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      1 /**************************************************************************
      2  *
      3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * Copyright 2009, 2012 Intel Corporation.
      5  * All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the
      9  * "Software"), to deal in the Software without restriction, including
     10  * without limitation the rights to use, copy, modify, merge, publish,
     11  * distribute, sub license, and/or sell copies of the Software, and to
     12  * permit persons to whom the Software is furnished to do so, subject to
     13  * the following conditions:
     14  *
     15  * The above copyright notice and this permission notice (including the
     16  * next paragraph) shall be included in all copies or substantial portions
     17  * of the Software.
     18  *
     19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     26  *
     27  **************************************************************************/
     28 
     29 #include "main/glheader.h"
     30 #include "main/mtypes.h"
     31 #include "main/condrender.h"
     32 #include "swrast/swrast.h"
     33 #include "drivers/common/meta.h"
     34 
     35 #include "intel_batchbuffer.h"
     36 #include "intel_context.h"
     37 #include "intel_blit.h"
     38 #include "intel_clear.h"
     39 #include "intel_fbo.h"
     40 #include "intel_mipmap_tree.h"
     41 #include "intel_regions.h"
     42 
     43 #define FILE_DEBUG_FLAG DEBUG_BLIT
     44 
     45 static const char *buffer_names[] = {
     46    [BUFFER_FRONT_LEFT] = "front",
     47    [BUFFER_BACK_LEFT] = "back",
     48    [BUFFER_FRONT_RIGHT] = "front right",
     49    [BUFFER_BACK_RIGHT] = "back right",
     50    [BUFFER_DEPTH] = "depth",
     51    [BUFFER_STENCIL] = "stencil",
     52    [BUFFER_ACCUM] = "accum",
     53    [BUFFER_AUX0] = "aux0",
     54    [BUFFER_COLOR0] = "color0",
     55    [BUFFER_COLOR1] = "color1",
     56    [BUFFER_COLOR2] = "color2",
     57    [BUFFER_COLOR3] = "color3",
     58    [BUFFER_COLOR4] = "color4",
     59    [BUFFER_COLOR5] = "color5",
     60    [BUFFER_COLOR6] = "color6",
     61    [BUFFER_COLOR7] = "color7",
     62 };
     63 
     64 static void
     65 debug_mask(const char *name, GLbitfield mask)
     66 {
     67    GLuint i;
     68 
     69    if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
     70       DBG("%s clear:", name);
     71       for (i = 0; i < BUFFER_COUNT; i++) {
     72 	 if (mask & (1 << i))
     73 	    DBG(" %s", buffer_names[i]);
     74       }
     75       DBG("\n");
     76    }
     77 }
     78 
     79 /**
     80  * Implements fast depth clears on gen6+.
     81  *
     82  * Fast clears basically work by setting a flag in each of the subspans
     83  * represented in the HiZ buffer that says "When you need the depth values for
     84  * this subspan, it's the hardware's current clear value."  Then later rendering
     85  * can just use the static clear value instead of referencing memory.
     86  *
     87  * The tricky part of the implementation is that you have to have the clear
     88  * value that was used on the depth buffer in place for all further rendering,
     89  * at least until a resolve to the real depth buffer happens.
     90  */
     91 static bool
     92 brw_fast_clear_depth(struct gl_context *ctx)
     93 {
     94    struct intel_context *intel = intel_context(ctx);
     95    struct gl_framebuffer *fb = ctx->DrawBuffer;
     96    struct intel_renderbuffer *depth_irb =
     97       intel_get_renderbuffer(fb, BUFFER_DEPTH);
     98    struct intel_mipmap_tree *mt = depth_irb->mt;
     99 
    100    if (intel->gen < 6)
    101       return false;
    102 
    103    if (!mt->hiz_mt)
    104       return false;
    105 
    106    /* We only handle full buffer clears -- otherwise you'd have to track whether
    107     * a previous clear had happened at a different clear value and resolve it
    108     * first.
    109     */
    110    if (ctx->Scissor.Enabled) {
    111       perf_debug("Failed to fast clear depth due to scissor being enabled.  "
    112                  "Possible 5%% performance win if avoided.\n");
    113       return false;
    114    }
    115 
    116    /* The rendered area has to be 8x4 samples, not resolved pixels, so we look
    117     * at the miptree slice dimensions instead of renderbuffer size.
    118     */
    119    if (mt->level[depth_irb->mt_level].width % 8 != 0 ||
    120        mt->level[depth_irb->mt_level].height % 4 != 0) {
    121       perf_debug("Failed to fast clear depth due to width/height %d,%d not "
    122                  "being aligned to 8,4.  Possible 5%% performance win if "
    123                  "avoided\n",
    124                  mt->level[depth_irb->mt_level].width,
    125                  mt->level[depth_irb->mt_level].height);
    126       return false;
    127    }
    128 
    129    uint32_t depth_clear_value;
    130    switch (mt->format) {
    131    case MESA_FORMAT_Z32_FLOAT_X24S8:
    132    case MESA_FORMAT_S8_Z24:
    133       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
    134        *
    135        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
    136        *      enabled (the legacy method of clearing must be performed):
    137        *
    138        *      - If the depth buffer format is D32_FLOAT_S8X24_UINT or
    139        *        D24_UNORM_S8_UINT.
    140        */
    141       return false;
    142 
    143    case MESA_FORMAT_Z32_FLOAT:
    144       depth_clear_value = float_as_int(ctx->Depth.Clear);
    145       break;
    146 
    147    case MESA_FORMAT_Z16:
    148       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
    149        *
    150        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
    151        *      enabled (the legacy method of clearing must be performed):
    152        *
    153        *      - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
    154        *        width of the map (LOD0) is not multiple of 16, fast clear
    155        *        optimization must be disabled.
    156        */
    157       if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0)
    158 	 return false;
    159       /* FALLTHROUGH */
    160 
    161    default:
    162       depth_clear_value = fb->_DepthMax * ctx->Depth.Clear;
    163       break;
    164    }
    165 
    166    /* If we're clearing to a new clear value, then we need to resolve any clear
    167     * flags out of the HiZ buffer into the real depth buffer.
    168     */
    169    if (mt->depth_clear_value != depth_clear_value) {
    170       intel_miptree_all_slices_resolve_depth(intel, mt);
    171       mt->depth_clear_value = depth_clear_value;
    172    }
    173 
    174    /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
    175     *
    176     *     "If other rendering operations have preceded this clear, a
    177     *      PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
    178     *      must be issued before the rectangle primitive used for the depth
    179     *      buffer clear operation.
    180     */
    181    intel_batchbuffer_emit_mi_flush(intel);
    182 
    183    intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer,
    184 		  GEN6_HIZ_OP_DEPTH_CLEAR);
    185 
    186    if (intel->gen == 6) {
    187       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
    188        *
    189        *     "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
    190        *      by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
    191        *      followed by Depth FLUSH'
    192       */
    193       intel_batchbuffer_emit_mi_flush(intel);
    194    }
    195 
    196    /* Now, the HiZ buffer contains data that needs to be resolved to the depth
    197     * buffer.
    198     */
    199    intel_renderbuffer_set_needs_depth_resolve(depth_irb);
    200 
    201    return true;
    202 }
    203 
    204 /**
    205  * Called by ctx->Driver.Clear.
    206  */
    207 static void
    208 brw_clear(struct gl_context *ctx, GLbitfield mask)
    209 {
    210    struct intel_context *intel = intel_context(ctx);
    211 
    212    if (!_mesa_check_conditional_render(ctx))
    213       return;
    214 
    215    if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
    216       intel->front_buffer_dirty = true;
    217    }
    218 
    219    intel_prepare_render(intel);
    220 
    221    if (mask & BUFFER_BIT_DEPTH) {
    222       if (brw_fast_clear_depth(ctx)) {
    223 	 DBG("fast clear: depth\n");
    224 	 mask &= ~BUFFER_BIT_DEPTH;
    225       }
    226    }
    227 
    228    GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR |
    229 				 BUFFER_BIT_STENCIL |
    230 				 BUFFER_BIT_DEPTH);
    231 
    232    if (tri_mask) {
    233       debug_mask("tri", tri_mask);
    234       mask &= ~tri_mask;
    235 
    236       if (ctx->API == API_OPENGLES) {
    237          _mesa_meta_Clear(&intel->ctx, tri_mask);
    238       } else {
    239          _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
    240       }
    241    }
    242 
    243    /* Any strange buffers get passed off to swrast */
    244    if (mask) {
    245       debug_mask("swrast", mask);
    246       _swrast_Clear(ctx, mask);
    247    }
    248 }
    249 
    250 
    251 void
    252 intelInitClearFuncs(struct dd_function_table *functions)
    253 {
    254    functions->Clear = brw_clear;
    255 }
    256