage.h"
     40 #include "main/teximage.h"
     41 #include "main/texobj.h"
     42 #include "main/texstore.h"
     43 #include "main/bufferobj.h"
     44 #include "main/fbobject.h"
     45 #include "main/samplerobj.h"
     46 #include "main/syncobj.h"
     47 #include "main/texturebarrier.h"
     48 #include "main/transformfeedback.h"
     49 
     50 #include "program/program.h"
     51 #include "tnl/tnl.h"
     52 #include "swrast/swrast.h"
     53 #include "swrast/s_renderbuffer.h"
     54 
     55 #include "driverfuncs.h"
     56 #include "meta.h"
     57 
     58 
     59 
     60 /**
     61  * Plug in default functions for all pointers in the dd_function_table
     62  * structure.
     63  * Device drivers should call this function and then plug in any
     64  * functions which it wants to override.
     65  * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
     66  *
     67  * \param table the dd_function_table to initialize
     68  */
     69 void
     70 _mesa_init_driver_functions(struct dd_function_table *driver)
     71 {
     72    memset(driver, 0, sizeof(*driver));
     73 
     74    driver->GetString = NULL;  /* REQUIRED! */
     75    driver->UpdateState = NULL;  /* REQUIRED! */
     76    driver->GetBufferSize = NULL;  /* REQUIRED! */
     77    driver->ResizeBuffers = _mesa_resize_framebuffer;
     78    driver->Error = NULL;
     79 
     80    driver->Finish = NULL;
     81    driver->Flush = NULL;
     82 
     83    /* framebuffer/image functions */
     84    driver->Clear = _swrast_Clear;
     85    driver->Accum = _mesa_accum;
     86    driver->RasterPos = _tnl_RasterPos;
     87    driver->DrawPixels = _swrast_DrawPixels;
     88    driver->ReadPixels = _mesa_readpixels;
     89    driver->CopyPixels = _swrast_CopyPixels;
     90    driver->Bitmap = _swrast_Bitmap;
     91 
     92    /* Texture functions */
     93    driver->ChooseTextureFormat = _mesa_choose_tex_format;
     94    driver->TexImage = _mesa_store_teximage;
     95    driver->TexSubImage = _mesa_store_texsubimage;
     96    driver->GetTexImage = _mesa_meta_GetTexImage;
     97    driver->CopyTexSubImage = _mesa_meta_CopyTexSubImage;
     98    driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
     99    driver->TestProxyTexImage = _mesa_test_proxy_teximage;
    100    driver->CompressedTexImage = _mesa_store_compressed_teximage;
    101    driver->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
    102    driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
    103    driver->BindTexture = NULL;
    104    driver->NewTextureObject = _mesa_new_texture_object;
    105    driver->DeleteTexture = _mesa_delete_texture_object;
    106    driver->NewTextureImage = _swrast_new_texture_image;
    107    driver->DeleteTextureImage = _swrast_delete_texture_image;
    108    driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer;
    109    driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
    110    driver->MapTextureImage = _swrast_map_teximage;
    111    driver->UnmapTextureImage = _swrast_unmap_teximage;
    112    driver->DrawTex = _mesa_meta_DrawTex;
    113 
    114    /* Vertex/fragment programs */
    115    driver->BindProgram = NULL;
    116    driver->NewProgram = _mesa_new_program;
    117    driver->DeleteProgram = _mesa_delete_program;
    118 
    119    /* simple state commands */
    120    driver->AlphaFunc = NULL;
    121    driver->BlendColor = NULL;
    122    driver->BlendEquationSeparate = NULL;
    123    driver->BlendFuncSeparate = NULL;
    124    driver->ClipPlane = NULL;
    125    driver->ColorMask = NULL;
    126    driver->ColorMaterial = NULL;
    127    driver->CullFace = NULL;
    128    driver->DrawBuffer = NULL;
    129    driver->DrawBuffers = NULL;
    130    driver->FrontFace = NULL;
    131    driver->DepthFunc = NULL;
    132    driver->DepthMask = NULL;
    133    driver->DepthRange = NULL;
    134    driver->Enable = NULL;
    135    driver->Fogfv = NULL;
    136    driver->Hint = NULL;
    137    driver->Lightfv = NULL;
    138    driver->LightModelfv = NULL;
    139    driver->LineStipple = NULL;
    140    driver->LineWidth = NULL;
    141    driver->LogicOpcode = NULL;
    142    driver->PointParameterfv = NULL;
    143    driver->PointSize = NULL;
    144    driver->PolygonMode = NULL;
    145    driver->PolygonOffset = NULL;
    146    driver->PolygonStipple = NULL;
    147    driver->ReadBuffer = NULL;
    148    driver->RenderMode = NULL;
    149    driver->Scissor = NULL;
    150    driver->ShadeModel = NULL;
    151    driver->StencilFuncSeparate = NULL;
    152    driver->StencilOpSeparate = NULL;
    153    driver->StencilMaskSeparate = NULL;
    154    driver->TexGen = NULL;
    155    driver->TexEnv = NULL;
    156    driver->TexParameter = NULL;
    157    driver->Viewport = NULL;
    158 
    159    /* buffer objects */
    160    _mesa_init_buffer_object_functions(driver);
    161 
    162    /* query objects */
    163    _mesa_init_query_object_functions(driver);
    164 
    165    _mesa_init_sync_object_functions(driver);
    166 
    167    driver->NewFramebuffer = _mesa_new_framebuffer;
    168    driver->NewRenderbuffer = _swrast_new_soft_renderbuffer;
    169    driver->MapRenderbuffer = _swrast_map_soft_renderbuffer;
    170    driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer;
    171    driver->RenderTexture = _swrast_render_texture;
    172    driver->FinishRenderTexture = _swrast_finish_render_texture;
    173    driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
    174    driver->ValidateFramebuffer = _mesa_validate_framebuffer;
    175 
    176    driver->BlitFramebuffer = _swrast_BlitFramebuffer;
    177 
    178    _mesa_init_texture_barrier_functions(driver);
    179 
    180    /* APPLE_vertex_array_object */
    181    driver->NewArrayObject = _mesa_new_array_object;
    182    driver->DeleteArrayObject = _mesa_delete_array_object;
    183    driver->BindArrayObject = NULL;
    184 
    185    _mesa_init_shader_object_functions(driver);
    186 
    187    _mesa_init_transform_feedback_functions(driver);
    188 
    189    _mesa_init_sampler_object_functions(driver);
    190 
    191    /* T&L stuff */
    192    driver->CurrentExecPrimitive = 0;
    193    driver->CurrentSavePrimitive = 0;
    194    driver->NeedFlush = 0;
    195    driver->SaveNeedFlush = 0;
    196 
    197    driver->ProgramStringNotify = _tnl_program_string;
    198    driver->FlushVertices = NULL;
    199    driver->SaveFlushVertices = NULL;
    200    driver->PrepareExecBegin = NULL;
    201    driver->NotifySaveBegin = NULL;
    202    driver->LightingSpaceChange = NULL;
    203 
    204    /* display list */
    205    driver->NewList = NULL;
    206    driver->EndList = NULL;
    207    driver->BeginCallList = NULL;
    208    driver->EndCallList = NULL;
    209 
    210    /* GL_ARB_texture_storage */
    211    driver->AllocTextureStorage = _swrast_AllocTextureStorage;
    212 }
    213 
    214 
    215 /**
    216  * Call the ctx->Driver.* state functions with current values to initialize
    217  * driver state.
    218  * Only the Intel drivers use this so far.
    219  */
    220 void
    221 _mesa_init_driver_state(struct gl_context *ctx)
    222 {
    223    ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
    224 
    225    ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
    226 
    227    ctx->Driver.BlendEquationSeparate(ctx,
    228                                      ctx->Color.Blend[0].EquationRGB,
    229                                      ctx->Color.Blend[0].EquationA);
    230 
    231    ctx->Driver.BlendFuncSeparate(ctx,
    232                                  ctx->Color.Blend[0].SrcRGB,
    233                                  ctx->Color.Blend[0].DstRGB,
    234                                  ctx->Color.Blend[0].SrcA,
    235                                  ctx->Color.Blend[0].DstA);
    236 
    237    if (ctx->Driver.ColorMaskIndexed) {
    238       GLuint i;
    239       for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
    240          ctx->Driver.ColorMaskIndexed(ctx, i,
    241                                       ctx->Color.ColorMask[i][RCOMP],
    242                                       ctx->Color.ColorMask[i][GCOMP],
    243                                       ctx->Color.ColorMask[i][BCOMP],
    244                                       ctx->Color.ColorMask[i][ACOMP]);
    245       }
    246    }
    247    else {
    248       ctx->Driver.ColorMask(ctx,
    249                             ctx->Color.ColorMask[0][RCOMP],
    250                             ctx->Color.ColorMask[0][GCOMP],
    251                             ctx->Color.ColorMask[0][BCOMP],
    252                             ctx->Color.ColorMask[0][ACOMP]);
    253    }
    254 
    255    ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
    256    ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
    257    ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
    258 
    259    ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
    260    ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
    261    ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
    262    ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
    263    ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
    264    ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
    265    ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
    266    ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
    267    ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
    268    ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
    269    ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
    270    ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
    271    ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
    272    ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
    273    ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
    274    ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
    275    ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
    276    ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
    277 
    278    ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
    279    {
    280       GLfloat mode = (GLfloat) ctx->Fog.Mode;
    281       ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode);
    282    }
    283    ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
    284    ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
    285    ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
    286 
    287    ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
    288 
    289    {
    290       GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
    291       ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
    292    }
    293 
    294    ctx->Driver.LineWidth(ctx, ctx->Line.Width);
    295    ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
    296    ctx->Driver.PointSize(ctx, ctx->Point.Size);
    297    ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
    298    ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
    299                        ctx->Scissor.Width, ctx->Scissor.Height);
    300    ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
    301    ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
    302                                    ctx->Stencil.Function[0],
    303                                    ctx->Stencil.Ref[0],
    304                                    ctx->Stencil.ValueMask[0]);
    305    ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
    306                                    ctx->Stencil.Function[1],
    307                                    ctx->Stencil.Ref[1],
    308                                    ctx->Stencil.ValueMask[1]);
    309    ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
    310    ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
    311    ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
    312                                  ctx->Stencil.FailFunc[0],
    313                                  ctx->Stencil.ZFailFunc[0],
    314                                  ctx->Stencil.ZPassFunc[0]);
    315    ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
    316                                  ctx->Stencil.FailFunc[1],
    317                                  ctx->Stencil.ZFailFunc[1],
    318                                  ctx->Stencil.ZPassFunc[1]);
    319 
    320 
    321    ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
    322 }
    323