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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "main/imports.h"
     29 #include "main/image.h"
     30 #include "main/macros.h"
     31 #include "main/mfeatures.h"
     32 
     33 #include "vbo/vbo.h"
     34 
     35 #include "st_context.h"
     36 #include "st_atom.h"
     37 #include "st_cb_bufferobjects.h"
     38 #include "st_draw.h"
     39 #include "st_program.h"
     40 
     41 #include "pipe/p_context.h"
     42 #include "pipe/p_defines.h"
     43 #include "util/u_inlines.h"
     44 
     45 #include "draw/draw_private.h"
     46 #include "draw/draw_context.h"
     47 
     48 
     49 #if FEATURE_feedback || FEATURE_rastpos
     50 
     51 /**
     52  * Set the (private) draw module's post-transformed vertex format when in
     53  * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
     54  */
     55 static void
     56 set_feedback_vertex_format(struct gl_context *ctx)
     57 {
     58 #if 0
     59    struct st_context *st = st_context(ctx);
     60    struct vertex_info vinfo;
     61    GLuint i;
     62 
     63    memset(&vinfo, 0, sizeof(vinfo));
     64 
     65    if (ctx->RenderMode == GL_SELECT) {
     66       assert(ctx->RenderMode == GL_SELECT);
     67       vinfo.num_attribs = 1;
     68       vinfo.format[0] = FORMAT_4F;
     69       vinfo.interp_mode[0] = INTERP_LINEAR;
     70    }
     71    else {
     72       /* GL_FEEDBACK, or glRasterPos */
     73       /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
     74       vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
     75       for (i = 0; i < vinfo.num_attribs; i++) {
     76          vinfo.format[i] = FORMAT_4F;
     77          vinfo.interp_mode[i] = INTERP_LINEAR;
     78       }
     79    }
     80 
     81    draw_set_vertex_info(st->draw, &vinfo);
     82 #endif
     83 }
     84 
     85 
     86 /**
     87  * Called by VBO to draw arrays when in selection or feedback mode and
     88  * to implement glRasterPos.
     89  * This is very much like the normal draw_vbo() function above.
     90  * Look at code refactoring some day.
     91  */
     92 void
     93 st_feedback_draw_vbo(struct gl_context *ctx,
     94                      const struct _mesa_prim *prims,
     95                      GLuint nr_prims,
     96                      const struct _mesa_index_buffer *ib,
     97 		     GLboolean index_bounds_valid,
     98                      GLuint min_index,
     99                      GLuint max_index,
    100                      struct gl_transform_feedback_object *tfb_vertcount)
    101 {
    102    struct st_context *st = st_context(ctx);
    103    struct pipe_context *pipe = st->pipe;
    104    struct draw_context *draw = st->draw;
    105    const struct st_vertex_program *vp;
    106    const struct pipe_shader_state *vs;
    107    struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
    108    struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
    109    struct pipe_index_buffer ibuffer;
    110    struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
    111    struct pipe_transfer *ib_transfer = NULL;
    112    const struct gl_client_array **arrays = ctx->Array._DrawArrays;
    113    GLuint attr, i;
    114    const GLubyte *low_addr = NULL;
    115    const void *mapped_indices = NULL;
    116 
    117    assert(draw);
    118 
    119    st_validate_state(st);
    120 
    121    if (!index_bounds_valid)
    122       vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
    123 
    124    /* must get these after state validation! */
    125    vp = st->vp;
    126    vs = &st->vp_variant->tgsi;
    127 
    128    if (!st->vp_variant->draw_shader) {
    129       st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
    130    }
    131 
    132    /*
    133     * Set up the draw module's state.
    134     *
    135     * We'd like to do this less frequently, but the normal state-update
    136     * code sends state updates to the pipe, not to our private draw module.
    137     */
    138    assert(draw);
    139    draw_set_viewport_state(draw, &st->state.viewport);
    140    draw_set_clip_state(draw, &st->state.clip);
    141    draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
    142    draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
    143    set_feedback_vertex_format(ctx);
    144 
    145    /* Find the lowest address of the arrays we're drawing */
    146    if (vp->num_inputs) {
    147       low_addr = arrays[vp->index_to_input[0]]->Ptr;
    148 
    149       for (attr = 1; attr < vp->num_inputs; attr++) {
    150          const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
    151          low_addr = MIN2(low_addr, start);
    152       }
    153    }
    154 
    155    /* loop over TGSI shader inputs to determine vertex buffer
    156     * and attribute info
    157     */
    158    for (attr = 0; attr < vp->num_inputs; attr++) {
    159       const GLuint mesaAttr = vp->index_to_input[attr];
    160       struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
    161       void *map;
    162 
    163       if (bufobj && bufobj->Name) {
    164          /* Attribute data is in a VBO.
    165           * Recall that for VBOs, the gl_client_array->Ptr field is
    166           * really an offset from the start of the VBO, not a pointer.
    167           */
    168          struct st_buffer_object *stobj = st_buffer_object(bufobj);
    169          assert(stobj->buffer);
    170 
    171          vbuffers[attr].buffer = NULL;
    172          vbuffers[attr].user_buffer = NULL;
    173          pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
    174          vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
    175          velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
    176 
    177          /* map the attrib buffer */
    178          map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
    179                                PIPE_TRANSFER_READ,
    180                                &vb_transfer[attr]);
    181          draw_set_mapped_vertex_buffer(draw, attr, map);
    182       }
    183       else {
    184          vbuffers[attr].buffer = NULL;
    185          vbuffers[attr].user_buffer = arrays[mesaAttr]->Ptr;
    186          vbuffers[attr].buffer_offset = 0;
    187          velements[attr].src_offset = 0;
    188 
    189          draw_set_mapped_vertex_buffer(draw, attr, vbuffers[attr].user_buffer);
    190       }
    191 
    192       /* common-case setup */
    193       vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
    194       velements[attr].instance_divisor = 0;
    195       velements[attr].vertex_buffer_index = attr;
    196       velements[attr].src_format =
    197          st_pipe_vertex_format(arrays[mesaAttr]->Type,
    198                                arrays[mesaAttr]->Size,
    199                                arrays[mesaAttr]->Format,
    200                                arrays[mesaAttr]->Normalized,
    201                                arrays[mesaAttr]->Integer);
    202       assert(velements[attr].src_format);
    203 
    204       /* tell draw about this attribute */
    205 #if 0
    206       draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
    207 #endif
    208    }
    209 
    210    draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
    211    draw_set_vertex_elements(draw, vp->num_inputs, velements);
    212 
    213    memset(&ibuffer, 0, sizeof(ibuffer));
    214    if (ib) {
    215       struct gl_buffer_object *bufobj = ib->obj;
    216 
    217       ibuffer.index_size = vbo_sizeof_ib_type(ib->type);
    218       if (ibuffer.index_size == 0)
    219          goto out_unref_vertex;
    220 
    221       if (bufobj && bufobj->Name) {
    222          struct st_buffer_object *stobj = st_buffer_object(bufobj);
    223 
    224          pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
    225          ibuffer.offset = pointer_to_offset(ib->ptr);
    226 
    227          mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
    228                                           PIPE_TRANSFER_READ, &ib_transfer);
    229       }
    230       else {
    231          /* skip setting ibuffer.buffer as the draw module does not use it */
    232          mapped_indices = ib->ptr;
    233       }
    234 
    235       draw_set_indexes(draw,
    236                        (ubyte *) mapped_indices + ibuffer.offset,
    237                        ibuffer.index_size);
    238    }
    239 
    240    /* set the constant buffer */
    241    draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
    242                                    st->state.constants[PIPE_SHADER_VERTEX].ptr,
    243                                    st->state.constants[PIPE_SHADER_VERTEX].size);
    244 
    245 
    246    /* draw here */
    247    for (i = 0; i < nr_prims; i++) {
    248       draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
    249    }
    250 
    251 
    252    /*
    253     * unmap vertex/index buffers
    254     */
    255    if (ib) {
    256       draw_set_indexes(draw, NULL, 0);
    257       if (ib_transfer)
    258          pipe_buffer_unmap(pipe, ib_transfer);
    259       pipe_resource_reference(&ibuffer.buffer, NULL);
    260    }
    261 
    262  out_unref_vertex:
    263    for (attr = 0; attr < vp->num_inputs; attr++) {
    264       if (vb_transfer[attr])
    265          pipe_buffer_unmap(pipe, vb_transfer[attr]);
    266       draw_set_mapped_vertex_buffer(draw, attr, NULL);
    267       pipe_resource_reference(&vbuffers[attr].buffer, NULL);
    268    }
    269    draw_set_vertex_buffers(draw, 0, NULL);
    270 }
    271 
    272 #endif /* FEATURE_feedback || FEATURE_rastpos */
    273 
    274